looney_tunes
|
The editors are still working on getting our heads around this kind of point - we have to see what seems to work well and what doesn't. There must be at least 10 to select. And I would say that no more than 20 is probably a good idea. How many incorrect options? Depends on how hard you want to make it, as the more incorrect options there are, the more likely the player will pick one of them when they are looking around for the ones they didn't know immediately. Also, you may or may not be concerned about having a neat rectangle for your display. They show up (at least on my screen, it may vary) in either 4 or 6 columns, so a total of answers which is a multiple of one of those makes it tidy. That is absolutely not a constraint, just a personal choice, which needs to be balanced with the number of correct answers you want, and how many incorrect. (I saw a quiz with 19 correct answers online; if it were mine, I would somehow have found one more, or reduced it - but that's personal taste, not any kind of requirement.) You can play around with it as you construct your quiz, checking the Review Compiled Quiz to see if it looks good or not. This screen also tells you how many incorrect answers a player can get before the collection process ends. This varies with the number of correct and incorrect options, but I haven't actually taken the time to determine the parameters. Reply #1. Mar 01 24, 5:30 PM |
rossian
|
The only absolute restriction that I've come across, while editing, is that there is a minimum of five incorrect items needed. You do get an error message if you don't have enough but it doesn't stop you from submitting (if it did, I wouldn't have known). Like L_T, I tend to like neatness, so check how the quiz will appear and adjust accordingly, but that's personal. I think the scoring is lower for these, so I'd aim for more than ten correct too. Reply #2. Mar 02 24, 2:19 AM |
agony
|
I would keep the player experience in mind - too big a selection makes this unpleasant for those using their phones. Play a lot of them, and see how the various numbers feel to you as a player. Not enough might feel unsatisfying, too many might feel cumbersome. Reply #3. Mar 02 24, 9:25 AM |
1nn1
|
From an aesthetic point of view I like 15/9 and 12/8 ratio. This gives a good chance of getting a high score plus it looks good on a page as to get an even spread of answers 15/9 gives 6x4,4x6 or 8x3. 12/8 fives 5x4, or 4x5. I agree there is no right or wrong number combination but these two formats work for me. Reply #4. Mar 02 24, 3:17 PM |
FatherSteve
|
Thanks to all. I am most edified. The first one of this sort is undergoing final edit and the second is in the skunk-works. Reply #5. Mar 03 24, 3:23 AM |
|