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Quiz about Racing Video Games
Quiz about Racing Video Games

Racing Video Games Trivia Quiz


3...2...1...GO! The ten questions found herein examine racing games on a number of systems. Hopefully you've played enough to be able to cross the finish line with ten correct answers. Good luck!

A multiple-choice quiz by kyleisalive. Estimated time: 5 mins.
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Author
kyleisalive
Time
5 mins
Type
Multiple Choice
Quiz #
366,149
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
255
Awards
Top 20% Quiz
- -
Question 1 of 10
1. What "Mario Kart" game included a gimmick where two players could participate by riding in the same vehicle? Hint


Question 2 of 10
2. Found in arcades since 1994, what racing series featuring realistic cars (or, you know...school buses) had players riding tracks around the USA, the World, and 'Exotica'? Hint


Question 3 of 10
3. While this single-player Wii game is not a race, the multiplayer version definitely is. In what odd title do you play as a marble...or a panda...or a cat...or otherwise in an attempt to collect gems and reach the goal platform? Hint


Question 4 of 10
4. Timber, Pipsy, Conker, and Banjo all featured in what early Nintendo 64 kart-racer set on an adventurous island? Hint


Question 5 of 10
5. What PlayStation 3 racing game emphasized user-generated content in every way, from karts to tracks to playable characters? Hint


Question 6 of 10
6. While you didn't drive a car, this all-downhill racer for the N64 allowed you to unlock a secret ninja character and let you drop rocks to trip your competitors. What 1997 game was it? Hint


Question 7 of 10
7. Published by Sega, what racing game series first appearing in arcades in 1999 involved picking up and dropping off passengers to beat the clock? Hint


Question 8 of 10
8. Space never seemed so dangerous. Considering the super-high speeds, many playable racers ended up crashing and destroying their vehicles or, otherwise, shot off the stage in which racing series by Nintendo starring Captain Falcon? Hint


Question 9 of 10
9. Which Sony franchise did not have a racing game on the PlayStation 1 or PlayStation 2? Hint


Question 10 of 10
10. What game, with a near 0% critical approval rating, was allegedly a racer but had flawed mechanics that actually prevented the player from losing? Hint



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Most Recent Scores
Feb 17 2024 : Andyboy2021: 10/10
Feb 08 2024 : Guest 73: 1/10

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quiz
Quiz Answer Key and Fun Facts
1. What "Mario Kart" game included a gimmick where two players could participate by riding in the same vehicle?

Answer: Mario Kart: Double Dash

Sure enough, when the Gamecube edition of the "Mario Kart" series was released it was the first to put two players into the same kart to create 2v2 races or, alternatively, four-player, single-kart races with NPC passengers. Either way, the whole point of this addition was to have one driver and one passenger manning the ammunition.

In the "Mario Kart" games, part of the goal is to reach the finish line (after three laps) in the highest place possible. This race is often hindered by little additions whether they be Koopa Shells or Bananas or otherwise, which can make the course a treacherous place, even if there's already lava or penguins or cows milling about. "Mario Kart" is often the best-selling racing title on any Nintendo console, selling millions, and it's a multiplayer staple.
2. Found in arcades since 1994, what racing series featuring realistic cars (or, you know...school buses) had players riding tracks around the USA, the World, and 'Exotica'?

Answer: Cruis'n

"Cruis'n" began as an arcade racer by Midway Games in 1994 and after finding modest fame as a quarter-eater in the mid-to-late 1990s, it made its way to home consoles in 1996, specifically on the Nintendo 64 where its shoddy graphics and mechanics were actually topped by "Mario Kart's" cartoony aesthetic...not to mention the porn star who rubbed against the trophy upon completion of each track.

The first title was followed by "Cruis'n World" on the N64 as well as "Cruis'n Exotica", "Cruis'n Velocity", and simply "Cruis'n" in 2007 which, released early in the Wii's life, was horribly panned for being an unfinished, previously-existing game originally made to be a reimagination of the "Fast and the Furious" movie series.
3. While this single-player Wii game is not a race, the multiplayer version definitely is. In what odd title do you play as a marble...or a panda...or a cat...or otherwise in an attempt to collect gems and reach the goal platform?

Answer: Marble Saga: Kororinpa

"Kororinpa: Marble Mania", which preceded "Marble Saga: Kororinpa", was a quaint game on the Wii which involved tilting or swinging the Wii remote to affect the tilt and balance of the track on-screen, enabling your always-centered marble (or unlocked creature) to roll around collecting items.

The goal would always be to reach the end platform, but never before receiving enough crystals scattered around precarious points on the map to open it up (or else you'd go back to the start). The sequel, "Marble Saga: Kororinpa", introduced a long multiplayer aspect in which up to four players could battle it out to race to the end.

It made for a very difficult drinking game, let me assure you.
4. Timber, Pipsy, Conker, and Banjo all featured in what early Nintendo 64 kart-racer set on an adventurous island?

Answer: Diddy Kong Racing

All of the playable characters in this game, barring one, were cute animals who simply needed to set out in their karts, planes, and hovercrafts (seriously) to race each other for balloons and defeat an evil wizard pig (known as WizPig) to save a tropical island paradise. Sound weird? Well, it was pretty amazing. "Diddy Kong Racing" was one of the heaviest-hitters in the early days of the Nintendo 64 and it was popular enough to warrant a remake on the Nintendo DS. Characters Conker and Banjo went on to star in their own Rare-made games afterward while Diddy persisted in other "Donkey Kong" franchise titles and "Super Smash Bros. Brawl".
5. What PlayStation 3 racing game emphasized user-generated content in every way, from karts to tracks to playable characters?

Answer: ModNation Racers

Considered the "LittleBigPlanet" of kart racers, "ModNation Racers" showed up in 2009, partway through the life of the Sony console, to inject the system with one thing it lacked-- customizability for players young and old in a way that only "LBP" seemed to provide to that point in time. Players could participate using premade content or build the game from the ground up almost entirely, creating their player character, their kart, and the entire racecourse. Highly-praised, the game sold quite well and ended up being crossed over with a number of other Sony franchises.
6. While you didn't drive a car, this all-downhill racer for the N64 allowed you to unlock a secret ninja character and let you drop rocks to trip your competitors. What 1997 game was it?

Answer: Snowboard Kids

Created by Japanese developers Atlus, "Snowboard Kids" was a clever racer for those who didn't need the technical specs of "1080 Snowboarding". While its counterpart had races against single opponents, "Snowboard Kids" sent four players down the hills to race to the finish line (or else hop into the chairlift at the end and start the next lap). Like other racers of the time, the game had obstacles and clever tracks designed to trip the player up.

In addition, characters could perform tricks for money needed to buy items.

The game was popular enough for a sequel in 1999 and another, on the DS (with a completely revamped style) in 2006, titled "SBK: Snowboard Kids". Atlus is perhaps better known for their intense Japanese RPGs, "Catherine", and the "Trauma Center" surgery sims.
7. Published by Sega, what racing game series first appearing in arcades in 1999 involved picking up and dropping off passengers to beat the clock?

Answer: Crazy Taxi

"Crazy Taxi", like "Cruis'n", started off in the arcades and found fame there before making its way to consoles for an extensive franchise of highs and lows. While some consoles didn't take too well to it, "Crazy Taxi" did find more acclaim on the Dreamcast and later Sony systems, becoming an oddly-significant part of the Sega brand.

The player had to deliver passengers within the time-limit, perform stunts, and extend their timer to keep progressing through the game. If they ran out of time, it was game over.
8. Space never seemed so dangerous. Considering the super-high speeds, many playable racers ended up crashing and destroying their vehicles or, otherwise, shot off the stage in which racing series by Nintendo starring Captain Falcon?

Answer: F-Zero

"F-Zero" began on the SNES but reinvigorated itself with the N64 game "F-Zero X" and the Gamecube release "F-Zero GX", both of which contributed to Captain Falcon's repeated appearances in the "Super Smash Bros." series. Falcon, nonetheless, remains in his vehicle in the "F-Zero" series, instead choosing to do laps on some of the twistiest, gnarliest tracks in the universe, hurtling through space and struggling to both stay in the lead and stay on the course. Since the souped-up space vehicles of the game could go hundreds of miles per hour, it wasn't surprising to see them launch clean off the course or, even better, the number of racers diminish having crashed into one another and done enough damage to explode mid-race.
9. Which Sony franchise did not have a racing game on the PlayStation 1 or PlayStation 2?

Answer: Ratchet and Clank

"Chocobo Racing", based on the Chocobos found in the "Final Fantasy" series, made its appearance on the PlayStation 1 in 1999 while "Crash Team Racing" showed in the same year. The latter found more fame, bringing the wild and crazy Crash Bandicoot behind the wheel for hijinx.

It was so popular, in fact, that it resulted in more racing sequels, notably "Crash Tag Team Racing", on multiple consoles. "Jak X: Combat Racing", meanwhile, was developed by Naughty Dog for the PS2 and released in 2005, bringing the characters of "Jak and Daxter" behind the wheel to crash and bash (like Crash in "Crash Bash", no less). "Ratchet and Clank", while one of Sony's most profitable, popular franchises, did not get their own racing game on the PS1, PS2, or PS3.
10. What game, with a near 0% critical approval rating, was allegedly a racer but had flawed mechanics that actually prevented the player from losing?

Answer: Big Rigs: Over the Road Racing

"Big Rigs: Over the Road Racing" was abysmal. Quite simply, the game was years away from perfection. In the game you could drive a big rig, in a race, to win a trophy...but all of your racers would remain at the starting line. Additionally you could drive through obstacles...and drive up and down cliffs or walls without losing speed. Considered the single worst game ever reviewed, it spawned internet memes, particularly for its inclusion of a trophy which, when 'won', would announce "YOU'RE WINNER !".
Source: Author kyleisalive

This quiz was reviewed by FunTrivia editor eburge before going online.
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