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Fun Trivia : Carmen Sandiego Games Encyclopedia FunTrivia

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Interesting Questions, Facts and Information

  • There are a total of 20 general entries.

Interesting Questions, Facts, and Information

    Carmen Sandiego Games

    What is the largest amount of passwords required for a key stasher in the game?Carmen Sandiego: Word Detective

      Six. These six passwords are acquired when you finish six games. The first four keys of the game are located in key stashers which only require four passwords to enter, five passwords are needed for the second set of four, and six are needed for the final set. Once all of the keys are obtained and the other twelve agents are freed one final puzzle will be solved before the Tower of Babble is destroyed and the world is saved. Despite all of this, Carmen still escapes.

    The game "Code Breaker" features the 'Builder' version which allows you to search for words in a jumbled pile of letters and build your own words by changing letters. What is the other version of "Code Breaker"?Carmen Sandiego: Word Detective

      Searcher. The 'Searcher' version of "Code Breaker" will supply you with a list of words to find in the same-sized jumbled heap as the 'Builder' version. To win, you simply need to find every word. The size of the puzzle and difficulty of words are increased when the level of the game is raised.

    How many levels/difficulties are found in each game?Carmen Sandiego: Word Detective

      Three. The games rise in difficulty starting at level one. All games have the ability to increase and decrease in level, but if the level is changed in the middle of a game, all of the progress on the game will be reset. The puzzle that needs to be solved at the very end of the game also includes three different levels.

    How many games in "Carmen Sandiego: Word Detective" require the keyboard to play?Carmen Sandiego: Word Detective

      Two. Only "Spellanyzer" and "Code Breaker" need the keyboard, while "Power Pack", "Fusion Chamber", and "Micropix" don't. "Spellanyzer" is basically a spelling bee where you need to spell words out correctly, and in "Code Breaker", it's occasionally possible to change letters. To do this, you'll need to type the letter you want to replace with.

    How many VILE hideouts are in North America?Carmen Sandiego: Word Detective

      Three . Nick Furtive's office is in Chicago, Otto Readmore's hideout is in New York, and Electra Vector's cave is beneath the Hoover Dam. There are twelve VILE hideouts in the game; one for each agent that must be saved.

    Where is the first Babble-on Key found?Carmen Sandiego: Word Detective

      Otto Readmore's Hideout. Babble-on Keys are used to free your fellow agents from their restraints attached to the Babble-on Machine. Once you receive enough passwords, you can obtain the key from within the key stasher and head back to the Tower of Babble. There are twelve keys to acquire by the end of the game.

    What is the name of Chase Devineaux's falcon?Carmen Sandiego: Word Detective

      Phoenix. Phoenix is seen and talked about in only a few of Chase's messages to you. In these messages, Chase will give you positive input and encouragement before you continue your journey.

    Is Carmen seen in this game?Carmen Sandiego: Word Detective

      Yes. Carmen is seen in the opening sequence, and throughout the game in different cutscenes. Different challenges in the game give the hint that Carmen and Chase were once colleagues at ACME. Once Carmen defected to VILE, Chase left ACME for a while to investigate the Babble-on Machine.

    Where are the kidnapped agents imprisoned?Carmen Sandiego: Word Detective

      The Tower of Babble . Whenever agents decide to investigate the tower, Carmen captures them and uses them as guinea pigs for her Babble-on Machine, which has the power to destroy languages. Chase Devineaux has decided to assign you to the case in order to save the world and your fellow agents.

    What number is your agent?Carmen Sandiego: Word Detective

      Thirteen. Although you log into the game with your own name, you are referred to as Agent 13 by Chase Devineaux, Carmen, and the other agents. The previous twelve agents were captured by Carmen in order to become test subjects.

    Once we've finished the last mission, we need to find Carmen. She can only go to time periods her crooks have already been to. Firstly, she goes to the Middle Ages and meets William the Conqueror, but by the time we're on the case, she's gone. In chronological order, which mission was this?Time To Find Carmen Sandiego

      Mission 5. Mission 5 was the first mission to have Polly Tix as the Good Guide. When the player chases Carmen through the different time periods, we get a piece of information on where Carmen went next, and finally, the Good Guides trap Carmen back at ACME headquarters.

    There's one last thing the player needs before chasing Carmen, which she has hidden in the mid-twentieth century. What is the name of this piece of equipment?Time To Find Carmen Sandiego

      Chronoskimmer. The Chronoskimmer allows the player to travel directly through time. Before this, they could only travel through time tunnels Carmen and her crooks had taken. According to the game, Ivan Idea actually invented the Chronoskimmer.

    Eight of Carmen's crooks are first caught, but Carmen conducts a jailbreak, and lets one more of her friends loose. What is the name of this new crook?Time To Find Carmen Sandiego

      Dee Cryption. Dee Cryption only appears in one mission, when Thomas Edison is trying to invent the lightbulb. Once he's created the perfect lightbulb, Dee gets into an electric forcefield, and the player needs to use the lightbulb and wires to stop the forcefield working. According to the Good Guide on this mission, Ivan Idea, all it needed was one electric jolt.

    It's a new mission, and the printing press is in a slump. Johann Gutenberg had his Bible stolen, and he needs a certain substance to make ink he can print on paper to warn others. What is the substance?Time To Find Carmen Sandiego

      Lampblack. We get lampblack from a sooty lamp outside Gutenberg's firm. Ivan Idea is the Good Guide on this mission, due to his special subject being inventions and engineering.

    When you complete a certain number of missions you are promoted. After completing your first two missions, you are promoted from Time Pilot to Time Scout. After five missions, what is your position?Time To Find Carmen Sandiego

      Time Trooper. By the time the player has gone on five missions, they have met all five Good Guides. The Good Guide on the sixth mission is Rock Solid, who specialises in unknown realms and nature.

    The first novel from Japan should have been written by Mission 4, but someone stole the chapters and the author is uninspired because there is no moonlight to inspire her. Which Good Guide helps on this mission?Time To Find Carmen Sandiego

      Renee Santz. Renee specialises in the arts, which makes her a perfect help for writers and artists. This is the fourth mission, and you have to travel to huts symbolizing the seasons with Renee wearing the right kimono and lining, to adjust the mirrors and bring moonlight to the author. Afterwards, the player must find Medeva in the wardrobe.

    Mission 1 is in Ancient Eygpt. You find out that the death of the ruler has occurred, and an important book has been stolen. What is it?Time To Find Carmen Sandiego

      Book of the Dead. In this mission, you are accompanied by Ann Tickwitee, who specialises in artifacts. Her name is a fractured version of "antiquity". In this mission, you must help mummify the former ruler of Egypt and then capture Sir Vile, the thief.

    How many Good Guides are used in the game?Time To Find Carmen Sandiego

      Five. The Good Guides are named Ann Tickwitee, Ivan Idea, Rock Solid, Renee Santz and Polly Tix. Most of the Good Guides join the player on four missions that deals with a subject they specialise in, but Polly, who specialises in politics, is only a good guide for two missions.

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