#1295106 - Mon Aug 30 2021 06:30 AM
Team league reform
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Participant
Registered: Sat Aug 02 2014
Posts: 33
Loc: Belgium
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Since this new competition two years ago, our team European players 9 times in division A, the next month in division B. This month 18th quiz makers guild (1st in league B last month) 19th the devil's advocates (2nd in league B last month) 20th European players (3rd in league B last month) In league B this month% 1st the bee knees 4th in league B last month 2nd retired and loving it 20th, in league A last month 3rd the old farts 18th in league A last month 4th the conservatives 19th in league A last month The three same teams go in league A and go down in league B next month and go up in league A next month... Conclusion these 6 or 7 teams who do the lift league A league b Want another formula. Maybe change the league only every six months. Another idea but no more the lift league à one month, league B the next month
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#1295132 - Tue Aug 31 2021 12:49 AM
Re: Team league reform
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Administrator
Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
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Having "elevator teams" that change divisions often is, by the way, a common feature in European sporting leagues (upon which this system is modeled). It's also a sign that the rankings are meaningful - some teams just perform in the zone around 16th to 25th place overall where you'll see most movement.
However, such teams also tend to settle down one way or another as strengths shift. If you are in a position where you'd rather need just a bit more performance to either have a chance at promotion or to keep your division up, the best is really to
- motivate your players to play - try and recruit a bit (one strong player makes a difference) - be more aggressive with the best players you have.
The last possibly deserves a bit of explanation: If you have one or two strong players in a game, they may want to take risks. Play a few seconds faster than you're used to even at the risk of missing a question. If 1420 in Heroes is about the average for all teams, playing it safe to get 15 right in 90 seconds (1410) is going to be few points, likely only 1. At that point, your first goal is a good time: If you can finish in 55 and happen to have 15/15, you have a 1445 which is going to count for something. If you miss a question or even five, you're no worse off than the 1 from the 1410.
Also, if you already have an 8th (6th in league B) place of 1432 on the board, EVERY player, even one with no idea, needs to play faster than 68 seconds to have a chance to benefit the team. In such a case it's better to just randomly guess on questions you don't immediately know. If you need to guess 3 times but get a good time, you have a 1 in 64 chance of making 15 and a valuable score. If you take 90 seconds to ensure you get them right, your chance to count is 0 in 64...
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