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Structure
Interesting Questions, Facts and Information
- There are a total of 80 general entries. We are selecting 30 for display.
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Interesting Questions, Facts, and Information
A Link to the Past
The Golden Power. Most people who ended up in the Dark World came looking for 'The Golden Power', but they were too late, because Ganon had already claimed it. They became trapped and couldn't return to the Light World.
Ganondorf. The crystal maidens refer to him as Ganondorf, but we don't find out his last name until several games later.
Agahnim. The Wizard Agahnim is the alter-ego of Ganon, the last boss.
Trinexx. Trinexx is a turtle with three heads. You have to counter the Elemental Heads with your own Elemental Rods. Once they're gone he breaks out of his shell and reveals himself a snake.
Vitreous. Vitreous launches his little eyeball buddies at you before coming at you himself. After that, he bounces toward you and it's just like playing Volleball!
Kholdstare. Kholdstare can only be broken from his ice block with the Fire Rod, and once he's free he splits into 3 separate eyeballs.
Blind. The man in the thieves' former hideout in Kakariko Village says the leader's name was Blind, and he hated bright light a lot. Blind disguises himself as one of the maidens and you must take him to the boss room to expose him.
Mothula. Mothula is a giant moth that flies around and occasionally shoots burning rings from it's wings. The floor is a conveyor belt that carries you into the spikes if you don't move.
Arrghus. Arrghus is a huge jellyfish with a cloud of little puffballs he uses to attack you.
Helmasaur King. The Helmasaur King wears a mask that protects the green jewel on it's head.
Throughout the course of the game, Link can acquire three medallions, two by using the Book of Mudora and the Master Sword. Two of the medallions are required to open the pathways to dungeons. Which medallion is NOT required to beat the game? | The Legend of Zelda: A Link to the Past
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Bombos. Ether is required to gain access to the sixth dungeon, Misery Mire. Quake is required to gain access to the seventh dungeon, Turtle Rock. Bombos is just very cool, but taxing on your magic meter. There is no "Magick" Medallion.
Zora's Flippers. Zora's Flippers allow Link to swim in deep water, which this dungeon has plenty of. The flippers are acquired through Zora by paying a whopping 500 rupees.
It can be thrown much farther. The benefit of the Magical Boomerang is its throwing distance. Whereas the regular boomerang could go about one-third way across the screen, the Magical Boomerang makes its way across the entire length, provided it has a clear path. Both the standard and upgraded boomerangs can stun enemies, both travel in a straight line unless Link is moving, and the Magical Boomerang is red, as opposed to the original boomerang's blue colour.
7 . The seven maidens are shown through crystals acquired after beating the seven dungeon bosses of the Dark World. Each maiden ends her speech with the classic line "May the way of the Hero lead to the Triforce."
110. Kiki initially asks for ten rupees. When you give them to him, he will follow you. He then asks for 100 to hit the switch and allow entrance to the dungeon.
Moon Pearl; Bunny. The Moon Pearl is the dungeon item found in the third level, The Tower of Hera. There are also yellow spiral cursors that Link encounters in several later dungeons that will temporarily turn him into a bunny, but only for a few seconds. When Link is a bunny, he cannot use his sword or shield, leaving him vulnerable to attack.
The third pendant in the Light World can be obtained by defeating Moldorm, a squirmy worm that just won't stay put. If you are not careful, Moldorm can push you off the side of his platform, or through the hole on it. What happens in this instance? | The Legend of Zelda: A Link to the Past
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You fall to the floor(s) below. Falling off the sides only means you must climb back to his floor and try, try again. Moldorm gets progressively faster as Link deals more damage to him. He is basically an enlarged version of the worm enemies found throughout the dungeon.
Nothing. The boy does not give you any kind of keepsake, but he does give a hint that ramming trees can yield great rewards. Doing so can be beneficial for items like rupees, hearts, and apples, but also detrimental in that bees could come out, or a nearby guard could come running from the sound.
ball and chain. The enemy in question is a knight who swings the ball and chain in a circular formation before swinging it towards Link. He is generally regarded as a standard (and easily disposable) enemy, although some consider him the game's first "boss".
Triforce. The Triforce is a holy relic created by three goddesses -- Din, Nayru, and Farore. The story of how they form the Earth is expanded in the Nintendo 64 game "The Legend of Zelda: Ocarina of Time".
The Triforce is comprised of three triangular pieces, each having its own name. The Triforce of Power is said to be with Ganon, the Triforce of Wisdom with Princess Zelda, and the Triforce of Courage with the story's hero, Link.
A Soldier. If you want to have fun in the game, load up on Magic Powder and just go around sprinkling things. Enemies inside dungeons and outside can be changed with one sprinkle. Use it on bushes, Octoroks, Squirrels, Anti-fairies, even on an item where you know a Yellow Anti-fairy is hiding. Just sprinkle the pot or rock and out will come a fairy. This is very useful in the Dark Palace just before doing battle with Helmassaur King. Just sprinkle one of the Anti-fairies in the room previous to Helmassaur King if you need heart replacements.
Play the Flute. The snoring man was the father of the young man who now sits atop a stump in the Haunted Grove. The young man appears to have become a victim of Ganondorf Dragmire's folly. I guess Ganon didn't appreciate music. The lad's father just sleeps and wonders when he'll see him again. Let's hope Link never broke his heart by telling him the truth.
20 Rupees. Most if not all of the profitable stories are told by characters who obviously had come in contact with the Triforce. They are all changed into creatures of some sort. They give you hints on how to find or do things in the game. The one in the cave east of Misery Mire for example, gives you a hint about how to enter that dungeon. So, if you encounter one, pay him... it's only 20 Rupees.
The Waterfall of Wishing (The Pond of Happiness, The Sword in the Forest, The Golden Land). I probably would have found this on my own, but I'm still glad I met with the man. Walking into waterfalls seems to be a trademark of "Legend of Zelda" games. It is actually a place to upgrade a few items. When you go there bring an empty bottle along with you. If you like having Green Potion but you're a cheapskate and don't want to give up the Rupees, the Waterfall of Wishing Fairy will fill your bottle with Green Potion, absolutely free.
How many of the dungeons do you exit as a part of the dungeon's play, before its completion? | "A Link To The Past"
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Three. "The Legend Of Zelda: A Link To The past", was released to the American markets in April of 1992. Nintendo may have had an idea that they had a good product, but I'm sure they never thought they had one of the best video games ever marketed. Shigeru "Shiggy" Miyamoto and his staff put together a game that 'Entertainment Weekly' named, 'Video Game of the Year', in 2006. Not only that, the game has been ranked third in the best 200 games by 'Nintendo Power'. The game began some wonderful features for ensuing video games; not the least of which was parallel worlds. When I first played this game, I thought Skull Dungeon was genius, and still do. It's a very intricate and large dungeon, however, overdone. A lot of the rooms can be by-passed and still complete the dungeon. The same is true of a few other dungeons.
Fall of a Cliff (Bomb a Wall, Dig a Hole, Cut a Bush). The Staff of Bryna is used to give the "Hero of Hyrule" complete protection for a long as his magic lasts. It will also damage enemies while in use and as much protection as it offers, it is equally as difficult to obtain. It cannot be accessed until after the Palace of Darkness. Go to the Death Mountain Warp Zone near Spectacle Rock; warp to the Dark World, walk south and fall of the edge of the cliff and enter the cave. You might want to bring Red Potion/the Cape, the Power Gloves and another early stage item.
They are glitched Fireball Zoras. I think it's fairly limited as to what they are. They mainly drop bombs and only a few enemies in the game drop bombs. I always thought they were displaced Sandmen. It seemed obvious to me as they are in the same area as the Sand creatures that dwell in the Desert of Mystery. However, with the use of Hyrule Magic, a level editor that can be used to modify ROMs of "A Link To The Past", it has been determined that the Ghosts of Misery Mire are indeed glitched Fireball Zoras. Let the debate continue, or end.
In a cave in the Desert of Mystery. Hylian prophecy says, "The Hero will stand in the desert holding the Book of
Mudora." Upon meeting Link, Aginah says, "I sense something is happening in the Golden Land that was sealed by the seven wise men.
This must be an omen of the Great Cataclysm foretold by the people of Hylian
blood." He tells Link the location of the Book of Mudora and urges him to get the Book and read it. The Book of Mudora becomes pivotal in deciphering the Hylian language on the Monoliths.
"The treasure of the Zora can turn people into _______." What word completes the quote? | "A Link To The Past"
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Fish. The Zoras are a race of water dwellers in the land of Hyrule. Being water dwellers they are great swimmers and they offer our hero Link, the opportunity to swim like a fish. An opportunity that will cost him a fist full of Rupees when he reaches the Zora Falls. Our Hero's a young but wise warrior and I think he knows a good deal when he sees one. Besides, you never know when you might need to swim for your life.
The Farm Boy. Link pays a visit to the home of Sahasrahla only to find he is not there. Sahasrahla's wife is either being very protective of her husband or doesn't care where the old coot went off to this time. She has no idea where he is. Sahasrahla is a Sage on a mission and probably didn't have the time to stop and chat about his whereabouts. The person who marks Link's map called Sahasrahla, "The Grandpa". Does that mean he is his grandson or just that he is old? And, why does he know where Sahasrahla is hiding, when his wife said no one knew where he had gone?
There is one big Green Decanter hidden in Hyrule's Overworld. Where is it located? | "A Link To The Past"
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In a tree in the Lost Woods. Don't you just love exploring this wonderful game; any "Legend of Zelda" game really. They all have so many hidden secrets and booty to find. Maybe I haven't explored enough but no one else has reported another location for a big Green Decanter of Magic. On your way to the Warp Zone in Lost Woods, there is a tree just before the entry to the warp. Dash Attack it and the Decanter of Green Magic will pop out of hiding.
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