Rules
Terms of Use

Page 8 of 10 < 1 2 ... 6 7 8 9 10 >
Topic Options
#1214395 - Tue Dec 11 2018 09:58 PM Re: Testing a New Hourly Game
Creedy Offline
Prolific

Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
I love the new Fifty-Fifty game, I really do, but feel that many of the 3rd level questions are verging on impossible rather than difficult.
_________________________
"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh

Top
#1214398 - Tue Dec 11 2018 10:33 PM Re: Testing a New Hourly Game
Barbarini Offline
Mainstay

Registered: Sat Sep 04 2010
Posts: 722
Loc: Alberta Canada
According to the 50/50 game page, "Your division is based on how you perform over time relative to others in this game." I'm wondering when relegation to the lower levels will kick in. Sometime soon, I hope. I would not be offended. Nosiree. Whenever you're ready...I'll be waiting.

Top
#1214411 - Wed Dec 12 2018 02:07 AM Re: Testing a New Hourly Game
Creedy Offline
Prolific

Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
LOL! Ditto
_________________________
"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh

Top
#1214424 - Wed Dec 12 2018 09:27 AM Re: Testing a New Hourly Game
namrewsna Offline
Mainstay

Registered: Wed Jul 16 2014
Posts: 777
Loc: Utah USA
Originally Posted By: Creedy
I love the new Fifty-Fifty game, I really do, but feel that many of the 3rd level questions are verging on impossible rather than difficult.


It is strange and seems backwards but sometimes I almost feel it is a disadvantage to not see all four choices. Many question/quiz writers here employ some classic test writing techniques and subsequently, players can employ the corresponding classic quiz taking tricks to eliminate choices when guessing.

For example, in a numeric answer set, often it is not the very largest or smallest so you can scratch two choices if completely guessing. That gets lost in 50/50.

Or with names, as a pseudo hint there is sometimes a wrong choice with the same first or last name as the right answer

Top
#1214427 - Wed Dec 12 2018 10:16 AM Re: Testing a New Hourly Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
Very easy to tweak difficulty levels. Is there a consensus that difficult should be easier?

Top
#1214428 - Wed Dec 12 2018 10:51 AM Re: Testing a New Hourly Game
andymuenz Offline
Enthusiast

Registered: Sun Sep 14 2014
Posts: 356
Loc: Pennsylvania USA
Originally Posted By: Terry
Very easy to tweak difficulty levels. Is there a consensus that difficult should be easier?


I think difficult is the right challenge the way it is. Most of the time my scores aren't great, but I've managed to put together enough good scores to make level 6 in the mini badge which is better than I am at most timed games.

What might make sense would be to make people's division separate for each difficulty level. So someone who is accurate and fast on the Easy game might be in division 5 there but if they are finding Difficult too tough, they could easily be in Division 2 or 3 there.

Top
#1214430 - Wed Dec 12 2018 12:19 PM Re: Testing a New Hourly Game
CmdrK Offline
Multiloquent

Registered: Sun Jan 17 2010
Posts: 2223
Loc: Nevada USA
I don't know how the levels are structured; I'm currently in Division 4. I don't know if that makes it harder or easier than Division 3 but it is what it is. The Difficult game is supposed to be difficult. It's frustrating at times but that's part of the game.
_________________________
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."

Top
#1214441 - Wed Dec 12 2018 01:13 PM Re: Testing a New Hourly Game
looney_tunes Offline
Forum Champion

Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
Division numbers change during the day - sometimes there are five divisions, sometimes 3, due to the varying number of people playing at those times. Division 4 is a higher standard than Division 3 at that time, but when there are only 3 divisions, 3 is the top.

I only compete against myself in this game, without even noticing what division I am in, and will probably never get to the next level in the easy game - I just don't have the speed, but might get lucky with a good set. Difficult game doesn't require as much speed, I just need a set that gives me 15 instead of 14 or 13, which I can do every couple of times I play Difficult. So I think Difficult is at a pretty good level.
_________________________
(Editor in Humanities, Religion, Literature and For Children)
That's all, folks!

Top
#1214456 - Wed Dec 12 2018 02:00 PM Re: Testing a New Hourly Game
Dagny1 Offline
Mainstay

Registered: Sun Nov 14 2010
Posts: 535
Loc: Alabama USA
Originally Posted By: Terry
Very easy to tweak difficulty levels. Is there a consensus that difficult should be easier?


I'm in agreement with the others who have replied thus far - no need to make it easier. It's supposed to be 'difficult'.

Top
#1214457 - Wed Dec 12 2018 02:00 PM Re: Testing a New Hourly Game
flopsymopsy Offline

Administrator

Registered: Sat May 17 2008
Posts: 5470
Loc: Northampton England UK
I think Difficult is fine how it is. It's difficult enough to make some people have to slow down and think about the question so that slow players, like me, can have a chance - it's the only division I can win, that's for sure. Not often but enough to make me keep going. However, it's not so difficult that all of the questions are impossible and there's nothing wrong with a few hard games.
_________________________
The Hubble Telescope has just picked up a sound from a fraction of a second before the Big Bang. The sound was "Uh oh".

Top
#1214459 - Wed Dec 12 2018 04:20 PM Re: Testing a New Hourly Game
samak Offline
Enthusiast

Registered: Thu Dec 10 2015
Posts: 298
Loc: Ashgabat, Asia
Agree with the consensus so far, leave "Difficult" where it is.

Top
#1214461 - Wed Dec 12 2018 06:47 PM Re: Testing a New Hourly Game
Triviaballer Offline
Enthusiast

Registered: Sun Dec 31 2006
Posts: 207
Loc: Florida USA
I would tweak the Difficulty of the Difficult game some. I agree with Creedy that most of them are on the impossible leaning difficulty at the moment. I know that this varies based on timing and other factors but on average there are significantly less people playing the game from what I can see on the winners list. At the moment the Difficult 50-50 is just not as much fun as the easy or intermediate. This is different than the hourly easy-mixed-smartest where the smartest is still as fun as the others. andymuenz has a great idea about blocking players into different divisions based on their performances on each difficulty and I would support that as it's really three totally different games based on question difficulties. I'd recommend breaking the Monthly achievement 50-50 badge to each difficulty rather than globally. If possible, I would further add six hour blocks (East-Intermediate-Difficult) of Triathlon style points that could be awarded to encourage players to play all of the difficulties. There is inherently an incentive for most players to not play the Difficult set as this kills their average when going for the Monthly Badge in the 50-50 game. The same structure can be awarded whereby the top 50% of players get points from 25 for first down to 1 for the player at the 50% mark. Most importantly with the 50-50 game, it would really benefit from its own question set which would be nice to submit single questions to or even full quizzes over time. It's a great game and the two hour blocks rather than one hour blocks for it were a good idea and in time with some tweaks it can be even better.

Top
#1214462 - Wed Dec 12 2018 06:51 PM Re: Testing a New Hourly Game
Barbarini Offline
Mainstay

Registered: Sat Sep 04 2010
Posts: 722
Loc: Alberta Canada
I'm fine with leaving the difficulty levels alone but I do think it would be appropriate to move players up or down to other levels depending on their success (or non-success) in each of the easy, intermediate and difficult games. Is it possible to distinguish between the three and only move players based on their results in each of the games specifically?

Top
#1214489 - Wed Dec 12 2018 09:19 PM Re: Testing a New Hourly Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
"I'm fine with leaving the difficulty levels alone but I do think it would be appropriate to move players up or down to other levels depending on their success (or non-success) in each of the easy, intermediate and difficult games."

The algorithm already takes care of that.

Top
#1214490 - Wed Dec 12 2018 09:42 PM Re: Testing a New Hourly Game
Triviaballer Offline
Enthusiast

Registered: Sun Dec 31 2006
Posts: 207
Loc: Florida USA
The algorithm sorts players to different divisions for each difficulty currently? That doesn't seem to be the case. I'd definitely be in a lower division for difficult and probably intermediate too.

Top
#1214494 - Wed Dec 12 2018 10:35 PM Re: Testing a New Hourly Game
Creedy Offline
Prolific

Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
I definitely think Difficult is too hard at present - particularly when it comes to American based sports questions, such as which colleges various footballers or baseball players attended, and the mascots of same (who'd have a clue in Australia!) - and feel that level could be tweaked to make it slightly easier. Not to be spoon fed of course, but it's hard enough trying to compete at the speed level, let alone knowing the answers to some of those questions.

I don't know if the above were precise questions from the Difficult level, but it's an example of what I mean.

One such, however, asked the name of Charles Bukowski's first novel which was called after a place he worked in his first job. Not only have I never heard of Charles whatever (he's an American writer as I later found out but was still none the wiser) but how could anyone, apart from a devotee, know what his first job was?

Lol, and another question somewhere on the site a day or so ago was "Where was the first English lawnmower developed and subsequently the name of a local ale"? It made me laugh because it was so silly. England's first lawnmower for Pete's sake.

That type of questions is the same as asking what was the maiden name of Ned Kelly's mother, or at what Australian venue did Paul Hogan meet his first wife.

I think the questions have to be difficult (not impossible) BUT should be questions within the realm of an overarching difficult general knowledge.
_________________________
"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh

Top
#1214495 - Wed Dec 12 2018 10:38 PM Re: Testing a New Hourly Game
shuehorn Offline
Multiloquent

Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
Originally Posted By: Creedy
I think the questions have to be difficult (not impossible) BUT should be questions within the realm of an overarching difficult general knowledge.


This sums it up in a nutshell for me. I do feel that the 50/50 adds a level of complexity to questions that are already more obscure than the norm, and that is why the Difficult level is not as much fun to play as the other two.

Just another two cents,

Sue
_________________________
Sue (shuehorn)

Top
#1214496 - Wed Dec 12 2018 10:50 PM Re: Testing a New Hourly Game
Barbarini Offline
Mainstay

Registered: Sat Sep 04 2010
Posts: 722
Loc: Alberta Canada
Originally Posted By: Terry
"I'm fine with leaving the difficulty levels alone but I do think it would be appropriate to move players up or down to other levels depending on their success (or non-success) in each of the easy, intermediate and difficult games."

The algorithm already takes care of that.


If that's the case, I should be in level 3 or 4 for difficult. I'm in level 5 for all three.

Top
#1214512 - Thu Dec 13 2018 06:50 AM Re: Testing a New Hourly Game
MiraJane Offline
Prolific

Registered: Tue Apr 30 2013
Posts: 1688
Loc: New York USA
I don't move between levels for easy, intermediate, and difficult. I don't know how I managed to get in the level I'm in for all three levels.

Top
#1214529 - Thu Dec 13 2018 10:54 AM Re: Testing a New Hourly Game
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
The division is based on your overall results - it's not separate for each difficulty. So you'll be in the same for all three game types until you next move up or down.

As a side note, I tend to have the opposite pattern of the other players here - I do quite well on Intermediate or Difficult but can't come close to the times people post on easy (and I'm also way too often thrown off course by some random actor question - I rarely care about who plays a role unless they do a complete botch job, so they're hard for me to remember)
_________________________
FunTrivia Editor (Hobbies and Sci/Tech) and Administrator
Guardian of the Tower

Top
#1214531 - Thu Dec 13 2018 11:21 AM Re: Testing a New Hourly Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
"The algorithm sorts players to different divisions for each difficulty currently? That doesn't seem to be the case. I'd definitely be in a lower division for difficult and probably intermediate too."

No, you have a "division" for the entire game that is recalculated after every play. But, it takes into account relative scores each game rather than absolute scores. That way all 3 difficulty levels have equal weight.

Top
#1214578 - Fri Dec 14 2018 12:00 AM Re: Testing a New Hourly Game
samak Offline
Enthusiast

Registered: Thu Dec 10 2015
Posts: 298
Loc: Ashgabat, Asia
Found another wording that needs to be filtered out - "All three of these".

Top
#1214597 - Fri Dec 14 2018 02:13 AM Re: Testing a New Hourly Game
Creedy Offline
Prolific

Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
Would it be helpful if we reported any anomalies in the Fifty-Fifty such as that?

If so, I guess you'd need to know which category the question was in, the date and the time? Fun Trivia time ie, per the home page?

I've come across a couple but figured you had it all in hand.
_________________________
"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh

Top
#1214601 - Fri Dec 14 2018 03:12 AM Re: Testing a New Hourly Game
looney_tunes Offline
Forum Champion

Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
Creedy, if you send a correction on the question, then the editors can identify the exact question.
_________________________
(Editor in Humanities, Religion, Literature and For Children)
That's all, folks!

Top
#1214602 - Fri Dec 14 2018 06:24 AM Re: Testing a New Hourly Game
agony Offline

Administrator

Registered: Sat Mar 29 2003
Posts: 16595
Loc: Western Canada
Or report the exact wording here, so Terry can filter it out.

Top
Page 8 of 10 < 1 2 ... 6 7 8 9 10 >

Moderator:  Terry