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Structure
Interesting Questions, Facts and Information
- There are a total of 70 general entries. We are selecting 30 for display.
Special Topics
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Interesting Questions, Facts, and Information
Donkey Kong Games
11. Here we go... Rambi the Rhino, EnGuarde the Swordfish, Squawks the Parrot, Espresso the Ostrich, Winky the Frog, Rattly the Rattlesnake, Squitter the Spider, Clapper the Seal, Glimmer the Anglerfish, Ellie the Elephant, and Parry the Parallel Bird. Whew! No matter how big or small a role these guys played they were always my favorite part of the "DKC" games and will go down in Kong history!
she usually had good items. Parry usually yielded extremely good items whether it be a bonus barrel or a 3-life balloon. Espresso was another bird and in Stampede Sprint she appeared with Ellie.
3. Some of Squawk's other abilities were carrying a flashlight, spitting eggs, and carrying barrels.
tennis shoes. Why? Your guess is as good as mine.
7. There was Espresso, Winky, Glimmer, Rattly, Clapper, Ellie, and Parry.
Glimmer . He only appeared in one level in all 3 games combined but his role was vital in the murky waters.
Superdash. I know you're thinking Superstab but this is not true according to the people at Nintendo Power.
Squitter. Squitter the spider could attack enemies with his webs and could also make platform webs.
Squawks . Squawks has also appeared in all 3 games with many abilities. In "Donkey Kong Country 2" and "Donkey Kong Country 3" there was a purple Squawks along with the green Squawks.
swordfish. EnGuarde appeared in all 3 "Donkey Kong Country" games. All the other animals were enemies.
flying over long gaps. Expresso was the ostrich in "Donkey Kong Country". Squawks carried a flashlight, EnGuarde stabbed with his nose, and making cappuccinos... that was just me being silly! =)
frog. Unfortunately, Winky only appeared in "Donkey Kong Country". He was one of my favorites =(.
Rambi . Rambi made two appearances one in "Donkey Kong Country" and "Donkey Kong Country 2". What's really funny is that if you leave Rambi alone for a while he pants like a dog.
yellow. Kruncha is the big muscle bound Kremling in "Donkey Kong Country 2". This Kremling appears in turqouise and red colors.
Dumb Drum. This oil drum with a skull on it continiously spews out enemies until it's defeated.
Bitesize. This little green and red fish blends in very well in the coral and can come out of nowhere in "DKC".
Manky Kong. The orangutang throws barrels at you hoping to slow you down but a bop on his head will do him in.
Flotsam. The stingray shares the name of one of Ursula's eels from "The Little Mermaid". The other eel is named Jetsam. Nautilus may not sound familiar to some people but is an enemy from "Donkey Kong Land" from the Game Boy.
Blue. Brown is the other color that just jumps in one place or jumps toward you. The blue do the same but are the only ones that wait.
Rockcroc. In Stop & Go Station, Rockcrocs turn into rocks temporarily when basked in red light instead of green.
Master Necky Sr.. Master Necky was the boss in Monkey Mines and there is no Necky Sr. or Master Necky Jr.
Klank. The roller coaster riding Kremling runs off the track in Target Terror to a bonus area. In Rickety Race the first place Klank holds the DK coin.
they jump when you jump. They don't exactly mimic you and they appear in some of the later mine levels.
Kloak . In Barrel Bayou shortly after the No Rambi sign, two Kloaks float around throwing Click-Clacks and extra life chests.
Murky Mill. Under the lights, Sneak scares Ellie. You have to take the Sneaks out with barrels.
Vine Valley. The first level of the third world is named Vulture Culture. Necky and Mini-Necky are the main enemies in this level.
Donkey Kong 64. The jungle is a very popular location in the "Donkey Kong" games. Each of these games has at least one jungle level. The first world of "Donkey Kong 64" is Jungle Japes. It is where Donkey has to set Diddy free, and the Kongs visit Funky's store for the first time. The boss at the end of Jungle Japes is Army Dillo, and Donkey has to fight it.
Donkey Kong Country. In their journeys, the Kongs have to fight a number of bosses, both animals and normally inanimate objects. At the end of Kremkroc Industries, Inc., Donkey and Diddy have to defeat a steel barrel called Boss Dumb Drum. It can sense where you are on the ground, and it will try to crush you. Dumb Drum also throws out enemies. You have to defeat the enemies and avoid being smashed to finish this area.
Donkey Kong Country 3. Parry is only featured in "Donkey Kong Country 3", but his abilities are incredible. If you find Parry, he will fly directly above you, copying what moves Dixie or Kiddy does. Parry can pick up items overhead, but watch out for green and red Buzzes. If Parry touches them, you'll lose him. If you do get Parry to a "No Animal" sign, you will get a cool reward, possibly a 3-up balloon!
Donkey Kong Country 2. In the first "Donkey Kong Country", Donkey and Diddy have to venture through factories in Oil Drum Alley and Black Out Basement (both in the Kremkroc Industries, Inc. area). "Donkey Kong Country 3" has Fireball Frenzy, Blazing Bazukas, and Krac-shot Kroc. The first two levels are on the industrial island of Mekanos, and the third is in the snowy mountains of K-3. "Donkey Kong 64" has Frantic Factory, which produces mean toys that chase the Kongs. There are no factory levels in "Donkey Kong Country 2".
Donkey Kong 64. I have always thought the theme song at the start of "Donkey Kong 64" was one of the coolest game features ever. During the song, Cranky is at the turn table, and Donkey, Diddy, Tiny, Lanky, and Chunky are dancing around the music. Each character has their own verse about their powers and abilities. The words are shown on the screen so players can sing along as well!
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