Interesting Questions, Facts and Information
- There are a total of 25 general entries.
Interesting Questions, Facts, and Information
|What Advance must you research in order to begin work on the United Nations?||Civilization II
Communism. Every Wonder of the World has a corresponding technology Advance that must be researched first. Also, most Wonders (not all) become obsolete at some point, when a later Advance is discovered. Researching Communism has both effects -- in enables building of the United Nations, and at the same time it makes obsolete the earlier Wonder Marco Polo's Embassy.
|Adopting what form of government will allow you to research fast, and make your cities immune to bribery?||Civilization II
Democracy. With high trade production, no corruption, and the ability to set the research slider to any level, Democracies can have very rapid research. Immunity to bribery is also a very nice bonus. The downfall of Democracies is their extreme intolerance for offensive wars: mobilizing even a few units can lead to civil disorder.
|There are three tribes of each colour. The green tribes are the Babylonians, the Zulus, and who?||Civilization II
Japanese. It's important to remember that there can only be one tribe of each colour on the map, and keep track of who's who. So, if you encounter a Babylonian unit, you can breathe a sigh of relief knowing that there are no (ultra-aggressive) Zulu.
|What is considered by many to be the most valuable Wonder of the World in the entire game (it replaces obsolete units with more modern equivalents for free)?||Civilization II
Leonardo's Workshop. Leonardo's Workshop is so powerful, that if someone beats you to it they will often win the game. However, it becomes obsolete with the invention of the Automobile, so if someone builds Leonardo's Workshop, your best strategy is to pile everything into research and get to Automobile as fast as possible. Of course, if they built it in a city close to your border, you could just go capture it instead...:-)
|Which is the most commonly built unit for the city defense role, until the development of Feudalism (or Gunpowder for those who scoot up the tech tree without researching Feudalism)?||Civilization II
Phalanx. Warriors are used for city defense only at the very beginning. Once a nation has researched Bronze Working it will almost always defend cities with the Phalanx, and Warriors, if used at all, will become exploration units. Elephants and Chariot are purely offensive units.
Legions and Archers are sometimes used in the city defense role, but not as often as the Phalanx, because of their higher cost.
Once a nation researches Feudalism, it usually defends cities with Pikemen, and once it researches Gunpowder, it usually defends cities with Musketeers.
|Researching which Civilization Advance gives you a bonus of one free Advance immediately?
Philosophy. Invention and Gunpowder are extremely useful Advances to research, but they do not give the bonus. Scientific Detachment is a red herring I made up.
|Building which Wonder of the World will give you any Advances which you don't already have, if any two of your opponents have them?||Civilization II
Great Library. Sometimes the Great Library turns out to be a disappointment. If you are technologically advanced, there is a good chance that nobody has any Advances that you don't already have, and you might get nothing from this Wonder. Even so, it is a good idea to build it -- even if you get nothing from it, you are preventing your opponents from getting something from you!
|When you start a new game, how many tribes can you choose from, to pick the one you will play?||Civilization II
21. There are seven colours. In the original "Civilization" there was only one tribe for each colour, but one of the changes in "Civilization II" is that there are now three tribes of each colour to choose from, for a total of 21.
|Altogether the Civilopedia lists 32 different terrain types and special resources. The special resource "Wine" is found on what terrain type?||Civilization II
Hills. The Civilopedia (which could be called the in-game reference library) is divided into seven sections: Civilization Advances, City Improvements, Wonders of the World, Military Units, Governments, Terrain Types, and Game Concepts. Reading the Civilopedia often is pretty much a prerequisite for becoming an expert player. Terrain Types is one of the shortest sections of the Civilopedia, but also one of the most important. Having a thorough understanding of terrain types helps you make good choices of where to build your cities.
|Each city that you build draws resources from the square that it sits on, plus how many other squares?||Civilization II
20. The basic city environ is 5X5 squares, but the corner squares are not used, and the one the city sits on has already been counted. That leaves 20 squares that you can draw resources from.
2020. After the year 2020, you can choose to continue playing, but no further score will be tabulated. Of course, the beginning year for the game is 4000 B.C.
Twelve. The stealth bomber can move twelve spaces each square, and must return to a city, airport or carrier by the end of its second turn. A regular bomber can only move eight spaces per turn.
fish. You can also get 3 food units per square from the "whales" ocean square if you also have a harbor built in your city, but by itself it only produces 2. Accordingly, if you have a harbor in your city, then the "fish" square would produce 4 food units. Harbor is a city improvement, not an ocean terrain type. There is no "barrier reef" terrain type in the game.
explosives. All good engineers love to play with dynamite, right? Engineers are a big improvement over settler units because they can move two spaces per turn instead of one. They also complete their improvements twice as fast as settlers, and can build railroads, farmland and modify terrain.
Pyramids. Don't know why they chose them for that capability, since the pyramids actually had nothing to do with food storage! But nonetheless, this is a very important Wonder to have because it effectively allows your cities to grow twice as fast. You must first discover masonry before you can begin work on the pyramids.
howitzer. I know there are lots of Marines out there that would dispute this! But in the game, howitzers have an attack rating of 12, whiles Marines only have an attack rating of 8. Marines have a better defensive rating, though.
32. It doesn't seem like that many at first glance, does it? Pretty imaginative of them to come up with so many. Learning the different terrain types is very important to proper placement of your cities. You want as many special terrain types as you can in your city radius for maximum growth.
Attitude Advisor. It was funny enough that you can convert some of your citizens into "Elvises" (or should it be "Elvii"?) to help remove unhappy citizens. But I think they took the joke a bit too far with this horribly bad impersonation they have the Attitude Advisor doing! It's so bad it's almost funny. Almost.
battleship. Hey, you sunk my battleship! Oh wait... that's another game! The battleship has an attack rating of 12. The carrier only has an attack rating of one by itself, but of course the planes it can carry deliver huge attack capability.
supermarket. There is no "agriculture" improvement in the game. You gotta have stores to sell all that product, don't you? You must discover refrigeration before you can build supermarkets.
Chieftain. This difficulty setting gets annoying very quickly because of all the "help boxes" that keep popping up during gameplay. They are useful for your first couple of games, but after that you should want to move up in difficulty level anyway.
Hannibal. This is the default leader for that civilization, and is the spokesperson you see when that civilization wants to talk to you. If you are playing as that civilization, you have the option to choose your own name for your leader.