#1211107 - Mon Nov 05 2018 05:21 PM
Fifty-Fifty Division System for other games?
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Head Honcho
Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
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Now that it has been running a few days, what is everyone's thoughts on the new "smart" dynamic division system?
In short, it looks at how you perform over time, and ranks you against other players. It then determines using some algorithms I devised who it projects will play, and throws people in division buckets based on this info.
This gives us, in theory:
(a) an ability-based division system that is completely distinct from player level. If you are level 220 and are awful at the game, you will be in Division 1. And a level 6 player who is amazing will quickly find himself up in Division 5 where he belongs.
(b) a balanced system. i.e. all divisions should have ROUGHLY the same number of people playing each hour as things start to settle.
To me, at least, it seems superior in every way to what we are using in the other hourly and daily games.
So... interested in your thoughts. Should I roll out these algorithms and division systems to other games? Each game's division data would be separate... so if you are amazing in the easy game you may be in Division 5, but if awful in Expert, you may find yourself in Division 2, etc. A few games would have to have badge requirements tweaked a bit to discourage sandbagging (throwing games to fall divisions intentionally), but overall it should be an easy transition.
Edited by Terry (Mon Nov 05 2018 05:23 PM)
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#1211544 - Thu Nov 08 2018 10:24 PM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue May 01 2012
Posts: 1750
Loc: New York USA
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For the reasons cited by earlier posters, it's definitely inappropriate for "Who's the Expert", which, by the way, should be further subdivided a bit, like 111-200 and 200-300 instead of the monster 111-300.
Also not really seeing this for the other games. Using myself as an example, I don't seem to be in the correct level; competing against players who are much, much too strong. Some of the badges that I won a few years ago would never have been possible for me with the new algorithm.
I certainly don't expect ever to win the Fifty-Fifty badge, the one in the Emerald cave that requires you to be a division winner multiple times. I don't even expect to be a Division Winner once.
Edited by gracious1 (Fri Nov 09 2018 01:15 AM)
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#1211559 - Fri Nov 09 2018 12:35 AM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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Sooo, if I understand this:
Even though, simply by continual playing over several years, a player's rank may have risen to, say, 200, that 200 level won't count for future games played, but will be based on how well the player has recently scored over x number of times in any particular game?
if so, I like the idea very much indeed and hope it's implemented with as many games as possible.
At level 216, I am a highly ranked player, not because I'm brilliant, but because I play a lot. My rank has crept up over time for that reason. I think my intellectual ability has taken off in the opposite direction.
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1211566 - Fri Nov 09 2018 01:18 AM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue May 01 2012
Posts: 1750
Loc: New York USA
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Creedy, yes, it sounds good, but.....
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#1211572 - Fri Nov 09 2018 02:30 AM
Re: Fifty-Fifty Division System for other games?
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Forum Champion
Registered: Tue Jan 20 2009
Posts: 5976
Loc: Briar Hill Victoria Australia
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gracious1, if you are scoring well enough in the Fifty-Fifty game to be in a high level, then that is where you belong. You are being matched with other players whose scores are in a similar range. In the other games, I would love to be pitched against other players based on my skill in that game, not on the fact that somehow over the years my dogged persistence in playing them has led to me acquiring the credentials to be in the highest level. Not that it really matters - but sometimes when a Daily challenge requires a certain performance within my division, it would be nice to be in a reasonable division.
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#1211576 - Fri Nov 09 2018 06:30 AM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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Oh sorry, I didn't read the name of this topic. But there seems to be two topics rolled into one reading back over the posts, so it's confusing.
I thought the new smart dynamic division system referred to in the initial post of this topic (# 1211107) meant a discussion about possibly applying this system onto games as they are at present - multiple choice of four, match, photo etc, so that we'd be matched up against other players of similar ability based on performance over a certain number of plays in any given period - and that our opposition players would be constantly changing as a result. Great idea if so.
But are we talking about that - or about turning all games into a Fifty-fifty component, which is the other topic that seems to under discussion as well?
I love the new Fifty-Fifty games, but would think applying same to all games wouldn't be a good idea at all. Too simplified.
And what the heck is sandbagging?
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1211663 - Fri Nov 09 2018 07:29 PM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue Aug 03 2010
Posts: 1285
Loc: Coffs Harbour NSW Australia
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Thanks, Mira - galloping to the rescue as always  And pigs to playing poorly just to stay in a lower level. My ego couldn't handle that. I want the star on the top of the Christmas tree, but I don't want that star to be tarnished. (That tiger looks awfully hungry. It's making me nervous)
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"Beauty is fleeting, its memory timeless"...Eidhneach O'Diomasaigh
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#1211713 - Sat Nov 10 2018 02:18 PM
Re: Fifty-Fifty Division System for other games?
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Prolific
Registered: Tue May 01 2012
Posts: 1750
Loc: New York USA
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It might lose a tad of its effectiveness in Who's the Expert given the wide topic variability there. Agreed, not a good thing for Who's the Expert. Also agreed. It might be a good idea in the Piece o' Cake, Mixed, and Smartest hourlies, but not a good idea for Who's the Expert? It sounds like even in the new system, once you are a "Champion" you are still stuck playing against people who are way above you in class/ability. So it doesn't really improve that at all. IMHO there should be a "Champion" and then maybe a "Grand Champion" division into which to move "Champion" winners. so that people have a chance to win a "Champion" division. No way will some of us ever beat people in the "Champion" division who are getting 15 in 37 seconds, so no "King of Most Trades" badge for us. And I maintain please subdivide the current "111-300" division into two or better yet three divisions. There are a lot more people now above 111 than there were five years ago. And to [be] annoying and bring up another topic, please, please, oh please could there be a Champion Easy mode for Who Am I? and Mind Melt? Oh, yes, please!  ::prayer emoji::
Edited by gracious1 (Sat Nov 10 2018 02:23 PM)
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#1211815 - Mon Nov 12 2018 02:33 AM
Re: Fifty-Fifty Division System for other games?
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Enthusiast
Registered: Thu May 10 2012
Posts: 346
Loc: Norfolk England UK
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HairyBear is right. Sort out the bugs, see how it works and then see if it would be useful used elsewhere.
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#1211821 - Mon Nov 12 2018 09:43 AM
Re: Fifty-Fifty Division System for other games?
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Enthusiast
Registered: Sun Dec 31 2006
Posts: 207
Loc: Florida USA
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Try it out in the Word Wizard, by far the most top-heavy, champion-inflated game. I second this. The Word Wizard game seems like a good test run of the new division system.
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