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#474768 - Fri Jun 05 2009 02:18 AM Re: New Question Game
Anton Offline
Mainstay

Registered: Sat May 03 2008
Posts: 926
Loc: California USA
Quote:

Quote:

Quote:

I guess we're just equally curious about our previous results. Either that, or we're both overlooking some very obvious way of getting to those results!


You know how many you got right. You know whether you won or lost. What else is there to know?




Huh? There's no winning or losing in that game... I don't remember how many I got right but even if I did, I was sound asleep when the 6-hour game period was over, so there was no way of knowing my final rank.


No winning or losing? Check again.

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#474769 - Fri Jun 05 2009 02:20 AM Re: New Question Game
Leau Offline
Forum Champion

Registered: Sun Jun 16 2002
Posts: 5337
Loc: Nijmegen/Brisbane
There's winning, no losing though. And not everyone's in it for the wins and the badges. Some people still want to know if they came 21st or 22nd.
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#474770 - Fri Jun 05 2009 02:52 AM Re: New Question Game
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
I definitely would prefer to keep the 10 question format because it means the game will run more often (and thus more badges will become available). But a 12-hour window is better, that way no one can miss a complete game while sleeping, something perfectly possible in a 6-hour setup. Also, keep the number of sets at 10 - the cheat potential is only ONE badge and frankly, anyone risking their whole FT account for this one badge deserves it...

I'd like a setup that keeps the questions to one per category, however. With 10 questions, this should easily be possible. Stricter time penalty at 90 is good, that's just GC speed.

Lastly, however, I had another idea: Could people of higher levels get to play more than one set just for the FT points and to review the questions? Only the first set would count for badge and ranking, but you could get points and see more interesting questions, plus the question pool would benefit from increased reviewing by experienced members. How about an extra set each at 30, 50, 70, 90 - similar to point tree, but 10 levels higher?
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#474771 - Fri Jun 05 2009 04:22 AM Re: New Question Game
Rowena8482 Offline
Prolific

Registered: Mon Mar 12 2007
Posts: 1408
Loc: Hartlepool Durham England UK
Quote:

<<
The new game works slightly differently, in that you don't have a choice in the category of questions for each round. >>

And you don't have a choice in the daily game, the mixed game, much of the GC, easy/hard game, etc either.

The method for determining difficulty in the new player game is actually far superior to the "in-quiz" method that is normally used for precisely the opposite reasons that you mentioned above.

Most daily games are NOT niche-topic selecting. They are general games where players are expected to have a more general knowledge.




But the daily and mixed have one question from each main category, so (to use myself as an example) the chances of me not knowing the sport, TV and video game Q are high, but not disastrous, and I can guess. Likewise in the GC, you can choose the category to play, or choose not to play a particular cat in hardcore. Same for the hourlies, you can choose not to play or "take the hit" of a low score if it's a subject you don't do well at.
The obscure and GM Madness are much more random, and (until this recent outbreak of googlers to left and googlers to the right and times in the 400+) the scores reflected this - 10 was a GREAT score not so long ago. Even the rash of 15s now seem to be due to research, so not really "knowledge" as such on those games. Totally random is harder, unless one gets lucky in the selection of course - my favourite sets are ones where purely by chance I can clock a great score in a short time because the Qs just seem to "fall right"
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#474772 - Fri Jun 05 2009 04:51 AM Re: New Question Game
Julia103 Offline
Mainstay

Registered: Thu May 15 2003
Posts: 725
Loc: Baltimore
Maryland USA
Quote:

I guess we're just equally curious about our previous results. Either that, or we're both overlooking some very obvious way of getting to those results!




On the left-hand side of the home page, there is a "My Results" link which takes you to a list of all the daily and hourly games played recently. I just checked, and "New Questions" is included. I came in 26/33 in my question set

p.s. I'm a Gold Member, don't know if it looks the same for non-GM.

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#474773 - Fri Jun 05 2009 05:13 AM Re: New Question Game
Leau Offline
Forum Champion

Registered: Sun Jun 16 2002
Posts: 5337
Loc: Nijmegen/Brisbane
Thanks, Julia!
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#474774 - Fri Jun 05 2009 07:03 AM Re: New Question Game
mike32768 Offline
Mainstay

Registered: Thu Sep 15 2005
Posts: 989
Loc: Upstate NY, USA former LIer
>>You know whether you won or lost

Where do actually you find this?

So, where are the results? :-(

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#474775 - Fri Jun 05 2009 07:09 AM Re: New Question Game
BxBarracuda Offline
Forum Champion

Registered: Wed Sep 05 2007
Posts: 5117
Loc: Bronx
New�York�USA�ï¿...
I like all aspects of the new game a nice new combination.

I like the idea of a cut off time limit of 100 seconds, or maybe even a bit shorter for 10 questions. Maybe have one or two of the groupings, no matter which set of questions the player got, for those who take longer then a certain amount of time to complete the quiz.

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#474776 - Fri Jun 05 2009 07:24 AM Re: New Question Game
WesleyCrusher Offline

Administrator

Registered: Thu Sep 04 2008
Posts: 7583
Loc: Germany
I definitely don't like hard cutoffs in any game - it is highly frustrating to see a good effort ruined by a brief network delay (and as a hardcore GC player, I've really come to hate the number 131). However, very stiff penalties that make exceeding a "cutoff" time by more than a few seconds are fair game.

IMO, the ideal setup on games designed to discourage googling would look something like

1 per second on everything below 7 (or 8) secs per question,
5 or 10 per second on times between 7/8 and 10 per question,
and then 50 per second on everything beyond the 10 seconds per question limit.

This makes sure that
(a) in the reasonably fast zone, no score with fewer corrects will beat a higher correctness.
(b) in the middle zone, you quickly lose some points for going too slowly or googling
(c) once you exceed the upper threshold, your scores plummet, but without a frustrating "1 second too slow, a thousand points lost" barrier.
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#474777 - Fri Jun 05 2009 07:38 AM Re: New Question Game
BxBarracuda Offline
Forum Champion

Registered: Wed Sep 05 2007
Posts: 5117
Loc: Bronx
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Network issues are a constant trouble for most of us and one most have had to take them with a grain of salt from time to time.

I don't think anyone would be wronged if those who took an extended amount of time to do the quiz were grouped together. They would still be competing against each other for the badge.

Tougher time penalties, to even the playing field, can cause some to score 0's of they get a set of questions outside of their realm of knowledge.

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#474778 - Fri Jun 05 2009 07:47 AM Re: New Question Game
agony Offline

Administrator

Registered: Sat Mar 29 2003
Posts: 16595
Loc: Western Canada
Quote:

Tougher time penalties, to even the playing field, can cause some to score 0's of they get a set of questions outside of their realm of knowledge.





But, isn't that the point? If you do poorly, it means that you don't know anything about that subject - you are *supposed* to do poorly.

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#474779 - Fri Jun 05 2009 08:21 AM Re: New Question Game
spanishliz Offline
Champion Poster

Registered: Thu Dec 13 2001
Posts: 23115
Loc: Ontario Canada
Once again, I'm hearing the "everyone who takes a longer time than I think they should must be googling" cry... Please stop! My computer "hangs up" at least twice a day, usually in the middle of a quiz. I'm left sitting with "not responding" showing at the top of my screen - I'm not googling, it would be impossible because my browser is "not responding". I'm pretty sure I'm not the only one who has this sort of problem, and like me those others are surely heartily sick of the implication that we google everything. It is also galling to get a legitimate perfect score, whether it be 10/10 or 15/15 etc. and to be constantly beaten by players who miss one or more questions.

These draconian time penalties do not "level the playing field", they put huge mountains in the middle for some of us.

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#474780 - Fri Jun 05 2009 08:31 AM Re: New Question Game
JMElston Offline
Prolific

Registered: Sat Aug 05 2006
Posts: 1574
Loc: Grayslake
Illinois USA    
I certainly agree with spanishliz. The only place I would consider a lookup is in Obscure going for the Researcher badge, and I haven't tried that in quite a while. I'm just somewhat slower due to oldage and a 10 year old PC. I do get frustrated when my 15/15 or 10/10 gets beaten by a 13/15 or 8/10, but I'll keep putting up with it, since this is still the best site around.

Happy Trivia!
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#474781 - Fri Jun 05 2009 08:39 AM Re: New Question Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
"Googling" is only a problem when questions are too difficult.

In a game with well-balanced questions that the majority of players should have a shot at, a number of players should be able to score perfectly faster than a googler can any day of the week.

This game SHOULD consist of easier questions, but unfortunately the questions submitted overall are on the more difficult side. If we can submissions to stay away from the obscure then this will improve.

I'll be putting in a middle ground penalty for our next set and keep an eye on what happens.

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#474782 - Fri Jun 05 2009 08:47 AM Re: New Question Game
BxBarracuda Offline
Forum Champion

Registered: Wed Sep 05 2007
Posts: 5117
Loc: Bronx
New�York�USA�ï¿...
Coming up with unique questions that are easy for a worldwide audience is tough, especially in categories like telvesion and sports.

Would it be OK to rather then finding questions with worldwide appeal, make the the mulitple choice wrong answers easier to rule out?

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#474783 - Fri Jun 05 2009 08:54 AM Re: New Question Game
Schoonie101 Offline
Prolific

Registered: Sun Jun 24 2007
Posts: 1178
Loc: California USA
The new game sounds great! I look forward to playing it.

Pardon my ignorance on this but where is the link for this new game? I found one in the announcement thread on the chat boards but when I clicked on that link, I only got an error screen.

Thanks!
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#474784 - Fri Jun 05 2009 09:02 AM Re: New Question Game
darthrevan89 Offline
Mainstay

Registered: Tue May 13 2008
Posts: 760
Loc: Texas USA
I think there's only a link when the game is running...when it was up, it was located right above the Expert link on the home page.

Quote:

Would it be OK to rather then finding questions with worldwide appeal, make the the mulitple choice wrong answers easier to rule out?




Yes, I wondered this too. I just submitted a question, I hope it's general enough but in case not, I tried to make the wrong answers very obviously wrong.

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#474785 - Fri Jun 05 2009 09:09 AM Re: New Question Game
Schoonie101 Offline
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Registered: Sun Jun 24 2007
Posts: 1178
Loc: California USA
OK, thanks. Next question: How do we know when the game is running?
_________________________
"The road of excess leads to the palace of wisdom."

- William Blake

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#474786 - Fri Jun 05 2009 09:27 AM Re: New Question Game
Anonymous
No longer registered


It comes up in the buzz but I added it to my favourites and just click on it periodically to see if anything is happening.

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#474787 - Fri Jun 05 2009 09:29 AM Re: New Question Game
Anonymous
No longer registered


Also, a quick question with this game, will it always start at a certain point during the hour that it starts or is it truly random?

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#474788 - Fri Jun 05 2009 09:32 AM Re: New Question Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
<< Would it be OK to rather then finding questions with worldwide appeal, make the the mulitple choice wrong answers easier to rule out? >>

If you play trivial pursuit or jeopardy, you will notice that often there are hints in the question to help you determine the answer. Quite often there is more than one piece of information that leads to an answer. Sometimes subtle (and unfortunately not so subtle!) puns and other devices are used to offer assistance.

What's initially a difficult question can be made easier by adding more information:

EXAMPLE:

"What country, known for its "Mounties" and maple syrup, has more automobiles per person than any other country in the world?"

As you can guess, the question, "What country has more automobiles per person than any other country in the world?" is an incredibly hard question. However, the way I phrased it makes it quite approachable by a large audience.

I will try to write a "how to write good trivia questions" blurb for inclusion on the page to help people come up with some ideas.


Edited by Terry (Fri Jun 05 2009 09:33 AM)

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#474789 - Fri Jun 05 2009 09:37 AM Re: New Question Game
Leau Offline
Forum Champion

Registered: Sun Jun 16 2002
Posts: 5337
Loc: Nijmegen/Brisbane
Quote:

>>You know whether you won or lost

Where do actually you find this?

So, where are the results? :-(




Mike, see Julia's post two posts above yours.
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The cost of living has not affected its popularity - Loesje

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#474790 - Fri Jun 05 2009 09:41 AM Re: New Question Game
Terry Offline
Head Honcho

Registered: Wed Dec 31 1969
Posts: 21449
Loc: USA
I will add links to scores in the "game is over" screen.

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#474791 - Fri Jun 05 2009 10:04 AM Re: New Question Game
Rowena8482 Offline
Prolific

Registered: Mon Mar 12 2007
Posts: 1408
Loc: Hartlepool Durham England UK
On the little survey thing on the answer page, can we have an "I got it right but it was a total guess" option?
:D
It would have been handy for 4 of the 7 I just managed to get right lol
_________________________
It is better to open your eyes and say you do not understand, than to close your eyes and say you do not believe.

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#474792 - Fri Jun 05 2009 10:20 AM Re: New Question Game
BxBarracuda Offline
Forum Champion

Registered: Wed Sep 05 2007
Posts: 5117
Loc: Bronx
New�York�USA�ï¿...
Thanks for the info on question creation Terry.

I like that idea Rowena.

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