Interesting Questions, Facts and Information
- There are a total of 35 general entries. We are selecting 30 for display.
Interesting Questions, Facts, and Information
|Unfortunately arcade games and even video games of today are not made without errors. What is the most well-known 'bug' in relation to the game of 'Galaga?'||'Galaga' - The Arcade Game
If a player beats the 255th round, the game must be reset because the next round will have no enemies on screen.. A term called integer overflow is often cited as the reason for this error in the games of 'Galaga' and 'Pac-man' which both encounter major problems at the 256th stage. The other choices are not errors that are found in the game of 'Galaga.'
|What type of animation is made on screen when a player's spaceship gets hit by either an enemy spaceship or an enemy spaceship's fire in the game of 'Galaga?'||'Galaga' - The Arcade Game
The player's ship disappears in a white, smoke-filled explosion.. This sight is not a very pleasant one when playing 'Galaga.' The same animation is created whether or not it is caused by an enemy projectile or a collision with an enemy ship. When an enemy spaceship is destroyed the animation is less dramatic (they almost just disappear) which is a good thing because complex animations for enemies would likely slow the gameplay down.
|The lowest point valued and most common enemies in the game of 'Galaga' award players either 50 or 100 points when destroyed. What do these enemies look like?||'Galaga' - The Arcade Game
Blue and yellow space bugs. These enemies usually appear first on the screen and will normally fire two shots when attacking players. Depending on whether it is the first or second shot and how long the player has taken to destroy the enemy, 50 or 100 points are awarded.
|'Galaga' is a game based on scoring as many points as possible. Extra lives are obtained by reaching certain point levels. At what amount of points will a player first receive an extra spaceship in the game of 'Galaga?'||'Galaga' - The Arcade Game
20,000. Twenty thousand is also the point level at which the High Score is set when a game of 'Galaga' is played for the first time (or its scores are reset). The 20,000 point level can easily be obtained after the first Challenging Stage (Stage 3). The next extra spaceship is awarded at 70,000 points.
|Although some people engage in 'button-mashing' when they play arcade games, it is actually advantageous to learn strategies for each game. As you might expect, 'Galaga' is no exception. In the game, how many shots can a player have being fired on screen at a time no matter how often he/she presses the fire button?||'Galaga' - The Arcade Game
4. Two shots can be fired from each ship so if a player has a double ship four shots can be fired on screen at one time. Being able to fire only two shots from each ship encourages players to actually aim and plan their shots. A shot that hits an enemy ship will travel a shorter distance and thus will allow a player to fire the next shot quicker.
|'Galaga' is actually a sequel to a popular arcade game released in 1979. What was the name of the predecessor to 'Galaga,' a popular fixed shooter arcade game in its own right?||'Galaga' - The Arcade Game
Galaxian. Like most other sequels, the core gameplay of 'Galaga' was very similar to 'Galaxian.' Both games have been big hits in arcades for over 25 years.
|'Galaga' became a popular hit in arcades in its year of release in 1981. What company that would later become renown for its arcade game success developed the game of 'Galaga'?||'Galaga' - The Arcade Game
Namco. The company of Namco was founded in Tokyo in 1955 as a toy company. In 2005 Namco merged with the Japanese toy company Bandai.
|What was indicated by a series of emblems in the lower right corner of the screen?||Galaga '88
The current level of play. As in earlier "Galaga" titles, a logo in the corner depicted what level you had reached. The higher the stage, the more elaborate the pictogram--up to and including very colorful items that resembled military medals.
|What happened at the end of a level if the player only managed to collect one of the available canisters?||Galaga '88
The container rose to the top of the screen and exploded. There were a total of five dimensions in the game. If you hadn't teleported anywhere by the end of dimension one, stage ten, you got a little help. A gate opened automatically, and took you straight to dimension two.
|At the "Game Over" screen, as in other versions of "Galaga," the player was shown the accuracy rating for shots fired. What other image also appeared onscreen?||Galaga '88
A picture of the distance covered in dimensions. Fans continued the classic debate of the "Galaga" series: whether total points scored, or a higher accuracy rating, was a better indicator of skill. None of the previous "Galaga" games had featured a dimension map.
|In higher levels of the game, an alien might leave behind canisters, which the players could collect. What happened if you picked up two blue canisters?||Galaga '88
You opened a dimension gate. The containers could be found by blowing up certain obstacles on the screen. A player could acquire a maximum of two containers per level of the game.
|What appeared in the background of the on-screen graphics in stage 1 of the game?||Galaga '88
A space station and a planet. The player could not land on either of them. They were just part of the artwork. On stages 19 to 21, a red sun also appears.
|"Galaga '88" featured several new types of enemies. Which was *not* one of them?||Galaga '88
Some could release a web and catch the player's ship. "Galaga '88" also featured massive boss creatures. These appeared at the end of certain levels. They required a huge number of hits to destroy, and released lots of little ships to get in your way during the battle.
|In regular rounds of play, how many attackers were in each swarm?||Galaga '88
40. This was the same as in the earlier editions of the game. The series had been inspired by games like "Space Invaders," but added far more variety to the attacks and to the ships' abilities.
|The player could skip levels in the game. How was this done?||Galaga '88
By flying through a dimension gate. Fly through, and you would be deposited at a random level. The higher the destination round, the more difficult the opposition!
|In previous versions of "Galaga," the player could attach a ship to the one in flight by letting it be captured by the enemy, then shooting the ship that blocked it. However, this edition changed the process. What was the new rule?||Galaga '88
The player could attach up to two extra ships to the original. Luckily, the super-ship couldn't be pulled in by the enemy tractor beam. However, it was still vulnerable to attack by laser fire.
|What on-screen statement opened up the 'challenge rounds'?||Galaga '88
That's galactic dancin'. As in the earlier versions of "Galaga," the game was comprised of combat rounds augmented by challenge levels. In the latter, waves of enemies flew past the player's ship but did not return fire. The goal was to shoot as many as possible before they escaped. A perfect score netted the player an even higher bounty of points.
|Finally, a question whose correct answer will really require that you have mastered the game all over: If you play and beat every dimension and every stage of the game (you'll obviously need at least four games to do this). How many *different* young female humans rendered in animé style do you get to see in the process?||Galaga '88 (Arcade Coin-op) for Experts
Three. Apart from the medal-decorated cutie proposing to marry you at the end of Dimension 5, there is one more girl in the game who will excitedly chatter something in her microphone as you enter the final scrolling backdrop on stage 27. This girl, while always giving off the same unintelligible squeaks, shows up with two different images: Dimension 2 and 3 have a black-haired one and Dimensions 4 and 5 a blonde. This thus makes a total of three.
Special geek info: If you're not quite good enough to beat the game on one credit, find a machine where the operator has enabled the continue mode (the game was one of the first to support it). Be warned, however: You can continue only up to the end of stage 25, so if you just want to beat the game regardless of cost, make sure you do get yourself killed off just before the end of 25 (crash into the second to last opponent with your last ship), continue, shoot the last opponent, grab the special egg and play on with a triple and maximum reserves!
|At the end of Stage 25, you are due for a surprise. Even if you already have (or missed) the two capsules needed for a Dimension warp, the last opponent will drop one more which has a strange glow. What is the function of this capsule if caught?||Galaga '88 (Arcade Coin-op) for Experts
Your ship will immediately become a triple if it is not already.. The tripling capsule is probably the nicest thing available in the game as it essentially provides you with one or even two extra lives when you have been hit in the previous three, extremely hard, stages. It is thus usually advisable to not risk a ship capture in stage 23 to 25 even if you do still have spares available (freeing yourself again without losing lives is quite hard in these stages). Just do not let that last opponent escape and make sure it would not drop a normal warp capsule (the normal one overrides the special one).
Special geek info: With these possible two extra lives, the two you can get off the similar hidden stage 15 bonus and the maximum of four points-based ones, you can get 8 extra lives in the game. Add in that, at the most customer-friendly settings, you get 5 lives to start with, and the maximum number of times you can die in one game is 13.
|Of the different background music styles played during the Galactic Dancing stages, only one can be enjoyed against all five colors of backdrop. Which one is it?||Galaga '88 (Arcade Coin-op) for Experts
The waltz. This particular oddity is owed to the fact that, for whatever reasons, (I do however suspect the manufacturer was running out of space in the game's ROM and had to cut something), the waltz is played twice during the game. You hear it first when you play stage 3 (on dimension 1) and then again on stage 22 (which can be any dimension but 1). The march is the only other piece played late enough that you can already have reached dimension 5, but there is no way to still be on dimension 1 that late in the game.
Special geek into: You may have wondered what happens if you fail to make any dimension warps early in the game and then hit the area where dimension 1 is "locked off" in the post-game progress screen. Well, no need to waste a credit: You are simply and silently deposited to dimension 2 from stage 11 onwards, which I personally consider disappointing. "Game over" would actually be more befitting those cowards...
|You make another Dimension Warp and reach the scrolling stages with the crystalline backdrop. After going through stages 8 and 9, you reach the game's first boss on stage 10. On dimension 3, how many points is this boss worth?||Galaga '88 (Arcade Coin-op) for Experts
0. You get absolutely no points at all for this nasty opponent (you do however get points for his minions on screen at the moment he retreats). Unlike the final boss, this opponent does not die or explode at the end of the stage either but rather just retreats. You also won't see it again (the final bosses look different), so regardless how well you do in the game, at least one of the more powerful Galagans will survive the war - a quite disconcerting thought for a Terran space fighter.
Special geek info: This particular boss is what the final boss would look like if you could finish the game on dimension 1. Since the final boss bonus is always 100,000 multiplied by one less than your dimension, zero points is actually a quite adequate value.
|You play onward and have now reached stage 5. In this stage, there is the opportunity for a relatively easy total of 22,000 bonus points to be earned. What would you do during the initial assault phase to set yourself up for this bonus?||Galaga '88 (Arcade Coin-op) for Experts
Leave exactly 10 blue bugs unhurt and shoot all the rest. This was a tricky question since the 22,000 will not come from one source but rather in 10 chunks of 2,200. From stage 4 onwards, the looping bugs can split into four smaller bugs and when you kill all of them, you get a bonus (the exact amount is determined by dimension and stage). This however only occurs when there are 10 or fewer enemies on screen. By leaving exactly 10 loopers, you set yourself up for shooting one such split group at a time (you have to shoot quite quickly or other bugs may come down without splitting). This strategy works on any stage, but on the 5th, it is by far the easiest to accomplish for a perfect set of 10. Another good opportunity for nabbing splitter bonuses (with much more lucrative 5,000 points per set) presents itself in the stages 19 to 21 of dimension 4; good players can easily manage between 6 and 8 such groups each on these stages.
Special geek info: The highest score you can get from a 4-bug group is 6,400, obtainable in stages 27 and 28 while on dimension 5. This is incidentally also the score you get for eliminating the extremely difficult formation of mini-torpedoes on stage 5/28.
|After scoring a perfect challenging stage, you have made your first dimension warp and the initially blue nebulous swirl behind the scenery changes color. What is the correct order of colors when you warp through all five dimensions?||Galaga '88 (Arcade Coin-op) for Experts
Blue - red - green - purple - white. You can actually answer this question without playing the game since the attract mode shows scenes from the first three dimensions. They are clearly blue, red and green. The background color has no impact on gameplay, but it serves as a nice reminder of what dimension you are in, helping you remember which special opponents you will see and what the bonus stage patterns are.
Special geek info: Except on dimension 5, most stages include only the special opponents for the dimension you are on. Stage 23 to 25 are an exception to this - they also include the opponent type from the dimension below. Dimension 5 always has a combination of 3 of the 4 special opponent types: Stages 19-21 do not have "bubble" bugs, stages 23-25 and 27 do not have the "fireworks" type and stage 28 does not have the "armor" bugs.
|You make it through the first two stages unscathed and play your first challenging stage ("That's Galactic Dancing"). Over the entire game, you will encounter a total of six such stages. Which numbers do they have?||Galaga '88 (Arcade Coin-op) for Experts
3, 7, 14, 18, 22 and 26. The game generally follows the pattern established by the first "Galaga" to have a challenging stage at the 3rd stage and then every 4 stages thereafter. However, this pattern is broken by the insertion of the first set of scrolling stages (8, 9 and 10), so you actually have to play six stages with lethal opponents between your second and third challenging stage.
Special geek info: You do not only get bonus points for a complete bonus stage but also for shooting each group of ships. Stage 22 has 8 groups (worth 3,000 each) on dimension 4, but only 4 (worth 3,400 each) on dimension 5. Combined with the ease of shooting 5,000-point bonus quartets on stages 19 to 21 while on dimension 4, this actually means that, against the trend, playing stages 19 to 22 on dimension 4 usually gives significantly higher points than warping to dimension 5 right after stage 18. (Do warp after 22, however - the next group of stages has the exact opposite trend!)
|You started the game and docked into a triple ship. Now you want to ensure you will get the warp capsules and make a dimension warp after stage 3. Which type of opponent can you not just indiscriminately pick off from the formation but have to leave some of them until a specific event happens?||Galaga '88 (Arcade Coin-op) for Experts
The small white bugs diving straight down at you. Unlike all higher stages, Stage 1 and 2 do not include the obstacles between you and the formation during the aliens' initial attack, so this way of getting warp capsules is not available here. Your only way to get them is thus to shoot one of the large zigzagging opponents that result when the game merges two of the diver bugs for an attack.
Special geek info: If you plan to go for a dimension 4 or 5 victory, getting all the early warps on stages 3, 7 and 14 is extremely helpful since you will, on stage 15, be able to get the same bonus you can get in stage 25 (see question 8), but only if you are already on dimension 4!
|Let's start at the beginning: After pressing the start button, before you fire the first shot, you get to make a choice (unless your machine operator has disabled it). Which one?||Galaga '88 (Arcade Coin-op) for Experts
You choose whether to start with a single or double ship. Just like its predecessor, "Galaga'88" allows you to let your ships get captured and then free them again to merge into a multi-ship. However, this game allows you to merge three ships into a constellation no wider than the standard two-ship docking and with superior shot power. Starting with two ships of course gets you to that goal faster and with less risk since you will have to let yourself get captured only once.
Special geek info: The other choices all exist in different 1980s games: The starting stage choice is present in Atari's 1983 classic "Star Wars" and the other two are both available in "Indiana Jones and the Temple of Doom".