#1214395 - Tue Dec 11 2018 09:58 PM
Re: Testing a New Hourly Game
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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I love the new Fifty-Fifty game, I really do, but feel that many of the 3rd level questions are verging on impossible rather than difficult.
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1214411 - Wed Dec 12 2018 02:07 AM
Re: Testing a New Hourly Game
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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LOL! Ditto
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1214424 - Wed Dec 12 2018 09:27 AM
Re: Testing a New Hourly Game
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Mainstay
Registered: Wed Jul 16 2014
Posts: 777
Loc: Utah USA
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I love the new Fifty-Fifty game, I really do, but feel that many of the 3rd level questions are verging on impossible rather than difficult. It is strange and seems backwards but sometimes I almost feel it is a disadvantage to not see all four choices. Many question/quiz writers here employ some classic test writing techniques and subsequently, players can employ the corresponding classic quiz taking tricks to eliminate choices when guessing. For example, in a numeric answer set, often it is not the very largest or smallest so you can scratch two choices if completely guessing. That gets lost in 50/50. Or with names, as a pseudo hint there is sometimes a wrong choice with the same first or last name as the right answer
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#1214428 - Wed Dec 12 2018 10:51 AM
Re: Testing a New Hourly Game
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Enthusiast
Registered: Sun Sep 14 2014
Posts: 356
Loc: Pennsylvania USA
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Very easy to tweak difficulty levels. Is there a consensus that difficult should be easier? I think difficult is the right challenge the way it is. Most of the time my scores aren't great, but I've managed to put together enough good scores to make level 6 in the mini badge which is better than I am at most timed games. What might make sense would be to make people's division separate for each difficulty level. So someone who is accurate and fast on the Easy game might be in division 5 there but if they are finding Difficult too tough, they could easily be in Division 2 or 3 there.
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#1214430 - Wed Dec 12 2018 12:19 PM
Re: Testing a New Hourly Game
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Multiloquent
Registered: Sun Jan 17 2010
Posts: 2223
Loc: Nevada USA
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I don't know how the levels are structured; I'm currently in Division 4. I don't know if that makes it harder or easier than Division 3 but it is what it is. The Difficult game is supposed to be difficult. It's frustrating at times but that's part of the game.
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"How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
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#1214441 - Wed Dec 12 2018 01:13 PM
Re: Testing a New Hourly Game
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Forum Champion
Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
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Division numbers change during the day - sometimes there are five divisions, sometimes 3, due to the varying number of people playing at those times. Division 4 is a higher standard than Division 3 at that time, but when there are only 3 divisions, 3 is the top.
I only compete against myself in this game, without even noticing what division I am in, and will probably never get to the next level in the easy game - I just don't have the speed, but might get lucky with a good set. Difficult game doesn't require as much speed, I just need a set that gives me 15 instead of 14 or 13, which I can do every couple of times I play Difficult. So I think Difficult is at a pretty good level.
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(Editor in Humanities, Religion, Literature and For Children) That's all, folks!
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#1214456 - Wed Dec 12 2018 02:00 PM
Re: Testing a New Hourly Game
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Mainstay
Registered: Sun Nov 14 2010
Posts: 535
Loc: Alabama USA
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Very easy to tweak difficulty levels. Is there a consensus that difficult should be easier? I'm in agreement with the others who have replied thus far - no need to make it easier. It's supposed to be 'difficult'.
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#1214494 - Wed Dec 12 2018 10:35 PM
Re: Testing a New Hourly Game
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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I definitely think Difficult is too hard at present - particularly when it comes to American based sports questions, such as which colleges various footballers or baseball players attended, and the mascots of same (who'd have a clue in Australia!) - and feel that level could be tweaked to make it slightly easier. Not to be spoon fed of course, but it's hard enough trying to compete at the speed level, let alone knowing the answers to some of those questions.
I don't know if the above were precise questions from the Difficult level, but it's an example of what I mean.
One such, however, asked the name of Charles Bukowski's first novel which was called after a place he worked in his first job. Not only have I never heard of Charles whatever (he's an American writer as I later found out but was still none the wiser) but how could anyone, apart from a devotee, know what his first job was?
Lol, and another question somewhere on the site a day or so ago was "Where was the first English lawnmower developed and subsequently the name of a local ale"? It made me laugh because it was so silly. England's first lawnmower for Pete's sake.
That type of questions is the same as asking what was the maiden name of Ned Kelly's mother, or at what Australian venue did Paul Hogan meet his first wife.
I think the questions have to be difficult (not impossible) BUT should be questions within the realm of an overarching difficult general knowledge.
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1214495 - Wed Dec 12 2018 10:38 PM
Re: Testing a New Hourly Game
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Multiloquent
Registered: Tue Jul 04 2006
Posts: 3613
Loc: Lawrenceville Georgia�USA�...
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I think the questions have to be difficult (not impossible) BUT should be questions within the realm of an overarching difficult general knowledge. This sums it up in a nutshell for me. I do feel that the 50/50 adds a level of complexity to questions that are already more obscure than the norm, and that is why the Difficult level is not as much fun to play as the other two. Just another two cents, Sue
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Sue (shuehorn)
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#1214496 - Wed Dec 12 2018 10:50 PM
Re: Testing a New Hourly Game
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Mainstay
Registered: Sat Sep 04 2010
Posts: 722
Loc: Alberta Canada
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"I'm fine with leaving the difficulty levels alone but I do think it would be appropriate to move players up or down to other levels depending on their success (or non-success) in each of the easy, intermediate and difficult games."
The algorithm already takes care of that. If that's the case, I should be in level 3 or 4 for difficult. I'm in level 5 for all three.
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#1214597 - Fri Dec 14 2018 02:13 AM
Re: Testing a New Hourly Game
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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Would it be helpful if we reported any anomalies in the Fifty-Fifty such as that?
If so, I guess you'd need to know which category the question was in, the date and the time? Fun Trivia time ie, per the home page?
I've come across a couple but figured you had it all in hand.
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1214601 - Fri Dec 14 2018 03:12 AM
Re: Testing a New Hourly Game
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Forum Champion
Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
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Creedy, if you send a correction on the question, then the editors can identify the exact question.
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(Editor in Humanities, Religion, Literature and For Children) That's all, folks!
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