Interesting Questions, Facts and Information
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Interesting Questions, Facts, and Information
Sly 2: Band of Thieves
|Sly: "No! Neyla has joined herself to Clockwerk and killed Arpeggio!"
Bentley: "Not to worry Sly! Carmelita has offered to help us stop her!"
Murray: "Carmalita? Are you sure she's not here to arrest us?"
Bentley: "Yes, I'm sure. She just needs one of us to be a tail-gunner in a fight against Clock-La"
Murray: "Who should do it?"||Sly 2: Band of Thieves
Sly. Sly: "After the fight, I rescued my freinds from Clock-La. Right after the rescue, we crash-landed in Paris and retreived Clock-La's Hate Chip. Carmalita showed up a little late and I let her take out her hatred for Neyla on the Hate Chip. Once the parts aged before us, Carmalita tried to arrest us, as always. I offered to go to let Bentley and Murray walk, but before they left, they rigged the helicopter for me. Thanks, guys!"
|Bentley: "After the somewhat successful Canada Games, Sly, we have come aboard Arpeggio's blimp!"
Sly: "You need recon photos?"
Bentley: "Yes, that would be in our best interest."
Sly: "What do i need pictures of?"
Bentley: "Hmmm, lets see. We'll start with the metal eggs, an electric spinning inducer and Clockwerk's Head"
Bentley: "I hear voices coming from the front of the blimp!"
Sly: "Whose are they?"||Sly 2: Band of Thieves
Arpeggio and Neyla. Bentley: "Arpeggio is using Clockwerk to seek immortality! If he succedes, we'll all be in trouble!"
Sly: "Don't worry, I won't let Clockwerk be reborn!"
|Sly: "I guess robbing his Iron Horse trains scared him, Jean Bison ran North!"
Bentley: "Yes and according to your recon photos, he's offering the Clockwerk Talons as a prize in his upcoming Canada Games!"
Sly: "Great! what events are there to compete in?"
Bentley: "Well, I've signed up Murray for the log-choppin' competition, and I've signed you up for the rock-climbing cometion."
Sly: "What about you?"
Bentley: "Oh I'll be in the ___ _______ competition!" (What competition is Bentley in?)||Sly 2: Band of Thieves
Log Rolling. Bentley: "We have these games under control! There's no way we'll lose with our strategy!"
Sly: "This won't take long, especially when I can pause the game the game and press down, down, up, down, right, left to gain the ability to speed up time!"
|Sly: "Bentley, I've just come out of the Re-education Tower! Carmalita is there!"
Bentley: "Don't worry, Sly! We'll get her!"
Sly: "To make things worse, she has one of the most diabolical parts of Clockwerk!"
Bentley: "Sly, What does she have? What is she doing to Carmalita?"||Sly 2: Band of Thieves
Clockwerk's Eyes, hypnotizing Carmalita. Sly: "With my favorite police woman in captivity, how am I supposed to have any fun?"
Bentley: "Don't worry Sly, we'll get her! I think that activating the old terminal you saw during your recon photo shoot should allow us to free Carmelita! Now we just need someone to tell us how to do it..."
|Bentley: "Murray and Sly are free, thanks to me! But the Contessa, she got away!"
Murray: "Don't worry, Bentley! 'The Murray' will see to it that she doesn't escsape for long! Oh no! She got away on that escape-blimp, thingy of hers!"
Bentley: "Don't worry, she's probably gone back to her rehabilitaion center!"
Sly: "Great, but where's it located?"||Sly 2: Band of Thieves
Prague. Sly: "We've found her!"
Bentley: "Yeah, Sly that's great! Don't forget to get a Paraglider, you'll need it later!"
|Bentley: "Neyla! Neyla! She set us up! Now I'm all alone! I had to learn how to drive a stick-shift and now I've set up base. There's a weak point in Sly's prison, he'll be easy to get, but I need to get Murray elsewhere."
Sly: "Where's a weak point to get Murray?"||Sly 2: Band of Thieves
Solitary confinement. Bentley: "I got Sly easily enough and now he needs to help me get Murray!"
Sly: "Consider it done! I'll tell Murray to get into a fight so that he can go to solitary. Then we can bust him out!"
|Sly: "Rajan seems mad, he's runaway!"
Bentley: "Yes, I've traced him to the jungle! He seems to be the key to spice production. Sly, you should bug his office!"
Sly: "With what?"||Sly 2: Band of Thieves
A bug. Sly: "The bug's in place!"
Bentley: "Great! I've tuned into its wing vibrations! Wait, I hear something!"
Rajan: "After episodes 1, 3, 5, 7, and 8, you should go to that episode in the main episode select and hit the SQUARE button when a badge appears in the lower left corner!"
|Sly: "Ah, what a perfect hiest! We just robbed Dimitri of his Clockwerk part!"
Bentley: "That's great, Sly. But now we need to focus on Rajan. He's throwing a party and you need to get in!"
Sly: "The guard won't let me in! How do I get in?"||Sly 2: Band of Thieves
Steal a tuxedo. Sly: "I've got the Tuxedo!"
Bentley: "Great! Now the guards will let you in! Just distract the crowd during the hiest so that no one notices Murray during the heist."
Bentley: "Oh, yeah! If you just plain want to ditract guards at anytime, pause the game and hit left, left, down, right, left, right to unlock TOM. He'll be a useful distraction to get by guards!"
|Sly: "I'm in position to take the recon photos!"
Bentley: "Sly, Sly! It's him! It's Dimitri!"
Sly: "Okay, I'll snap a picture of his whole operation."
Bently: "Sly, what Clockwerk parts does he have?"||Sly 2: Band of Thieves
The Tail Feathers. Sly: "He has the Tail Feathers! And he's using them to print money? I thought he was a thief! What kind of thief prints money?"
Bentley: "Well, we'll just have to stop him, won't we!"
|Bentley: "Sly! Inspector Fox has returned!"
Sly: "Ah, I just loves to play with her! I don't just get the luxury of meeting Inspector Fox again, there's someone else with her!"
Bently: "Who is she?"||Sly 2: Band of Thieves
Constable Neyla. Sly: "Ah, another officer. She seems useful...maybe she can help us out at times."
Bentley: "Are you crazy? She's a cop, Sly! I-I don't think we should fully trust her yet!"
|Bentley: "The last game (as well as this game) featured an auto save. The icon in the last game for the auto save was Sly's sign. Sly, you need to know the auto save sign. What is it?"||Sly 2: Band of Thieves
Thievius Racoonus. Bentley: "The game saves after each mission. Don't worry if the power suddenly goes out, it's saved!"
Sly: "Thanks, I'll keep it in mind whenever I see the Thievius Racoonus in the corner."
|Bentley: "Sly, in the last game, there were lots of moves for you to uncover by finding Clue Bottles. The bottles are back, but there's not as many. Sly, how many clues will you need to find in these levels for a new move?"||Sly 2: Band of Thieves
30. Sly: "Bentley, I've found 30 Clue Bottles in each level! I seem to notice a weird sound coming from them when I get near. I should use that to help me find them!"
|If you go the opposite direction that you should run while being chased by Carmelita while still in the building, what will you find at the end of the path?||"Sly 2" - The Museum (PS2)
Panda King Statue. There is a giant Panda King statue at the end of the path. The Panda King is a master of his new fireworks technique, Flame-Fu. You first fight him in "Sly Cooper" and have him on your team in "Sly 3".
Red with yellow flecks. The scarf is mainly red, but has some yellow flecks on it. This is where you first meet Neyla, and she gives you an important clue for later. She makes mention of the Klaww Gang, who stole the Clockwerk parts.
Two. The two sarcophagi hide Carmelita and Constable Neyla. The Clockwerk parts had been stolen before Sly had gotten there. The cops hid there hoping the thief would return to the theme of the crime. Carmelita thought the thief was Sly. This is where Neyla gives you an important clue.
Bird. It was a pharoah god. The bird god had a long beak and a pharoah's hat above, but it was designed like an altar. You can look down and see two flashlight guards guarding it. It is quite a massive structure.
Hotel. This sign is in bright blue neon lights. Later in the level, Carmelita stands on the sign while she is trying to chase you down. Hopefully, you got away!
Three. There are two ropes with three flags on them. There is also one with 5 flags to make a total of 11 flags. The first and second flag have 3, while the 3rd rope has 5. These ropes are scattered throughout the level.
You will lose some life. Jumping down will not be as bad as you may think. Instead of being caught by a guard, or losing your life, you simply lose some of your life. Don't fall too much, however, or you will eventually lose enough life to die. The same is with the road. You cannot jump down and get run over, or ride a vehicle. You don't make it that far down. You will only lose a bit of life.
Snake. Murray isn't there at first, although Sly was supposed to meet him there. The rendezvous point has a giant snake statue at it, with the tail holding up the rope for you to cross. Don't bother attacking it for loot. You won't find any. However, in later levels, there are some of the exact statues you can whack and break the jaw away for coins.
|How many bones are on the skeleton in the museum?
(Note, count the bottom jaw and the skull as one bone.)||"Sly 2" - The Museum (PS2)
Ten. The ten bones include the skull, a few vertebrae with ribs attached, and the tail. The tail and the head are not connected to the ribcage, but are hung by separate wires.
Bentley. Bentley, the brains, begins the final operation to destroy Dimitri's money-making machine and take the Clockwerk tailfeathers. Bentley's markers on the screen are green, Murray's are pink, and Sly's are blue. This can come in very helpful when you cannot see the faces at the end of the marker. The green marker starts this mission, which is Bentley's.
Six. These six keys are in the pockets of flashlight guards. The flashlight guards are the most dangerous. They are giant boars. Make sure you do not fight them before you get the keys, because the keys are very fragile and you will fail your mission if you destroy a guard before collecting his key.
The Scream. Sly replaced "The Scream" with one of his own paintings. "The Scream" was painted by Edvard Munch in 1893. Sly and his gang sold this painting for big bucks back at the safehouse, if you get it there undamaged.
Green. His green tongue can first be seen when you ring the bell on his boat. They show a snapshot of him, and you must follow him. Dimitri used to be a young art student who wanted the world to love his new way of making art. When nobody liked his art technique, he started forging art pieces to show the world what he could do. He is a heavy smoker. You will never find him without a cigarette, until "Sly 3" when he is on your team.
The MGMT. The MGMT signed the note, asking people not to blow up the generator. The stuff inside the generator is pink, and is in a giant glass container. Blowing up the generator would make a big mess and would stop the process of Dimitri's money-making scheme.
Please do not blow up generator. This is quite a funny sign that was put up. You get the best view when you take recon photos in the beginning of the level. The generator is what powers Dimitri's money making machine, using the Clockwerk tailfeathers.
Fifty-one. There are a total of 51 keys, with 11 black and 40 white. The piano is located in the same room as the two guitars and the drum. You must fight a bunch of rats before moving on. The piano is right next to where you must go in the air vent to Dimitri's office.
Teal and red. The boat is always there throughout the level, and never moves. During the game, you are required to ring the bell and jump on the boat so you can follow Dimitri. Thanks to silentdogood for this question.
Dimitri's office. In "Sly 2," there is a vault in each level. You are required to find 30 bottles with clues in them. You never know what the clues are, but Bentley uses them to crack the code for the vault. Inside is something you can use. You can access Dimitri's office through a window above a small cafe. Don't worry if you do not have all the bottles when you first go to Dimitri's office. You can always go back.
Six. Bentley has six levels to break through, which doesn't take too long, but you must defend him as Murray while he does so. Bentley changes from computer to computer as he hacks, so make sure you move with him when he does, or enemies will attack the unprotected turtle.