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Interesting Questions, Facts and Information
- There are a total of 45 general entries. We are selecting 30 for display.
Special Topics
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Interesting Questions, Facts, and Information
Adventure of Link, The
Yourself. He is called 'Dark Link' and he is pretty much an animated version of your own shadow. He will match your swordplay like a mirror, only he can hurt you. The best defense I know of is to move to the far left corner and fight him from there the whole time. Defeating him will bring Zelda back from her deep sleep. Then sit back watch the closing credits.
Thunder. The Thunder spell is found in the ruins of Old Kasuto from its lone occupant. This spell will take up a lot of your magic power, but it removes the invulnerability of the awesome Thunderbird so you have a chance of defeating him.
You come across an abandoned town that lays in ruins. It's empty, except for one man who says everyone else moved. Where do you find the new town? | Zelda II: The Adventures of Link
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In a forest. From the ruins of Old Kasuto, you have to cross a bridge and go through a cave to get to a little stretch of forest and sand on the other side. Use your sword to chop down the trees and reveal the town of New Kasuto. Here you will find the magic skeleton key that opens all doors in all palaces.
There are two uses for the magic flute found in the Ocean Palace. One is to kill a dark beast that lives in a river. What is the other use? | Zelda II: The Adventures of Link
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Reveal another palace. Once you get past the River Devil, you cross down to a desert area populated by three large rocks (called, appropriately, Three Eye Rock). If you stand in the middle of the rocks and play the flute, the Three Eye Rock Palace will appear. Here you will find an ornate cross that will enable you to see invisible enemies.
One of the palaces you must enter is located in the middle of an ocean. What do you need to reach this place and get a magic flute? | Zelda II: The Adventures of Link
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Magic boots. Only the boots, found in the Island Maze Palace, will enable you to walk across the water to the Ocean Palace. If you walk further north of the Palace, you will also find a giant Heart container.
In each of the villages, you will find a magic spell of some sort to help you on your way, but in two villages, what will you also get? | Zelda II: The Adventures of Link
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Fighting techniques. In a bell tower in the town of Mido, a knight will give you the ability to stab downward (useful against armored foes who forget their helmets). You have to use the 'Jump' spell to get into the building. In Darunia, a second knight will give you the ability to stab upwards. Again, you have to employ the 'Jump' spell, this time to leap from rooftop to rooftop and get in through the chimney to reach the knight.
Bagu. Bagu lives in a wooded area between the water town of Saria and swampy Midoro Palace. He will give you a letter to give to the River Guard, who will then build a bridge for you to cross into the realm of Death Mountain (only residents of Saria, or people who know residents of Saria can cross over into the region).
A villager. Error the villager is found in a house in the town of Ruto. All he says is 'I am Error' until you speak to a certain man in the town of Mido who tell you to see his friend. If you then return to Ruto, Error will have some sage advise for you.
A candle. The advise is given by a nice lady in Ruto. All the caves need a little light on the subject, or else you can't see the creatures coming at you. The candle is found in Parapa Palace, so that means you have to make at least one trip through a cave in the dark.
Villages. In 'The Legend of Zelda: Ocarina of Time' (N64), those names refer, in order, to the Sage of Light, the Zora princess (and Sage of Water) and Link's Kokiri friend, the Forest Sage. In this game, however, they are the first three villages Link will come to in his journey. Other villages named after 'Ocarina of Time' characters include Mido (the surly head of Kokiri Village), Nabooru (the Gerudo thief and Spirit Sage) and Darunia (the Goron leader and Fire Sage). Only the town of Kasuto (and New Kasuto) escaped being named for any character.
In a palace. Every time the game starts, Link will be standing in a chamber of the North Palace with Princess Zelda fast alseep on a bed behind him. By leaving the room, he also leaves the palace to start, or continue his journey.
The first NES game, 'The Legend of Zelda', had an overhead view of the game. What perspective does most of 'Zelda II: The Adventures of Link' take? | Zelda II: The Adventures of Link
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Side-to-side. 'Zelda II: The Adventures of Link' uses overhead perspective when our hero is out in the fields, deserts and mountain ranges. Once he is attacked, or if he enters a town, cave or castle, the game shifts to the side-scrolling view, like the NES 'Super Mario Brothers' or 'Castlevania' series.
A Trophy. Tantari is the plain area north of the starting point. When you go to the town of Ruto, a woman there will tell you that Goriya stole their trophy. So what! So, unless you recover the Ruto Town Trophy, you won't be able to proceed south in the game. When you present the town with its trophy you will be rewarded with the Jump Spell. Hmm...I wonder what they won a trophy for.
Call For Help at the Three Eye Rocks. When you first encounter this rushing man, he tells you, "I'm much too busy to talk to strangers". Later he says, "I know nothing". When you talk with him in the center section of the Hidden Town of Kasuto, he will give you helpful advice about how to enter the sixth palace.
Town Ache. This Ganon henchman is a pain in any game I've played that included it. In a couple of towns, some people will turn into Ache when you speak with them. Not a bad concept, and some of them can be killed with ease. However, some will become super Ache and require as many as twenty-eight hits. This is based on your having at least one thousand Attack Experience points. As your Experience increases, you'll need less hits to dispatch the Ache. It actually takes hits pretty much equal to the Skulls flying around in palaces.
Fat Woman in Red. The woman tells you, "The River Devil eats those who are weak." As in "The Legend of Zelda" where Link is told that he cannot get the White Sword unless he has mastered using the Wooden Sword; this is a hint that you'll need to have a certain item when you encounter the River Devil. Pull up your boots when you meet this enemy, or not.
Use Fire. This must be a reference to the Tektites. Nothing else works on them before the point when you get the Fire Spell. However, it might also apply to the Basilisk. While you can avoid both of these enemies, if you want the points they carry, fire is the weapon of choice.
You're on the bridge to the town of Saria along with three blue vials of Magic and two P-Bags. How many Bago-Bago are attacking you? | "The Adventure Of Link"
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None. The bridge has five flying ghost fish called Bago-Bago as enemies to prevent you from crossing into the town. The good thing about the Bago-Bago is that once you give them five hits, the sixth one hit will always turn into either a small Magic vial or a P-Bag. When you collect a dropped object a Bago-Bago will immediately attack you again. If you collect two items two Bago-Bago will attack...if you collect them all, you'll once again be faced with all five of the enemies. It's risky, but it's also a decent way to collect points and magic for life recovery. Of course you cannot recover your "Life" until you get the Life Spell. You might consider employing this tactic when you enter the caves of Death Mountain.
Nabooru. You must cross a river and make your way through a grassy plain rive with one of the staple enemies of 'The Legend of Zelda" games, Tektites. Once you've made it to the town of Nabooru located between the sea and the grassy plain, you'll meet a few chatter boxes. One is a little boy who tells you, "Jump in a hole in the Palace if you go." The helpful hint is about the Great Palace.
Gooma. The Famicom Disk System version of "Zelda II", entitled "The Legend of Zelda 2: Rinku no Bouken" features numerous differences from the international release. There are numerous changes in sound, sprites, temples, enemy placement, etc. Most of these changes are cosmetic. All the temples are either grey or green, rather than the different colors of the international release. The biggest change is the way leveling works, which is totally different from the international release.
The second biggest change can be found in the Palace Five. One of the Blue Iron Knuckles, who is a pretty intimidating enemy by themselves, was originally Horsehead. The final boss of the palace was originally Helmethead for a rematch, but, like the third Mouser in "Doki Doki Panic", Nintendo replaced Helmethead with a new enemy boss by the name of Gooma.
There is a ball and chain throwing enemy in "Zelda II" that is not named in the international version, but is named Guma in the Japanese version.
Triforce of Courage. In "The Legend of Zelda", Zelda broke the Triforce of Wisdom into eight pieces and hid them in eight dungeons to protect them from Ganon. In "Zelda II", you place six crystals in six palaces, all the while seeking the Triforce of Courage so you can wake the sleeping Princess Zelda.
Six. Nintendo first released "Zelda II" in January 1987 for the Famicom Disk System. They released the title in December 1988 internationally as a gold cartridge. In 1992, they released the game a second time on the NES as part of the "Classic Series", this time on a grey cartridge rather than a golden cartridge. In 2003, The game was next included on the the Gamecube promotional disk that featured "The Legend of Zelda", "Zelda II: The Adventure of Link", "The Legend of Zelda: Ocarina of Time", and "The Legend of Zelda: Majora's Mask". In 2004, Nintendo released the game on the Gameboy Advance as part of the Nintendo Classic series as well. The sixth and final time was on the Wii's Virtual Console.
Koji Kondo, who is the principal composer of the "Zelda" series music, did not contribute any music to "Zelda II". However, Akito Nakatsuka, the composer of "Zelda II", based part of what "Zelda II" theme off Koji's work?
| Let's Play 23: "Zelda II: Adventure of Link" Pt.1
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Overworld Theme. "Zelda II: The Adventure of Link" is the only game famed composer Koji Kondo, who has provided music for all Zelda games produced between 1986 and 2009, did not score. The Overworld Theme to "Zelda II" is based off the original "Legend of Zelda" Overworld theme.
Akito Nakatsuka also composed the music for "Ice Climbers".
The Legend of Zelda: Ocarina of Time. Nintendo used the town names in "Zelda II" as names for the Sages in "The Legend of Zelda: Ocarina of Time". According to internal game chronology, "Zelda II" takes place after "Ocarina of Time", and the towns are named after the sages.
Delayed due to a shortage of computer chips. Nintendo released "Zelda II: The Adventure of Link" in early 1987, nearly two years before it was released in America and six months even before "The Legend of Zelda" was released.
Nintendo ran into a shortage of computer chips, delaying the North American release date of "Zelda II" according to early issues of "Nintendo Power" and also appears in the June/July issue of Nintendo Fun Club on page 11. The Nintendo Fun Club was the predecessor to "Nintendo Power". This is the quote:
"Where's Link? All the fun of "The Legend of Zelda" continues in "Zelda II - The Adventure of Link", right? Right! But When? As soon as we can get more computer chips! There has been a shortage. But we have used the waiting time well by making "Zelda II - The Adventure of Link" and even more exacting, more challenging game - coming this fall!"
In the sixth issue of Nintendo Power (May-June 1989), Nintendo Power had their first annual Nestor Awards. "Zelda II: The Adventure of Link" captured the honor of winning the Best Overall Video Game of 1988. What other Nestor award did the game win in that same issue? | Let's Play 23: "Zelda II: Adventure of Link" Pt.1
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Best Character. "Zelda II" picked up two awards on the first annual Nintendo Power Awards, originally named the Nestor Awards. The game won best overall title of 1988 and also won in the "Best Character" category. The winners were determined by voters.
Here are the categories and winners:
Best Graphics and Sound: "Castlevania II: Simon's Curse"
Best Challenge: "The Legend of Zelda"
Best Theme.Fun: "Super Mario Bros. 2"
Best Play Control: "Super Mario Bros. 2"
Best Character: "Zelda II: The Adventure of Link"
Best Ending: "Super Mario Bros. 2"
Best Player Vs Player: "Blades of Steel"
Best Overall: "Zelda II: The Adventure of Link"
Interestingly enough, in 2009 "Nintendo Power" published their list of "Zelda" games from best to worst, and "Zelda II" was the worst "Zelda" game. Here is their list.
13. "Zelda II: The Adventure of Link" - NES
12. "The Legend of Zelda: Four Swords Adventures" - Gamecube
11. "The Legend of Zelda: Majora's Mask" - Nintendo 64
10/9. "The Legend of Zelda: Oracle of Ages/Oracle of Seasons" - Game Boy Color
8. "The Legend of Zelda: The Minish Cap" - Game Boy Advance
7. "The Legend of Zelda: Phantom Hourglass" - Nintendo DS
6. "The Legend of Zelda: The Wind Waker" - Gamecube
5. "The Legend of Zelda: Link's Awakening/DX" - Game Boy/Game Boy Color
4. "The Legend of Zelda: Twilight Princess" - Wii/Gamecube
3. "The Legend of Zelda" - NES
2. "The Legend of Zelda: A Link to the Past" - Super NES
1. "The Legend of Zelda: Ocarina of Time" - Nintendo 64
Volvagia. Volvagia is a fire-dragon that appears twice in the "Zelda" series: once in "Zelda II: The Adventure of Link" and "Ocarina of Time". When "Zelda II" was localized for international release, in error Nintendo mistranslated Volvagia (Japanese name Barubajia) to Barba. When Nintendo rereleased "Zelda II" for the Gameboy Advance they corrected this translation error.
The Great Palace. The Great Palace is by far the largest of all the palaces in "Zelda II: The Adventure of Link". The Palace holds several elevators, lava pits, fake walls that hide health potions, and introduces two new enemies: the Fokkeru (the red demon bird that throws fire), and the fearsome Blue Bird Knights, who can actually be more challenging than some boss fights if you try to take them out. This is also the only place in the entire game if you run out of lives you will restart at the Great Palace, rather than restarting at the North Palace. Anyone who has traveled through the Valley of Death or the Road of Fire to get to the Great Palace will be thankful they don't have to go through that journey again!
Four. There are eight spells: Shield Spell, Jump Spell, Life Spell, Fairy Spell, Fire Spell, Reflect Spell, Spell Spell, and Thunder Spell.
Only four spells are required. You must use the Jump Spell early in the game to get past the cave just south of Ruto. Link must use the Fairy Spell to get to the Island Palace after he falls into the cavern in south of King's Tomb. The Reflect Spell must be used to beat Carrok, the final dungeon master of the Maze Palace. Link must also use the Thunder Spell to make the Thunderbird vulnerable.
The shield spell and life spell, while certainly useful, are not necessary. Neither is the Fire Spell.
The Spell Spell has only one main use in the game: by activating the spell in the end section of New Katusuto you gain access to the Magic Key. Without the Magic Key, you cannot proceed in the next dungeon which is Three Eye Rock Palace, as you immediately face a locked door in that dungeon and a key is not provided a key. However, by using the Fairy Spell, you can fly through the locked door. The Spell Spell also turns enemies into bots.
Trophy. Link must defeat a thieving Goriya who has stolen a trophy from a woman in the Town of Ruto and has hidden in a cave in Tantari Desert. Once Link obtains the trophy the woman refers Link to her uncle, who will teach Link the Jump Spell. The desert is north of the North Palace and west of the Parapa Desert.
Directly north of the water town Saria. The Moruge Swamp is one of three swamps in the game and is straight north of Saria. Midora Swamp is the official name of the swamp surrounding the Second Palace, which is called Midoroa Palace. It is unclear of the swamp is named after the palace or the palace named after the swamp. The swamp in East Hyrule is unnamed.
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