Interesting Questions, Facts and Information
- There are a total of 50 general entries. We are selecting 30 for display.
Interesting Questions, Facts, and Information
Age of Empires III
Strelet. The Strelet is a Russian skirmisher. It is cheap and weak, and can be quickly deployed in great numbers.
Redcoat Musketeers. The British have better musketeers than many other civilizations. They are called Redcoat at guard level because many British soldiers wore red coats during the American Revolution.
It wouldn't be "Age of Empires" without berry bushes.. Berry bushes are those bushes that provide food. "Age of Empires II," "Age of Empires III," and "Age of Mythology", all have them.
Blockhouse. The Russians are unique in that their "barracks" fires arrows like that of a war hut from "The War Chiefs".
Russian units are cheap and weak, and must be trained in groups.
It revolts you from your home country. This is a quite interesting thing to do. If you revolt, you can't get any home shipments from your home city, but instead only from the "New World". You also have to select a politician, as if you were advancing an age.
Fort. The fort is a very powerful defensive building. However, you can only have one, and it can only be sent from the home city.
Oprichnik. The Oprichnik attacks with a whip-like weapon. It devastates villagers and does pretty nasty damage to buildings. However, in all other cases, it's pretty weak.
|These Germans have a superior attack power but inferior hitpoints. They appear in shipments more commonly than any other unit, as of "Age of Empires III". What are these German unique units?||"Age of Empires III" Unique Units
Uhlans. The Landsknecht is a mercenary unit, but about five times as powerful as any other hand infantry. Hussars are not unique. War Wagons are German unique units armed with two cannon that have superior defense and probably attack, but they're extremely expensive. The Uhlan replaces the Hussar and comes in just about every German shipment available. For example, "2 Settlers + 2 Uhlans" or "3 War Wagons + 3 Uhlans."
|The French have the regular Skirmisher like most other armies. However, upon reaching the Imperial Age, the French can upgrade their Skirmishers to another level, called a Guard Unit. What is the name of this uniquely powerful Skirmisher?||"Age of Empires III" Unique Units
Voltigeur. I'm 90% sure that the Elite Skirmisher doesn't exist for any civilization. I'm completely positive the Royal Skirmisher doesn't exist at all. The Tirailleur is a French sharpshooter that's not even in the game; I just found it on a website and used it because it sounded really French. Anyways, the Voltigeur is the most powerful Skirmisher in the game.
As for the Guard Units thing, each European civilization can upgrade at least two basic units (i.e. Musketeer, Hussar, etc.) to guard status, which makes it far more powerful than any other unit of its type in the game.
|The Chinese have a special artillery unit that is designed to wipe out infantry. The "Wujing Zongyao" (a Chinese manuscript) has described it in great detail and how it operates on a push-pull pump mechanism. What is it?||"Age of Empires III" Unique Units
Flamethrower. The Culverin is effective against artillery and nothing else. The other three are all good against infantry, but the Organ Gun is a Portuguese unique unit. The Falconet is not a unique unit at all-any civilization that wants to can get one (except, as usual, the Asians).
|The Ottomans have a unique cavalry unit that can only be shipped from the home city. It is extremely powerful, but, because of how it is produced, it usually does not make up a large part of any army. What is it?||"Age of Empires III" Unique Units
Spahi. The Cavalry Archers replace Dragoons, which, like Dragoons, are weak. The Cuirassier is the French heavy cavalry and is actually an addition into the stable. The Hackapell is a mercenary unit.
Ruyter. The Ruyter is the Dutch replacement of the Dragoon. Dragoons exist for almost all other nations, unless replaced by Cavalry Archers or camels (i.e. the Zumbooruk). The Hussar is armed with a sword, not with pistols, and all teams, except the Asian civilizations, have them.
Yes. Many treasures found around the map are guarded by treasure guardians. Treasures give you units, coin, food, lumber and experience points.
Manor houses. Each manor house gives you a extra settler. It is useful in the beginning because you can assign them to other tasks such as gathering, etc.
Capitol. This building contains several powerful upgrades unique to your civilization. It can only be built in the fourth age.
Plantation. You can get coin from the home city, whales, banks and also trading posts. You can trade other resources for coin in the market.
Light artillery unit. It can be upgraded to more powerful artillery units such as the Bombard canon. It is useful as the range and attack and hit points increase.
Fort. In "Age of Empires 2", the most powerful defensive structure was the castle. In "Age of Empires 3" the fort is armed with cannons and produces units.
Yes. You can build trading posts along the trading path and in native villages. The trading posts in native villages give unique units and upgrades while trading posts along the path can give you either food, wood, coin or experience points.
Decks. You can also create multiple decks to suit your different needs. There are cards for economic, defensive and offensive roles available to put in decks.
Cards. The higher you advance in your home city level the more cards you can put in your deck. To advance in home city level you must gain a specific amount of experience points.
|In the only campaign in the game, Morgan Black initially fights against
(Note: They would later become allies.)||Age of Empires III
Sahin. In the campaign, Morgan Black comes from Malta and he fight the Ottomans, who are trying to destroy the Knights of St. John. Sahin initially fights against them but he reveals a secret that would make them both allies. This take place around the 16th and 17th centuries.
|Which civilization get a free shipment of Uhlans with most home city shipments?||Age of Empires III
German. The German receive a unique cavalry unit, Uhlan, with just about every shipment. The German can train the Uhlan and the War Wagon from their stable. The German have the most unique cavalry units in the game.
|Which civilization has banks and their settlers are produced with coin instead of food? ||Age of Empires III
Dutch. The Dutch usually have a strong economy in the game. The Dutch have unique banks that continuously produce coin. This constant flow of coin make the Dutch rich. Settlers cost coin not food for the Dutch.
Rocket. The British can train the rocket from their home city or a factory. It is especially effective against people. The Organ can only be trained by the Portuguese. The Great Bombard can only be trained by the Ottoman. Everyone can train the Mortar.
Russian & Ottoman. The Cavalry archer is a mounted archer. They are only trained at the stables of the Russian and Ottoman. The Cavalry archer was originally from Asia, so it makes sense that Russian and Ottoman produce them.
Colonial Age. The second age is important because that's when you can start building a barracks and stable to produce an army. The Colonial Age improvement cost only 800 food so it's easy to advance.
|How many civilizations are there total in the game (not including the expansion packs)?||Age of Empires III
8 . There are eight total civilizations in the game. There are the Dutch, British, Spanish, Russian, German, Portuguese, Ottoman, and French. Every single civilization has something unique about it and they have their own special units. The expansion packs have three more civilizations each. Indian, Chinese, and Japanese, and Sioux, Iroquois, and Aztec.
No need for a capital. All the capital upgrades, are done in the town center which saves on wood costs and an extra building. This allows for the player to enable Blockade and Spy quicker than the European Teams.
Revolution. With the European Civilizations you can revolt in the fourth age. This is not available to the "War Chiefs" Civilizations. Revolting is based on having a large army rather than an economy, as all of your villagers turn into Colonial Military.
Iroquois. The Iroquois can train rams, mantles and light guns in the siege workshop. This makes them a powerful Native American nation, as the other two teams do not get siege units.