Interesting Questions, Facts and Information
- There are a total of 40 general entries. We are selecting 30 for display.
Interesting Questions, Facts, and Information
Super Mario Bros. 2
Wart. Wart is the only final boss to appear in any Mario platform game other than Bowser and Bowser Jr. At the end of level 7.2, the user must defeat Wart. Wart has a severe allergy to vegetables and therefore, these are the only items that can be used to defeat him. A musical type device at the bottom of the screen spits out various vegetables and you have to throw them into Wart's open mouth. After a certain amount of vegetables, Wart dies and the user has officially passed the game.
|At the end of most levels you have to defeat a creature named Birdo. What does Birdo spit out of his mouth?||Super Mario Bros. 2
Eggs or Fire. Birdo must be defeated before you can advance to the next level. In earlier levels, Birdo only spits eggs out of his mouth. In order to defeat him, you must jump on top of the egg, pick it up, and throw it back at Birdo. Once you hit him three times, he dies. Once he dies, the door to the next level opens and you can enter. During later levels of the game however, Birdo spits out both fire and eggs. You must avoid the fire or you will lose energy. On a few other levels, Birdo only spits out fire and the user must use an object that has been provided on that level to defeat Birdo.
|In a few of the levels, you are able to ride water up to the platforms above. What are these spouts of water shooting up from?||Super Mario Bros. 2
Whales. In the ice world, a few of the levels allow the user to ride their character up to the cloud platforms up above. You must be careful however, as if you don't time the water correctly, you may hit it at the wrong time and lose an energy heart.
To bomb walls or bricks. The user is able to bomb walls and bricks in order to move through to other stages of a level. In earlier levels of the game, it is easy for the user to blow up walls and bricks as they can usually just drop a bomb and move out of the way. In more difficult levels, the user often has to stand on top of a ledge and time the bomb so that it will reach the walls before exploding.
Collecting cherries. Collecting cherries is the only way to obtain a Starman in "Super Mario Bros. 2". Once enough cherries are obtained, a star will float onto the screen. If the user is able to get the Starman, they are able to become invincible for a limited amount of time.
Slot Machine . The user must collect coins throughout each level in order to have a chance to play the slot machine in between levels. The amount of coins you collect during the level will determine how many tries you will have at the slot machine.
Bad Dream Machines . Autobombs are like from the original "Super Mario Bros.", although they do not shoot bullets but rather fire. Shyguys ride them. They have "M" emblazoned on their side, standing for "Mamu", Wart's name in Japan.
|Not including Birdo and the bosses, how many new enemies does "Super Mario Bros. 2" feature?
(Note: I am looking only for the total number, and am not counting the different colored enemies differently. For example, there are red Shy Guys and pink Shy Guys, but they would only count as one new enemy under the Shy Guy header.)||Let's Play 01: "Super Mario Bros. 2" Part 1
Nineteen. There are nineteen new enemies in "Super Mario Bros. 2": Shy Guy*, Tweeter
Ninji*, Hoopster, Pidgit*, Beezo*, Phanto, Snifit*, Trouter, Spark*, Cobrat*, Panser*, Pokey*,Ostro, Porcupo*, Albatoss, Bob-omb*, Flurry, and Autobomb. The ones with asterisks have appeared in subsequent Mario titles.
Toad. For the debut issue of "Nintendo Power", published in July-August 1988, Nintendo did a claymaytion scene from "Super Mario Bros. 2". They recommended you use Toad due to the sand digging sections and Toad is the strongest and thus fastest digger. In the game Mario has a red shirt, red hat, and blue overalls. In the claymation scene, they made him have a blue hat with a large "M" on the front. Also, Mario is grasping a carrot, an item that does not appear in the game.
Albatros. The Albatros, the only flying bird in "Super Mario Bros. 2", appears to be Subcon's natural resident before the Wart invaded.
Here is the game manual entry related to the Albatros. "He used to be the only resident in the world of dreams. Now, by order of Wart, he works as a carrier of Bob-Ombs."
In "Doki Doki Panic" he only has two frames of animation, making him appear to fly much faster. For the "Super Mario Bros. 2" conversion Nintendo added three more frames of animation, bring the total to five. Birdo, Wart, Shyguy
|After defeating the game, Nintendo introduces us to the cast of characters. However, there are some errors in this list. What enemy was incorrectly given the name Birdo instead of their actual name?||Let's Play 01: "Super Mario Bros. 2" Part 1
Ostro. There were numerous errors in the Cast of Characters section of "Super Mario Bros. 2". Ostro, an ostrich that Shyguys ride, are given the name Birdo, and Birdo is labeled Ostro. Personally I believe this was a localization error, as the error was repeated in the game manual itself. Strangely enough, when Nintendo released "Super Mario Allstars" for the Super Nintendo, they did not correct this error, though they did correct it in the "Super Mario Advance" release. I remember back in the late 1980s all us gamers thought Birdo had two names, Birdo and Ostro, as Nintendo Power referred to Birdo as Birdo, not Ostro.
The other errors in the "Cast of Characters" are typographical. Hoopster is spelled Hoopstar, Tryclyde's name appears as Triclyde, and Clawgrip's name is "Clawglip".
Eighteen. Birdo appears as someone you must defeat in 1-1, 1-2, 2-1, 2-2, 3-1, 3-2, 4-2, 5-1, 5-2, 5-3, 6-1, 6-2, 6-3, 7-1, and 7-2. He also appears in 4-3, but rather than defeating him you must ride his egg across an otherwise impassable waterfall. 2-2 features our first red Birdo. 5-3 and 6-3 are notable for making you fight Birdo in addition to those World's perspective bosses, as 1-3, 2-3, and 3-3 do not feature Birdo fights. 4-1 is the only level (that does not feature a World Boss) to not have Birdo. 7-2, the end level, is also unique as there are TWO red Bridos, though you only must defeat one and can completely ignore the other. 7-2 also features the only Birdo that has is holding a key rather than a Crystal Ball.
Phanto. I remember my parents buying this game for me and being puzzled why Phanto looked different in the manual than he actually appears in the game. The reason is Nintendo published the "Doki Doki Panic" sprite in the manual, rather than the sprite that actually appears in the game. Phanto in "Doki Doki Panic" has small eyes and he is frowning. He does not look nearly as menacing as he does in "Super Mario Bros. 2". The game manual also includes pictures of the Magic Jar and the Heart sprite from "Doki Doki Panic".
|Before Nintendo localized "Super Mario Bros. 2" for American and the PAL region, Mouser appeared three times in the original game. What world was this third Mouser found in?||Let's Play 01: "Super Mario Bros. 2" Part 1
World 5. When Nintendo adapted "Yume Kojo: Doki Doki Panic" into "Super Mario Bros. 2", they replaced the third Mouser with a new boss character, Clawgrip. Mouser appears the same as World 1-3, though his chamber is shaped differently and there are two sections with spikes on the floor.
|When Nintendo localized "Super Mario Bros. 2" for American and the PAL regions, they left the overall levels themselves alone. However, they actually made a small change by removing a platform to what level?||Let's Play 01: "Super Mario Bros. 2" Part 1
7-2. In 7-2, in the cloud section there is a portion of the stage where you must go back and forth on stationary cloud platforms that are stacked on top of one another in order to get to a ladder that has a column blocking access. In "Doki Doki Panic", there is an additional cloud platform, with a small column with a Snifit sitting on top. The most probable reason Nintendo removed this platform was even with the Mario and Toad character a super jump could completely bypass the cloud section and the player could simply jump over the column to get to the blocked off ladder.
|It's well known that "Super Mario Bros. 2" was not originally a Mario game. Nintendo took the Japanese game "Yume Kôjô: Doki Doki Panic", and adapted and reprogram slightly to publish as "Super Mario Bros. 2" in America. Nintendo replaced the four original characters with Mario, Luigi, Toad, and Princess. What character did Luigi replace?||Let's Play 01: "Super Mario Bros. 2" Part 1
Mama. Published in 1987 for the Famicom Disk System, Nintendo published "Doki Doki Panic" for Fuji Television. The game was to promote Yume Kôjô '87 (translates Dream Factory '87), and included Fuji's mascots. Overall, the levels from Doki Doki Panic were left alone. The majority of the changes were swapping out sprites and cosmetic changes.
The original characters are a family, with two parents with one son and one daughter. Mario replaced Imajin, the average skilled brother. Luigi replaced Mama. The Princess replaced Lina, the sister. Toad replaced Papa. There is speculation that Mama appears to be pregnant.
|Although "Super Mario Bros. 2" was the second "Super Mario Bros." game released in the PAL region and North America, it was the fourth "Super Mario Bros." title released in Japan. What is the name of "Super Mario Bros. 2" in Japan when it was released in that region as a Mario game?||Let's Play 07: "Super Mario Bros. 2" Part 2
Super Mario USA. When Nintendo released "Super Mario Bros. 2" in Japan as a Mario game (it previously appeared as a non-Mario title called "Yume Kōjō: Doki Doki Panic" on the Famicom Disk System), they marketed the game as the American "Super Mario Bros. 2" and released the game as "Super Mario Bros. USA". The only difference between the American version and this version is a different title screen.
Purple. There are four main colors for Birdo in "Super Mario Bros. 2". They are pink, red, grey, and green. The pink shoots eggs. The red shoots fire and eggs. The grey and green Birdos only shoot fire and must be killed by Mushroom blocks.
Clawgrip. According to the manual, Clawgrip "grows suddenly and is surprisingly skilled at throwing rocks". It is possible this refers to some gameplay concept of Clawgrip that never got into the final game, as Clawgrip does not change sizes in the actual game.
3-1. 3-1 features a large waterfall. At top of the waterfall there is another portion of the level that features several mushroom blocks, enemies, and a series of clouds to the left. By stacking the mushroom blocks on these clouds you can jump over to a secret door. If you stack the blocks on the first cloud and have Luigi you can simply jump over, though on the other three characters you will need to do more.
Ten. You can beat Wart in ten levels by use of the Warp zones. You will play World 1-1, 1-2, 1-3, warp to World 4-1, 4-2, then warp to World 6 and play the last five levels of the game.
Four. There are four warps total. To gain access to a warp zone, you throw a magic potion on the ground, enter the door into Subcon, and go down a pipe.
World 1-3 warps to World 4, World 3-1 warps to World 5, World 4-2 warps to World 6, and World 5-3 warps to World 7.
Twenty. The first six worlds have three levels. The last world has only two levels, bringing the grand total to twenty levels.
Wart. Wart is the final boss of "Super Mario Bros. 2", and is known as Mamu in Japan. He invaded the World of Dreams and kidnapped the race known was "Subcon". It is up to Mario and his friends to save the day!
|In one of the Gameboy "Zelda" games, "The Legend of Zelda: Link's Awakening" one of Mario's primary adversaries from "Super Mario Bros. 2" helps Link by teaching him a new song on the ocarina. What name does this adversary go by in "Link's Awakening"?||Let's Play 43: "Super Mario Bros. 2" Part 3
Mamu. Wart, the final boss from "Super Mario Bros. 2", appears to Link to help him on his journey to wake the Wind Fish. Link knows him as Mamu, Wart's Japanese name. Like Zora in "A Link to the Past", Mamu doesn't give his secrets away for free; you must pay him 300 rupees to learn his music, a jam song entitled "Frog's Song of the Soul". Both "Super Mario Bros 2" and "Link's Awakening" take place in a dream world, so it is quite likely that the land of Subcon and Koholint Island, where "Link's Awakening" takes place, is somehow connected.
Although never referenced as "Mamu" in-game, there is a reference to Wart's Japanese name. Autobombs are like Bullet Bills from the original "Super Mario Bros.", although they do not shoot bullets but rather fire. Shyguys ride them. They have "M" emblazoned on their side, standing for "Mamu", Wart's name in Japan.
|You are in World Six. You are ready to fight the final boss of that world - a snake with three heads that blows fire. You have fought him once before. However, when you approach his chamber, you find Nintendo has changed out the boss fight in this particular version of "Super Mario Bros. 2". Who now are you fighting instead of the three headed snake?||Let's Play 43: "Super Mario Bros. 2" Part 3
Mouser. It is become well known with the advent of the Internet that "Super Mario Brothers 2" was originally released as a Japan exclusive called "Doki Doki Panic". Back when this game first came out, though, we didn't know this was "Doki Doki Panic". We just knew we had to beat Wart. "Super Mario 2" also graced the first issue of "Nintendo Power", with Mario's colors famously inverted. The snake's name is Tryclyde.
In the "Super Mario Bros. Advance" Game Boy Advance port of "Super Mario Bros. 2", Nintendo introduced a new boss called Robobirdo as the final boss of World 3 which dislocated Mouser who was the original boss. In World 6, Nintendo replaced Tryclide with Mouser.
Also, World 1-1 features the most changes from the original game to the Game Boy Advance version.
Three. The Dream machine shoots out three vegetables: a large turnip that appears Asian, a Pumpkin, and a vegetable that looks similar to a laboratory breaker with eyes. The pumpkin and the breaker do not appear in any previous stages. The Asian vegetable appears only in 7-1 and 7-2.
Tryclyde. Wart apparently brought in some outside help when he conquered the World of Dreams. The story is he created monsters with the Dream Machine. However, here is what the manual says about Tryclyde:
"He was once an outsider, but now he is one of Wart's helpers since he impressed Wart with his cunning brain and offensive capabilities which are three times normal strength."
3-3. According to the game manual, the Red Sniffit is "a member of the "8-bits." He wears a mask and spits the bullets of evil dreams from his mouth." What is notable about the Red Sniffit is he is truly alone in the World of Dreams. He appears only once, in World 3-3, where he walks off a high platform onto lower platforms.
Four. There are four colors of Birdo. The first is Pink Birdo, and fires eggs. The second is Red Birdo, who first appears in 2-2, and shoots eggs and fire. The third is Grey Birdo, and he first appears in 5-1. He fires only fireballs and must be defeated by mushroom blocks. The last is Green Birdo, first appearing in 6-1. Like the Grey Birdo, fires only fireballs and must be defeated by throwing mushroom blocks at him.
Catherine. His backstory has since been retconned by Nintendo, although Birdo is still notable for introducing gender issues into video games all the way back in 1988. The original game manual said that he thought he was a girl and would rather be known as Birdetta. Subsequent printings of the game manual cut the Birdetta line but still said he wished he was a girl. In the Japanese version of the manual Nintendo states Birdo's name is Catherine but he would rather be known as Cassie