Special Sub-Topic: Let's Play 09: "Super Mario 2: Lost Levels" Pt. 1
|"Super Mario Bros. 2: The Lost Levels" is the first official sequel to the worldwide smash, "Super Mario Bros."|
F. Sometime in 1985, Nintendo gave Hudson Soft licensing rights to produce a sequel to "Super Mario Bros." for the PC88, a Japanese computer. In 1986, a few months before Nintendo released "The Lost Levels" in the Japan market, Hudson released "Super Mario Bros. Special", an all new game based off the original "Super Mario Bros." title. Due to limitations of the PC88, this game does not feature screen scrolling, and so is a much different experience. The game has never been re-released in any form, either in Japan or outside of Japan.
|What world allows you to jump over the flag pole?|
World 3. In the original "Super Mario Bros.", it long been the dream of many a player to jump over the flag pole. In "Super Mario Bros. 2", that dream becomes a reality, though perhaps nightmare would be more accurate.
In World 3-1, you can jump over the flag pole by jumping on a green trampoline On World 3-2, you can do the same thing by hitting invisible coin blocks. However, if you jump over the flagpole in World 3-1, it will lead you to a negative warp zone, going back to World 1.
|Before the release of "Super Mario Bros 2" on the Virtual Console, the game had appeared in 8-Bit form outside of Japan on what Nintendo Console?|
Game Boy Color. "Super Mario Bros. 2" was released as an unlockable bonus titled "Super Mario Bros. For Super Players" in the Game Boy Color title, "Super Mario Bros. Deluxe". However, this was not a release of the Famicom Disk System version. All of the graphics in the port were changed to be identical to "Super Mario Bros.", and World 9 and A, B, C, and D were all cut.
In Japan, Nintendo released "Super Mario Bros. 2" as part of their "Famicom Mini" series on the Gameboy Advance.
|How do you unlock the four bonus worlds, A-D?|
Defeat the game eight times. Unlike the SNES release, you must defeat "Super Mario Bros 2" eight times to gain access to Worlds A, B, C, and D. Like "Super Mario Bros. Allstars", if you beat the game without warping, World 9 is unlocked. Each time you defeat the game, a yellow star appears on the title screen. You can get up to twenty stars on the title screen. In the SNES version, after beating World 8, either World 9 opens or World A appears.
|In the main eight worlds, how many does Mario travel in at night?|
Two. There are two worlds that take place at night: World 2 and World 7. World C also takes place at night.
|One world contains a bonus pipe area where you enter the pipe to a underground coin area. After you enter the exit pipe, you are taken to an above ground section that is filled with wind and at the end of the level there is an end pip which you enter to go to a second coin area. The second coin area's ending pipe will then take up back to the main stage. What's the level?|
7-1. World 7-1 is unique because it is the only level in the game that once you exit the initial underground coin section you are taken to an overworld section that is NOT part of the main level. You can only access this overworld terrain by entering the bonus area via the pipe.
|What level forces you to enter an underground bonus coin area to proceed to the end of the level?|
7-2. World 7 is unique as both World 7-1 and 7-2 use the bonus areas in ways not seen in any other world. In 7-2, unless you enter the first pipe to the underground coin area, the stage will continue to loop.
|How many levels (not counting World 9 and A-D) in "Super Mario Bros. 2" that are not primarily underwater feature bonus swimming areas?|
Three. There are three levels that feature underwater swimming areas: 4-1, 6-1 (pipe), and 8-1. 8-1, however, features a negative warp at the end of the swimming section, which will take you back to World 5.
|How many worlds feature negative warps?|
Two. "Super Mario Bros." famously featured warp zones. These special areas allowed you to skip levels and get further in the game. It is possible in "Super Mario Bros." to get from World 1 to World 8 by playing a mere four levels. You play World 1-1, warp in World 1-2 to 4-1, then in 4-2 warp to World 8.
However, in "Super Mario Bros 2: The Lost Levels", Nintendo introduced the idea of negative warp zones, which take you back to earlier points in the game instead of advancing you. If you are going to for points, this can be beneficial, though now most people do not care about points.
There are a total of nine warp zones, of which two are negative warp zones.
There are warp zones: World 3-1 will take you back to World 1, and World 8-1 will take you back to World 5.
World 1-2 contains three individual warp zones: one that will take you to World 2, one to World 3, and one that will take you to World 4.
In World 5-1, there is a warp to World 6.
In World 5-2, there is a Warp to World 7.
World A-2 has a warp zone to World B.
World A-3 has a warp zone to World C which you get to by jumping over the flag pole.
World B-4 has a warp zone to World D and is the only castle in the game to have a Warp Zone.
|Nintendo would not publish the original Famicom Disk System version of "Super Mario Bros. 2" outside of Japan for over twenty one years. According to many sources, what Nintendo employee blocked the release of "Super Mario Bros. 2" due to the high challenge and gimmick-filled gameplay. This decision led to Nintendo adapting "Doki Doki Panic" into a Mario game. Who is the employee?|
Howard Lincoln & Howard & Lincoln. One of the principal sources for this information is David Sheff's book "Game Over". Howard Lincoln, after playing "Super Mario Bros. 2", hated the gate due to the excessive challenge. Lincoln did not think the game would sell well in the United States, so Nintendo transformed "Doki Doki Panic" into a Mario game. He is now Chairman and Chief Executive Officer of the Seattle Mariners baseball for Nintendo former chief Hiroshi Yamauchi.
Nintendo would not publish the original Famicom Disk System outside of Japan for over twenty one years. The game first appeared in 1986 in Japan, and America and the PAL region did not get the original 8-Bit version until 2007 for the Virtual Console.
Another famous Howard in Nintendo lore is Howard Phillips who appears in the early issues of "Nintendo Power" in the comic strip "Howard and Nestor". There is also a photograph of Phillips next to a TV that has the main title screen of the (American-European) "Super Mario Bros. 2".
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