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Starfleet Academy: Engineering Exam

Crafted by Trivia Architect ladymacb29

Fun Trivia : Quizzes : 'Star Trek' - Themed Quizzes : Starfleet Academy: Engineering Exam

Introduction:
"Would you make the right decisions given the following circumstances? Choose what decision was made on the shows, not what you would do."


1. According to a Scottish engineer, what should you tell your captain when he asks how long a repair will take?
    Tell the captain exactly how long they will take - never lie to the head guy!
    Multiply the actual time so you'll always finish things early.
    Tell them a shorter time than what it will take - then tell them it will take longer over the comm.
    You can't estimate the time - things can go wrong, things can go faster than normal... you never know.


2. Two candidates for Chief Engineer: Candidate A is a strait-laced, by-the-book engineer who follows Starfleet protocols to the letter. Candidate B doesn't always follow protocol and is known for finding 'creative' solutions to problems. Who will end up as Chief Engineer?
    A - When you say 'jump' , you want someone who will ask 'how high?'
    A - People who don't always follow the rules have no place on a starship.
    B - Creative solutions are an extremely important quality.
    B - You sometimes need to bring in some 'fun' people so life isn't always so boring.


3. When faced with an attention-loving computer program that has infiltrated your station's systems, what do you do?
    Delete the entire system and start from scratch.
    Give up and quit - you always wanted to work for Quark anyway.
    Give the program a virus and send it to the Borg.
    Make a program to contain it and give it attention.


4. You've just been offered a promotion to captain. According to an old Scottish man, what should you do?
    Accept - Heck, it's a promotion!
    Refuse - Chief Engineer is the best position you can ever have.
    Refuse - Don't accept anything below admiral.
    Accept - You don't want to be stuck hugging an engine your entire life.


5. You can't get your old ship started so you can play this wargame with the best ship in the fleet. How do you get power?
    Give up - it's a fake game anyway, no one's going to die!
    Steal a teenager's science project.
    See if you can get switched onto the other team - no one wants to lose!
    Cobble together a warp core using a shoelace and bubblegum.


6. A weapon you 'fixed' years ago when you were more of a rebel decides it wants to kill an entire planet, how do you stop it?
    Come down with the flu and hide out in sickbay.
    Convince the captain the only way to fix the situation is to fire a photon torpedo at it.
    Transport aboard and try to reason with/trick it.
    You didn't program it... That nameless ensign over there did!


7. Your captain has proposed the insane idea of going to a Borg vessel in order to liberate some of them so they can become individuals. The mission will entail becoming a Borg drone, always a frightening idea. Do you volunteer?
    No - is the captain insane? Actually trying to become drones? Have captain committed.
    Yes - the mission has the best chance of succeeding if you're there to help.
    Yes - You're sick of your significant other anyway and it seems like an easy way to get some shoreleave when you get back.
    No - You're needed on the ship to help get the captain (and whomever else) back.


8. Do you prefer Cardassian technology over Federation when running a station?
    Yes - it's a bit clumsy, but easier to modify than Federation technology.
    Yes - It's fun to watch those recent Academy graduates struggle with an alien technology.
    No - I can't even read the stuff and they expect me to run the whole station? I'm going home.
    No - Cardassian technology is insane - just replace the whole thing with Federation!


9. The warp core is about to breach! The entire ship is going to explode! What do you do?
    Be the first one out the door - you're not going to die!
    Turn off the holodeck - this is a nightmare that makes you wet your pants.
    Make sure everyone stays in engineering and tries to contain the breach.
    Send everyone else out of engineering, you stay and try to dump the core.


10. There's a stellar core fragment about to hit a colony. How do you get enough power to move the thing without overloading the circuits?
    You don't - evacuate the stupid colony.
    Use the blind guy's VISOR to avoid overloading the circuits.
    Send the beam through the deflector dish.
    Don't worry about this problem - you can always fix it later.


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