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What If ...

Created by Fiachra

Fun Trivia : Quizzes : Medieval History
What If game quiz
"You have been transported back in time to Medieval Europe. To return to the present you must answer each question correctly. Good luck."

15 Points Per Correct Answer - No time limit  



1. Where would you find the SOLAR?
    On a manor farm
    In a castle
    In a town
    In a monastery


2. In the castle you must find the TRUNDLE / TRUCKLE? But where?
    In the kitchen
    In the great hall
    In the library
    In the master bedroom


3. Your task is to find a SKIMMER? Where is the best place to look?
    In the pantry
    In the kitchen
    In the great hall
    In the library


4. In the kitchen a servant tells you the castle blueprints are on the table standing on the DAIS in the Great Hall. Find them and you can escape from the castle. But what is a dais?
    A bookcase
    A string box
    A safe
    A wooden platform


5. An obstacle at the castle is the PORTCULLIS. Is it a ...?
    Wooden Door
    Drawbridge
    Metal gate
    Sentry


6. Phew! You have escaped the castle. A mysterious passer by tells you "go to the CORDWAINERS". What was a cordwainer?
    Rope maker
    Potter
    Trousers maker
    Shoemaker


7. "Go to the east gate, avoid the SHAMBLES", whispers the Cordwainer.
A shambles was a ...?
    A dump
    Slaughter house
    A building site
    A tavern


8. You cross the town square where you hear laughter. A skinny man is throwing fruit at a plump woman secured by her feet in the ...?
    Answer: (6 letters)


9. "Gardey Loo", some one shouts from an upper window. What do you do?
    Ask them to repeat
    Ignore them
    Stand and stare
    Run like mad


10. You just escape. Then you again hear shouting and see several people running in your direction. "It's a HUE AND CRY". What was this?
    A wedding party
    A public hanging
    Arrival of a troop of actors
    Chasing a thief


11. You escape through the east gate. You meet a monk whom you recognise by his dress, called a ...?
    Answer: (5 letters)


12. "Go through the cloister to the SCRIPTOREUM", he advises.
    Sick Bay
    Library
    Writing area
    Abbot's Office


13. The novice master tells you go to the REFECTORY for something important. What would you expect to get there?
    Medicine
    Books
    Money
    Food


14. The head of the monastery has some important information for you. What title does he have?
    Monk
    Friar
    Abbot
    Bishop


15. You reach the manor farm, here you see a peasant cutting crops with a curious looking implement. It's a ...?
    sickle
    plough
    flail
    shears


16. The peasant offers you his COSTREL. What do you do?
    take a bite
    run like mad
    slap his face
    drink from it


17. You pass a woman spinning coarse cloth which she calls BLATCHET. What was blatchet used for ...?
    Making tapestries
    Making curtains
    making bed covers
    Weaving carpets


18. In the distance you hear a piercing sound. A woman smiles and says "it's travelling players en route to town.They always use a SCHAWM ". What modern instrument is descended from the schawm?
    Trumpet
    Flute
    Clarinet
    Oboe


19. You reach the woods, and a woodman tells you there will be a good crop for PANNAGE, meaning plenty of ...?
    acorns
    hazel nuts
    mushrooms
    berries


20. You see a man pointing a white stick and shouting orders at workmen. He was called the ...?
    Gamekeeper
    Warrener
    Reeve
    Bailiff

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