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Structure
Interesting Questions, Facts and Information
- There are a total of 20 general entries.
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Interesting Questions, Facts, and Information
Hearts
A hand where you do not discard any cards. Of course, it's always the one that has the worst cards...
To the left, to the right, across, hold. So, for one of four hands, you must keep what you were dealt!
100. Variations are possible for a longer or shorter game.
The highest card in the suit led. The ace is the high card in Hearts.
What is it called when someone manages to collect every trick that is worth points? | The Game of Hearts
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Shooting the moon. This usually allows the person to choose to either subtract 26 points from his score or add 26 points to everyone else's score.
In a popular rules variation, the player holding which card plays first? | The Game of Hearts
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The 2 of clubs. This is by no means universal- "eldest hand"- the first-dealt-to player- is another common variant.
Hearts. That is, of course, how the game got its name.
The Queen of Spades. This is not a good thing in Hearts!
3. Rather obviously, you try to get rid of what you don't want in your hand- high spade cards, for example.
4. If you play with more, you'll need two decks of cards.
Void. Being void of Hearts, while not good in the game of love, is often good in the game of Hearts. Depending on the level of power you have in the other suits, you might well be able to shoot the moon. In my experience, it's best to trick your opponents by voiding yourself of all but one or two of a suit. They'll play it once, think it'll go around again, and you drop a point on them during that second trick. Oh well, the first rule in any card game is to have fun!
I'll bid nil... wait, wrong game. After passing, you have the 2-5 of Clubs, the 2-5 of Spades, the 2-5 of Diamonds, and the Two of Hearts. Sounds pretty, doesn't it? What is the most amount of points you could take this hand? | Advanced Hearts Strategy and Terminology
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26. Don't write that 0 down on your score just yet. If you have all the low cards, odds are someone else has all the high cards. Without any power, you can't stop someone else from shooting the moon.
You have the Two of Clubs (and only the Two), all the high Hearts, all the high Spades, and no Diamonds. There's no way you couldn't shoot the moon now! Isn't that right? | Advanced Hearts Strategy and Terminology
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No. There's ALWAYS a way you can fail to shoot the moon. In this scenario, if the other players keep leading Diamonds and Clubs, you'll eventually HAVE to dump a Heart and miss out on your chance to shoot the moon. Of course, this is a very nice hand nonetheless. An Ace of Clubs, an Ace of Diamonds, and it may very well be an unstoppable hand.
Uh-oh, it looks like Lady Luck hasn't been on your side. You have 97 points... but at the end of the hand, it looks like you took only three points. Hooray! According to certain rules, what is your score now? | Advanced Hearts Strategy and Terminology
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50. By some rules, if you reach 100 exactly you drop back down to 50. This rule is great to implement if you want to make the game last a while... it adds a bit of strategy, a bit of card-counting, and a lot of luck to the game.
Congratulations, you just shot the moon! But if you add 26 points to everyone's score, one person will go over 100 and you'll end up in second place. What other option do you have? | Advanced Hearts Strategy and Terminology
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Subtract 26 from your own score. If you shoot the moon and you're near 100, you might want to consider dropping your own score by 26. It'll make the game last longer and give you a fighting chance for the win. Now if you can only do that again...
Looks like you've got a good run hand ("running" is the same as "shooting the moon")! Unfortunately, your strategy was undermined and someone decided to throw the Queen of Spades on themself to stop you. What name does the Queen of Spades take from this maneuver? | Advanced Hearts Strategy and Terminology
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The Sword . When someone plays the Queen of Spades on themselves in order to stop someone from "shooting the moon", it's commonly called "diving on the sword". It often ends up with two players splitting the points 13-13.
A low-ranked card to help you get out of the lead. Bail cards are cards such as the Three of Clubs and the Two of Diamonds, which you know the others can't duck under. In some strategies, it's a good idea to lead a bail card when you know the holder of the Queen of Spades has none in that suit.
It is set aside as the "hole card". Placed into the dealer's hand (or anyone's hand) would make the game unbalanced. Instead, the extra card is dealt to the side face-down as a "hole card". The hole card remains unknown until the first point is broken and then only the person who takes that first point is the one who gets to see it. This can shoot holes through the strategy of someone who counts cards. If the Two of Clubs is in the hole, it is removed from the hole and the Three of Clubs leads.
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