Interesting Questions, Facts and Information
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Interesting Questions, Facts, and Information
Eternal Darkness: Sanity's Requiem
Recover, Damage Field, Magick Pool. You only need Recover if you lose energy.
"Remember me, Alex?". Edward says it: 1) In Alex's dream, 2) On the phone, and 3) In person. (or spirit, whatever)
Silicon Knights. "Spider-Man: The Movie" (the video game) was developed by Activision.
|Off-game information: Whose spelling of "magic" is the word "magick"?
(According to the "Dictionary of Cults, Sects, Religions, and the Occult").||Eternal Darkness: Sanity's Reqiuem
Alistair Crowley. Alistair Crowley was a Satanist who believed in perversion through magick.
Michael. Michael is my personal favorite. Health + Stamina > Sanity + Magick. I have been unable to wear Michael out so far. The bad thing about lacking magick in this chapter is a) waiting too long to be able to use the bind spell (at least that's my problem), and b) needing a shield in the Forgotten Corridor.
60 80 50. In the safe is an Essence, a crankshaft, a note from Edward, and a chapter page.
|After you discover the pickaxe, tear down the wall to the servants' quarters, and discover the skulls, stethoscope, and ashes, what will be in the nearest bathroom?||Eternal Darkness: Sanity's Reqiuem
Trapper. Necessity will not drive you to the bathroom (not on this game at least), but if you happen to go in there, you will encounter a Trapper (my least favorite foe). I believe it is always Chattur'gha-aligned.
A B Y X B Y A. Playing the tune as Paul uncovers the 5-point circle of power, playing the tune as Peter uncovers a door handle abd playing the tune as Alex uncovers a chapter page.
Redgormor and Nethlek. Dispel area, "pargonned" (as I call it) six times = ultra destruction of the Guardian city of En'gha. Unfortunately, this is no loss as there are many other Guardian cities.
Dual flintlocks. Insanity effects are fun; my favorite is when the head falls off and you are allowed to pick it back up, which cues some "Hamlet"-like thing.
3. If you examine the pile, it will say that the room was clearly occupied by four, yet only three skulls were there.
oblivion. This is said in one of Max's autopsies, the Xel'lotath Guardian autopsy, I believe.
Alex had three Ancients' Essences. If you try to enter the City of En'gha without all of the Ancients' Essences, it will tell you that you need all three.
Angkor Thom. You also play here as Edwin Lindsey. It is where the Master of Chaos, keeper of the Ancients, Mantorok, dwells and festers and slowly decays for millenia to come.
|Late in the game, you receive another letter from Edward. In it he tells you that you need specific artifacts to defeat Pious. Can you name all of them? ||Eternal Darkness: Sanity's Requiem
Black Heart of Mantorok, Claw of Chattur'gha, Sigil of Xel'lotath, Veil of Ulyaoth. In the letter Edward writes "Of the artifacts there are four, but one of these is in the clutches of Pious himself..." Depending on which mode you have chosen, Pious will have the remaining artifact. For example, I chose the Xel'lotath path as Pious. Therefore, I had everything but the green Sigil for the final fight.
You become invisible. When you use this spell under any of the other colors, you do see its color hue, but not under Mantorok. After completing the spell, you can run around any monster, and they will not see you! What's also great is that because they can't see you, they can't look into your eyes and lower your sanity! It takes some time to even earn the power under purple. You can get it when you play as Dr. Edwin Lindsey.
Green, red, purple, blue. Anyone who's been taken to the trapper dimension knows that red means health, green means sanity, and blue means magickal energy. Stepping on the color-changing tiles will take you to another disc that will help you recover your selected color. The purple disc takes you back to the portal that will take you back to where you started. Yellow in the game usually represents danger, since it will harm you if you touch it. There are no orange, white, or black magical forces.
Peter. This Magickal Elixir restores all of your Magickal Energy. This really comes in handy later when he fights the immense monster. This is the biggest foe you've fought so far. In fact, in the chapter "Heresy!" when you play as Paul Luther, this same monster destroys you. I guess as Peter you're more prepared.
Edgar Allen Poe. Edgar Allen Poe: "Deep into that darkness peering, long I stood there wondering, fearing, doubting..." This is a quote from one of his more famous works, "The Raven". It's a good beginning to a spooky game.
You unlock special outfits. It takes a while, but it's worth it to beat the game three times. The extra ending is interesting and different; it explains a little bit about Mantorok. You have the ability, if you choose, to not expend any magic, sanity, or health anytime in the game under Eternal Mode. You can also choose any part of the game to pick up and play. Unfortunately, you don't get any unlockable uniforms.
As Maximilian Roivas in a yellowed dimension. In this dimension, everything is yellow and looks old-fashioned. After retrieving the rune, Max returns to the regular world, as if he'd never left it. This rune is my favorite because it means you can now cast a spell to restore health.
By stealing it from zombies. Magickal energy is replenished by movement, so when your character runs around, they are gaining energy back. You could also cast a "restore magick" spell, which ironically takes magickal energy to get. Finally, as Peter, you get a magickal elixir that can boost your energy; it is the only time in the game you get such an elixir. There is no way to steal energy from attacking zombies.
A body and a large slab of cement. The body appears in the trapper dimension after Peter summons one in his chapter. You must move the body, which is blocking the door, to get to the 7-point Circle of Power. In the final chapter before playing as Alex, Michael uses a trapper to remove a large cinder block that is in his way. Both items show up every time you're in the trapper dimension after that.
Roberto. Pious Augustus has a statue in the hall, but it's destroyed; all that remains is the lower half of his body. Neither Peter nor Lindsey has a statue. Both of them survived their stories, and both of them gave Edward crucial keys to defeating Pious and the monster he aligned with. Roberto has a statue, along with Ellia, Anthony, Karim, Max, Paul, and Edward.
Paul. Luther finds a sheet of music during his quest to find clues about the church's secrets. When he sits down to play, if you press the correct keys, a cutscene occurs and a bureau opens to reveal the 5-point circle of power. Once you find the Pargon rune, each spell will be much more powerful.
Redgormor and Nethlek. Edward has to create a massive 9-point spell to kill all of the monsters roaming around in the City of Light. Redgormor means "area" and Nethlek means "dispel." Edward is the first to use the 9-point spell, and then his granddaughter Alex uses it. She uses the runes Tier (summon) and Aretak (creature) to capture the beast that will fight against whatever alignment you chose when you played as Augustus. For example, if you are under the Chattur'gha alignment, you must summon Ulyaoth to battle the red monster.
Mantorok. Whatever Pious chooses becomes the beast that controls him. The alignments each have their own monsters and colors: Ulyaoth is blue, Xel'lotath is green, Chattur'gha is red, and Mantorok is purple. However, Mantorok is unavailable for choosing. There is a triangle that represents the alignments: Xel'lotath (green) beats Ulyaoth (blue), Ulyaoth beats Chattur'gha (red), and Chattur'gha beats Xel'lotath. In the center of the triangle is purple for Mantorok.
A Sabre. You can find the Sabre in the room with the piano, hanging on the wall. Like any melee weapon, it can be enchanted to glow a certain color and perform more effectively. Playing as Edward, you also receive a double-barrel shotgun and a very potent elephant gun. When he uses that gun, he falls to the ground because it's such a powerful weapon.
Anthony. Anthony received a scroll from a monk for Charlemagne. The monk explicitly tells him that is for his eyes only. However, Anthony steals a quick look at the scroll. A yellow burst of light shocks him and he realizes the scroll was cursed. He knew that Charlemagne was in danger. His chapter is spent trying to reach the legendary man, but Anthony's flesh slowly begins to decay as time wears on. Near the end, he merely limps along.
Ellia. Ellia starts out wishing her life was more exciting- and then the Darkness comes. She is the first character to encounter the massive many-eyed Mantorok. When she approaches the statue in front of the purple beast, she is given the heart of Mantorok to hide from Pious. Ellia hides the heart inside of her own. Later on, she gives it to Dr. Edwin Lindsey. He then gives the heart to Edward Roivas.
3:33. Right at the beginning of the story, you have to change the grandfather clock to read Three-thirty-three. When you do, the secret room opens and you get the Tome of Eternal Darkness for the first time. When you play as Edward, you first have to find the clock hands, which are missing from the face of the clock. He sees the ghost of his ancestor Maximilian point to the clock beforehand.