#1219412 - Tue Feb 12 2019 03:19 PM
Re: FITB Changes
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Head Honcho
Registered: Wed Dec 31 1969
Posts: 21448
Loc: USA
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I have the Daily Challenge where you need to play 8 hourly games. I've played 7 and Fill in the Blank making 8 but Challenge still says Incomplete. Hmmm, that's because the system has been told it is no longer an hourly game.
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#1219415 - Tue Feb 12 2019 03:34 PM
Re: FITB Changes
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Head Honcho
Registered: Wed Dec 31 1969
Posts: 21448
Loc: USA
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So the Challenge will be tweaked to make it just the 7 hourlies? I just changed it to make an exception for FITB, so it does count. I also changed it for future players to be 7, so that FITB can be ignored as an hourly if wanted.
Edited by Terry (Tue Feb 12 2019 03:36 PM)
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#1219448 - Tue Feb 12 2019 11:56 PM
Re: FITB Changes
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Prolific
Registered: Tue May 01 2012
Posts: 1749
Loc: New York USA
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What you will start seeing more of is a hint in bold letters that states "there is only one exact allowed answer". These are my new MC repurposed questions that are starting to get sucked into the game. These have NO alternates. They have one and only one exact answer, so put in the expected number of words and don't pray for alternates.
Do you mean you've taken MC questions and turned them into FITB questions to play in FMI? You have written a script or algorithm or something that does this? Or are you changing these by hand?
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#1219579 - Thu Feb 14 2019 06:24 AM
Re: FITB Changes
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Prolific
Registered: Tue May 01 2012
Posts: 1749
Loc: New York USA
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Wait a second. You are completely changing Fill Me In now. There are those of us who like an entirely FITB quiz. Calling it Fill Me In doesn't even make sense any more. Please play the game before jumping to conclusions and before making assumptions as to how it's going to be. I simply misunderstood what was happening. I though MC questions were going to be part of the game, but they are MC questions converted to FITB, so that was just fine. Again, you're asserting the 'royal we' when giving your subjective opinion about the game. "Royal we"? I don't think that's fair, Kyle. There are more than just myself who like all-FITB. As I said, when I wrote that, it sounded like FMI was going to be a mix of short MC questions and FITB. That would have changed the game completely. But I see now that I was wrong. And guess what..... I don't mind the change. I even like it. How 'bout them apples?  I don't know how we can make changes or potential improvements if every one of them is going to be met with instant retaliation from you. And I know this is likely coming across as harsh, but it's been like clockwork in almost every thread about game changes-- [...] It does come across as harsh. ? So for the record, I liked the upgradable badges, and I posted something here to that effect, especially about the Achievement badges, because they are about personal development rather than competition. There are other things I like; for example the changes with the crosswords. I know that we have a small, vocal subset of people who are not for this attitude, but the reality is that it's a thing and unless FT bends to accommodate mobile and tablet users, it will not get new players. We can't survive in the past. I realize that we have to accommodate mobile and tablet users if we want this site to thrive. I'm all for that. I played FMI before posting this, and I didn't see significant changes to the interface. Not being a mobile player, how has it improved for mobile players? I would not reject a well-written all-FITB quiz in my categories from a capable author as-is. But there's a reason you don't see any, and it's not because we say no. What is the reason? Terry's changes actually look to improve on this in the best way with the path of least resistance, and it seems to fulfill exactly what you were looking for-- more questions for FMI by updating the cache with fresh questions.) Yes, the infusion of new questions I do like. Again, I misunderstood what the plan was. What Terry has done is very good. I played the game earlier, and I could tell there were some of those "pruned" questions, and they were just fine. It all worked as it did before.
Edited by gracious1 (Thu Feb 14 2019 06:24 AM)
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#1219595 - Thu Feb 14 2019 10:50 AM
Re: FITB Changes
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Forum Champion
Registered: Mon Mar 07 2005
Posts: 8760
Loc: Toronto, Canada, eh!
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"Royal we"? I don't think that's fair, Kyle. There are more than just myself who like all-FITB. UH. Not being a mobile player, how has it improved for mobile players? It didn't-- this quote is from my response in the Author Lounge from months ago, long before these changes happened. If anything, it's improved the question cache for ALL players, and with increased editor input, will likely have a positive effect on mobile players since we choose the length and complexity of answers. I would not reject a well-written all-FITB quiz in my categories from a capable author as-is. But there's a reason you don't see any, and it's not because we say no. What is the reason? They tend to be rated very poorly and we let authors know this. If someone is writing a full FITB quiz, odds are they're writing a Brain Teaser, a Word Play quiz, or a quiz that is meant explicitly to raise the difficulty by forcing authors to know the spelling of their answer in addition to the answer itself. The extra step catches out more than most people think, because you can probably have a perfectly viable multiple choice quiz, easy to play for players on all platforms, but instead you now have a quiz which requires that players spell out any length of complex word. Imagine how miffed you'd be playing a Video Games quiz, knowing the answers, but misspelling 'Mario Kart' as 'Mario Cart' because of autocorrect and missing out on points. And yes, some players do rate based on that. They send corrections on it too. So for the record, I liked the upgradable badges, and I posted something here to that effect, especially about the Achievement badges, because they are about personal development rather than competition. There are other things I like; for example the changes with the crosswords. So supplementary additions, but not changes to mechanics.
Edited by kyleisalive (Thu Feb 14 2019 10:54 AM)
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#1219599 - Thu Feb 14 2019 11:37 AM
Re: FITB Changes
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Multiloquent
Registered: Sun Jan 17 2010
Posts: 2223
Loc: Nevada USA
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I like the direction the game going. I even got a badge upgrade!
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#1219699 - Fri Feb 15 2019 04:37 AM
Re: FITB Changes
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Moderator
Registered: Sat Jun 10 2006
Posts: 3908
Loc: Merseyside UK
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I've just played it and liked the new format. The Achievement upgrades need tweaking, though. I was told I needed to get 10 correct in 35 seconds, which is not now an achievable target (and never was for me, but that's another story).
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#1219753 - Fri Feb 15 2019 02:31 PM
Re: FITB Changes
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Forum Champion
Registered: Mon Mar 07 2005
Posts: 8760
Loc: Toronto, Canada, eh!
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Should the t/f fitb questions not be converted to plain t/f format? They are only converted to FITB format for the FMI game. In quizzes, they are still played in T/F format. They are added into FMI for variation and because they are still likely quality questions. I don't think it's necessary to send notes on these types of things unless they are appearing in their original quizzes as FITB when they should be T/F format. I agree that it would be nice to see T/F in 50-50; they would be a perfect fit there. I personally like a good T/F question now and then.
Edited by kyleisalive (Fri Feb 15 2019 02:32 PM)
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Senior FT Editor (Video Games, Television, and Entertainment) Chat Board Moderator (Author's Lounge) Amazing Trivia Race Taskmaster/Commission Hander-Outer/TRICster
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#1219754 - Fri Feb 15 2019 02:40 PM
Re: FITB Changes
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Head Honcho
Registered: Wed Dec 31 1969
Posts: 21448
Loc: USA
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Three recent bugs I've seen:
Fill Me In Tier 3 requires just 32 win points, while all other badges with similar tiers require 35 win points.
The green check mark for GMM is disappearing when one plays in the 11PM hour before the site resets for the day.
Finally, the greater precision for Fifty-Fifty is not properly adjudicating winners -- it's still giving the "first" player the tie-break, instead of the faster player. (This only appears in the Winners and Results section -- in the player list while the game is running, the tie appears to be broken correctly.) Issues 1 & 3 fixed. Green check mark issue... strange... it all looks like it should work properly. I'll have to catch it at 11 PM and see if I can debug.
Edited by Terry (Fri Feb 15 2019 02:46 PM)
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