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Quiz about Lets Play 60 IGNs Best NES Games Ever 101
Quiz about Lets Play 60 IGNs Best NES Games Ever 101

Let's Play 60: IGN's Best NES Games Ever: 10-1 Quiz


IGN published their list of the Top 100 NES games of all time. We'll count them down from 100 to 1. Have fun and put your thinking caps on, as this will be some challenging NES trivia!

A multiple-choice quiz by berenlazarus. Estimated time: 7 mins.
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Author
berenlazarus
Time
7 mins
Type
Multiple Choice
Quiz #
328,147
Updated
Dec 03 21
# Qns
10
Difficulty
Difficult
Avg Score
5 / 10
Plays
208
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Question 1 of 10
1. Game 10: I am deep in the heart of Transylvania. I am searching for an evil count. This is the second time I have been in this part of Transylvania, although strangely enough the halls that once held enemies is eerily silent. I make it at long last to the boss's chamber. The evil count casts bats at me while materializing in different parts of the room. I jump off the bats to melee him with my staff. What game am I playing? Hint


Question 2 of 10
2. Game 9: What game famously features an ending sequence involving Adolf Hitler's face exploding in gruesome detail? Hint


Question 3 of 10
3. Game 8: What game featured a "Nintendo Power" promotion where they literally gave the game away for renewing a subscription to the magazine? Hint


Question 4 of 10
4. Game 7: "Mike Tyson's Punch-Out!" is well revered as one of the best NES sports title out there. The game's sequel was to feature Mike Tyson fighting what type of villains? Hint


Question 5 of 10
5. Game 6: Ah, "Metroid"- one of my all time favorite NES titles. How quickly must you beat the game to see Samus raise her hand in victory? Hint


Question 6 of 10
6. Game 5: Armed with a whip and a throwing star, you are close to the end of your quest. The Grim Reaper gives you battle. He throws several sickles at you and floats around the room, making him very, very difficult to dodge. There are six blocks, three on either side of the screen on which you can jump. Though the fight is difficult, you have no fear. You see, this is not your first encounter with the Grim Reaper. What's the game? Hint


Question 7 of 10
7. Game 4: "Mega Man 2" is the most highly acclaimed NES title in the "Mega Man" series, and also the entire "Mega Man" franchise. "Mega Man II" is probably the most flexible of the original six titles concerning the order in which you can fight the eight Robot Masters. However, the July-August 1989 issue of Nintendo Power recommends a specific order. According to "Nintendo Power", what is fifth Robot Master you should attack? Hint


Question 8 of 10
8. Game 3: "Super Mario Bros." is probably the most famous video game out there. How many unique levels are there in "Super Mario Bros."? Hint


Question 9 of 10
9. Game 2: The map of "The Legend of Zelda" appears in what subsequent "Zelda" game?
Hint


Question 10 of 10
10. Game 1: How many games previously starred Mario in the "Super Mario" series before Nintendo published "Super Mario Bros. 3"? Hint



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Quiz Answer Key and Fun Facts
1. Game 10: I am deep in the heart of Transylvania. I am searching for an evil count. This is the second time I have been in this part of Transylvania, although strangely enough the halls that once held enemies is eerily silent. I make it at long last to the boss's chamber. The evil count casts bats at me while materializing in different parts of the room. I jump off the bats to melee him with my staff. What game am I playing?

Answer: DuckTales

After you beat the five levels in the original NES game "DuckTales", you go to the stage "Transylvania" a second time. In the second trip through there are no enemies, and in the end you meet Count Duckula. After you defeat count Duckula, you then have the final showdown with the game's main enemy, Flintheart Glomgold.
2. Game 9: What game famously features an ending sequence involving Adolf Hitler's face exploding in gruesome detail?

Answer: Bionic Commando

"Bionic Commando" famously dispenses of the jumping mechanic so prevalent in platformers. The only way to move through the levels are to use the grappling gun. The NES version stars Ladd Spencer, who is caught between two warring factions, the Federation and the Empire. The Empireis in the process of completing an abandoned weapons project called the "Albatros Project". The Federation learns of this project and sends in Super Joe, the main character from Capcom's "Commando" title, but he gets captured They send in a second operative, which is where the game starts.

The game features a stage selection map, a feature somewhat uncommon in this genre of gameplay. Another famous feature is at various points in the stages Ladd can communicate with the Federation in order to get information that will help him further his cause.

In the original Japan version, the enemies are Nazis, and there are even Swastikas in key scenes in the game. The Swastikas were changed to iron eagles in the localisation to English, and the Nazis were changed to "Badds". However, the ending sequence, with Hitler's face blowing up, was left intact in the English version.
3. Game 8: What game featured a "Nintendo Power" promotion where they literally gave the game away for renewing a subscription to the magazine?

Answer: Dragon Warrior

"Dragon Warrior", originally known as "Dragon Quest" in Japan, began development in 1985 and released in Japan in 1986 for the Famicon and MSX. Three years later Nintendo published the game in America. The game is well known for its intense grinding and leveling up and high difficulty level.

Yuji Horii was the game's principal director and based the game on the first person random battles in the title "Wizardry" and the overworld in "Ultima". When Nintendo prepared the title for the North American release, they updated the graphics, sprites, and various other modifications. One such modification is when the Hero goes into one of the towns, there is an old woman who sells tomotas. In the original Japanese version she and her maidens were offering sexually explicit services called "puff puff". Essentially they were massage girls. Due to the English text and sprite modifications, "Dragon Warrior" doubled in size in terms of memory. Another feature introduced in the game not present in the original Japanese version was a battery save feature, rather than a rather obtuse kana-driven password system.

"Dragon Warrior" would see subsequent sequels on the NES, with the last one, "Dragon Warrior IV", being the largest NES game ever made in terms of memory size. Starting in 2003, all "Dragon Warrior" games have been released under the original moniker "Dragon Quest".

"Dragon Quest", along with "Dragon Quest II", also appeared on the Super Famicom as a Japanese exclusive remake.
4. Game 7: "Mike Tyson's Punch-Out!" is well revered as one of the best NES sports title out there. The game's sequel was to feature Mike Tyson fighting what type of villains?

Answer: Space Aliens

"Mike Tyson's Punch-Out" has long been a staple in the NES canon, and for good reason: for a sports title, it's one of the best out there. It's all about pattern recognition, fast action, and a shot to imagine you're Rocky Balboa for a few brief moments. Anyone who can beat Mike Tyson, I salute you, as he is brutally difficult. Toward the end of the NES's lifespan Nintendo re-released the game as "Punch-Out" as their contract with Tyson had expired (and not due to the rape trial, as commonly believed as the contract expired before the rape). The game is identical, with the only difference being Mike Tyson is replaced by Mr. Dream. However Mr Dream fights identical to Tyson. Nintendo released the Mr. Dream version on the Virtual Console for the Wii for those who want your retro fix!

After Nintendo released "Mike Tyson's Punch-Out!", Beam Software developed an official sequel entitled "Mike Tyson's Intergalactic Power Punch". The production fell appear in the aftermath of Tyson's trial and subsequent conviction and incarceration for the rape of Desiree Washington. After the conviction, Tyson's character became "Mark Tyler" though the in-game sprite is still heavily based on Tyson. Nintendo refused to publish the game due to lack of quality, and ultimately American Softworks Corp. released the video game as "Power Punch II".
5. Game 6: Ah, "Metroid"- one of my all time favorite NES titles. How quickly must you beat the game to see Samus raise her hand in victory?

Answer: Under Ten Hours

I missed "Metroid" back in the day, just like I missed the original "Legend of Zelda", but I made up for it in college. I played "Metroid" quite religiously during my college years, getting quite proficient at it. It's definitely one of my favorite NES titles, and much better than its sister title "Kid Icarus". For such an early title in the NES's life cycle, the game is huge and is quite the labyrinth. Though some segments and rooms are hard to tell apart due to the age of the game and the primitive feel of the graphics, the title is pure magic and one of the best game play experiences you will get on the NES!

There are five endings to "Metroid", all dependent upon how quickly you beat the game. If you beat the game in under an hour, Samus will remove her suit and you will see her in all her 8-bit glory, standing in a bikini. This look reminds me of the Ripley look at the end of the original "Alien". If you beat the game in under three hours, she removes her suit to see her revealed in a leotard. Under five hours, she removes her helmet to see her flowing hair and show she is a woman. If you beat the game in under ten hours, she simply raises her hand in victory. If you beat the game over ten hours, Samus literally turns her back on you with her arm clutched to her face in shame.
6. Game 5: Armed with a whip and a throwing star, you are close to the end of your quest. The Grim Reaper gives you battle. He throws several sickles at you and floats around the room, making him very, very difficult to dodge. There are six blocks, three on either side of the screen on which you can jump. Though the fight is difficult, you have no fear. You see, this is not your first encounter with the Grim Reaper. What's the game?

Answer: Castlevania III: Dracula's Curse

You actually fight the Grim Reaper three times in the NES series. "Dracula's Curse", however, features the six platforms you can jump upon. After beating the Grim Reaper, then you must fight another boss, a giant skull. The Grim Reaper in the original "Castlevania" is almost as hard as Dracula himself.
7. Game 4: "Mega Man 2" is the most highly acclaimed NES title in the "Mega Man" series, and also the entire "Mega Man" franchise. "Mega Man II" is probably the most flexible of the original six titles concerning the order in which you can fight the eight Robot Masters. However, the July-August 1989 issue of Nintendo Power recommends a specific order. According to "Nintendo Power", what is fifth Robot Master you should attack?

Answer: Bubble Man

Unlike some games in the series where only one weapon will really be effective against a certain robot master, there is a much broader range of possibilities in "Mega Man II", with Robot Masters being weak to several weapons. Although "Nintendo Power" recognized you could play the stages in any order you like, the one they specifically recommended is Air Man, Crash Man, Metal Man, Heat Man, Bubble Man, Wood Man, Flash Man, and Quick Man.
8. Game 3: "Super Mario Bros." is probably the most famous video game out there. How many unique levels are there in "Super Mario Bros."?

Answer: Twenty-seven

"Super Mario Bros." is one of the best-selling games of all time. Nintendo released the title in 1985 and packaged the NES with the title. Nintendo released "Super Mario Bros." in the United States as a stand-alone cart, a cart that featured "Super Mario Bros." and "Duck Hunt", and another that featured the World Track Meet. There are no differences in the gameplay. "Super Mario Bros." has appeared on the NES, SNES, Gameboy Color, Gameboy Advanced, and on the Wii for the Virtual Console. "Super Mario Bros." was not released on any form for the Gameboy, Nintendo 64, Virtual Boy, Gamecube, or the Nintendo DS. "Super Mario Bros." did appear on the Gamecube title "Animal Crossing", but you had to use hacks to unlock it.

In "Donkey Kong", Mario was originally a carpenter. He was originally known as "Jumpman". Miyamoto changed his name to "Mr. Video". Then, after a heated argument with Mario Segali, Nintendo's landlord in Washington, they changed the name to Mario. Due to the pipes in the Mushroom Kingdom, they changed Mario to a plumber.While Miyamoto developed the original NES title, he developed a dinosaur companion for Mario, who ultimately became Yoshi, but could not implement him a Mario title until the Super Nintendo's "Super Mario World". According to Shigeru Miyamoto, he originally wanted to include a dinosaur Mario could write in this game but could not due to technical limitations. When they were developing "Super Mario Bros. 3" they revisited the concept, but it wasn't until "Super Mario World" they could finally implement the character, who became Yoshi. It should be noted the earlier sketches and concepts that have been released to the public differ greatly from Yoshi.

"Super Mario Bros." and "The Legend of Zelda" were made in conjunction with each other. Miyamoto decided that all the linear designs would go to Mario, and all the open ended gameplay would go to Link. "Super Mario Bros." came out in 1985, and "The Legend of Zelda" came out in February 1986 for the Famicom Disk System. "The Legend of Zelda 2: The Adventure of Link" came out in January 1987 for the Famicom Disk System. Japan had both Zelda titles before the United States even got the first.

There are four distinct versions of "Super Mario Bros." released during the 1980s, only two if which was released outside of Japan. The first is the original "Super Mario Bros.", released as a Famicom and NES cartridge. The second version is "Super Mario Bros." for the Famicom Disk System. The only gameplay difference between the Famicom Disk System version and the Famicom/NES version is the Minus World. In 1986, Nintendo released "All Night Nippon Bros.", a Japan-only title, which is "Super Mario Bros." that features the enemy sprites replaced with new sprites that represent radio personalities from a Japan radio station. "All Night Nippon" is a famous Japan radio show. "All Night Nippon Bros." also feature graphics from the Japan "Super Mario Bros. 2". Nintendo also ported "Super Mario Bros." into to the arcade as "Vs. Super Mario Bros."

The most interesting of the four releases are "All Night Nippon Bros." and "Vs. Super Mario Bros." "All Night Nippon Bros." feature various small changes and actually features levels from the Japan "Super Mario Bros. 2". Likewise, "Vs. Super Mario Bros." also has numerous small changes throughout the game in order to make the title more difficult. Also, "Vs. Super Mario Bros." features several levels from the Japan "Super Mario Bros. 2", although the game does not feature the same graphics. World 8-4 is the same castle as 8-4 in "Super Mario Bros. 2". "Vs. Super Mario Bros." marks the only official release of "Super Mario Bros. 2" levels during the 1980s.

Although there are thirty two total levels in "Super Mario Bros.", there are only twenty seven unique levels because some of the later levels are repeats. The only difference in these later levels are smaller platforms and additional enemies (such as adding Bullet Bills, Fire Bars, etc).

These following levels are identical to each other:

5-3 = 1-3
5-4 = 2-4
6-4 = 1-4
7-2 = 2-2
7-3 = 2-3

In the United States the Princess was known as Princess Toadstool. In Japan, however, Nintendo named her Princess Peach. In 1996, in "Super Mario 64", Nintendo combined the names and named her Princess Peach Toadstool in all regions. The first game that the Princess became more than a damsel in distress was "Super Mario Bros. 2", where Nintendo promoted her to a playable character.

Nintendo introduced games to Bowser in the original "Super Mario Bros." in 1985 for the Nintendo Entertainment System. King Bowser Koopa first appeared in "Super Mario Bros." for the NES, and has been Mario's primary nemesis since that title. He has appeared in most of the Mario titles. In all titles since "Super Mario Bros. 3", he has been portrayed as having red hair. According to Nintendo, this red hair had always been present in the concept of Bowser as a character, but due to the technical limitations of the day Nintendo was not able to give him hair in the original "Super Mario Bros." You can get to Bowser in a mere eight levels by warping. You complete World 1-1, warp in 1-2 to World 4. You then complete World 4-1, warp in World 4-2 to World 8. He has since appeared in numerous titles against Mario, though some, like "Super Mario RPG", he is a playable character. According to the game manual, Bowser is an evil sorcerer who by black magic turned all the mushrooms in the Mushroom Kingdom into blocks.

The following levels feature pipes that will take you to special coin areas: 1-1, 1-2, 2-1, 3-1, 4-1,4-2, 5-1, 5-2, 6-2, 7-1, 8-1, and 8-2. 6-2 features the most bonus coin areas, with three pipes that lead to secret coin areas and one coin heaven. There are three levels which feature underwater sections but are not otherwise water levels. World 5-2 and 6-2 both feature pipes that lead to underwater bonus areas filled with coins. These are bonus areas and are not required to complete the level. World 8-4, the final castle, also features a brief underwater section, though unlike 5-2 and 6-2 this underwater section of the level is a required part of the course, not a bonus area. The following levels have coin heavens: 3-1, 4-1,4-2, 5-1, 5-2, 6-2, 7-1, 8-1, 8-2. 6-2 features three pipes that lead to secret coin areas and one coin heaven, which is the most of any stage. 6-2 also features a brief underwater segment, only one of three stages that are not underwater to begin with that features swimming.

The Minus World is a glitch found in World 1-2. In the Famicom and NES version, the Minus World is simply World 2-2 in a continual loop. However, in the Famicom Disk System version, there are three levels in the minus world. The first world is a heavily glitched version of world 1-3, which features two floating Princess Toadstools and Hammer Brothers and possibly a Bowser that throws hammers from below the screen. The stage is a swimming level. -2 is simply 2-3. -3 is an underground level that strangely features Bloopers. Bloopers only appear under water in the original "Super Mario Bros." but do appear in regular levels in "Super Mario Bros.: The Lost Levels". There is no Bowser, and when you hit the axe it simply says "Our Princess is in another castle" and takes oyu back to the title screen.

By smashing the turtle into the stairs, Mario can get several extra lives. However, do not be too greedy. If you get over 128 lives, the game will put your number of lives at a negative value and when you die the game will be over.

There are seventeen unique enemies in all. These are: Blooper, Bill Blaster, Bullet Bill, Buzzy Beetle, Cheep Cheep, Fireball, Goomba, Hammer Bros., Koopa Paratroopa, Koopa Troopa, Lakitu, Piranha Plant, Podoboo, Spiny, and Spiny Egg. The game also features both the fake Bowser and the real Bowser.Only Bill Blaster does not hurt Mario directly. Rather, he fires Bullet Bills at Mario.

Bill Blasters debut in 5-1, then appear in 5-2, 7-2, 8-2, and 8-3. They have appeared in various titles and forms since that debut. In some of the games Bill Blasters do not have the skull. They are the only enemy in the original game that cannot be hurt. In "New Super Mario Bros. Wii", Nintendo brings back the distinctive look for Bill Blasters first introduced in "Super Mario Bros." They appear in "Super Mario Bros." "Super Mario Bros 2: The Lost Levels", "Super Mario Bros. 3", "New Super Mario Bros.", "New Super Mario Bros. Wii", and also the two Galaxy games. Unless you are Big Mario or Fire Mario, you will have a very hard time bringing the Hammer Brothers down by jumping on them, due to the very large number of hammers they throw. It is best to simply avoid them and run under them. "Super Mario Bros. 2" ("The Lost Levels" outside of Japan) features Hammer Bros. that are actually mobile. We first encounter Lakitu in World 4-1, where he throws red balls that turned into spiked creatures called Spinys. Unlike other enemies in the original "Super Mario Bros.", you cannot jump on enemies that Lakitu throws. In future titles, you can kill Lakitu, jump in his cloud, and float high above the stratosphere. The first title you could steal Lakitu's cloud was "Super Mario World".

Nintendo made World 1-1 a playable level on "Super Smash Bros. Brawl". The name of the level is the Mushroomy Kingdom. World 1-2 is also available for play. They have changed the level's terrain from a pristine grassland to a desert. Another title that refers to "World 1-1" is "Super Paper Mario" during several sections of "Lineland Road". "Paper Mario: The Thousand Year Door" also features Worlds 1-1, 1-2, 1-3, and 1-4 which Bowser enters. Nintendo remade World 1-1, with various changes to the level, for the multiplayer mode for "New Super Mario Bros. Wii". "New Super Mario Bros. Wii" features the Free Mode and the Coin Battle mode. Coin Battle 2 is the remake of World 1-1. There are six total green pipes on 1-1. There are six surface pipes, one of which extends into the ground to a secret chamber. The fourth pipe will lead you down to a bonus coin room. There are only two types of enemies on 1-1, Goombas and Koopa Troopas. Piranha Plants first appear in World 1-2. Unlike "Super Mario Bros: The Lost Levels" and "Super Mario Bros. 3", there is only one species of plant and they do not breathe fire. There are three power-ups on World 1-1: a Mushroom, a Fire-Flower, and an Invincibility Star. The Fire-Flower is only available provided you do not take a hit from an enemy after you get the Mushroom. There is also a 1-Up mushroom, but that is an extra life, not a power up. World 1-1 features two enemies, Goombas and Koopa Troopas. Since their debut in "Super Mario Bros.", Nintendo has features these two enemies quite regularly, and appear in a wide variety of games and media.

According to the game manual for "Super Mario Bros.", due to the black magic of King Bowser Koopa, a lot of the Mushroom citizens were turned into blocks and the kingdom has fallen into ruin. Naturally, one such irony is that when Mario breaks bricks, it can be implied he is actually killing the imprisoned Mushroom Kingdom citizens. However, one citizen of the Mushroom Kingdom joined sides with King Koopa. Here is his entry in the original instruction manual for "Super Mario Bros.".

"Little Goomba
A mushroom who betrayed the Mushroom Kingdom. One stomp and he dies.
(100 pts.)"
Munchers

The first seven Bowsers you face in "Super Mario Bros." are actually fake. Bowser took seven individual enemies and through black magic transformed them into copies of himself.

You only fight the real King of all Koopas, Bowser, once, at the end of World 8. The seven previous Bowsers are normal enemies that Bowser transformed into himself by his black magic. To discover what enemy you are facing, you must kill the Fake Bowser with fireballs. The Fake Bowser's true identity will be revealed when he falls into the lava.

Here is the total list:
* World 1: Goomba
* World 2: Koopa Troopa
* World 3: Buzzy Beetle
* World 4: Spiny
* World 5: Lakitu
* World 6: Blooper
* World 7: Hammer Brother

Mysteriously, the "Super Mario Bros." game manual will not tell you how many points you get if you beat the last boss. Here's the quotation. "Bowser: The sorcerer holding Princess Toadstool captive in the last castle. He comes at you spitting fire. There are several ways to kill him, but you only get points if you use fireballs. (--- pts.)" You get 5,000 points for killing Bowser by fireballs.

After you defeat Bowser, however, Nintendo did a slightly harder version of the game. None of the levels are changed, unlike "The Legend of Zelda", who's second quest is really an entirely different title. The only differences is the enemmies move faster, all Goombas are replaced by Buzzy Beetles, and the moving platforms are about sixty percent their original size.
9. Game 2: The map of "The Legend of Zelda" appears in what subsequent "Zelda" game?

Answer: Zelda II: The Adventure of Link

What many players do not realize about the "Zelda" games is Japan had both "The Legend of Zelda" and "The Legend of Zelda 2: Rinku No Bouken" before the original game was ever released internationally. Nintendo released "The Legend of Zelda" in the United States in August of 1987, a year and a half after it appeared in Japan and half a year after "Zelda II" came out in Japan..

"Super Mario Bros." and "The Legend of Zelda" were made in conjunction with each other. Miyamoto decided that all the linear designs would go to Mario, and all the open ended gameplay would go to Link. "Super Mario Bros." came out in 1985, and "The Legend of Zelda" was a launch title for the Famicom Disk System, coming out in February 21, 1986. Both titles feature a "second quest", though "Super Mario Bros." unfortunately does not feature changed levels but instead just replaces enemies. "Super Mario Bros. 2: The Lost Levels", to me, always felt like a second quest, like "The Legend of Zelda".

Within a year Nintendo released a second game in the series for the Famicom Disk System: "The Legend of Zelda 2: Link no Bōken" in January 1987 for the Famicom Disk System. The FDS version of "Zelda II: The Adventure of Link" as the sequel is known outside of Japan features numerous differences from the PAL and US version that was released nearly two years later. The most drastic difference is the leveling. Japan had both Zelda titles before the United States even got the first.

Interestingly enough, the entire game map of "The Legend of Zelda'" makes a cameo easter egg appearance in "Zelda II: The Adventure of Link". Directly south of Death Mountain where you get the hammer, a miniature version of the original game's map appears in "Zelda II: The Adventure of Link." The map is quite small and not wholly accurate, but it is quite clear this section of the Overworld is a very clear reference to the first game. This little Easter egg was probably included to give "Zelda II" a sense of scope. all subsequent titles in the series

"The Legend of Zelda" introduces us to the principals of the series: Zelda, Ganon, Impa, Link, and the Triforce. Although Impa features heavily in the backstory of both "Zelda II: The Adventure of Link" and "The Legend of Zelda", she does not appear in the game. Miyamoto chose the name Link, because he wanted to link the player into the fantasy world Hyrule. He chose the name "Zelda" for the mysterious prince that lends the game its title based on Zelda Fitzgerald. Zelda Fitzgerald had a tumultuous marriage with F. Scott Fitzgerald. According to Shigeru Miyamoto, "Zelda was the name of the wife of the famous novelist F. Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first "Zelda" title."

"The Legend of Zelda" features the most dungeons of any "Zelda" title: a staggering eighteen. The game comprises two individual quests with nine dungeons each. One of the game's most famous features is the presence of that second quest accesible after you defeat Ganon or by inputting "Zelda" as your name. Though the actual geography of the overworld map is largely the same, having only minor differences, all item and almost all dungeon locations are shifted and the dungeons themselves are entirely different. There is only one dungeon that is located in same place in both the first and second quest, and that is the first dungeon located on the island in the middle of Lake Hylia According to Nintendo, the second quest actually came about by accident. In an interview segment of Nintendo called "Iwata Asks", the principal game coder of "The Legend of Zelda", Toshihiko Nakago, had this to say about the Second Quest:

"I created the data exactly in line with it [the map], but then Tezuka-san made a mistake and only used half of the data. I said, 'Tezuka-san, there's only half here. Where did the other half go?' and he was like, What?! Oops, I messed up...' But Miyamoto-san said it was fine just like that," Nakago said. "So, using the half of the memory that was left over, we decided to create the Second Quest.

An important point to remember in the story of "The Legend of Zelda" is that it is not Gannon who hid the Triforce fragments in the game but rather Princess Zelda. It is important to remember this because logically that means the all the dungeon enemies and bosses are NOT servants of Gannon. Zelda broke the Triforce of Wisdom into eight fragments and hit them in secret dungeons throughout the land in order to prevent Gannon from having both the Triforce of Power, which he already had, and the Triforce of Wisdom. If the dungeon enemies were servants of Gannon, they could simply unite the Triforce of Wisdom and present it to Gannon. It is only after Link has reunited the eight fragments of the Triforce of Wisdom is he "wise" and experienced enough to face Gannon, the ultimate king of evil. He's quite an attractive pig monster too.

Each dungeon is also named.The first dungeon is Eagle Labyrinth. The second dungeon is Moon Labyrinth. The third dungeon is Manji Labyrinth. The fourth dungeon is Snake Labyrinth. The fifth dungeon is Lizard Labyrinth. The sixth dungeon is Dragon Labyrinth. The seventh dungeon is Demon Labyrinth. The eight dungeon is Lion Labyrinth. The ninth dungeon is Death Mountain Labyrinth. The third dungeon, the Manji Labyrinth, is an inverted swastika.

There are several errors in the end credits. Shigeru Miyamoto is listed as "S. Miyahon", Takashi Tezuka is "Ten Ten", and Toshihiko Nakago as "T. Nakazoo". It should be noted that in the end credits of "Zelda II: The Adventure of Link", Miyamoto is also listed as "Miyahon". Hiroshi Yamauchi, Nintendo's President during that era, was incorrectly identified as "Executive Producer".

The instruction booklet for "The Legend of Zelda" had this rather puzzling description of Pols Voice: "A ghost with big ears and a weak point - he hates loud noise." This is a true for the Famicom version of "The Legend of Zelda", because the Famicom included a microphone with the system. By blowing into the microphone, all the Pols Voice on the screen will be killed. As the NES did not have a microphone, this functionality did not cross over in the NES release although they still included it in the instruction manual. In all subsequent titles where Pols Voices were included they are vulnerable to the Recorder.

Over the years "Zelda" aficionados have done different things to test their skill. One popular way to play "Zelda" for those looking for that extra challenge is to play the game without ever picking up the sword. The entire game can be played and beaten without the sword up to the point where you fight Ganon. Ganon requires both the sword and the Silver Arrows to beat. You find both the Red Ring (a special piece of armor, more powerful than the Blue Ring) and the Silver Arrow in the final dungeon of Death Mountain. According to the game manual: "Link's no match for Gannon and his might. Whatever attack Link uses, Gannon just repels him. But if Link uses the magical sword and some other object, he'll manage to topple the mighty Gannon." This section of the manual alludes to the fact you must have the Silver Arrows, found in Dungeon Nine (the final labyrinth), to bring down "Gannon". Oddly enough, the in-game text and all instances in the manual refer to Ganon as "Gannon". This spelling would be changed in all subsequent titles in the series

Over all, one of the best NES titles out there, and deservedly considered a legend.
10. Game 1: How many games previously starred Mario in the "Super Mario" series before Nintendo published "Super Mario Bros. 3"?

Answer: Four

"Super Mario Brothers 3" was released in 1988 in Japan and 1990 in America. The game features heavily in the movie "The Wizard", and was also released in arcades at one time. In fact, the first time I ever played "Super Mario Bros. 3", it was in a local Pizza Hut in my home town. I remember being puzzled because there were question blocks actually on the ground in World 1-1 and I didn't know how to get it. Several other Nintendo titles were part of the Player-10 arcade series, including "Super Mario Bros." and "Castlevania". I remember playing all three titles in arcades. They actually made several changes to the arcade version of "Super Mario Bros." and even replaced original levels with levels from the Japanese "Super Mario Bros. 2". This arcade title is known as "Vs. Super Mario Bros."

"Super Mario Bros. 3" is the fifth title starring Mario in the "Super Mario Bros." series. The first title is "Super Mario Bros.", published in 1985. In 1986, Nintendo allowed Hudson to develop a Mario game for the NEC PC-8801 computer called "Super Mario Bros. Special". Nintendo officially licensed this game, although they played no part in its development, much like the Zelda CD-i titles. Then later on in 1986 Nintendo released "Super Mario Bros. 2" on the Famicom Disk System add on peripheral for the Famicom. In 1988 they released "Super Mario Bros. 2", which was a slight revision of the Japanese Famicom Disk System title "Doki Doki Panic". Then, in 1988 in Japan and 1990 in the United States, Nintendo released this masterpiece.

"Super Mario Bros. 3" were all about being bigger and better than the o riginal title. "Super Mario Bros." had the following enemies: Blooper, Bullet Bill, Buzzy Beetle, Cheep-Cheep, Firebar, Goomba, Hammer Bros., Koopa Paratroopa, Koopa Troopa, Lakitu, Piranha Plant, Podoboo, Spiny, and Spiny Egg. In addition, "Super Mario Bros." also featured two bosses, Bower and "Fake Bowser". The entire enemy roster from the original game was used for "Super Mario Bros. 3" with the sole exception of the Firebar, and also added 31 new enemies as well.

Thare are two different versions of the NES version of "Super Mario Bros. 3". In the re-release, the world names were changed, there is a slightly revised text from Toad's N-Spade game, and also a rewrite of one of the Princess's letters, where she says "Goomba's Shoe" instead of the original "Kuribo's Shoe".

Both "The Legend of Zelda" and "Super Mario Bros. 3" feature items that make sound. In "The Legend of Zelda", if Link blows on the recorder, a Whirlwind takes him away. Using the exact same sound effect, if Mario blows on a secret whistle he will be taken to a special warp zone.

According to Miyamoto, the idea of Yoshi (though not necessarily his present day design) dates back to the original "Super Mario Bros." but was not included for technological reasons. In "Super Mario Bros. 3" Miyamoto wanted to include Yoshi but did not, waiting for "Super Mario World". Yoshi finally gets his appearance in the remake. Another idea that did not come to fruition was having Mario changed into a centaur.

"Super Mario Bros. 3" also introduces us to the the seven Koopa children of King Bowser Koopa, though strangely the mother is never scene. The birth order of the Koopalings is as follows: Ludwig Von Koopa, Lemmy Koopa, Roy E. Koopa, Iggy Koopa, Wendy Koopa, Morton Koopa Jr., Larry Koopa, and Bowser Jr. Lemmy Koopa primarily attacks with circus balls and has an affinity for icy environments, ruling the Ice World in both "Super Mario Bros 3" and "New Super Mario Bros. Wii". Gamers have also found unused sprites for Lemmy in the DS title "Super Princess Peach", although he is not present in the final game. Bowser Jr. is not present in "Super Mario Bros. 3". He first appears in the Gamecube title "Super Mario Sunshine".
Source: Author berenlazarus

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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