FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
Quiz about A Roll of the Dice
Quiz about A Roll of the Dice

A Roll of the Dice | 10 Question Hobbies Multiple Choice Quiz


This quiz focuses on games that use dice as the primary or a significant component. Dice games include a strong luck component that can make them exciting. You will definitely be more lucky in answering this quiz if you've played these games before.

A multiple-choice quiz by bernie73. Estimated time: 5 mins.
  1. Home
  2. »
  3. Quizzes
  4. »
  5. Hobbies Trivia
  6. »
  7. Games & Toys
  8. »
  9. Board Games

Author
bernie73
Time
5 mins
Type
Multiple Choice
Quiz #
379,077
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
300
- -
Question 1 of 10
1. In Farkle, there are many possible dice combinations--sets, straights, etc. What happens when you get a farkle? Hint


Question 2 of 10
2. In Zombie Dice there are three pictures that appear on the thirteen dice: brains, footsteps, and shotgun blasts. Which picture do you most want to see on your dice? Hint


Question 3 of 10
3. In Machi Koro, you are trying to use dice to build up the town of Machi Koro (of which you are the titular mayor). Your town starts off small. Which working establishment or establishments do you begin with in the game? Hint


Question 4 of 10
4. In King of Tokyo, you roll dice to enable your monster to defeat the monsters controlled by other players. On a given turn, you monster is either inside Tokyo or outside Tokyo. Which die roll does not benefit you inside Tokyo? Hint


Question 5 of 10
5. In Stone Age, you are improving your prehistoric tribe in a variety of ways. One way is gathering resources--food, wood, brick, stone, or gold. With the exception of food, what is the maximum number of workers that you can send to gather a particular resource on a given turn? Hint


Question 6 of 10
6. In Qwixx, the game begins with players rolling a set of six dice (although the number may drop during the game)--two white dice and one die each in red, blue, yellow, and green. Which action can a player take on any turn? Hint


Question 7 of 10
7. In Left Center Right, each player starts with three chips. On a player's turn, the player rolls three dice that are marked on each side with either L, C, R, or a dot. Which symbol would you most want to see face up on your roll? Hint


Question 8 of 10
8. In Yahtzee, each player takes turns trying to achieve one of thirteen scoring combinations. Which scoring combination is worth the greatest number of points (without extra bonuses)? Hint


Question 9 of 10
9. In backgammon, you use dice rolls to move your pieces around the board. According to the traditional rules, what is the maximum number of your pieces that you can move on one turn? Hint


Question 10 of 10
10. In Boggle, the dice do not have the usual pips. What feature is seen on the dice instead? Hint



(Optional) Create a Free FunTrivia ID to save the points you are about to earn:

arrow Select a User ID:
arrow Choose a Password:
arrow Your Email:




Quiz Answer Key and Fun Facts
1. In Farkle, there are many possible dice combinations--sets, straights, etc. What happens when you get a farkle?

Answer: You lose your points for that round.

If you roll six of a kind on one roll you do get 3,000 points, but it does not have a special name like Yahtzee. A farkle, however, represents, having no dice that score on a particular roll. Single ones and fives score. Other dice need to score as part of a set of at least three.

In Farkle, you start by rolling all six dice. If you score with some of your dice, you may set aside the die or dice that score and roll again with the remaining dice. If you are able to score with all six dice in either one or multiple rolls, you may pick up all of the dice and begin the process again, adding to your points.

At any point you can stop and keep the points you have rolled on that turn. If on a particular roll, you score with none of the dice, that is called a farkle and you lose all of the points you have earned on that turn.

There is no dice roll that causes you to skip a turn or double your score.
2. In Zombie Dice there are three pictures that appear on the thirteen dice: brains, footsteps, and shotgun blasts. Which picture do you most want to see on your dice?

Answer: Brains

In the quick game of Zombie Dice, you are playing the role of a Zombie. As in the movies, Zombies want to eat brains and avoid head wounds. On your turn, you choose three dice at random from container and roll them. Brains are set to one side and count as one point each. If you reach 13 points during the game, you win. Shotgun blasts are set to the other side and count against you. If you have three shotgun blasts during your turn, your turn ends and you lose your points from that turn. IF you stop your turn before you get three shotgun blasts, you keep your points. Any dice that show footsteps are re-rolled (along with additional dice if needed to make certain you always roll three dice at a time) again separating out any brains or shotgun blasts.

The dice come in three different colors: green, yellow, and red. Green dice have the best brains to shotgun blasts ratio and red dice have the worst.
3. In Machi Koro, you are trying to use dice to build up the town of Machi Koro (of which you are the titular mayor). Your town starts off small. Which working establishment or establishments do you begin with in the game?

Answer: Both of these

You begin the game with only these two places. They are marked somewhat differently than the other wheat fields or bakeries that you might earn in the game since they have no cost listed. By the end of the game you might have a dozen or more different establishments--from pizza joints to tuna boats to mines--and multiple copies of some.

The wheat field earns you money when any player rolls a one and the bakery earns you money when you roll a two. This is a good deal at the beginning when all of the players only roll one six-sided die.

As players are able to activate their train stations and have the option to roll one or two six-sided dice, the bakery and wheat field become less valuable.
4. In King of Tokyo, you roll dice to enable your monster to defeat the monsters controlled by other players. On a given turn, you monster is either inside Tokyo or outside Tokyo. Which die roll does not benefit you inside Tokyo?

Answer: Hearts (healing)

You can not heal if your monster is inside Tokyo. This usually forces you to move your monster outside the city after a turn or two. Since you earn two victory points for staying in Tokyo from one turn to another turn, this keeps the first player from going into Tokyo from having too much an advantage. You start with ten health points at the beginning of the game and if your health falls to zero at any point your monster is eliminated from the game.

Lightning bolts earn you energy cubes that you can save and trade for cards that give you special abilities such as an extra head or a spiked tail. Numbers earn you that number of victory points. (For example: 2, 2, 2 is 2 victory points.) If you are the first to accumulate 20 victory points, you also win the game. Each claw represents one point of damage. If you are inside Tokyo, you inflict damage on all of the monsters outside Tokyo. If you are outside Tokyo, you inflict damage only on the one or two monsters inside Tokyo.
5. In Stone Age, you are improving your prehistoric tribe in a variety of ways. One way is gathering resources--food, wood, brick, stone, or gold. With the exception of food, what is the maximum number of workers that you can send to gather a particular resource on a given turn?

Answer: Seven

You start with five meeples representing the workers in your tribe and are able to increase that to a maximum of ten meeples in the course of the game. Each player can send all of their meeples to gather food on the same turn although that seldom happens. For the other resources, there are seven spaces available. On your turn, you may place between one and seven meeples to gather any one resource. You are limited by the number of meeples you have remaining and the number of spaces that are already occupied by other players. If player A needs wood and stone, s/he would places meeples on either wood or stone on the first turn and on the other on the second turn. Between those two turns, the other players have turns. Player B might notice what player A is doing and use her/his turn to fill all of the remaining spots for gathering other resources--either being clever strategically or being a jerk, depending on your perspective.
6. In Qwixx, the game begins with players rolling a set of six dice (although the number may drop during the game)--two white dice and one die each in red, blue, yellow, and green. Which action can a player take on any turn?

Answer: Mark off the sum of the two white dice.

Your score sheet has a row marked with the numbers from 2 to 12 in red and yellow and the numbers from 12 to 2 in blue and green. During a turn the player rolls the six dice. That player only can add one of the white dice to one of the colored dice to get a sum that is crossed off the row of that specific color. Any of the players can cross the sum of the two white dice from a row of their choice. If it is your turn, you must do one of these two actions or take a five point penalty. If it is another player's turn, you can choose to not do the second action without a penalty. No one is allowed to add two of the colored dice together and use that sum.
7. In Left Center Right, each player starts with three chips. On a player's turn, the player rolls three dice that are marked on each side with either L, C, R, or a dot. Which symbol would you most want to see face up on your roll?

Answer: The Dot

Left Center Right really is a dice game that is almost all luck as opposed to some other dice games. On your turn you roll the three dice (or fewer if you have fewer chips at that point). For each L you roll, you pass a chip to the player on your left. For each R you roll, you pass a chip to the player on your right. For each C you roll, you place a chip in the pot in the center. If you roll a dot, you keep a chip. If you have gotten chips from other players since the start of the game and have more than three chips, you still roll a maximum of three dice, since that's all the dice that come with the game. Even if you lose all of your chips, you are still in the game since another player may be required to give chips to you.

The last player with chips wins the game and the chips in the pot.

A common house rule for this game is to make it a small-scale gambling game and replace the chips with quarters or dollar bills.
8. In Yahtzee, each player takes turns trying to achieve one of thirteen scoring combinations. Which scoring combination is worth the greatest number of points (without extra bonuses)?

Answer: Yahtzee

A yahtzee is five of a kind and worth 50 points. A large straight is five dice, each with a different consecutive number (1-5 or 2-6) and is worth 40 points. A full house is three of one number and two of another and is worth 25 points. Four of a kind is worth the total of the pips on the dice.

A roll of five of a kind (all sixes) could be scored here rather than the yahtzee space and it would be worth 30 points plus a possible bonus if a yahtzee had already been scored by you that game. Otherwise, the best score would be four dice with six pips and one dice with five pips for a total of 29 points.
9. In backgammon, you use dice rolls to move your pieces around the board. According to the traditional rules, what is the maximum number of your pieces that you can move on one turn?

Answer: four

Backgammon is one of the world's oldest games--about 5,000 years old. On a regular roll-such as a 4 and a 3--you move one piece four spaces or three spaces and then move the same piece or another piece three spaces or four spaces. If you roll doubles--such as 5 and 5--you get four 5-space moves which you can use on one to four pieces.
10. In Boggle, the dice do not have the usual pips. What feature is seen on the dice instead?

Answer: Letters of the alphabet

Boggle dice are not rolled but instead shaken inside a clear plastic container. Once set in the tray, players have three minutes to form words that are at least three letters long using the letters shown on adjoining dice. Players score points based on words that only one player has found.

A typical Boggle tray holds 16 dice in a four by four grid, but special editions have 25 or even 36 dice.
Source: Author bernie73

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
Any errors found in FunTrivia content are routinely corrected through our feedback system.
4/18/2024, Copyright 2024 FunTrivia, Inc. - Report an Error / Contact Us