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#1198241 - Mon Jun 11 2018 07:27 AM Re: Global Challenge 32
spanishliz Offline
Champion Poster

Registered: Thu Dec 13 2001
Posts: 23115
Loc: Ontario Canada
Originally Posted By: shuehorn
Originally Posted By: spanishliz
Originally Posted By: MiraJane
Or in the case of this specific quiz, have the sample in the intro changed to Jims whims and the correct answers changed to take out the apostrophes. Perhaps a reminder in the intro that no punctuation is needed would also help to avoid problems in the future.


The problem with doing that is that we would be giving permission to give incorrect answers. It isn't ideal. Taking such quizzes out of the rotation would be better, though I think Terry would have to do that.

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Spanishliz (Editor in Brain Teasers, Geography, Movies and Crosswords)


There are a number of quizzes that exist that specifically say NO PUNCTUATION or NO APOSTROPHES right now. Would those also be removed since they ask for "wrong" answers as the right ones?


Ideally, yes, in my opinion. These days 'no punctuation' means that if an answer requires punctuation to be written correctly, it may not be used as the answer to a fill in the blank question. If only newer quizzes, that adhere to this, are in the rotation there should be no problem.

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Spanishliz (Editor in Brain Teasers, Geography, Movies and Crosswords)

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#1198246 - Mon Jun 11 2018 10:42 AM Re: Global Challenge 32
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
I still owe you some comments on the GC badges and modes going forward. While not all cats are out of the bag yet, I don't want to wait longer as the full lineup might also affect how some of you play this round.

Here's a pre-emptive FAQ for how badges and game balance will work from GC32 onwards.

Quote:

The existing badges receive upgrades based solely on repeating the respective base achievement

We've talked about using placing or a combination of placing and repeat count as the basis for upgrading the badges, but ultimately, the deciding factor was that Terry stated there was no need to keep playing once you're immortal. Combined with the decision to go retroactive on the badges, this meant we're solely looking at "Immortal or not" (and the equivalent for Hardcore and Hardcore Immortal) for these.

The upgrades for the three existing awards are retroactive and the scaling has been set accordingly

With some players having played through the entire Global Challenge over 20 times over the course of a decade or more, it would have been disrespectful to the most loyal players to put them on equal footing with someone who just recently started and asked them to put six more rounds on top of the ones they had already played. Tiers have been determined according to the current distribution.

If you play Hardcore and reach Immortal, you receive credit for all upgrades you qualify for

Any Hardcore Immortal finish will give you a credit towards both the basic Immortal and the Hardcore Immortal one. If you also happen to finish high enough in the rankings, you get a credit towards HC Champ as well. So if you want to advance tiers on the three main badges and think you can make Hardcore Immortal, you should strongly consider going Hardcore often!

The criteria for Hardcore Champ will remain unchanged (10 players who do not have it yet). To upgrade it, you need to finish a Hardcore run with the same or a better score than the 10th new awardee.

The criteria for Immortal and Hardcore Immortal also don't change. Anyone ending up Immortal at the end of the game receives an upgrade credit.

A new, upgradeable, "Victorious" badge will be released beginning with this Global Challenge. To earn this badge at tier 1, you need to finish in the top 60 players of either Hardcore or Normal mode. It is not retroactive.

The new "Victorious" award will be first given at the end of this Global Challenge. Regardless of mode and who has it so far, the only criterion for getting this is to finish in the top 60 places of either mode - and you can mix and match modes towards upgrades. This means it will be more difficult to obtain at base level than Immortal, but easier than Hardcore Champ.

The upgrades for "Victorious" will require increasingly higher finishes - the top tier requires a placing in the top 3. You can gain only one tier per Global Challenge, so maxing this badge will take at least seven GCs from now.

You can guess from this that, unlike the base award, the top tiers of "Victorious" will be extremely exclusive. There are a maximum of six possible tier 7 awards from any one GC (three in Normal and three in Hardcore) - and realistically, there will be far fewer because you need to be in the top 3 while at tier 6 to actually trigger the top award. It will be very possible that we get no new tier 7s at all in many GCs. This is intentional - having this badge at 4 or above (and even more so for the higher levels) will be a crown jewel in every collection.

We expect that the triple advancement possibility from playing Hardcore will draw a substantial number of regular GC players into Hardcore.

This should take some pressure off the "100 Immortals" rule - with more Hardcore players, there will be fewer shoo-ins near the top of the Normal mode table, leaving more breathing room for new and more casual players to earn Immortal credits. Also, we expect that, over time, this move along with "Victorious" strategy by high level players will make reaching a top placing in Hardcore and Normal comparably difficult. Right now, Hardcore is probably the easier way towards Victorious due to the lower player count!

We will monitor game speed and, if needed, make further adjustments to the Immortal rules.

So far, the number of games in each Global Challenge has stayed within a relatively small window, thus keeping the objective difficulty of scoring the needed points in one round at the same level. If this number should ever leave our sweet-spot range, we'll correct. However I don't believe this will be necessary any time soon.

Further badges in the GC will receive the upgrade treatment. None of those will be retroactive.

I am seeing at least the Impossible! badge as a very viable candidate for upgrading. Once that happens, you'll be able to accumulate Impossible wins towards it. As this badge is based on each single 12-hour set and there are no division dependencies, we can introduce it in the middle of a GC without breaking anything, so we'll just release that one when it's ready.


There you go. I'm looking forward to renewed interest in the GC and hope that we have found the right balance for all factors - existing versus new merit, placing versus consistency, top versus (semi-)casual players, Normal versus Hardcore just to name a few. The difficulty of balancing all of these initially led me to believing the GC would be better off without upgrades, but in the end, I hope and am confident I was wrong with that assessment. All the best of luck and skill in your hunt for those elusive stars, diamonds and crowns!


Edited by WesleyCrusher (Mon Jun 11 2018 10:47 AM)
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#1198302 - Tue Jun 12 2018 03:58 AM Re: Global Challenge 32
Blackdresss Offline
Forum Adept

Registered: Wed Aug 19 2009
Posts: 194
Loc: Colorado USA
I'm not sure where to report something like this, so I did send a correction notice, but that doesn't make a lot of sense, since it's from a quiz, and I'm sure the quiz is fine. But this question doesn't work as a stand-alone question, anywhere. It was in my set on "Rock Lyrics" or "Rock and Roll Something" today, just now:

12. Now, without looking back, (okay; if you must!), what word appears throughout the quiz in every answer or question?

Your answer: American

The correct answer was Young

The word "young" appears at least once in every question or answer.

84% of FunTrivia players have answered this question correctly in the past.

Question by player logcrawler. (play this quiz!) I see an error - submit correction...
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#1198303 - Tue Jun 12 2018 04:01 AM Re: Global Challenge 32
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
A correction note is the correct way to resolve this - editors have a way to exclude questions like this from the games, but only once we have a formal correction. It's on the correction management screen, so we need the CN. You did it exactly right.
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#1198313 - Tue Jun 12 2018 09:33 AM Re: Global Challenge 32
Blackdresss Offline
Forum Adept

Registered: Wed Aug 19 2009
Posts: 194
Loc: Colorado USA
Thanks, Wes! I didn't know, and I wanted to be certain I covered all the bases. I know another one of my teammates had this same question come up, and she sent a correction notice, as well, so she did it right.

I'll let her and everyone else on my team know this is the way to do it.
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#1198320 - Tue Jun 12 2018 10:09 AM Re: Global Challenge 32
agony Offline

Administrator

Registered: Sat Mar 29 2003
Posts: 16595
Loc: Western Canada
CNs through the system are always the way to deal with problems with quizzes or questions. Any legitimate issue, whether it's with factual inaccuracy, spelling or grammar, or unplayability for whatever reason, can be dealt with if we get a CN.

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#1198910 - Tue Jun 19 2018 08:28 AM Re: Global Challenge 32
ssabreman Offline
Prolific

Registered: Wed Nov 03 2010
Posts: 1839
Loc: Ontario and Arizona
Originally Posted By: WesleyCrusher
Badging is done manually in case of Immortals / HC Winners and HC Immortals. We can handle a small spillover across the 100 mark with a bit of extra effort - recent graduations plus a copy of the top 100 page taken just before the game ends help.


This is a quote from GC31 but applies to GC32 and beyond.
I see this becoming a problem for those in the hunt for Immortal. Now that the 7 Tier chase is on, there seems to be renewed activity in the GC. All those seasoned veterans are cramming the top spots, leaving little room for the newbies. And as the 22 visible new Immortals are added to the list for next GC, we may not see who is even remotely close to arriving at Immortal. So many will be plodding along blindly, never knowing how they are doing. On behalf of a teammate, and probably many others, is it possible to have the leader board expanded to 200?

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#1205716 - Fri Sep 14 2018 12:54 PM Re: Global Challenge 32
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
I am getting an error message when I try to play the GC matches that just started 53 minutes ago. "We are making a fix to this game. Please try again later."

It looks different from other messages I have seen on FT. Is there maintenance going on?

Sue
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#1205717 - Fri Sep 14 2018 12:57 PM Re: Global Challenge 32
PDAZ Offline
Mainstay

Registered: Sat Aug 02 2008
Posts: 505
Loc: Arizona USA
I got a "maxing a fix" message.

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#1205718 - Fri Sep 14 2018 01:07 PM Re: Global Challenge 32
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
Originally Posted By: PDAZ
I got a "maxing a fix" message.


Yeah, there was that typo in the message. I figured it was not meant to be "maxing", but you are right, that is how it was spelled. That makes it even curiouser.

Still getting the message which reads as follows: "Please try back in a few minutes -- we are maxing a fix to this game right now. "


Edited by shuehorn (Fri Sep 14 2018 01:08 PM)
Edit Reason: To add exact wording of error message.
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#1205719 - Fri Sep 14 2018 01:17 PM Re: Global Challenge 32
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
I was changing the ways the question pools work, to use our live database instead of an old cached one.

Go give it a go.

Let me know if the question difficulty levels seem the same as before. In theory you shouldn't notice much difference, except for more new questions being in the pool now.

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#1205736 - Fri Sep 14 2018 05:32 PM Re: Global Challenge 32
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
Difficulty seems to be a bit broader than before. Some very easy questions mixed with others that are more nit-picky. Probably due to the inclusion of newer questions. I like that fresher material is being included. Maybe there is a tendency for things to be easier of late to appeal to more quiz takers? Anyway, all appears to be working well.
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#1205743 - Fri Sep 14 2018 06:12 PM Re: Global Challenge 32
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
Subjectively, it feels slightly harder especially in the specialist topics, but that's to be expected when you see a substantial number of new questions in the game. Topics with smaller question bases had quite some repetition and that's reduced now, requiring some new memorization. That's a good thing however!
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#1205760 - Fri Sep 14 2018 08:03 PM Re: Global Challenge 32
looney_tunes Offline
Forum Champion

Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
I like the infusion of newer material - it reduces the speed edge of those who have had enough experience to memorise the database. And also reduces the chance of questions with errors that have already been corrected in live play.
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#1205888 - Sun Sep 16 2018 10:08 AM Re: Global Challenge 32
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
And I just want to congratulate chef_stef and DizWiz for being this round's first new Immortals!! Great playing.


Edited by shuehorn (Tue Sep 18 2018 12:55 PM)
Edit Reason: to correct a typo
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#1206010 - Mon Sep 17 2018 12:25 PM Re: Global Challenge 32
ssabreman Offline
Prolific

Registered: Wed Nov 03 2010
Posts: 1839
Loc: Ontario and Arizona
As I pointed out earlier, it would be nice to see the other 8 or 9 in line to be new Immortals. They don't show up on the top 100. Are they not curious to see if they are close to arriving? I have a feeling that next GC will show even fewer of those in the race if many veterans are chasing the upgrade awards and clog up the top spots. Can the leaderboard not be expanded to top 150 or 200?

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#1206085 - Tue Sep 18 2018 12:56 PM Re: Global Challenge 32
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
Originally Posted By: ssabreman
As I pointed out earlier, it would be nice to see the other 8 or 9 in line to be new Immortals. They don't show up on the top 100. Are they not curious to see if they are close to arriving? I have a feeling that next GC will show even fewer of those in the race if many veterans are chasing the upgrade awards and clog up the top spots. Can the leaderboard not be expanded to top 150 or 200?


I don't disagree with what you are asking for, but as someone who has played the Global Challenges every time in the past, even before the upgrades, I am not sure I appreciate being viewed as someone who is clogging up the top spots...
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#1206089 - Tue Sep 18 2018 01:35 PM Re: Global Challenge 32
ssabreman Offline
Prolific

Registered: Wed Nov 03 2010
Posts: 1839
Loc: Ontario and Arizona
I meant as far as the leaderboard display is concerned. You and many others are more than welcome to play every GC. But many newbies can't even see where they stand in the top 100 rankings. It was not intended to slam the veterans.

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#1206093 - Tue Sep 18 2018 02:01 PM Re: Global Challenge 32
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
Changed it to top 125

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#1206113 - Tue Sep 18 2018 03:35 PM Re: Global Challenge 32
eyhung Offline
Enthusiast

Registered: Fri Mar 02 2012
Posts: 211
Loc: California USA
The links to the top XXX lists on the "Global Stats" page still say "Top 100 players". Those should be changed as well.

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#1206114 - Tue Sep 18 2018 03:36 PM Re: Global Challenge 32
ssabreman Offline
Prolific

Registered: Wed Nov 03 2010
Posts: 1839
Loc: Ontario and Arizona
Cool. Thanks.

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#1207094 - Thu Sep 27 2018 01:17 AM Re: Global Challenge 32
Jane57 Offline
Participant

Registered: Sun May 20 2018
Posts: 27
Loc: Queensland Australia
Congratulations to the winners of Global Challenge who haven't won it before … I thought I would add this, because on looking back, this used to be the case. Yes, I'm one of them, but I don't care about me, but surely these people need recognition, especially as they, apparently, are up against much more than any time before!

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#1207097 - Thu Sep 27 2018 01:32 AM Re: Global Challenge 32
brm50diboll Online   content
Mainstay

Registered: Sat May 25 2013
Posts: 598
Loc: Texas USA
You are right. New Immortals deserve congratulations. The reason they are being "crowded out" in the Normal Mode Top 125 list is a result of the Immortal badges being made upgradable, as well as the creation of the new Victorious badge, which has drawn in more previous winners than probably would've played had that not happened.

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#1207110 - Thu Sep 27 2018 02:21 AM Re: Global Challenge 32
Jane57 Offline
Participant

Registered: Sun May 20 2018
Posts: 27
Loc: Queensland Australia
Originally Posted By: brm50diboll
You are right. New Immortals deserve congratulations. The reason they are being "crowded out" in the Normal Mode Top 125 list is a result of the Immortal badges being made upgradable, as well as the creation of the new Victorious badge, which has drawn in more previous winners than probably would've played had that not happened.

Congratulations and good luck to those players going for upgrade and winning a new badge. NEWBIES GO!

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#1207298 - Fri Sep 28 2018 06:27 AM Re: Global Challenge 32
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
The more interesting measure of difficulty across rounds isn't so much how many new Immortals are being crowned but how many games are being played until the winners are crowned. If the objective performance and difficulty stays the same, players would always finish around the same speed.

We are right now in the 1460s and I expect around 3 to 4 more days; this will place us around 1500. This is almost exactly the average pace across the last many years - the larger number of returning players has thus not made the game harder.

I also expect this peak to be specifically for GC32 - the way the upgrades are built will make repeating players gravitate towards Hardcore where they can receive credit for all three badges. Hardcore Immortals are not included in the count for the 100. This effect couldn't trigger this time round; the game was already a few days old when the details for the upgrades were announced and players had already committed to a side.

So far it looks like the game is healthy even if this round's numbers are a bit lower, but I'll obviously keep an eye on it and if changes are needed down the line, they'll be made!


Edited by WesleyCrusher (Fri Sep 28 2018 06:27 AM)
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