Interesting Questions, Facts and Information
- There are a total of 75 general entries. We are selecting 30 for display.
Interesting Questions, Facts, and Information
Age of Empires II: The Age of Kings
|Finally, what is the name of the 'Age of' game released in 2002?
'Age of_____'?||Age of Empires II
Mythology. Thanks for playing!
Longbowman. Archers, not suprisingly.
Woad raider. Fast moving infantry.
|What is it called when you have to kill the opposition's king and protect your own?||Age of Empires II
cavalier. The next and best is Paladin.
13. From Britians to Vikings.
Declare victory. This trigger should be used with a condition.
Change object hp. This is normally used in RPG games for a single player, or to reward a player for a number of kills.
Cover it with bridges and use triggers to delete them.. This is an interesting effect used in many great scenarios, but still some people do not know how it is done.
Condition. Use these to activate an effect (example: Condition: Object In Area, Effect:Kill object).
Task Object. Use Task Object to move an object from one area to another, more precise than Patrol.
The Conquerors. "Age of Kings" is the name of the actual game, not the expansion. "Lord of Destruction" is the name of the "Diablo II" expansion. "Rule the World" is something I just made up.
El Dorado increases the hit points of Eagle Warriors. Researching El Dorado is the Mayans unique technology. This technology will add 40 hit points to the Eagle Warrior. Other unique features of the Mayans are the Plumed Archers (a strong archer unit), building walls is 50% cheaper and the Mayan Empire starts with one extra villager and one Eagle Warrior (for use as the scout). All Mayan resources last twenty percent longer than other civilizations. As the Mayans advance through the ages, archery range units cost less than other civilizations. The only set back is you get 50 less food on starting.
By collecting 800 food, 200 gold and two feudal age buildings and then upgrading at the town center. As you progress from the Dark ages to the Imperial age you need to have the right amount of resources, and have built the right amount of buildings for each age. If you don't, you can't move your empire into the next age and therefore you can't reap the rewards of each age. As you advance through the ages you get more technology and stronger military units.
Ring the bell at your town center to garrison them inside. Having your enemy come along and kill your villagers can slow you down, and maybe even lead to your demise. If this happens, you can protect them inside your town center, until the danger has passed. If your military has fought back and all is calm, you can un-garrison your villagers. When they are out of the town center they will automatically go back to what task they were working on.
Use the COMMA key. It's as easy as pressing the COMMA key to find your idle military units as it rotates around each idle military unit, so that you can give each unit further instructions. Also instead of using the idle villager icon you can use the FULLSTOP key to find your idle villagers.
|In the "Age of Empires II - The Conquerors Expansion" manual, what is suggested as the first strategy you should focus on in the first few moments of game play if you are a beginner?||Age of Empires II: The Conquerors Expansion
Gathering food and wood. This is a recommended strategy and you don't have to use it if you don't want to. It is merely suggested for beginners in the "Age of Empires II" manual. You will need to create more villagers to stockpile your resources and the only way you can do this is by gathering food. You will also need wood to build houses as houses control your population limit. It is not recommended to gather gold and stone until you are in the Feudal age, as you don't need those resources till then anyways. You can't build walls and towers until the Feudal age, therefore you don't need stone. Upgrading is not possible without advancing to the next ages. Once you advance from Dark age to Feudal age, then it is beneficial to gather gold and stone as you use them for building walls for protection and upgrading your technologies. You can't build a castle until the Castle age.
Build the mine, and then mine the gold, depositing it in the mine. One of the new features in "The Conquerors Expansion" is that the villagers are now more intelligent. In "Age of Kings" they would build the mine and then stand there idly. In the expansion they will build the mining camp and then go straight to work mining whatever is close to the camp (either gold or stone). This was a bit of a trick question as stone mine and gold mines are one in the same.
Conquest Victory. A standard victory is where any player can win by either killing your enemies, controlling all relics, or by building a wonder. This allows the individual player to decide their own way of winning during the game. Alternatively you can choose before game play which victory conditions you want to win with. A conquest victory is different because you have to destroy your enemy by burning down all his buildings (except for - towers, walls, gates, relics, fishing ships, fish traps, transport ships, trade cogs, trade carts, farms and sheep) and kill all his military. Eluding your enemy is a good tactic here, especially if you set up your empire in different locations. This victory is available in "The Conquerors Expansion".
Tarkan. The Huns' unique unit is the Tarkan who has an attack bonus against buildings. The Mangudai is the Mongol unique unit, the Cataphract is the Byzantine unique unit, and the Longbowman is the Briton's unique unit.
Missionary. The name of the mounted Monk unique unit is the Missionary. The Jannisary is the Turks' unique unit, the Paladin is the highest upgrade of the cavalry unit; the Knight, and the Monastery is the structure where you make Monks. The Missionary is, as you may have guessed, much faster than normal Monks (which is good because one of the huge drawbacks of Monks is that they are very slow moving) but has less conversion range (the range in which you can convert enemy units to become your own) and can't pick up relics. (Acquire all three relics and hold them for a predetermined time, normally 300 years is one of the three win conditions.)
Mangudai. Ghengis Kahn is a Mongol Mangudai with improved stats. Ghengis plays a role in the campaign mode and can only be accessed in normal matches if they are placed there by the map creator.
Cavalry. Spearmen have an attack bonus against cavalry. Skirmishers have an attack bonus against Archers, Archers don't have an attack bonus, and Infantry have an attack bonus against buildings. 1 on 1 against anything other than cavalry they will most likely die.
Turtle Ship, War Wagon. The two unique units for the Koreans are the Turtle Ship and the War Wagon. The Cho-Ko-Nu are the Chinese unique units and the Samurai are the Japanese unique units. The Turtle Ship is a powerful battleship that has high attack and health, and the War Wagon is a horse driven carriage that fires arrow-like projectiles. Both of these units can be upgraded to a stronger version of itself once in the Imperial Age via the building they are created from.
Better line of sight. The Teutons' buildings start with +1 line of sight. This makes it so the Teutons' structures make more of the map visible than they normally would. This helps to see enemies that may be getting ready to attack you or to find your resources quicker.
200 Gold 200 Wood. Trebuchets cost 200 Gold and 200 Wood and are made at the castle. They are highly effective against buildings and they are tied with Cannon Galleons for the longest ranged units. But you need them to be packed to move them and unpacked to attack with them.
Banking. Coinage reduces the tribute fee to 20%, Handcart makes your trade carts move faster, and Wheelbarrow makes your resource gathering more efficient (hold more and gather faster). It is only relevant if you have an ally though.
Nothing. Archers don't have attack bonuses, they just have long ranged attacks capable of killing enemies from a distance. They can also add attack power to guard towers' or castles' by garrisoning inside of them.
Woad Rider. The Woad Rider is the Celts' unique unit, and they are very fast moving and very effective against buildings. The Jaguar Warrior is the unique unit for the Aztecs, The Teutonic Knight is fairly obviously the Teutons' unique unit, and the Cataphract is the unique unit for the Byzantines.
Goths. The difference between Mongol hunters and Gothic hunters is that Mongol hunters work faster but Gothic hunters carry more food. The unique unit of Goths is Huskarl. It is the only civilization with two unique technologies: Anarchy and Perfusion. Anarchy allows to makes Huskarls at barracks. Perfusion allows 50% faster creation in barracks. The speed of creation in Gothic barracks is therefore: 20% team bonus + 33% conscription and 50% perfusion = 103% faster creation of a unit in barracks when all these technologies are researched.