Complete Clue List
Across
1. Lara crashes through these with her boat in "Venice"
5. One of the two airborne enemies in the game
7. 'Secret enemies' in "The Great Wall" level
9. Frequent attacker in "Venice" level
11. What ultimately must happen to key-carrying mercenaries to advance in the game
13. Aerial maneuver for Lara, just for show
14. Anything Lara must do to get from one area of a level to another
16. What the hanging bowl of lava did to the surface in one level to reveal underwater key
18. Audio clues of frogmen in close proximity to Lara
20. Mineral comprising one of the three secret dragon statues
22. What Lara will do from a distance upon Bartoli's clan near end of "Temple Of Xian" level
23. What Lara must often do to dead corpses, in essence
26. Shotgun ____ (pickup item)
27. Play a previously saved game
28. Alternate name for any mercenaries attacking Lara, informally
31. State of Lara's snowmobile before positioning for long jumps
33. Very first enemies in "The Great Wall" level
35. Lara's guiding light
38. What Bartoli thrusts the Dagger Of Xian into
40. What Lara must do to herself while riding boat before destroying mines in "Venice" level
41. Frequent tumbling instant death trap, for short
42. What the library bookshelves in "Bartoli's Hideout" must be, for Lara
Down
1. Precious metal comprising one of three secret dragon statues
2. How Lara is partially seen at end of "Home Sweet Home" level
3. Key found in the "Opera House" level
4. Underwater danger in "40 Fathoms" level
5. Any one of the color-coded objects used to access doors in "Offshore Rig" level
6. Action Lara takes while partially submerged
8. One of Lara's basic maneuvers (2 wds.)
10. Pair of artifacts found inside Barkhang Monastery, for short
12. "___ Palace"
15. How the circuit breakers were placed to disable flames in "Wreck Of The Maria Doria" level
17. Switch-activated barrier to blocked passages above or below
18. Resting places Lara must climb upon in "Offshore Rig" level
19. Action Lara takes when 'down' is input on game controls
21. What some switches do to non-water rooms, in essence
22. Lara's action if she stood on slanted surface
24. Lara's reply when standing before keyhole without proper key
25. What the lifeless bodies of defeated mercenaries do, in essence
29. Audio alerting Lara's unauthorized entry into rooms on "Diving Area" level
30. Compass direction
32. Pushblock puzzle room without weapons, for "Offshore Rig" level
34. What happens to the monk at the end of "Diving Area" level
36. Lara's reply when picking up an item
37. Underwater danger in "Living Quarters" level
39. Lara's need when blue meter begins flashing