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Structure
Interesting Questions, Facts and Information
- There are a total of 40 general entries. We are selecting 30 for display.
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Interesting Questions, Facts, and Information
Quest for Glory I
Our hero begins his quest as he enters the town of Spielburg, high up in a mountainous regions. He has come to rid the land of evil, and make a name for himself in the process. What season is it? | "Quest for Glory 1" (PC) - Part 1
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Early spring. The entire "Quest for Glory" series is set in an alternate universe which, while similar to our own geographically and culturally, is filled with magic and wonderous creatures right out of the best Fantasy novels.
Spielburg (literally "Game-Town", in German) is only the first location of many that you will visit during the series. In the first game, you'll wander around a Central-European countryside (well, forest, mainly), and meet goblins, brigands, witches and lords.
Playing "Go Fish" at the local tavern. Spielburg has several shops, including a General Store, Fruit&Veg stand, a Tavern, and even a Magic Shop. The entire town is protected by a magical aura that works only during the day, but prevents any aggressive activities in town. At night, however, you should be careful if you want to walk around the streets.
There's a little old lady living in town. If you're playing the thief, You can break into her house for some nice and valuable loot. As you sneak around her house at night, you'll have to watch out for a little black cat. Why is that? | "Quest for Glory 1" (PC) - Part 1
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The cat is really a morphed black panther. It's a guard-cat! One way to keep the cat appeased would be to feed and pet it every so often. This will keep it out of your way. The old lady's house has many nice valuable things you could steal... shame on you!
You can also break into the Sheriff's house in this game, and there are many valuable things in there as well. Just watch out for the Goon!
The Magic Store owner is a powerful Wizard named Zara. She's not fully human, and can tell you a lot about magic itself, the magical properties of the land surrounding the town, and other magic users living in the area. What is the name of Zara's familiar, a black winged imp? | "Quest for Glory 1" (PC) - Part 1
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Damiano. Zara can sell you several important magical spells. This is crucial for the Magic User, who only starts with one weak spell that enhances weapon damage.
Magic Users aren't the only characters who can use magic, they're just much better at it. If you want to, you can spend a large number of "character creation points" to give a magical ability to your Fighter or Thief character. While your character will probably still be better at other stuff, he'll at least be able to use Magic once in a while to open up different options for solving problems, and enhance his abilities in combat with magical spells.
Most towns you'll visit in the "Quest for Glory" series have an Adventurer's Guildhouse, a place for adventurers to meet, train, and talk about their adventures. In Spielburg, the Adventurer's Guild will have many monster heads mounted on the walls, with plaques telling the story of the adventurer who slew the monster. Which of the monsters below, whose head is mounted in the guild hall, does not appear elsewhere in the game? | "Quest for Glory 1" (PC) - Part 1
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Dragon. There are nine different kinds of monsters you'll have to fight (in melee combat mode) in the game. In order of strength, they are:
1) Purple Saurus
2) Goblin (These sometimes appear in groups though!)
3) Brigand
4) Mantray
5) Cheetaur
6) Troll
7) Ogre
8) Saurus Rex
9) Minotaur
There are also other strange creatures out there which could easily pose a threat. Antwerps, for instance, are virtually indestructible.
There are no dragons though. The last one who lived in the region was slain by the local lord, Baron Spielburg, and his head is mounted on the wall to this day.
During the game, you'll have to do quite a bit of traipsing around Spielburg Valley, through dense and dangerous woods. In one place in the forest you will locate a fox, caught in a hunter's trap. Where does this occur? | "Quest for Glory 1" (PC) - Part 1
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East of the Spielburg gate. Navigating the forest is tricky, because many of the "screens" look very similar. It's best to make a map of the area as you go. Fortunately, there are only about 40 or so "screens" in the forest, and they're all neatly arranged to make map-making much easier. Map-making in "Quest for Glory" games is part of the fun!
A frost giant by the name of Brauggi has come down the mountainside to seek food for his starving family. Speaking in rhymes of verse, the giant will ask you to bring him food, in exchange for a reward. You'll have to buy quite a lot of apples to appease this giant. How many apples must you give Brauggi, and what reward will you receive? | "Quest for Glory 1" (PC) - Part 1
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50 Apples, for a glowing gem. Many mythical creatures appear in the "Quest for Glory" series, each befitting the region of the particular adventure. In the first game, among others you'll meet a Dryad, a Kobold, a pair of Centaurs, and even a powerful fairy-mage who'll be a focal point (and romantic interest!) for the plot in most of the sequels too.
The Glowing Gem is a very important item, as it will allow you entry to the Witch's Hut, later in the game.
Henry the Hermit lives in a cave beside the waterfall, south of Spielburg. If you manage to visit him (it can be tricky), you can sleep in his cave, assuming you don't mind the smell. Or the mosquitoes. Or the hay mattress. But Henry is a bit more useful than that - he knows a powerful magic spell which is uses to keep his cave safe from the monsters in the woods. Which spell is it? | "Quest for Glory 1" (PC) - Part 1
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Trigger. Trigger is useful for setting off hidden magic. Its use is limited, but at the proper moments it can save you from death!
Other spells in this game are: Dazzle, Calm, Open, Zap, Flame Dart, Detect Magic, and Fetch. You start the game with Zap only - it increases the damage your weapon inflicts by a small amount. Not a very useful spell.
Erasmus the Wizard lives in a mansion on top of Mount Zauberberg, northeast of town. His house is a true anomaly, and he has quite a collection of souvenirs from unlikely places. Erasmus has an animal familiar called Fenrus. What kind of animal is he? | "Quest for Glory 1" (PC) - Part 1
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Rat. Fenrus is actually a magic-user, and can also talk. You'd wish he couldn't, because Erasmus and Fenrus can't help but break into long strings of corny jokes which they play between themselves. Erasmus and Fenrus also appear in later games in the series.
Green. Meeps look like overgrown furballs with two eyes and a pair of chicken legs. They live in a community where the meeps burrow tunnels into the ground in a network, then cover all the openings with rocks. Meeps will then peek out from under those rocks to make sure the coast is clear. There are many colors of Meeps, but only the Green one can talk, and he is also the Head Meep.
Meep Fur is a magical ingredient for the powerful Dispel Potion. The Meeps can also give you a magical scroll, containing the "Detect Magic" spell.
Fairies. The fairies will guard the magic ring with great zeal, and will kill you if you step inside. If you have enough agility you can dance for them, and be rewarded with fairy dust - a powerful magical ingredient.
A Magic Spell. Erana's Peace is a beautiful area, and also has beautiful music to accompany it. As mentioned earlier, you can get a great night's sleep here, and just one fruit from the tree in the center will keep you fed for a whole day. The flowers growing here are also valuable, and the healer will pay well for a bunch.
Most importantly, there is a magical spell scroll hidden in the garden. You'll have to use your magical skills (if you have any) to find and retrieve that scroll. If you manage to do so, you will learn the "Calm" spell, which enables you to avoid combat more easily. A great thing to have for magic-users, who are normally not very combat-worthy...
Bruno. The brigands have a strong presence in the valley. They didn't use to be much of a bother, until some time ago a Brigand Leader appeared who organized them into a strong fighting unit. They also have a mysterious warlock, and their fortress is extremely well defended.
There's an ogress witch living in the valley of Spielburg, named Baba Yaga. Her hut is located in the Northwestern corner of the woods. Aside from getting her fence door to open, you'll have to find some way to get into the hut itself. What is the proper verse you need to recite? | "Quest for Glory 1" (PC) - Part 2
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Hut of Brown, now sit down!. Baba Yaga's hut stands on two chicken legs. To get inside, you'll have to get the hut to sit down on the ground first. Just watch out not to be standing UNDERNEATH the hut as it sits down!
Vigor Potion. Vigor potions restore stamina (the others don't exist in the game). They are the cheapest potions, but they'll restore all your stamina, which can be very important during combat - every combat action costs stamina, and if you run out of points you'll start losing Health instead!
If you're not in combat, you could try resting. While resting does pass time (you might wake up in the middle of the night, in the middle of the forest...), it's certainly is cheaper than potions. In any case, try not to run out of stamina points, as it can get you killed really quickly.
To free the Baronet Barnard von Spielburg, you'll need to kill his captor, a dangerous Kobold. The Kobold isn't an easy enemy, because he has a very powerful attribute - which is it? | "Quest for Glory 1" (PC) - Part 2
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He can cast spells. The Kobold fight is not as dangerous as it sounds, because there are many ways to even the odds, especially if you're a spell caster yourself. A fighter character might take a lot of damage fighting this creature though, because the Kobold can teleport all around his cave and you have to chase him while he hurls flame darts at you.
Baba Yaga wants to eat you, which will make you wonder why you ever wanted to get into her hut. But seeing as you're a hero, you might be able to convince her to let you perform some task for her. Which alchemical ingredient will she want delivered in exchange for your life? | "Quest for Glory 1" (PC) - Part 3
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Mandrake root. Mandrake is a distant relative of tomatoes and potatoes. It is mentioned as early as the book of Genesis (in the Bible), and was considered to be a remedy for infertility. It has hallucinogenic properties. Curiously, it is also related to the nightshade, another important ingredient in alchemy and medieval witchcraft.
Troll. There's a troll down there. Despite this, the tunnels may be your best bet, because the only other way into the Brigand Fortress is through an ambush area where you'll be shot full of arrows, not to mention a minotaur guarding the fortress gate. Both are harder to overcome than a single troll, despite its strength. Also, the troll hoards a lot of treasure!
In his flail. The minotaur guards the main gate of the Brigand Fortress, which is the only way inside. It is the toughest enemy in the game - he hits hard and often, and can take a lot of beating before he goes down. Non-fighter characters can usually find a way to bypass the minotaur, but fighters will probably have to take him on. You have to be pretty good by the time you assault the fortress, otherwise expect to die promptly.
None of these is correct. The traps area comes first - you'll have to negotiate an obstacle course with many traps that can kill you, while brigands shoot arrows at you from various directions.
After this, you'll reach the mess hall, where brigands try to come through from various doors, and you'll need to figure out a way to block each door before they enter through it.
Eventually you'll reach the warlock's maze, where there are many doors leading in all different directions. And you have to finish the maze while the warlock throws everything but the kitchen sink at you... that is, unless you can figure out who the warlock is and try to convince him not to attack you!
Yorick. Alas, poor Yorick. I knew him well. He was the court jester at the Baron's castle, until the Baron's daughter was kidnapped. He vowed to bring her back, and found her living with the Brigands, her memories magically erased. He joined the Brigands to protect her, and still works for them under the guise of a powerful magic user. Once you tell him that you've come to rescue her, he will stop attacking you and you'll be able to cross the maze with far fewer distractions.
In the mess hall, you'll meet three comedians who are making a cameo appearance in this game, in brigand uniforms! They are very famous characters from 50's slapstick movies. What is their screen name? | "Quest for Glory 1" (PC) - Part 3
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The Three Stooges. Larry, Curly and Moe will be the last brigands to enter the mess hall, and you'll have to be smart about how to deal with them. They're much more harmful than the actual three stooges ever were (imagine that!), so don't let them catch you. Once you defeat them, you can escape into the warlock's maze.
Abdulla. Shameen and Shema are two creatures from the cat-like "Katta" race, hailing from the desert lands of Shapeir. They run the Adventurer's Inn in Spielburg, but are longing to go back home to their city. Abdulla Doo is a merchant from Shapeir who was on his way to pick up Shameen and Shema, but he was waylaid by Brigands and his magic carpet and all belongings were stolen. Now all three are stranded in Spielburg, unless of course you can pick up that rug! If you do, they'll take you with them when they leave Spielburg, heading off to your next adventure in "Quest for Glory 2: Trial by Fire".
There's no minimum. The events in "Quest for Glory 1" are not time-based, but rather they are skill-based. Meaning, if you're not skilled enough, you may not be able to overcome some of the challenges required to finish the game. If you train up quickly and efficiently, and do everything without wasting time, you might be ready to face the final challenges very soon. On your first game however, you might spend over a month (of game-time) to work up the skills you'll need, and collect all the items. But there is certainly no lower or upper limit, and unless you're in a hurry to finish the game, you can spend many days improving your character's attributes to 100 points each. This is very useful, because you can later import your character into the next game in the series, allowing you to keep all of the hard work you've put into maximizing your skills. This is true for EVERY "Quest for Glory" game, although the second game is a bit more rigid when it comes to the timing of specific events...
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