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Quiz about Genuine Risk
Quiz about Genuine Risk

Genuine Risk Trivia Quiz


History, basics and some strategy for the game of RISK. Questions concern the standard, original version of the game purchased in the 1960's and including the wooden armies.

A multiple-choice quiz by Nealzineatser. Estimated time: 5 mins.
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Time
5 mins
Type
Multiple Choice
Quiz #
374,642
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
234
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Question 1 of 10
1. How do you win a standard game of RISK? Hint


Question 2 of 10
2. The game of RISK was originally produced by which company and in what year? Hint


Question 3 of 10
3. On to the game itself: How does game play proceed? Hint


Question 4 of 10
4. As the game progresses, trading in RISK cards gets you an increasing number of extra armies. At the start of your turn, you hold South America and have four cards; Ukraine, Argentina, East Africa (all soldier cards) and China (cannon card). Which answer accurately describes your options? Hint


Question 5 of 10
5. Why is it advantageous to hold every territory in a given continent? Hint


Question 6 of 10
6. What is the easiest continent to control, since it can be accessed from only one outside territory? Hint


Question 7 of 10
7. Which statement is true about the game? Hint


Question 8 of 10
8. One of the fascinating aspects of the game board is how the drawing and naming of territories differs from the actual world map, both as it existed when the game was invented, and as compared to the present configuration of nations. Which of today's major countries does NOT have a RISK territory named after it? Hint


Question 9 of 10
9. What is a "free move"? Hint


Question 10 of 10
10. The game of Risk was invented by whom? Hint



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Quiz Answer Key and Fun Facts
1. How do you win a standard game of RISK?

Answer: wipe out/capture every opposing army and control every territory with your own armies

World domination is the object of the game. There are no kings, money or battleships involved; only masses of little cubes, each representing one army, which players strategically deploy to gain numerical superiority and increase odds when attacking enemy territories.
2. The game of RISK was originally produced by which company and in what year?

Answer: Parker Brothers- 1959

Origins, intellectual property rights and ownership of board games is often confusing (and disputed), as patents and companies have changed hands and been taken over by bigger companies over the years. However, there is no doubt Parker Brothers has produced many of the world's classic popular 20th century board games; including RISK, Monopoly (1935), Cluedo (1948), Sorry! (1934) and Trivial Pursuit (1982).

The company was family owned until 1968, when it was purchased by General Mills. It has been a subsidiary of Hasbro Inc. since 1991.

As of 2013, Hasbro no longer uses the name "Parker Brothers" on its games or advertising.
3. On to the game itself: How does game play proceed?

Answer: Players take turns attacking other players with their armies, with results determined by dice rolls

Having dice determine the outcome of battles creates the drama which makes RISK great. The attacker generally has the advantage being able to roll one more die in most cases, but that is mitigated by the defender winning ties. Making alliances and turning in secret orders to gain territory is the method of play for DIPLOMACY, another great world conquest game.
4. As the game progresses, trading in RISK cards gets you an increasing number of extra armies. At the start of your turn, you hold South America and have four cards; Ukraine, Argentina, East Africa (all soldier cards) and China (cannon card). Which answer accurately describes your options?

Answer: you may trade in the three soldier cards, and you also get two extra armies in Argentina

There are 44 RISK cards, one for each territory and two wildcards. Each territory card shows a foot soldier, a mounted soldier, or a cannon. You are awarded a card after each turn in which you capture at least one territory. Cards can be traded for extra armies in sets of three matching cards or three different cards, and must be traded when you hold five cards.

A wildcard can be combined with any two others for a trade in. If you hold a territory depicted on one of the cards you trade in, you get two extra armies in that territory.

In the latter stages of the game, as the amount of extra armies for trading becomes large, whether and when to trade in becomes a key strategic decision.
5. Why is it advantageous to hold every territory in a given continent?

Answer: You are awarded extra armies at the beginning of your turn if you do so

If you hold a continent at the beginning of your turn, you are awarded extra armies based roughly on how large (number of territories) it is, and how difficult it is to hold that continent. Australia and South America are worth two extra armies, Africa three, North America and Europe five, and Asia seven.

The skill and strategy comes in determining when to attempt this, because other players will be highly motivated to attack you and prevent you acquiring those extra armies and thus strengthening your position.
6. What is the easiest continent to control, since it can be accessed from only one outside territory?

Answer: Australia

Australia can be attacked only from Siam, which is the RISK territory representing the southeast Asian peninsula, or what is now Vietnam, Laos, Cambodia and Thailand. Therefore it is fairly easy to mass armies in Indonesia and hold Australia, or as you get stronger, push your force into Siam and still face attack from only two places (China and India). Every other continent is vulnerable from at least two territories. Greenland has pretty much lost the battle for continent status among geographers, and it's merely a single territory in the game of RISK.
7. Which statement is true about the game?

Answer: It is possible to attack from North America to Asia

Permitted attacks are from a country to a bordering country, or across water if indicated by a dotted line on the game board. In this case, an attack from Alaska (North America) to Kamchatka (Asia) or vice-versa is permitted, as is one between Brazil and North Africa. There is no attack line from Africa to Australia. Asia has the most individual territories (12).
8. One of the fascinating aspects of the game board is how the drawing and naming of territories differs from the actual world map, both as it existed when the game was invented, and as compared to the present configuration of nations. Which of today's major countries does NOT have a RISK territory named after it?

Answer: Russia

For the purpose of game fluidity, the area comprising most of present day Russia is divided into five territories; Ural, Siberia, Irkutsk, Yakutsk and Kamchatka. The other three countries are on the game board in their correct geographical position, although they have been expanded to simplify the map. Neither the map nor the names of countries are geopolitically accurate, but that's part of the historical charm of the game.
9. What is a "free move"?

Answer: at the end of your turn, you may move armies from any one territory you hold into an adjacent territory you also hold

The "free move" is an option at the end of your turn. It may seem minor because of its restrictions, but the challenge is to select exactly where fortifying your forces will do the most good. It may enable you to attack into dead end countries with force, then pull back your force to a more strategic defensive position without wasting armies, or let you free up one of your larger forces stuck behind a smaller one.
10. The game of Risk was invented by whom?

Answer: French film director Albert Lamorisse

Originally released in 1957 as "La Conquete du Monde" in France, the game was invented by Lamorisse, who is best known for the short film "The Red Balloon." This film won a Palm d'Or at Cannes and an Oscar for best screenplay in 1956. He sold the game to Parker Brothers in 1959.

The creative and under-appreciated Frenchman died tragically in a helicopter crash while filming "le Vent des amoreaux" (The Lovers Wind) in Iran in 1970. He was 48 years old at the time. He considered RISK to be one of his favorite contributions.
Source: Author Nealzineatser

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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