Interesting Questions, Facts and Information
- There are a total of 20 general entries.
Interesting Questions, Facts, and Information
Shadows of the Empire
|In the final mission, you have to fly around Xixor's skyhook and destroy it while the Empire, Rebels, and Xixor's forces all battle one another. Which song is provided as the soundtrack for the final, exhilarating level?||"Shadows of the Empire": Game and Music CD
The Destruction of Xixor's Palace. This is one of my favorite songs in the game. It's fast and really conveys that sense of a struggle happening between the massive factions and the Rebels' small squadron of starfigters and the Outrider (Dash Rendar's ship). This is where the game differs from the book more drastically. In the book, Vader counted down, giving Xixor time to surrender, but Xixor refused and Vader ripped his Skyhook to pieces, whereas in the game, Dash flies into the Skyhook and blows up the power core.
|Mission nine. Here you must make your way through Xixor's palace and set bombs to bring it down. A part from which song on the music CD can be heard as you wander the gloomy depths of the lower levels of the palace?||"Shadows of the Empire": Game and Music CD
Xixor's Theme. You may have thought that a song titled "The Destruction of Xixor's Palace" might have been more appropriate, as you are setting bombs to topple his tower. But no, instead, it plays the final portion (looped) on Xixor's Theme, which is threatening, but upbeat, unlike the previous mission. This a long mission, so they're doing you a favor by playing this song, so you subconsciously move faster, or else you might end up spending half a day just trying to die, which, in turn, may get you killed.
|Alright, mission 8. I'll tell you right now that there there is a song on the CD used as the soundtrack for this mission instead of one of John Williams' original "Star Wars" pieces. What is the name of the song on the CD that corresponds with this mission?||"Shadows of the Empire": Game and Music CD
Into the Sewers. "Into the Sewers" is a slow a ugly song giving the impression of a dank and rotten place laden with hidden traps and other threats (dianogas, for example, hide under the murky water). It's meant to make you fearful and cautious, and inadvertently, may make you jumpy whenever an enemy jumps out at you (it did to me the first time I played that mission).
No. As you must be wondering, now, "Where do we ever hear Joel McNeely's score in the game?" Well, Joel's CD was made for the book and for scenes that you don't get to see in the game (who could make a mission out of something like wandering the murky depths of Coruscant where nothing happens anyway?)
No. The Southern Underground is a portion of Coruscant that Leia and Chewbacca went to in their quest to seek out Xixor. It's an eery piece that might give someone the impression that it is dark, dank, and the threat of an attack in omnipresent.
Joel McNeely said "The piece is meant to convey the quirky environment in which Leia and Chewbacca find themselves."
|In the sixth mission, you have to take out all the enemy swoops by smashing them into hard structures, before a single one of them reaches Ben Kenobi's house. Can the song "Beggar's Canyon Chase" be heard while playing this mission?||"Shadows of the Empire": Game and Music CD
Yes. This is a fun mission. You don't have a blaster of any kind and you have to destroy every enemy before a single one gets to Luke at Ben's house. You travel through Mos Eisley, then a portion of the Dune Sea, and finally into Beggar's Canyon. You have to knock your enemies into buildings or the rock walls of the canyon to destroy them.
Only a portion on the "Beggar's Canyon Chase" can be heard, and it loops itself over and over until you complete the mission, but it is there.
No. The game differs from the book at this point in the story. In the book, Luke calls in a favor from Rogue Squadron to act as a destraction while Lando, Leia, and Chewbacca follow Dash down to Gall to find Han. Both parties face peril, and the "Battle of Gall" depicts that mood very well. However, in the game, Dash travels solo to Gall to rescue Han himself instead of just leading in his friends and letting them do the dirty work. As Dash travels along the canyons and through the base at Gall, a slightly more ominous track can be heard.
Dash Rendar. You play through all ten missions as the smuggler friend of Han's, Dash Rendar. Although not in the book itself, Dash does explain that he fought in the Battle of Hoth, and that he went to Ord Mantell. He supposedly fried IG-88, although in "Tales of the Bounty Hunters", it says there were only four IG-88 droids, and it explained how each one was destroyed.
No. The music on the soundtrack was written and conducted by Joel McNeely (not John Williams), and performed by the Royal Scottish National Orchestra. John Williams, though, still maintains a large presence in the video game's score.
Hoth. The first mission is the Battle of Hoth in which you fly a Snowspeeder and destroy designated targets to buy enough time for the transports to escape. The second mission is in Echo Base, where you have to fight your way through a horde of Imperials to your ship. The third mission takes place in the Hoth asteroid belt, where you have to fight off TIE Fighters And Bombers until you're clear.
"Shadows of the Empire", by Steve Perry, was published in May, 1996. In the same year, a soundtrack was made for it (although the soundtrack was released a month before the book). Finally, in early December (still 1996), "Shadows of the Empire" the video game was released for the N64.
|Which level has the climactic three-way battle between the Rebellion, the Empire, and Prince Xixor's personal army?||Shadows of the Empire
Skyhook Battle. The Skyhook battle is composed of two parts. The first part is similar to the Asteroid Chase where you man the guns of the Outrider to take out enemy fighters (Starvipers). Every fifteen you destroy here will give you another life. The second part has you flying freely (similar to the Battle of Hoth level, except in space you can pull off more complex maneuvers). On the skyhook are four arms. At the end of each arm is a turret. You have to destroy all four turrets and then fly into the skyhook (along the arms) and fire missiles at the four sides of the reactor core. Once the reactor core is destroyed, you can try to fly back out, but at this point in the game, it doesn't really matter. Both ways it will seem like Dash did not survive the explosion (to Leia and Luke). If you make it all the way out of the Skyhook on the Jedi difficulty, a special ending will play.
Gall Spaceport. Gall Spaceport is the longest level in the game. It has fifteen challenge points (more than any other level) and two bosses (some people say three). In this level you get all kinds of fun new things to play with, such as the pulse cannon and flamethrower weapons, and, more importantly, the jetpack.
In the first part of this level, you have to make your way along Smugglers' Canyon, fighting off Imperial troops and a wampa. Eventually, you get to one part of the base where you can steal the jetpack, and hop across a canyon to the end of the first stage.
The second stage opens up with the first boss battle, another AT-ST (same boss as Escape from Echo Base"). After that, the level continues through the imperial base and large canyons with tram cars. The next boss is Boba Fett, who has abilities that resemble Dash's. He has a jetpack, and uses seeker missiles, a pulse cannon, and a flame thrower when he get close. Once Boba Fett is defeated, he'll retreat into the Slave I, which you then have to fight. Despite dealing a considerable amount of damage to the Slave I, Boba Fett will still manage to get away to Tatooine with a frozen Han Solo.
Battle of Hoth. The first level in the game is also the only level in which you fly an airspeeder. In a small arena you have to fight through four stages. You have three other airspeeders to on your side, but they do little more than attract the attention of the enemy gunners (and they do a poor job at that, too).
The first stage is easy: four probe droids. Stage two puts you against two probe droids and two AT-STs. The next stage is a little more difficult: an AT-AT flanked by two AT-STs and two probe droids. AT-ATs are slow, and have a limited firing range, so they're relatively easy to avoid compared to the AT-STs. It's probably easiest if you destroy everything else first, and tackle the AT-AT last. If you use the two-cable to bring it down, you will get a challenge point. Just be careful when flying around its legs, as the camera view will not let you see what's in front of you, and if you fly too low, you may smash your speeder into a fallen AT-ST. Stage four is the same as stage three, except doubled.
|In which level do you have to destroy a large number of mercenaries on swoops before they can reach Luke?||Shadows of the Empire
Beggar's Canyon. Beggar's Canyon is the only level in the game where you get to drive a swoop. You have to navigate Mos Eisley, then the Dune Sea, and finally Beggar's Canyon, all the while trying to smash mercenaries on their swoops in walls.
|In which mission do you have to fight off TIE Fighters and Bombers (and shoot red asteroids for challenge points) from the guns of the Outrider?||Shadows of the Empire
Asteroid Chase. As you are escaping Hoth in the Outrider, you come under attack by an Imperial Star Destroyer that launches TIE Fighters and Bombers. The TIE Fighters are easy to destroy and don't pack much punch. They're just difficult to hit. The Bombers come in sets of two and three, and they're the dangerous ones. They hover near your ship and charge up bombs to fire at you. They also can take more punishment than TIE Fighters. One method that works is to lock on to one and fire a missile. With luck, other bombers will be caught in the blast radius and will also be damaged/destroyed.
Escape from Echo Base. Escape From Echo Base is the first level where you play on foot. It's fairly easy, introducing the standard stormtroopers enemies (in this case, they're snow troopers, but are essentially the same enemy). Also, there are some wampas in this level that you can release. If you do, they will target all other characters, including yourself, bad guys, and each other. There is a cheat you can use in order to take control of a wampa yourself to go terrorizing Imperial forces.
|In which mission are you looking for the secret plans (Death Star II) of the Empire?||Shadows of the Empire
Freighter Suprosa. The Suprosa, in the game, is a large ship filled with stormtroopers and droids. At the end, you have to fight a loader droid is the hangar. After you defeat it, you can then grab the Death Star II plans and open the hangar doors to let the Outrider in.
In "X-Wing Alliance" there is a level concerning the Suprosa, except the ship is much smaller than "Shadows of the Empire" would make it to appear. Also, "X-Wing Alliance" focuses more on the space fight between the Suprosa and a Y-Wing squadron lead by Luke Skywalker. When Dash boards the Suprosa, he finds the plans almost instantly.
|In which level do you ride along a hover train, at the end of which you have to fight IG-88?||Shadows of the Empire
Ord Mantell Junkyard. In this level, you are on foot. You have to jump from train car to train car while they're moving at high speeds. They're riddled with assassin droids and train guards. At the end, Leebo, your copilot, turned off the train's brakes, and smashed it into the warehouse door. This massive junk pile is where you fight IG-88, who is quite difficult. There are also two challenge points in the battling area.