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AD&D 1st Edition: Classic Modules

Created by dtempel65

Fun Trivia : Quizzes : Dungeons and Dragons
ADD 1st Edition Classic Modules game quiz
"The first edition of Advanced Dungeons & Dragons (AD&D) was marketed by TSR from 1977 to 1989. This quiz deals with the modules (i.e., adventures) released during this time period, many of them authored by the game's co-founder, Gary Gygax."

15 Points Per Correct Answer - No time limit  



1. In the adventure "S1: The Tomb of Horrors" by Gary Gygax, the players must survive a trap-filled tomb created by a long-dead, evil magic-user/cleric named Acererak. Upon reaching Acererak's final resting place, the players discover only a jewel-encrusted skull. Unfortunately, Acererak's life force can still use the skull as a conduit to steal the players' souls. What is the name given by Gygax to the "creature" that Acererak has become?
    demi-lich
    ghost
    lich
    spectre


2. In another classic Gary Gygax adventure, "EX1: Dungeonland", the players stumble upon a conduit that transports them to a strange demi-plane of existence. In fact, Gygax based the inhabitants of this demi-plane upon those described in a classic book. Which book was "Dungeonland" based upon?
    The Wizard of Oz
    Alice in Wonderland
    The Hobbit
    The Time Machine


3. In the adventure "I6: Ravenloft" by Tracy and Laura Hickman, the players travel into the land of Barovia, which is ruled by a powerful vampire lord (Count Strahd von Zarovich) from his Castle Ravenloft. Certain elements of the Barovian landscape prevent its inhabitants (including the players) from leaving, at least until Count Strahd is destroyed. Which of the following is NOT a barrier to leaving Barovia?
    the large wolves, which roam the Barovian forest and are under Count Strahd's control
    two ancient iron gates, which can only be opened at the will of Count Strahd
    a wall of force, which surrounds Barovia and can only be deactivated by Count Strahd
    the fog, which infiltrates the body and becomes an active poison if a person leaves Barovia


4. In the three-module "G(iants)" series by Gary Gygax, the players must deal with evil giants that are terrorizing the countryside. With each module, the giants and their allies become more deadly. The first two modules are "G1: Steading of the Hill Giant Chief" and "G2: The Glacial Rift of the Frost Giant Jarl". What is the title of the final module in this series?
    G3: Stronghold of the Mountain Giant Lord
    G3: Caverns of the Stone Giant Clan
    G3: Hall of the Fire Giant King
    G3: Aerie of the Cloud Giant Prince


5. The "G(iants)" series continues when the players discover that the giants' uprising was instigated by the Drow, an evil race of 'dark elves' living in an immense cavern system deep below the Earth's surface. The "D(row)" series also consists of three modules. In the second module of this series, "D2: Shrine of the Kuo-Toa", the players discover an ancient, hostile race of fish-like humanoids named the Kuo-Toa. The Kuo-Toa worship a strange 'Sea Mother' goddess that is half-human, half-lobster. What is the name of this goddess?
    Blibdoolpoolp
    Annam
    Gruumsh
    Corellon Larethian


6. The epic series of adventures from the "G" and "D" series of modules concludes in "Q1: Queen of the Demonweb Pits", written by Dave Sutherland and Gary Gygax. In this module, the players journey to another plane of existence to confont Lolth (the Demon Queen of Spiders), who is worshipped by the Drow. What plane does Lolth reside in?
    the Astral Plane
    Olympus
    the Abyss
    the Nine Hells


7. In module "S2: White Plume Mountain" by Lawrence Schick, the players must retrieve three powerful magic weapons that were stolen from their owners in the city of Greyhawk. Each owner later received a mysterious note signed with the symbol of Keraptis (a powerful magic-user thought to be long dead) that provides a clue to the location of the stolen weapons. What is the unusual location of the dungeon that the players must enter to retrieve the weapons?
    a 'ghost' tower from centuries past
    the bottom of a great ocean
    the interior of an active volcano
    a cloud island far above the Earth's surface


8. In Module "I1: Dwellers of the Forbidden City" by David Cook, the players explore the ruins of an ancient city located deep within a tropical jungle. Among the denizens of the city's ruins are a degenerate race of creatures that were once human, but whose lineage has been tainted with serpent blood after centuries of demonic worship. This race was introduced to the AD&D game system for the first time in the pages of this module. What is the name of this part-human, part-serpent race?
    tasloi
    yuan-ti
    spirit naga
    bugbear


9. In module "S3: Expedition to the Barrier Peaks" by Gary Gygax, the players must locate the source of strange monsters that have been terrorizing the Grand Duchy of Geoff. What is the source of these alien creatures?
    a spaceship from another universe, whose human crew members died enroute from a deadly plague
    the castle of an insane, evil magic-user who has been summoning fell creatures from the Outer Planes
    a gate to the Astral Plane, created by a warp in the space-time continuum
    a cave entrance, leading to a huge cavern complex deep beneath the Earth's surface


10. In supermodule "T1-4: The Temple of Elemental Evil" by Gary Gygax and Frank Mentzer, the players begin as low-level characters in a small village that is once again threatened by evil humans and monsters dwelling in the Temple of Elemental Evil. After the players become more powerful through a series of adventures, they must enter the Temple dungeons to deal with the renewed forces of evil. But first, what is the name of the small village in which play begins?
    Hommlet
    Greyhawk
    Suderham
    Orlane


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