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Structure
Interesting Questions, Facts and Information
- There are a total of 40 general entries. We are selecting 30 for display.
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Interesting Questions, Facts, and Information
Jagged Alliance
The most basic of all weapon types, the Smith and Wesson .38 revolver is better thrown at the enemy than fired, but early in the game, even its low-damage bullets can kill an enemy after enough hits. How many different types of ammo can this weapon take? | "Jagged Alliance 2" - Guns N' Ammo
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3 . Almost all small arms in the game can take three kinds of ammo - Regular, Hollow-Point and Armor-Piercing. Armor-piercing is of course much more useful towards the end of the game. I still haven't figured out what the heck Hollow-Point is good for, except Bloodcats.
.38 Specials take ammo in "speed loader" clips rather than one bullet at a time. It is often best to sell the .38 and get ANYTHING else, since it is truly a rotten weapon.
Jacketed Hollow Point rounds (called HP in the game) are generally only useful at the start of the game. However, later in the game they become useful against what specific kind of threat? | "Jagged Alliance 2" - Guns N' Ammo
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Bloodcats. The bloodcats have no armor, and shots of HP rounds can bring a cat down very quickly, even before you get the high-damage guns which could do the same job with AP rounds. That is, of course, assuming that the cat hasn't killed you first.
AFAIK tanks take little OR NO damage from HP rounds, and camouflaged enemies are often just as armored as non-camouflaged ones.
Crepitus are damaged equally by both types of ammo.
AKSU-74. This quick sub-machine gun is also sub-par and tends to break down often. Like most Russian automatics in the game, it gets less damage on each shot, but makes up for it by high-speed and high-count burst fire.
Mustard Gas. Mustard Gas is a killer in the game, provided the victim is not wearing his gas mask. It's impossible to tell which enemies have gas masks in their possession or on their face before using it, but until very late in the game you can usually use Mustard Gas to your advantage.
The Mustard Gas grenade does not exist in 40mm form in the original version of Jagged Alliance 2, but may exist in Unfinished Business or later versions.
Laser Scope. Of those listed above, it is the Laser Scope. In fact, The Rocket Rifle can't take half the attachments in the game (like extended barrel, bipod, etc.). It is considered to already have a Laser Scope installed, by the way.
H&K 21. The H&K fires at 7/11 AP with a 6-bullet burst. It has immense range and damage. It weighs in excess of 10 pounds. Not something you want to put on a character with low strength!
A bag or item of clothing that has pockets for extra equipment. LBE stands for "Load-Bearing Equipment". It comes in the form of vests, thigh packs, combat packs or backpacks. When worn, an LBE will increase the size of your inventory, allowing your mercenary to carry more equipment. LBEs are very diverse, and each specific type will allow different equipment to be carried. All of this is part of "Jagged Alliance 2 v1.13"'s New Inventory system, which completely changes the way that your inventory works.
Drassen Mine sector. The Drassen Counterattack was one of the first features added to v1.13. If enabled, once the entire town of Drassen has been liberated, a force of several dozen enemy soldiers will assault the Drassen Mine in a concentrated attack. Since Drassen is usually captured in the very early stages of the game, this can be a VERY difficult battle to win! It makes use of 1.13's reinforcements feature, which allows enemies (and militia!) to join a battle from several different directions, and constantly flood in to the battle. New versions of v1.13 promise to add counterattacks against other cities as well. Of course, like every other feature in this mod, it can easily be turned off if you do not want to face such a difficult fight.
A little bit of history: What was the collective name of the group that converted the original "Jagged Alliance 2" code from C language to C++? | "Jagged Alliance 2" - v1.13
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The White Hats. These were the guys responsible for reviving the game - they not only translated the game into a more modern programming language, but also set up the entire infrastructure that makes 1.13 so accessible to new programmers. "Coders" for "Jagged Alliance 2" v1.13 have come and gone, but the legacy of the White Hats lives on.
Elliot. "Elliot, you idiot!"
Elliot is the most devout servant an evil dictator could possibly hope for. He regularly reports the player's actions to the Queen, including mostly bad news. The Queen then invariably slaps Elliot silly and calls him an idiot, which seems to have absolutely no effect on the poor bloke's enthusiasm for his job. Eventually, as the player's forces approach the Queen's palace in the capital, Deidranna becomes so enraged that she actually shoots Elliot in the forehead. Surprisingly, this does nothing to stop him either!
Mike. Mike was the top mercenary available for hire in "Jagged Alliance 1", and quite a fan-favourite! Sirtech ("JA2"'s developing company) decided to remove Mike from the roster for the second game, and instead licensed his mercenary services to the Tyrant Queen, meaning that he's an enemy this time around. This plot twist sits well with Mike's back-story as a cunning opportunist. Mike will usually appear when least expected, carrying a very powerful rifle (an H&K G11), and will not hesitate to kill your men. Fortunately, no one on your team will be dismayed for putting several lead bullets into him.
Sal. Pablo handles incoming shipments at Drassen Airport. However, unless his palm is properly "greased", he will occasionally steal parts of your shipments, setting you back financially. You can opt to intimidate him, but like anyone else in the game he might also be killed outright. He'll then be replaced by Sal, a nice guy who means no harm, but can often be far worse when it comes to shipments (he can lose an entire shipment by mistake, or cause massive delays!). The best option would be to slip Pablo a nice bundle of cash - this will placate him and ensure that your shipments arrive without a hitch.
Carmen. Carmen travels around Arulco and can often by located in one of its many bars. He offers $10,000 for the heads of a number of terrorists who may or may not be hiding in the country. Yes, that literally means THEIR HEADS, which you must cut off their dead bodies with a machete after killing them. If you find one and attack him (or her), make sure to avoid aiming for the head as you might accidentally blow it clear off!
Kulba. John and Mary Kulba are a retired American couple who were hoping to take a nice, quiet vacation in Aruba. Unfortunately, John bought tickets to Arulco instead - a military dictatorship in the midst of a civil war. You'll find the Kulbas at the ruins in Chitzena, and they'll ask you to escort them back to the airport at Drassen, which is way across on the other side of the country. While the trip may be long (unless you've got the helicopter at your disposal), it does carry a considerable reward.
Kyle. Kyle is the token "camp" character in Arulco. His dream is to own a leather shop; and conveniently enough there is a leather shop in San Mona as well. If you do a certain good deed, you will be granted the deed (no pun intended!) to that leather shop, which you can give to Kyle for a substantial financial compensation.
Billy. Billy guards the main door at the San Mona brothel. He won't cause any trouble, unless of course your relations with the San Mona criminal organization have gone sour. If you're doing side-quests involving said brothel (hint-hint!), you should remember that Billy is not the only guard in the building...
Porn shop. Tony is the only local merchant who deals with all manners of weaponry. He will gladly buy weapons from you, making him a good income supplement. His selection may not always be satisfactory, but his prices sure beat buying guns on the internet.
Tony is hiding at the back of a porn shop in San-Mona. To get to him you'll have to placate the store's proprietor/frontman, Hans, which requires a bit of creative thinking.
Eldin. The old man is guarding the museum's main attraction (and pretty much the only real exhibit) - the Chalice of Chance, stolen by the Queen's troops from the ruins at Chitzena. Eldin patrols the museum at most hours of the day, and if you intend to snatch the Chalice you would need to figure out the exact time to slip past him, disable the security system, grab the Chalice, and get out without being seen. If he sees you, he'll invariably attack, which means you'll have to kill him... This will not bode well with your reputation, and may make it impossible to recruit militia to defend the town of Balime, where the museum is.
Alma. Sergeant Krott works at the Alma military base. If you assault the training facility at Alma, there's a good chance that the enemy will blow up a section of the base to prevent its secrets from falling into your hands. Sergeant Krott will invariably be injured in the explosion. If you're smart enough to help him out, he may boost your local popularity.
Nothing. Fredo doesn't sell items, he sells service. In fact, he will repair electronic items for money. While this may be a costly solution, Fredo is usually much faster at repairing such items than the average merc, which could save a lot of time. Still, there are several mercs that could easily repair as fast as Fredo, but he has one card up his sleeve: if you find a certain weapon that has an electronic lock on it, Fredo might be able to reset that lock.
Martha. Martha's son, Joey, has run away from home. She's very distraught about the whole thing, and believes he has gone to the Estoni junkyard where there is "lots of adventure to be had". She's pretty sure he hasn't gone to San Mona - after all, why would a teenage boy want to go to a town that's full of booze, prostitutes and guns?
Now guess where Joey is.
MadLab . Kairns escaped the Queen's employ and is hiding out somewhere in the wilderness. He was forced to use his scientific skills to create new weapons for the Queen, something he found rather distasteful. Now, he spends his entire time plotting to assassinate her. If you find Dr. Kairns, he may give you a new addition to your team. It's not a mercenary per-se, but it may really help you in your final assault against the palace.
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