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Quiz about The Williams Electronics Era
Quiz about The Williams Electronics Era

The Williams Electronics Era Trivia Quiz


Williams Electronics had their heyday from 1977 to 1991 making pinball machines and arcade games, some of which grew to become unforgettable arcade landmarks. See if the descriptions of these games will help you recollect the number of quarters you lost.

A multiple-choice quiz by Spaudrey. Estimated time: 5 mins.
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Author
Spaudrey
Time
5 mins
Type
Multiple Choice
Quiz #
372,889
Updated
Dec 03 21
# Qns
10
Difficulty
Average
Avg Score
6 / 10
Plays
204
- -
Question 1 of 10
1. One of Williams' earliest entrants into the video game industry, this one outdid all other game controls of its time with six different controls to operate the spaceship on the screen. The objective was to protect ten humanoids on a planet surface from invaders attacking them and bringing them to the top of the screen where they would mutate and attack the ship directly. Introduced in 1981, what was this first major video game from Williams? Hint


Question 2 of 10
2. Williams was involved in the pinball industry for years before they got into the video game business. One of their biggest successes in the pinball industry in the late 1970s featured a large red demon on the back panel. Your task in the game was to "injure" and "kill" the demon by scoring enough points. What was this pinball machine which took its name from the name of the demon? Hint


Question 3 of 10
3. Williams added another popular video game to their repertoire in 1982. Its controls were unique as there were no buttons. Two joysticks created the movement and the firepower on the 2D Screen. Your goal was to prevent the kidnapping of the last human family by destroying all the robots attacking them. What was this frenetically paced game? Hint


Question 4 of 10
4. Released in 1982, this Williams game was one of the first to feature stereo sound if you were lucky enough to find a sit-down version of it. Your object was to create a set of bombs by shooting planetoids and catching the crystals that they released. Worker ships would try and gather these crystals as well, for they used them to build the head of the main antagonist of the game, who would then chase after yelling "I hunger", among other phrases. What game was this? Hint


Question 5 of 10
5. Flying air battles between mounted ostriches and buzzards highlight this very popular video game from 1982. This game also featured one of the earliest chances in a video game to team with another player. What was this video game called? Hint


Question 6 of 10
6. 'Pac-Man' (not a Williams game) is often looked at as the pinnacle of arcade video game success. Williams tried to cash in on that success with a similar game requiring the player controlling a paint brush to "paint" the maze in full they traveled on, all the while being chased by two fish. What was the name of this knock-off of the classic 'Pac-Man'? Hint


Question 7 of 10
7. This colorful 1982 video game had a small all-terrain buggy traveling to the right on the screen, avoiding mines, aerial attacks and craters. You only moved to the right, and your control on the buggy was faster or slower, jumping, and simultaneously shooting up and ahead of you. It added a timer which rewarded you on whether you completed a stage faster than the average. What was the name of this Williams video game classic? Hint


Question 8 of 10
8. "Total Carnage! I love it!" This was one of the catchphrases from this popular Williams video game created in 1990. Drawing comparisons to the Arnold Schwarzenegger movie "The Running Man", you played a game show contestant, controlled by two joysticks, surviving the myriad of enemies hellbent on killing you. As you played you collected weapons and random game show prizes to improve your score. What was this video game, one of the few Williams games made in the 1990s? Hint


Question 9 of 10
9. While pinball machines never reached the mega unit sales that video games did in their heyday in the early 1980's, Williams did strike a nerve with a pinball machine released in 1991. It corresponded with a movie release featuring Angelica Huston and Raul Julia. What was the name of this pinball machine? Hint


Question 10 of 10
10. Opening up a new era of ultra violent video games, this 1989 creation put you on the metropolitan streets preventing drug crimes by arresting or killing drug offenders all while trying to locate and take down Mr. Big. Labeled as an anti-drug game, what game put many parental organizations into boycott mode? Hint



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Quiz Answer Key and Fun Facts
1. One of Williams' earliest entrants into the video game industry, this one outdid all other game controls of its time with six different controls to operate the spaceship on the screen. The objective was to protect ten humanoids on a planet surface from invaders attacking them and bringing them to the top of the screen where they would mutate and attack the ship directly. Introduced in 1981, what was this first major video game from Williams?

Answer: Defender

'Defender' had a joystick that allowed for up and down movement, left and right thrust buttons for side to side movement on screen, a fire button, a smart bomb button to eliminate all enemies on the screen at the time, and a hyperspace button to send you somewhere else on the looping universe screen.

It could end up overwhelming the average player, but nonetheless it was very popular. Williams upped the controller difficulty with a sequel called 'Stargate', which added an "Inviso" button, allowing temporary immunity and invisibility.
2. Williams was involved in the pinball industry for years before they got into the video game business. One of their biggest successes in the pinball industry in the late 1970s featured a large red demon on the back panel. Your task in the game was to "injure" and "kill" the demon by scoring enough points. What was this pinball machine which took its name from the name of the demon?

Answer: Gorgar

'Gorgar' was the first pinball machine to feature voice reproduction. The vocabulary was only seven words, but several phrases were created from them. It also had a low pitch heartbeat that continued to speed up according to how well you performed in the game. Between the heartbeat, voices, and macabre picture on the upper panel, it was a very intimidating game to play.
3. Williams added another popular video game to their repertoire in 1982. Its controls were unique as there were no buttons. Two joysticks created the movement and the firepower on the 2D Screen. Your goal was to prevent the kidnapping of the last human family by destroying all the robots attacking them. What was this frenetically paced game?

Answer: Robotron 2084

'Robotron 2084' was looked upon by some as a ground forces sequel to 'Defender'. 'Robotron' was very successful but the design team took other career directions before development of a sequel occurred.
4. Released in 1982, this Williams game was one of the first to feature stereo sound if you were lucky enough to find a sit-down version of it. Your object was to create a set of bombs by shooting planetoids and catching the crystals that they released. Worker ships would try and gather these crystals as well, for they used them to build the head of the main antagonist of the game, who would then chase after yelling "I hunger", among other phrases. What game was this?

Answer: Sinistar

'Sinistar' was the name of the villain that the workers were trying to build. Once built, he rattled off ominous phrases while chasing you down, such as, "Beware, I live!" and "I Hunger!", sounding much like the Wizard from the movie "Wizard of Oz". It wasn't as vastly successful as some other Williams games but was still found in many an arcade.
5. Flying air battles between mounted ostriches and buzzards highlight this very popular video game from 1982. This game also featured one of the earliest chances in a video game to team with another player. What was this video game called?

Answer: Joust

Each midair battle in 'Joust' was won simply being the higher altitude bird at the point of contact. If you were higher, you lived; if you weren't, you died. Ties were possible and that resulted in a bouncing off your opponent allowing both of you to continue. Also available in the game if you took too long to clear a screen was a Pterodactyl that was only defeated with a direct center hit. With the team aspect introduced, it allowed normally bitter video game rivals to team up and create a super team and put side-by-side vanity initials in for high scores.
6. 'Pac-Man' (not a Williams game) is often looked at as the pinnacle of arcade video game success. Williams tried to cash in on that success with a similar game requiring the player controlling a paint brush to "paint" the maze in full they traveled on, all the while being chased by two fish. What was the name of this knock-off of the classic 'Pac-Man'?

Answer: Make Trax

'Make Trax' was a game licensed by Williams, actually originating in Japan. With the task being painting the entire maze surface, one of the issues players sometimes had was leaving a tiny barely visible corner unpainted, which left the player thinking they were finished, but the fish would keep on attacking. You were then left to try and find the little corner that hadn't gotten painted.

In Japan the game was called 'Crush Roller'.
7. This colorful 1982 video game had a small all-terrain buggy traveling to the right on the screen, avoiding mines, aerial attacks and craters. You only moved to the right, and your control on the buggy was faster or slower, jumping, and simultaneously shooting up and ahead of you. It added a timer which rewarded you on whether you completed a stage faster than the average. What was the name of this Williams video game classic?

Answer: Moon Patrol

The timer in 'Moon Patrol' also kept tabs on who finished the stage the fastest which added the element of not only comparing what stage you finished but whether it was faster than your fellow arcade mates. Stages were marked by the alphabet and you finished stages at the letters E, J, O, T, and Z. If you were good enough to complete the first alphabet, you moved onto the Champion Course.
8. "Total Carnage! I love it!" This was one of the catchphrases from this popular Williams video game created in 1990. Drawing comparisons to the Arnold Schwarzenegger movie "The Running Man", you played a game show contestant, controlled by two joysticks, surviving the myriad of enemies hellbent on killing you. As you played you collected weapons and random game show prizes to improve your score. What was this video game, one of the few Williams games made in the 1990s?

Answer: Smash TV

The other three choices are negative mockups of three classic game shows, but 'Smash TV' is the game in question. Smash TV featured controls identical to Robotron 2084, and both games were developed by Eugene Jarvis. Similar premises; kill all in sight before they get to you, but the added element of the "death as entertainment" featured also in the movies "The Running Man" and "Deathrace 2000" was a nice touch.
9. While pinball machines never reached the mega unit sales that video games did in their heyday in the early 1980's, Williams did strike a nerve with a pinball machine released in 1991. It corresponded with a movie release featuring Angelica Huston and Raul Julia. What was the name of this pinball machine?

Answer: Addams Family

Williams acquired the Bally Midway company in 1988, and produced the 'Addams Family' pinball machine under this name. The 'Addams Family' pinball machine sold over 20,000 units, more than any other in history. It would take an incredible resurgence of the arcade industry for anyone to produce more than this. Addams Family brought forth a unique rule set that made a more user friendly experience without being too difficult to understand.

The other three machines were also successful releases in pinball form, but none came close to the 20,000 unit mark.
10. Opening up a new era of ultra violent video games, this 1989 creation put you on the metropolitan streets preventing drug crimes by arresting or killing drug offenders all while trying to locate and take down Mr. Big. Labeled as an anti-drug game, what game put many parental organizations into boycott mode?

Answer: Narc

This highly violent game featured large amounts of blood from the shootings, and with the graphics technology improving with time making scenes even more, well, GRAPHIC, parents stepped up to try and tone down future attempts to up the violence in games. Efforts failed; The "Mortal Kombat" video game era upped things even more.
Source: Author Spaudrey

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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