#775948 - Sun Mar 04 2012 10:23 PM
Team vs Team - limiting "backing out" scores
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Head Honcho
Registered: Wed Dec 31 1969
Posts: 16997
Loc: USA
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As pretty much everyone knows, when a player "backs out" of a quiz, his score is ignored.
I added this as a feature when we first started, because I always thought that it would be awful for a player whose connection died in the middle of a quiz and who ends up scoring 0 to significantly harm their team that day, no fault of their own.
The problem (at least one could see it as a problem), is that we have entire teams where players are being encouraged (or in some cases, effectively ordered) to back out of a quiz unless they are confident that their score is over some threshold.
That seems to be against the spirit of this game. If you can self-select your scores, then you don't have a team score. Instead, you've got a score that represents not what team is best, but what team is best at backing out of poor scores.
So my question is: does anyone have any suggestions on how we can fix this problem? I really want scores to count. When you hit "play", you play. You're locked in. You're going to score.
At the same time, I'd like to have some sort of wiggle-room, to allow players to erase their score if some disaster occurs. I want backing out to be the EXCEPTION, not the rule.
Perhaps allow players 3 (?) "back outs" per month, or something? You play, you see your score, and if you want to erase your score you can do it up to 3 times a month.
Something like that?
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#775968 - Sun Mar 04 2012 11:41 PM
Re: Team vs Team - limiting "backing out" scores
[Re: nitram67]
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Multiloquent
Registered: Wed Feb 03 2010
Posts: 4023
Loc: Florida USA
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Three back outs per team would be more like it. But with the different team sizes, a tierred structure to the number would be needed. Say five per team per month for small teams, ten per team per month for medium teams and fifteen per team per month for large teams. You then (and in your proposal too) need to write code to track and report backouts. Again reporting at the team level would be easier than individual reportings, I would speculate.
Edited by mehaul (Sun Mar 04 2012 11:43 PM)
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"...Tomorrow's come a long way to help you." Tim Davis 'Your Saving Grace' Steve Miller Band (1969) "...Yesterday's at least a mile back." Dale Peters 'Dreaming in the Country' James Gang (1971)
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#776010 - Mon Mar 05 2012 01:07 AM
Re: Team vs Team - limiting "backing out" scores
[Re: Ghosttowner]
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Explorer
Registered: Wed Aug 19 2009
Posts: 82
Loc: Colorado USA
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"Removing privileges," penalizing" and "penalties" takes all the "fun" out of Fun Trivia.
In Heroes, we know the topic before we go in. In TvT, we leap in blindly and give it our best.
Everyone on a team isn't required to play in Heroes or TvT. Some players don't mostly out of fear of bringing their team average down. Backing out definitely alleviates that fear, but it also assures that you won't be playing in that 24-hour period. Once you back out, going back in later assures a terrible time penalty and score.
If TvT were as user-friendly as Heroes, with only the top however many scores counting, more people might be inclined to play.
Look what happened when you turned POC, WTS and Mixed Hourly into a triathlon. So many people are playing now, sometimes I can't find my score! But the good news is, SO many people are playing now!
I think you would find the same to be true if you tweaked those rules in TvT just a bit, and made it more like Heroes.
What if you tried it for... a month? Or two? Just to see how it went and to get feedback from players?
Or is that kind of pie in the sky thinking, and easier said than done?
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#776013 - Mon Mar 05 2012 01:21 AM
Re: Team vs Team - limiting "backing out" scores
[Re: Blackdresss]
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Multiloquent
Registered: Wed Feb 03 2010
Posts: 4023
Loc: Florida USA
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Maybe taking that one little aspect of Heroes, 'Today's Topic' and announcing the TvT topic (I know it's a mixed game so maybe that could change too) might cut down on intentional backouts. If the intent isn't to force folk into finding some way around the rules and getting them to consider playing through to the finish, giving fair warning of the topic might help. You could still pull a mixed question quiz but from an announced category.
Edited by mehaul (Mon Mar 05 2012 01:24 AM)
_________________________
"...Tomorrow's come a long way to help you." Tim Davis 'Your Saving Grace' Steve Miller Band (1969) "...Yesterday's at least a mile back." Dale Peters 'Dreaming in the Country' James Gang (1971)
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#776020 - Mon Mar 05 2012 01:36 AM
Re: Team vs Team - limiting "backing out" scores
[Re: mehaul]
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Multiloquent
Registered: Wed Feb 03 2010
Posts: 4023
Loc: Florida USA
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Then there's earning 'months without backing out' points, good toward a future purchase of Fun Trivia, one size fits all, Ballcaps. (Bulk purchases for special events possible, contact Ralph Kramden)
Or, reverse the normal routine of Fun Trivia. Give everybody an "I stayed in through hell and high water" badge and take them away upon so many backouts.
Edited by mehaul (Mon Mar 05 2012 01:37 AM)
_________________________
"...Tomorrow's come a long way to help you." Tim Davis 'Your Saving Grace' Steve Miller Band (1969) "...Yesterday's at least a mile back." Dale Peters 'Dreaming in the Country' James Gang (1971)
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#776053 - Mon Mar 05 2012 03:33 AM
Re: Team vs Team - limiting "backing out" scores
[Re: genoveva]
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Enthusiast
Registered: Mon Nov 03 2003
Posts: 298
Loc: London England UK
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I'm astonished to discover that there are some teams which "order" their members to do this. Talk about obsessive! I'd be looking for another team if someone tried that on me.
But there seems to be a simple solution. Disallow any "backing-out", but allow any scores over a certain (high) threshhold to be omitted. Usually, if you have a blackout then your score will be so obviously very high that it shouldn't be too difficult to weed these out. If you set the threshold suitably high, then that ought to level the playing field a bit.
Or is this just too simple?
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#776060 - Mon Mar 05 2012 04:01 AM
Re: Team vs Team - limiting "backing out" scores
[Re: stedman]
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Forum Adept
Registered: Wed Jan 27 2010
Posts: 122
Loc: Rockhampton QLD Australia
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There is no way I would order a person to play or not to play a team game, that's definitely not in the spirit of having "fun" on funtrivia. We are so laid back on our team that we recently had a player leave because we weren't competitive enough  That player wanted us to aim high and try for the top percentiles, and become superb, legendary and unbeatable. I think most of us were scratching our heads thinking percentile? What the hell is a percentile?" I won't tell you what I first thought it was, and it sure as hell didn't regard to the thing on the top of your shoulders  But we are superb, we are legendary, as for unbeatable, no we're not, and we don't care actually. We all do our best and that's the least you can ask for. If we win, we win, if we don't we don't. To teams who insist on their players "doing something" or rather "not doing something" so they can become number one, shame on you.
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#776063 - Mon Mar 05 2012 04:26 AM
Re: Team vs Team - limiting "backing out" scores
[Re: Ghosttowner]
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Mainstay
Registered: Sat Jun 14 2008
Posts: 528
Loc: London England UK
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I think we should be careful not to just address one particular issue in TvT when in fact there are several.
Firstly, there is the problem of people being encouraged to back out with a poor score. I can't comment on everyone else's situation, but the idea that circumstances could arise that would make me have to back out 3 times in a month is laughable. Occasionally, there is a phone call or someone at the door, but these things happen. Technical problems are so infrequent as to be irrelevant. If you're playing at work, then I think that's your problem!
Remove the opportunity to back out, and there is a strong possibility that the next 'control' on the scores will be teams selecting players to take part in the game. I have been on teams where players have been encouraged not to take part in the game, and even removed for submitting a poor score.
Research is another problem. Looking at the team scores, there are certain teams where the average time is significantly longer that of the other teams. That may be coincidence, but when those same teams also have some of the quickest players in the hourly quizzes it does raise the question of whether the time penalties need to be reviewed.
Another problem is that the game has created a reluctance to play among certain members; they don't want to play for fear of bringing down their team's average. Yes, a switch to the Heroes system would address that, but Heroes is based on divisions. TvT is the only game where all teams compete with each other, and it would be a lot easier for the best 10 scores of a team of 100 people to beat the best 5 scores of a team of 6. I like the idea of a game where all teams play each other, rather than in divisions, but I'm not sure how you handle the different sizes.
I don't have solutions to this, but I thought I ought to mention a few of the other problems, rather than just concentrate on the one that seems to be top of everyone's mind at the moment. It's good to see that attitudes are changing - some of the current advocates of 'doing something about backing out' are the very people who have encouraged it in the past!
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#776116 - Mon Mar 05 2012 10:02 AM
Re: Team vs Team - limiting "backing out" scores
[Re: agony]
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Forum Champion
Registered: Thu Nov 01 2007
Posts: 6961
Loc: Colorado USA
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Wesley, I don't like the 800+20%. That seems much too high. Sometimes, players get 10 right, some get 11 in over 100 seconds... If someone got 10 in 100 seconds, and scores 900, that should not have to be improved by another 80 points. I honestly don't like this system at such a high level. Some teams have quite a number of players who score 8-10 questions right regularly...
I think your system would work best at a lower level, maybe scores under 800 would be better, perhaps even less?
I, too, like the idea of making the game more like Team Heroes. We get at least twice as many team heroes players as team vs. team players. Why? For the simple reason that people are afraid their scores will bring us down; but playing team heroes will not affect our standing at all.
Of course, I also think that disallowing a "backout" would actually REDUCE the number of players of team vs. team. Players obviously play and back out if they think they scored poorly. Some of those players who do that regularly would stop playing; because now they are locked in, as opposed to having the "option" to back out.
Personally, I think the best solution to this problem is to only score the top 80% of players who have played. Now, small teams, do not be alarmed... When I say this, I do not mean that those who get 6 players will "lose" a player's score and only have 5, and thus not be able to count their scores. The NUMBER of people will still allow them to count. The lowest score in that case simply will not count.
And that also means that, for the team with 91 players, only their top 73 players will be counted.
Basically, this system would mean that for every five players on a team, one bad score can be erased.
Of course, with this system, I also would like backouts to be counted as zeros.
For teams who have 6 playing, and all score over 1200, still one is erased, but their average jumps that much more. Good for them.
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#776119 - Mon Mar 05 2012 10:14 AM
Re: Team vs Team - limiting "backing out" scores
[Re: salami_swami]
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Enthusiast
Registered: Sat Dec 15 2007
Posts: 338
Loc: Gerrard's Ghyll Cumbria UK
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Personally, I think the best solution to this problem is to only score the top 80% of players who have played. Surely this still would not address the original problem outlined by Terry? Even if only the top 80% of those who play are included in the team score, undue pressure to not play the game may still be exerted on players who generally score low.
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#776121 - Mon Mar 05 2012 10:23 AM
Re: Team vs Team - limiting "backing out" scores
[Re: highfells]
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Administrator
Registered: Thu Sep 04 2008
Posts: 3005
Loc: Germany
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Surely this still would not address the original problem outlined by Terry?
Even if only the top 80% of those who play are included in the team score, undue pressure to not play the game may still be exerted on players who generally score low. It does address the "start the game and back out" problem which is the one Terry is currently most worried about. The problem is players looking at the questions, deciding they can't reliably score a 14 or 15 and taking advantage of the 300 point "error game" rule by not submitting. If those games counted but we dropped a small number of scores from the bottom (relative to team size) for the average, we would have no incentive to drop a game this way and still protect teams from an occasional technical or "doorbell rang" score.
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#776123 - Mon Mar 05 2012 10:33 AM
Re: Team vs Team - limiting "backing out" scores
[Re: WesleyCrusher]
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Forum Champion
Registered: Thu Nov 01 2007
Posts: 6961
Loc: Colorado USA
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And sometimes a team plays and does not get enough players; because, say, for a small team, out of 6 players, one drops out because of a poor score; then they don't score... Forcing the score to count would give them their six, but that poor score would be dropped, so only the five would count.
Hmmm, another thought occurred to me. There are a ton of teams who do not ever reach their minimum players because they have less active players than the required amount. A lot of teams do not score because they only ever have four or fewer play the game. Perhaps, in cases such as these, we could fill in the games with a score of, say, 800? Some teams only score two or three days in a month; perhaps we could allow everyone to score every day by filling in the gaps with a score... Not enough to make those small teams dominate everyone by getting a terrific score of FT_Quizbots, but just enough so they actually score. It would also encourage the teams a bit more to keep playing the games. I have no doubt some do not play because they never get scored, and it gets discouraging.
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