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Quiz about Dungeons and Dragons 35 Hodgepodge
Quiz about Dungeons and Dragons 35 Hodgepodge

"Dungeons and Dragons" 3.5 Hodgepodge Quiz


My recent dabbling in the world of "Dungeons and Dragons" has resulted in this random quiz about classes, races, spells, and other miscellany found in version 3.5 of the role-player's handbook. Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 4 mins.
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Author
kyleisalive
Time
4 mins
Type
Multiple Choice
Quiz #
341,232
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
926
Last 3 plays: gracious1 (6/10), sabbaticalfire (6/10), Aiyetoro (6/10).
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Question 1 of 10
1. Choosing Elf or Half-Elf as your race will entitle you to Low-light Vision, a racial trait. This means that your character can easily see further than which other race if you're in minimal light? Hint


Question 2 of 10
2. You've chosen a new race and you are deemed a 'small character'. What class (of these) must you have chosen? Hint


Question 3 of 10
3. Every time you level up you roll a specific die to increase the amount of Hit Points you have. What die do you roll if your character is a Barbarian? Hint


Question 4 of 10
4. Which character class is most influenced by their selected deity? Hint


Question 5 of 10
5. If your class is Sorcerer or Wizard, you'll be able to use an animal companion in battle. What is the name of said type of companion which has a magical link to its master?

Answer: (One Word)
Question 6 of 10
6. You are told to roll for a Listen skill check. Which of these key attributes will influence the value added to your d20 roll? Hint


Question 7 of 10
7. Toughness, Two-Weapon Fighting, Point-Blank Shot, and Combat Reflexes fall into what aspect of the game? Hint


Question 8 of 10
8. One gold piece equals how many copper pieces in the game? Hint


Question 9 of 10
9. Your weapon allows for 2d6+5 damage in battle. What is the highest amount of damage you can roll (without any additional modifiers)? Hint


Question 10 of 10
10. You have a total of -5 hit points. What does this mean? Hint



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quiz
Quiz Answer Key and Fun Facts
1. Choosing Elf or Half-Elf as your race will entitle you to Low-light Vision, a racial trait. This means that your character can easily see further than which other race if you're in minimal light?

Answer: Human

Low-light Vision may come in handy if you're camping out for the night and need to see beyond a campfire or it may benefit you if you're holding a torch in a dungeon or cave. Regardless, this trait allows one to see double the distance that a human can in locations containing little light. Gnomes have the same vision capabilities as elves. Dwarves, on the other hand, have Darkvision which allows them to see up to sixty feet in darkness, but only in black and white.

The same goes for Half-Orcs.

Some spells and items found throughout the game may enhance one's sight in light or dark. Some monsters, of course, are pure darkness, and any type of vision will never reveal their true form.
2. You've chosen a new race and you are deemed a 'small character'. What class (of these) must you have chosen?

Answer: Halfling

The only small characters you can select from the get-go are the Gnome and the Halfling. When you choose a small character, they will be unable to carry larger items. On a positive note, they also get +1 to their Armor Class (AC) as a size bonus in addition to +1 for attack rolls. There is also a significant bonus given for the Hide skill. Small characters can also carry 25% less than their medium counterparts.
Humans, Dwarves, Elves, Half-Elves, and Half-Orcs are all medium characters and thus receive no damage and armor bonuses/penalties.
3. Every time you level up you roll a specific die to increase the amount of Hit Points you have. What die do you roll if your character is a Barbarian?

Answer: 1d12

In addition to the die roll increase, your character also increases in Hit Points depending on the Constitution modifier you possess. If you have a Constitution modifier totaling 0 or less, you still increase in health by at least one HP upon leveling.
Your die roll depends on your class. Sorcerers and Wizards roll 1d4, Bards and Rogues roll 1d6, Clerics, Druids, Monks, and Rangers roll 1d8, Fighters and Paladins roll 1d10, and Barbarians, the most resilient of the bunch, roll 1d12, the highest possible hit die roll.
4. Which character class is most influenced by their selected deity?

Answer: Cleric

Aside from being a certain alignment (eg. Neutral, Lawful Good, Chaotic Evil, etc.) players can choose to follow a certain deity which may or may not grant them certain privileges in-game. A Cleric is the most likely to benefit from a good deity selection as their choice could govern the types of weapons and domains they use as well as the skills they gain as they level through the game. Deities, like players, can be Lawful Good, Neutral, and Evil, Chaotic Good, Neutral, and Evil, and plain ol' Neutral. If a Cleric acts outside the governing influences of their deity, they could risk losing their powers.
5. If your class is Sorcerer or Wizard, you'll be able to use an animal companion in battle. What is the name of said type of companion which has a magical link to its master?

Answer: Familiar

The familiar is used by Sorcerers and Wizards - those of a magical class. This animal companion may be small, but it has abilities which extend your own. Because of the magical link between a familiar and its owner, one could easily reap the benefits.

In battle, for example, a player could cast a touch spell on their own familiar which could then hold the spell's charge until it reaches the enemy. Different familiars also have different attributes which add to your own. A Weasel, for example, adds +2 to the owner's Reflex saves while a Bat gives +2 to Listen checks.

The familiar always has at least half the total Hit Points that its master has.
6. You are told to roll for a Listen skill check. Which of these key attributes will influence the value added to your d20 roll?

Answer: Wisdom

Each player has values set for Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, and these values shape the overall power of your character in battle and what they can do out of it. Listening, for example, is influenced by Wisdom, so if your character has high Wisdom, they are more likely to have a successful roll. Skill points can also be raised upon leveling up. By placing rank points into specific skills, you increase the amount added to your rolls and make yourself a more well-rounded character.

These skills range from knowledge of certain elements of the game (dungeons, arcana, nature, religion, etc.) to jumping, swimming, diplomacy, hiding, healing, appraisal, and more.
7. Toughness, Two-Weapon Fighting, Point-Blank Shot, and Combat Reflexes fall into what aspect of the game?

Answer: Feats

Characters learn new feats as they level up through the game. A level one player will begin with a single feat (though Humans get an extra feat!). These add powers to your character; Toughness, for example, gives your character +3 HP while Two-Weapon Fighting is great for Barbarians who want extra oomph.

Other feats like Point-Blank Shot benefit the Ranger with a bow and arrow while Combat Reflexes allows for additional attacks of opportunity in battle (these are attacks taken under certain circumstances when an enemy is vulnerable). Beginning at level three, another feat is gained every three levels.
8. One gold piece equals how many copper pieces in the game?

Answer: One hundred

Ten copper pieces is equal to one silver piece. Ten silver pieces is equal to one gold piece. Ten gold pieces is equal to one platinum piece. While in many instances gold will drop from enemies or be found amongst treasure, the game is not limited to a single form of currency; many people will opt to trade weapons or other items for goods to get by.

In addition to using money to pay for weapons and armor, players may also wish to spend on scrolls, potions, a rest at an inn, or basic supplies such as trail rations, lanterns and oil, waterskins, or ropes.
9. Your weapon allows for 2d6+5 damage in battle. What is the highest amount of damage you can roll (without any additional modifiers)?

Answer: 17

Reading die notations is fairly straightforward and quite easy to get the hang of. In this case, the first digit represents the number of dice you're rolling. The second number represents the amount of faces on the particular die. For this one, you're rolling two six-sided dice. Once your dice are rolled, you add five (for the +5 indicated). If you rolled two sixes, you'd be hitting with a blow of 17 damage. Of course it's not that easy on most occasions. To hit an enemy you'll need to roll a d20 (twenty-sided die) to ensure you hit it and you'll need to beat their armor class to do so. If you roll a 20, it's an instant hit and (in most cases) a critical hit. If you roll too low, you may find that bad things start happening.

It's all in the dice!
10. You have a total of -5 hit points. What does this mean?

Answer: You're dying

There's still a chance for you! Having any value of hit points above zero is good; It means you're alive. As soon as you hit zero though, you'll be incapacitated...for the most part. You can do one non-strenuous action at this point. After completing the action you'll instantly drop a hit point into the negatives and start dying.

At this point you'll need to rely on others to help you. You'll continue to drop in health every turn until you hit -10 and die completely, losing experience in the process. Suffice to say, if you're in the thick of things, getting your body to a place where it can be resurrected isn't the easiest thing to do. While you're in the negatives, your health will stop automatically decreasing if someone heals you with magic (or a magic item) or you stabilize yourself. To do this, you roll a d10 die. If you roll a 10, you stop...erm...bleeding out.
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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