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Quiz about The Original Risk
Quiz about The Original Risk

The Original Risk Trivia Quiz


I absolutely adore this classic board game and thought I ought to write a quiz for it.

A multiple-choice quiz by qrayx. Estimated time: 4 mins.
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Author
qrayx
Time
4 mins
Type
Multiple Choice
Quiz #
284,863
Updated
Jul 23 22
# Qns
10
Difficulty
Average
Avg Score
7 / 10
Plays
1115
- -
Question 1 of 10
1. From which other continent(s) is Australia accessible? Hint


Question 2 of 10
2. What happens if you turn in a card with a territory that an enemy controls? Hint


Question 3 of 10
3. If you control 13 territories (total) which includes all of Europe, how many new armies will you get at the beginning of your turn? Hint


Question 4 of 10
4. Which sea route does not exist? Hint


Question 5 of 10
5. If an attacker and a defender roll the same number paired number, who wins the tie? Hint


Question 6 of 10
6. You attack your opponent with three armies and she defends with two. You roll a 6, a 4, and a 2, while she rolls a 6 and a 3. How many armies do you lose? Hint


Question 7 of 10
7. Which continent cannot be attacked directly from an Asian territory? Hint


Question 8 of 10
8. How many extra armies do you get for controlling Africa? Hint


Question 9 of 10
9. Depending on your version of the game, there are two different rule sets for the number of armies you receive when you turn in a set of three Risk cards. If you turn in a set of three infantry (for the first set of rules), or are the first person to turn in a set of three (for the second set of rules), how many new armies would you receive? Hint


Question 10 of 10
10. If you control 7 territories, no continents, and do not turn in a set of cards, how many new armies will you get at the beginning of your turn? Hint



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Most Recent Scores
Apr 05 2024 : Guest 174: 7/10
Mar 25 2024 : Guest 172: 8/10

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quiz
Quiz Answer Key and Fun Facts
1. From which other continent(s) is Australia accessible?

Answer: Asia

Australia is a small continent in terms of Risk. It has only four territories, and only give two bonus armies per turn for controlling it. It has only one access point between Indonesia and Siam (which is part of Asia). For this reason, it is easy to defend.

However, if a player tries to build a fortress in Australia, they will soon realize that the other players will build up their forces faster with higher-value continents. The person who controls Australia should also try to hold southern Asia, and try to cover a larger area as to not be trapped.
2. What happens if you turn in a card with a territory that an enemy controls?

Answer: Nothing

When you turn in a set of three cards, if you control one of the territories on them, you can put an extra two armies on that territory (this can only be done for one territory). If you do not own a territory on a card, nothing happens.
3. If you control 13 territories (total) which includes all of Europe, how many new armies will you get at the beginning of your turn?

Answer: Nine

To determine how many new armies you get on a turn, you count up your territories and divide by 3 (and do not include the remainder). 13 / 3 = 4, r = 1. You get 4 new armies for the territories you control. Europe gives you a bonus five armies if you control it at the beginning of your turn. 4 + 5 = 9.
4. Which sea route does not exist?

Answer: Greenland - Great Britain

Greenland shares a sea route with Iceland, not Great BritAIn. From Iceland, you can then move on to Great Britain via a second sea route.
5. If an attacker and a defender roll the same number paired number, who wins the tie?

Answer: Defender

When a player attempts to take over a territory, he can roll 1, 2, or 3 dice. A defender can roll 1 or 2. When rolled, the top two numbers are paired and the second two numbers are paired. The lowest number the attacker rolled is not included in any calculations. If either of those paired numbers are the same, the defender wins the tie.
6. You attack your opponent with three armies and she defends with two. You roll a 6, a 4, and a 2, while she rolls a 6 and a 3. How many armies do you lose?

Answer: 1

Your 6 is paired with her 6, and she wins that round: you lose an army. Your 4 (your next largest number) is paired with her 3. Yours is bigger and she loses an army. Your 2 does not affect this battle. You and your opponent both lost one army.
7. Which continent cannot be attacked directly from an Asian territory?

Answer: South America

Asia is connected to Europe by Afghanistan, Ural, and the Middle East, which all are adjacent to Ukraine. Africa is accessible from the Middle East to Egypt (and in some versions, East Africa). Australia can only be accessed from Asia via the Siam-Indonesia sea route. North America is connected to Asia by the Kamchatka-Alaska sea route.

There is no way to directly go from Asia to South America.
8. How many extra armies do you get for controlling Africa?

Answer: Three

If you control all six African territories at the beginning of your turn, you get an additional three armies. For controlling either South America or Australia, you get an additional two, and for either Europe or North America, you get five. For controlling Asia, you get an additional seven armies at the beginning of your turn.
9. Depending on your version of the game, there are two different rule sets for the number of armies you receive when you turn in a set of three Risk cards. If you turn in a set of three infantry (for the first set of rules), or are the first person to turn in a set of three (for the second set of rules), how many new armies would you receive?

Answer: Four

There are two variations in the rule book on what to do when a set of three cards is turned in.

In one set, the number of new armies you get depends on what type of set you turn in. You get four armies for turning in a set of three infantry, six for three chevaliers, eight for three artillery, and ten if you have one of each.

The other set of rules says that the number of armies a player gets depends on the order of sets turned in. The first player to turn in a set (regardless of its composition) gets four armies, the next set is worth six, then eight, ten, twelve, fifteen. After fifteen it goes up by fives infinitely. Some boards have these numbers along the edge of the board to keep track of what the next set is worth.
10. If you control 7 territories, no continents, and do not turn in a set of cards, how many new armies will you get at the beginning of your turn?

Answer: Three

The minimum number of new armies you can get at the beginning of your turn is three. Regardless of how many territories you own, (unless you are no longer present on the game board), you will never get anything less then three.
Source: Author qrayx

This quiz was reviewed by FunTrivia editor ozzz2002 before going online.
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