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Quiz about Which Starcraft Race Is It
Quiz about Which Starcraft Race Is It

Which "Starcraft" Race Is It? Trivia Quiz


Each of the three races in "Starcraft" (PC) has its own unique strategies and play styles. Can you remember the differences and similarities between them?

A multiple-choice quiz by qrayx. Estimated time: 2 mins.
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Author
qrayx
Time
2 mins
Type
Multiple Choice
Quiz #
318,467
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
8 / 10
Plays
505
Awards
Top 20% Quiz
Last 3 plays: Guest 151 (9/10), Guest 138 (8/10), Guest 86 (10/10).
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Question 1 of 10
1. Which two races have extra building placement restrictions (not including flat surfaces, resource proximity, and physical obstructions like trees/rocks)? Hint


Question 2 of 10
2. Which race creates all its units from the same structure? Hint


Question 3 of 10
3. Which two races can move units while cloaked? Hint


Question 4 of 10
4. Which races have flying detector units? Hint


Question 5 of 10
5. Which races have units capable of burrowing? Hint


Question 6 of 10
6. Which race does not have two separate towers for ground defense and air defense? Hint


Question 7 of 10
7. Which races require that a building be placed on top of a geyser before Vespene Gas can be harvested from it? Hint


Question 8 of 10
8. Which race's basic (first) military unit is ranged? Hint


Question 9 of 10
9. Which races can move units from one location to another instantly? Hint


Question 10 of 10
10. Which race does not return minerals to its main building (Command Center, Nexus, Hatchery/Hive/Lair)? Hint



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quiz
Quiz Answer Key and Fun Facts
1. Which two races have extra building placement restrictions (not including flat surfaces, resource proximity, and physical obstructions like trees/rocks)?

Answer: Protoss and Zerg

While no race can build on cliffs, or over trees, and none can build their main building too close to any resources, the Protoss and the Zerg have another restriction each. The Protoss have to build their buildings within the power radius of a Pylon (With the exception of Nexuses. Assimilators, and Pylons.

The Zerg have to build on Creep, an organic carpet that is expanded by Zerg buildings. Creep Colonies are an inexpensive way of expanding Creep to create larger bases, and they can morph into defensive structures. Zerg buildings that do not need to be placed on Creep are Hatcheries and Extractors. Terran players have no building restrictions, and can even move some of their buildings to new locations.
2. Which race creates all its units from the same structure?

Answer: Zerg

Terran and Protoss both create different units from different buildings, but every Zerg unit comes from the same place: the main building. Different structures are needed to create the diverse organisms of the Zerg, but they all start off as larva.
3. Which two races can move units while cloaked?

Answer: Protoss and Terran

Each race has the ability to make their units invisible from enemy eyes. The Protoss and Terran use modern cloaking technologies while the Zerg can simply burrow. While most Zerg units can be given this ability, they cannot move underground to either get away or assault undetected.

Terran units that can cloak are the Ghost and the Wraith, both of which can move while being cloaked, but only for a limited time. Being cloaked slowly drains their energy meters.

The Protoss have some cloaked units that are permanently invisible: the Dark Templar and the Observer. The Protos have the ability, though, to cloak any unit with the exception of Arbiters. Arbiters are flying units that cloak all friendly Protoss units around them (ground and air). Using an Arbiter can make an entire army moving across the map look like a mere scouting unit.
4. Which races have flying detector units?

Answer: Protoss, Terran, and Zerg

Each race has a flying unit and an anti-air turret with detector capabilities. The Terran have Science Vessels, the Zerg have Overlords, and the Protoss have Observers. Each one of these is unique from the others. The Science Vessel has a wide array of supporting abilities, while the Overlord acts as the Zerg air transport and Control source. The Observer is itself cloaked, and can be upgraded to have extended range and speed, making it perfect for scouting.

As I said, each race's anti-air turret is also a detector. The Terran have the Missile Turrets which are cheap and weak, the Zerg have Spore Colonies, which are a little hardier, and the Protoss have Photon Cannons, which double as the Protoss' ground defense turret.
5. Which races have units capable of burrowing?

Answer: Terran and Zerg

Zerg players can research Burrow at their main structure (Hatchery/Lair/Hive) which allows most Zerg ground units to burrow and remain concealed as long as there are not detector units around. Burrow is kind of the Zerg version of the Terran's and Protoss' cloak, though units cannot move while burrowed.

The Terran only have one unit capable of burrowing, and that is the Spider Mine. Each Vulture can put down three Spider Mines after it has been researched. Spider Mines wait until an enemy unit is close, then they surface and quickly make their way to said enemy and explode, dealing considerable damage with a moderate area of effect.
6. Which race does not have two separate towers for ground defense and air defense?

Answer: Protoss

Each race has a ground defensive structure, and an anti-air defensive structure. The Protoss have combined these two functions into a single building: the Photon Cannon. The Zerg first create Creep Colonies, and then can mutate each into either a Sunken Colony (ground defense) or a Spore Colony (air defense).

The Terran have Missile Turrets for air defense, and Bunkers for ground defense, though Bunkers need units garrisoned in them to shoot enemies. Marines, Firebats, Ghosts, and SCVs can be put in a bunker, though SCVs are usually only put in Bunkers to prevent them from being destroyed during an attack.
7. Which races require that a building be placed on top of a geyser before Vespene Gas can be harvested from it?

Answer: Protoss, Terran, and Zerg

All races need a structure on top of a Vespene geyser before workers can harvest gas from it. For the Protoss, it's the Assimilator, the Zerg have the Extractor, and the Terran have the Refinery. There is very little difference between the structures except for generic differences: Zerg heal over time, Protoss have shields, and Terran can repair buildings.
8. Which race's basic (first) military unit is ranged?

Answer: Terran

The first military building made by the Terran is the Barracks, and the first unit that does not require any other support buildings is the Marine, which has moderate range and damage, but has poor armor. Marines work best in groups when their combined firepower can destroy enemies before they can get close enough to hurt (combine them with "Brood War"'s Medics to make them truly deadly).

The Zerg's first military unit is the Zergling: light, fast, and mean. A swarm of these, once they have closed the distance between them and their target, can tear through many units/defenses.

The Protoss' first military unit is the Zealot. They're more expensive than the other starting units, but much more durable, and just a few can dish out a lot of damage without suffering too much themselves.
9. Which races can move units from one location to another instantly?

Answer: Protoss and Zerg

As with any RTS, movement and positioning your forces is key. Both the Zerg and Protoss have methods of moving units vast distances instantly, which can really help.

The Zerg have Nydus Canals. After one is built, it has an ability to grow its partner anywhere else on the map (provided it's on Creep). These underground tunnels make it easy for Zerg forces to move around instantly to expansion areas and staging areas, allowing them to turn a small defenseless mineral base into a fortress instantly.

The Protoss have the Arbiter's Recall ability. This allows the Arbiter to teleport all the units in an area to its position instantly. This, coupled with the fact that all other Protoss units near the Arbiter are cloaked, can make this an extremely deadly offensive ability.

The Terrans do not have any way to move instantly in "StarCraft," but in "StarCraft II: Legacy of the Void" the Terran Battlecruiser gained the Tactical Jump ability.
10. Which race does not return minerals to its main building (Command Center, Nexus, Hatchery/Hive/Lair)?

Answer: They all return minerals to their main buildings

All three races do share some commonalities. Each has a basic worker unit (SCV, Drone, Probe), each requires two different resources (minerals and gas), and each return said resources to a central command structure. There are no cheaper buildings that you can build as drop-off points for your workers; you have to have a command structure at each expansion unless you want your workers to make that long trip back to your main base.

The Terran can reuse Command Centers by using liftoff, and moving one from a depleted expansion to a fresh one.
Source: Author qrayx

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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