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Interesting Questions, Facts and Information
- There are a total of 90 general entries. We are selecting 30 for display.
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Interesting Questions, Facts, and Information
Guild Wars: Prophecies
The Amnoon Oasis. The Amnoon Oasis is accessed by completing the Sanctum Cay cooperative mission in Kryta. The Amnoon Oasis adjacent to Prophet's Path, where the primary quest Sands of Souls takes place.
3 . The 3 cooperative missions on the Isles of Fire are (in order): Ring of Fire, Abaddon's Mouth and Hell's Precipice. There is one outpost on the Ring of Fire Islands: Ember Light Camp.
Adelbern. Adelbern is the king of Ascalon and the father of Prince Rurik. He began his career as a warrior in one of Ascalon's most influential guilds, Ascalon's Chosen. Supported by the people of Ascalon, he led the overthrow of the corrupt prior ruling family. After which, he was appointed as the new king. Although he has witnessed his kingdom reduced to ruin by the Charr, he is convinced in the ability of the remains of his army to keep the Charr from taking the remains of Ascalon.
Kryta. After battling your way through the Shiverpeaks, you will arrive in the human kingdom of Kryta. Kryta's capital city is Lion's Arch. It is here that players from can transfer their characters over from Tyria to Cantha or Elona. This will only work if the player has "Factions" and/or "Nightfall", in addition to "Prophecies".
What is the name of the event in which the Charr discover a way to bring down the Great Wall? | Guild Wars: Prophecies
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The Searing . Once past the Searing, you cannot go back, unless you create a new character. Post-Searing, there are a huge number of Charr in Tyria.
Dragon's Lair. Dragon's Lair is the final cooperative mission in the Crystal Desert. Once this mission is complete, players will gain access to Droknar's Forge, in the southern Shiverpeaks.
The Great Northern Wall . The Great Northern Wall is the first of the Ascalon cooperative missions. It is followed by Fort Ranik, Ruins of Surmia and Nolani Academy.
6. The 6 professions are Elementalist, Mesmer, Monk, Necromancer, Ranger and Warrior. A little way into the game, you can acquire a secondary profession, which expands the number of skills you can use.
The final quest in Pre-Searing takes players across the Great Northern Wall, via the Ascalon Academy, to kill an invading Charr boss, and his Grawl cronies. What is the name of this Ranger Charr boss? | "Guild Wars: Prophecies" - Pre-Searing Ascalon
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Vatlaaw Doomtooth. Vatlaaw Doomtooth, besides being a Charr boss that has crossed the Great Northern Wall and is hiding in Ascalon, is one of the few creatures in Pre-Searing Ascalon to use an Elite Skill. Once Vatlaaw is killed in the Ascalon Academy mini-mission, the Searing occurs, and the whole of Ascalon is changed forever.
Spoiler warning!
Vatlaaw is the father of Pyre Fierceshot, the Ranger hero acquired in "Guild Wars: Eye of the North".
Skullreaver is an Undead, and is also the only boss found in the Catacombs. The way leading up to him is guarded by many Restless Corpses and Raging Cadavers. Skullreaver is of which profession? | "Guild Wars: Prophecies" - Pre-Searing Ascalon
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Warrior. Because Skullreaver is Level 5, it makes him one of the highest level creatures in Ascalon outside of the Northlands, thus he is of use to players wishing to get the Legendary Defender of Ascalon title. However, his position in the Catacombs is somewhat remote, meaning that a long run through more Undead must be done to reach him.
Four. The shrine, or altar, that players see in the Searing cinematic can be found in the Northlands, guarded by many Charr, as well as four Charr bosses. Blaze Bloodbane is a Monk boss, Red Eye the Unholy is a Necromancer, Ghast Ashpyre a Mesmer, and Jaw Smokeskin an Elementalist. All four bosses are Level 10, meaning that players wishing to achieve the Legendary Defender of Ascalon title must venture out into the Northlands and repeatedly kill these bosses for the experience.
Power Shot & Troll Unguent. The first profession quest involves dispatching some Skale that inhabit a small area just south of Ascalon City. The quest rewards the player with two skills, which usually consist of a damage skill and a healing skill. The skills received are: Frenzy and Healing Signet for Warriors; Power Shot and Troll Unguent for Rangers; Banish and Healing Breeze for Monks; Deathly Swarm and Vampiric Gaze for Necromancers; Empathy and Ether Feast for Mesmers; and Flare and Aura of Restoration for Elementalists.
Elementalist Azuire. Elementalist Azuire is located in Wizard's Folly, just a short way southwest of Foible's Fair. Azuire is the person who create the elite skill, Ward Against Harm. During the quest "The Elementalist Experiment", players must defend Azuire from Ice Elemental Shards while she finishes creating the skill.
Prince Rurik. Lady Althea and Prince Rurik were engaged to be married prior to the Searing. Both survived this terrible event, but two years after, Althea was kidnapped by the Charr, which sparked a desperate search by her father, Duke Barradin. It is later found out that Althea was burned alive as a sacrifice to the Charr Gods in the Flame Temple Corridor, as part of the quest, "Althea's Ashes".
Professor Yakkington. Nicholas Sandford and Professor Yakkington are found in a hidden garden just east of Fort Ranik. Several large bushes obscure the entrance, but upon closer inspection, it is easy to navigate around them and enter. Nicholas collects different items each day, and if the player brings him a number of his required item, they can be exchanged for a number of Gifts of the Huntsman, up to a maximum of 5 per account per day. Gifts of the Huntsman contain goodies like Jars of Honey, Sparklers and Bottle Rockets.
Four. Lakeside County is the very first explorable area that new players enter, and is where the first enemies are encountered and the first skills are learned. There are four explorable areas that are connected to Lakeside County: Green Hills County to the northwest, The Northlands to the north (hence the name), Regent Valley to the southeast, and Wizard's Folly to the southwest. Also, Ascalon City and Ashford Abbey are outposts that can be accessed from this area.
Elementalist. Unprepared travellers will find Ascalon Foothills a very dangerous place, full of deadly Hydra which will use their powerful Fire Magic spells to wipe you out. Be wary of Meteor, which will knock you down and any allies next to you.
North-west. For the geographically curious among you, the portal to The Breach is located to the northwest, Ascalon City to the north-east, and Regent Valley to the south-east. The centre of Old Ascalon is just a short walk out of Sardelac Sanitarium.
Dragon's Gullet is one of several 'doubly remote' explorable areas in Tyria. A 'doubly remote' area is one that is separated from an outpost by two explorable areas. Which two areas must you go through to reach Dragon's Gullet, if leaving from Grendich Courthouse? | "Guild Wars: Prophecies" - Post-Searing Ascalon
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Diessa Lowlands & Flame Temple Corridor. Dragon's Gullet houses some of the foulest creatures in Ascalon. A large lake of tar forms the central part of the area, and Abominations and Hydra patrol frequently, making this area particularly difficult for unprepared travellers. After completion of the campaign, the quest "The Titan Source" takes place in Dragon's Gullet, where players must destroy several Titan Lords.
Stormcaller. The Horn of King Doric is said to have the power to defeat any invading army, so players, along with Prince Rurik, must fight their way through the masses of Charr to reach the Horn, whereupon Rurik will attach the mouthpiece of the horn, called Stormcaller. A torrent of rain will blanket the area, making all Charr have 100 less maximum health.
Warmaster Tydus. Warmaster Tydus now coordinates the efforts of the Ascalon resistance force, and offers players their first quests in Ascalon City. Upon close inspection, it seems that Tydus lost or damaged his eye during the Searing, which would explain why he now wears an eye patch on his left eye.
The quest, "Cities of Ascalon", requires you to find three monuments scattered throughout Ascalon. The reward for the quest, however, is very valuable to Monks wishing to farm with a particular build. The reward is a Grim Cesta, which reduces the holder's health by how much? | "Guild Wars: Prophecies" - Post-Searing Ascalon
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50 HP. The three monuments involved in the quest are located at major landmarks in Ascalon. One monument is in Nolani, one in Surmia, and one at King's Watch, in Regent Valley.
Sardelac Sanitarium. Once Ashford Abbey, the home to devout followers of Dwayna, Sardelac Sanitarium now houses those whose minds have been harmed during the Searing. Among the ill is Fadden Hathorn, who might be remembered from Pre-Searing as an experienced Devourer Egg collector. However, upon completion of the "Experimental Elixir" quest, Fadden is cured of his state of mind.
Rin. Although Rin is the current capital of Ascalon, it doesn't actually appear as a staging area, rather, it is in ruins. Ascalon City is the largest and most important city in Ascalon, but players should not confuse it as the capital city of Ascalon. Drascir was the former capital, however, it fell long ago to the Charr.
Four. The Great Northern Wall is the first mission in the campaign, and introduces players to the concept of missions. The primary goal of the Ascalon missions is to track down and kill Bonfaaz Burntfur, the leader of the Charr forces in Ascalon. This mini-story arc leads players through The Great Northern Wall, Fort Ranik, Ruins and Surmia, and finally to Nolani Academy where Bonfaaz is defeated.
Aidan. Plenty of Snow Ettins roam the narrow walkways of Griffon's Mouth, waiting to ambush the unprepared traveler. Dotted along the ground are Marks of Aidan, which help players to navigate their way through the cave and out to the portal to Scoundrel's Rise, where Aidan will be waiting, with his pet wolf, Snow.
Deldrimor Bowl. The Refugees are from Ascalon, who, like the players, are on their way to Kryta, after the devastation of the Searing. Ascalonian Refugees can also be encountered throughout the Charr Homelands in the "Eye of the North" expansion, offering blessings at resurrection shrines.
Droknar's Forge. The infamous 'Droknar's Run' is a run that takes players from Beacons Perch in the Northern Shiverpeaks, all the way down to Droknar's Forge, at the very southern end. A plethora of high level monsters fill the explorable areas of Lornar's Pass, Dreadnought's Drift, Snake Dance and Talus Chute. Low level players usually purchase a run to Droknar's Forge solely for the purpose of crafting maximum level armour.
4 . Anvil Rock is named for the giant anvil-like rock that dominates the centre of the area. The Dwarves believe that this rock once contained the forge of the Great Dwarf. Anvil Rock can be accessed four ways: by entering (from the north-east) from Iron Horse Mine, by entering (from the south-west) from Deldrimor Bowl, and by leaving Ice Tooth Cave or The Frost Gate.
Prince Rurik. The Frost Gate mission is the second and last mission in the Northern Shiverpeak Mountains, before players head onward to Kryta. Players must fight through the Stone Summit to reach the Frost Gate and open it for Rurik and the Ascalonians, which will grant them access to Beacon's Perch, an outpost held by the Deldrimor dwarves. However, Prince Rurik is killed by Dagnar Stonepate in the final cinematic of the mission. Dagnar is later encountered in the Thunderhead Keep mission.
Two. The two cooperative missions are Borlis Pass and The Frost Gate. In Borlis Pass, players must fight their way through the Shiverpeak Guardians and the Stone Summit Dwarves to reach Grooble's Gulch, and the Deldrimor Dwarves. In The Frost Gate mission, players must aid Prince Rurik in his quest to open the Frost Gate, and allow the Ascalonians through to Beacon's Perch.
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