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Structure
Interesting Questions, Facts and Information
- There are a total of 20 general entries.
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Interesting Questions, Facts, and Information
Super Mario Kart
What enemies of Mario can be seen on both the Bowser Castle courses and the Rainbow Road? | "Super Mario Kart"
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Thwomps. Thwomps are dangerous in two ways when playing "Super Mario Kart". They can fall right on top of you squishing you or they can block you while they are on the ground. The thwomps look slightly different on Rainbow Road, they are electrified. Boos can be seen in the background of the Ghost Valley tracks but they are not an obstacle like the thwomps. There are no bob-bombs or chain chomps in "Super Mario Kart". Chain Chomp is an obstacle on Rainbow Road in "Mario Kart 64".
five. Most of the courses in "Super Mario Kart" are relatively short when compared to "Mario Kart 64". Most laps in "Super Mario Kart" take between fifteen and twenty seconds for experienced players while in "Mario Kart 64" it takes between one and two minutes to complete a single lap. Even though the laps are longer in "Mario Kart 64" there are only three laps in a single race in the Nintendo 64 game.
If you ever drive off a race course in "Super Mario Kart" Lakitu will use his fishing pole to get you back on the course but at a price. How many coins does Lakitu take for putting you back on the track? | "Super Mario Kart"
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two. Coins are used in the game to make the drivers faster. Most of the courses have coins scattered all over the track, there is even an item that will give you two coins. Coins can be lost from falling off the course or by bumping into other drivers. If you have no coins left and get hit by another driver they will cause you to spin.
Many different versions of "Mario Kart" have a battle mode in the game, does "Super Mario Kart" have one as well? | "Super Mario Kart"
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Yes. The object of battle mode is to knock off the three balloons on your opponent. Balloons can be lost if they get hit by a shell, slip on a banana peel, get hit by a player using star power, or if they fall off the course. Balloons can also be lost if a large driver such as Bowser hits a small driver such as Yoshi. There are four courses to choose from in battle mode in "Super Mario Kart".
What common enemies of Mario are seen on the second and third Donut Plains courses? | "Super Mario Kart"
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Monty Moles. The Monty Moles are seen popping out of holes, drivers can run into them but the Monty Mole would get stuck on them. While driving with a Monty Mole the driver slows down, jumping in the go-cart will get rid of the pesky rodent. Although Shy Guys, Goombas, and Bloopers are also Mario's enemies they do not appear in any part of this game.
Many of the courses in "Super Mario Kart" are based on locations in what other popular Super Nintendo game? | "Super Mario Kart"
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"Super Mario World". The Choco Island tracks are based on Chocolate Island in "Super Mario World" and the Ghost Valley tracks are based on the Ghost Houses in the same game. There are a total of twenty tracks in the game. They are divided into four cups Mushroom, Flower, Star, and Special, there are five tracks in each cup. There are in total four Mario Circuit tracks, three Donut Plains tracks, three Bowser Castle tracks, three Ghost Valley tracks, two Choco Island tracks, two Koopa Beach tracks, two Vanilla Lake tracks, and the final course Rainbow Road.
eight. All of the playable characters in the game are Mario, Luigi, Princess Peach only referred to as Princess in the game, Toad, Yoshi, Bowser, Donkey Kong Jr., and Koopa Troopa. While playing in Mario Kart Grand Prix mode, the computer characters have special abilities that they use while racing. Donkey Kong Jr. throws banana peels, Koopa Troopa throws Koopa shells, Yoshi throws eggs, Princess and Toad throws mushrooms that can make drivers smaller, Mario and Luigi use star power that makes them invincible, and Bowser throws lava balls.
Green Shell. Koopa Troopa only puts a shell in the middle of the road or throws it right in front of you when your making a turn. Sometimes Koopa will shoot it straight at you if you're in front of him.
16. In Rainbow Road, they can't be hit when you are using a star. The way to dodge them is by jumping over them with a feather item.
Koopa Beach, Vanilla Lake, & Choco Island. Those 3 courses are small and they were difficult to visualise and create. It was also hard to make them as tricky as possible.
None. Bumping into another driver and falling off the road will make you lose either 1 or 2 coins. Hitting a banana peel, or being hit by red or green shells, invincible Thwomps, lightning, and Bowser's fireballs will make you lose four coins.
4. Some courses have 3 different versions to drive in. In Battle Mode, there are 4 different versions.
5. Each cup has 5 laps in it to make each course long. They also have a lot of items in one area, however there are one or two items somewhere in the course.
Special Cup. To unlock the special cup, you have to get a gold trophy in Mushroom, Flower, and Star cup in 100cc. To unlock 150cc, you have to get a gold trophy in both 50 and 100cc.
Wario. Wario's first appearance was in the year of 1993 with his first game called "Mario & Wario." In Nintendo 64, Wario switched with Koopa Troopa in "Mario Kart 64".
Four. Two of them are near together, one is just around the corner, and another one near the finish line. It's also a lot faster to drive in the water instead of taking the same way the computers take.
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