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Subject: Science Fiction Interpretations

Posted by: brm50diboll
Date: Jan 02 17

I have debated with myself starting a Virtual Blog for months. I have so little free time nowadays that I may not be able to keep it up, but I think I'll at least try. This is intended to be wide-ranging, so it wouldn't fit in the Television, Movies, or Literature boards categories and I don't want to clog up General with just my observations but here I can rant if I choose and people can choose to ignore me or engage my flawed analysis if they wish.

469 replies. On page 12 of 24 pages. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Blackdresss star


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Brian, one thing I did figure out, on my own, was that The Man In Black was William, because... whenever he goes to Westworld, including the first time, he wears the same shirt and vest.

I've watched the entire first season all the way through again, before I started the second season. I hope they continue this.

I'm going to scream when "Game of Thrones" ends, because I know George R.R. Martin is never going to finish those books, and I've read all of them. He promised everyone he would have the sixth book out in one year... 11 years ago. He's having too much fun as an advisor on the series.

Reply #221. Jun 06 18, 6:47 PM
brm50diboll star


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I'm trying not to play too much speculation about where Westworld is going, although I check out several YouTube videos after each episode that try to interpret what happened. Because I am an HBO subscriber, I get emails from "Delos", which are quite funny because they are written as if I were either a prospective "guest" or employee of Delos. I know the Delos website is really just a promotion for the show, but it is hilarious. I know the cast members do have a general idea of the plot lines for the show, but I suspect the writers and creators are intentionally not telling them some key details that even they won't find out about until the season finale airs. The way writers can keep secrets like that from the actors is by filming alternate versons of scenes for the finale, and not telling the actors which versions will be actually included, and which are "decoys".

Reply #222. Jun 06 18, 7:28 PM

brm50diboll star


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I did, at long last, finally finish watching the entire LOST series. I enjoyed it. I have read a great deal of criticism of the show, especially the ending. The primary objections were that the show made no sense and there were too many loose ends and that the ending was forced. Others argued that the show changed dramatically after the first season; that it originally was about survivors of a plane crash trying to get off the island and that it changed to this crazy supernatural story.

Respectfully, I disagree.

Even in the first season, there were supernatural elements: the polar bear, the smoke monster, whisperers, the ghost of Christopher Shepard, and several others I could name. The show was very complex (another similarity to Westworld) and so viewers who watched it too casually (especially if they missed episodes) could get very confused. Were there loose ends that were not tied up by the ending? Yes. Were those loose ends vital to understanding what was going on in the show? I think not. JJ Abrams deliberately left some loose ends because he wanted viewers to use their imaginations and not expect *everything* to be spelled out for them. There were also loose ends caused by unavoidable casting issues. One example I would give of that (and there are several others) is the character of the Nigerian Mr. Eko. What happened here is the actor that played that role was uncomfortable living in Hawaii and asked to be released, so his storyline was abruptly altered and shortened and he was killed off by the smoke monster and did not appear in the finale along with many other killed-off characters. There were other cases, such as the complete absence of Claire from season five, that were due to actor issues. I think the producers and writers did the best they could with some of the personnel issues they faced.

The commonly-stated view that the finale showed that all the characters had been dead from the very beginning (from the original Oceanic Flight 815 breaking apart over the island) is patently false if they had paid attention to the conversation between Jack and his father Christian in the finale. Christian clearly tells Jack that the people in the church had all died, but at greatly different times from each other.

I enjoyed LOST very much.

Reply #223. Jun 22 18, 2:00 PM

brm50diboll star


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Another careless typo: Jack's father was named Christian, not Christopher.

Reply #224. Jun 22 18, 2:05 PM

brm50diboll star


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And now for a few words about They Live, a 1988 Horror movie directed by John Carpenter and starting the wrestler Rowdy Roddy Piper. Despite the obvious cheesy nature (a wrestler is the star, after all), the movie has become somewhat of a cult classic over the years and is well worth exploring here.

https://www.youtube.com/watch?v=Ntns8Xp3-ra

In They Live, aliens have infiltrated Earth's society disguised as yuppies (this was the '80s.) A powerful transmitter allows the aliens to appear human except to those few who put on special sunglasses that allow them to see the truth: the aliens look like rotting corpses and all advertising on Earth is designed to keep the human population docile and subservient: Obey, Conform, Marry and Reproduce, Stay Asleep, etc. Sort of like real life. I kid.

The magic sunglasses that reveal the truth can be compared to the "red pill" in The Matrix. The movie contains one of the longest (over five minutes) and most brutal fight scenes in movie history and one of the greatest tag lines ever, reportedly an ad-lib by Roddy Piper that John Carpenter kept in: "I have come to chew bubblegum and kick ***, and I'm all out of bubblegum."

At the end, "our heroes" disable the alien transmitter, allowing everyone in the world to see the aliens and what they're up to. If only.

Reply #225. Jul 02 18, 4:49 PM

brm50diboll star


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Guess my link doesn't work. Too bad.

Reply #226. Jul 02 18, 4:49 PM

brm50diboll star


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The link that doesn't work can be found by going to YouTube, typing They Live in the search box and clicking, then scrolling down to the video that says They Live We Sleep - The Third Eye Glasses. The video is about 7 minutes long and shows what happens the first time Roddy Piper puts on the sunglasses.

Reply #227. Jul 02 18, 5:00 PM

brm50diboll star


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I love stumbling into internet memes and seeing just how delicious they are. As a kind of "inside joke", I just watched the source of a current meme that, to anyone else out there who has seen what I've seen will recognize it. And to anyone else, well, there's always Google.

Monkey needs a hug.

Reply #228. Jul 25 18, 1:42 AM

brm50diboll star


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The Brad Pitt movie The Curious Case of Benjamin Button sticks with me. Based on an F Scott Fitzgerald story, the movie follows the life of Benjamin Button as he ages backwards through most of the 20th century. The aging backward premise is not one I had seen before, although I doubt it is unique to fiction. Anyway, Benjamin is born as a very old man that everyone expects to die in a matter of hours or days, but somehow manages to live, and gradually gets stronger as time goes by. He starts off requiring a wheelchair, then eventually moves to canes, and finally can walk unsupported. He lives with his stepmother in a facility that takes care of the elderly, but despite his physical appearance, he has the mind of a child. Eventually, he leaves to take a job aboard ship. Now, it is his relationship with his love interest in the movie that comprises most of the plot. He meets her as a child while in the elder home and spends much of the movie traveling abroad, but when he encounters her, he is usually the wrong age to match up well with her. But eventually he does when both of them are about the same age, gets married to her, and they have a child. But the movie gets very sad after this. He decides that he has to leave his family because soon he will be too young to be a father to their child, a move his wife doesn't really see, but it turns out to be true. She remarries and the child gets older, but Benjamin sneaks back to see her, but by now is in his early 20s. He continues to get younger and younger, and as he becomes a child, he starts to lose his memory and is picked up wandering around his former wife's neighborhood confused. She takes him in to take care of him as he passes through preschool age, toddlerhood, and finally into infancy.

The last part reminds me of a caregiver for someone who has Alzheimer's disease, a sort of "second childhood". It is very sad, knowing this person you loved will never be as they were and will only continue to get worse. It is one thing to love a child, knowing they will become more mature, stronger, and more independent as time goes by, but to love and care for someone who is going in the exact opposite direction speaks to me to be a vastly stronger type of love. The actual movie does a much better job of explaining my points than my poor words can, but I highly recommend it to anyone who has not seen it.

Reply #229. Jul 26 18, 1:02 AM

terraorca star


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Part of your comment reminds me of the book "The Time Travelers Wife".
Did anyone read the book or see the movie?
Does anyone want to chat about it?

Reply #230. Jul 26 18, 12:05 PM
brm50diboll star


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I had spent much of the summer binge watching shows off Netflix and Hulu. The fourth season of Black Mirror (Netflix) was one of the shows I watched. I had previously commented on Black Mirror before in this blog. It is an extremely dark (would be R-rated were it a movie) Twilight Zone-like show focusing on what horrors technological developments may bring. There really aren't that many episodes of the show. The old Twilight Zone had 26-30 episodes per season (except the 18 in Season 4, which was really only half a season, January to May of 1963), but the last two seasons of Black Mirror have each had only six episodes (six!), and there are only 17 episodes in total for the whole show (the original Twilight Zone had 156 episodes.)

Perhaps the very limited number of episodes is a consequence of the high level of control creator Charlie Brooker keeps on the series, in which every episode but one was personally written by him.

In any event, like the Twilight Zone, the show is an anthology, with a different cast of characters in each episode. The opening episode of this fourth season, USS Callister, is a deliberately not-so-thinly-veiled twist on Star Trek. In it, the main character, Robert Daly (played by Jesse Plemmons, best known for his work in Breaking Bad and often nicknamed "Meth Damon" because of his resemblance to Matt Damon), is the chief technical officer for an on-line virtual reality video game company called Callister. In real life, he is a very shy man who is dominated by his boss, played by Jimmi Simpson of Westworld fame. But Daly has his own private modified version of the video game in his apartment, and by surreptitiously taking DNA from his co-workers at Callister, he has created digital duplicates of them in his private game, modeled after his favorite TV show as a kid, "Space Fleet" (which is the obvious take-off of the original Star Trek series.) In his private game, his avatar is the god-like Captain Daly, who completely dominates and abuses his "crew" (the digital duplicates of his co-workers.) Plemmons was interviewed about his role as "Captain Daly" and said that he intentionally tried to imitate William Shatner's notorious overacting manner as Captain Kirk in his performance. Without giving away the ending, the crew members rebel against their "god-Captain" and get revenge in the end. The voice cameo by Aaron Paul (who played Jesse Pinkman on Breaking Bad) near the end of the episode is inspired and hilarious.

"King of Space, people! King of Space!"

Reply #231. Sep 01 18, 6:15 PM

brm50diboll star


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With the passing of Burt Reynolds, I just thought I would note for the record that, yes indeed, Burt Reynolds *did* appear in the original Twilight Zone. In the unusual fourth season (only 18 episodes, but hour-long rather than half hour as in all the other seasons), Reynolds appeared as a secondary character in the episode "The Bard", in which William Shakespeare is somehow brought into the 20th century to become a television writer. Reynolds appears as a method actor who appears to be doing a Marlon Brando impersonation in his role.

Reply #232. Sep 06 18, 5:31 PM

terraorca star


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R.I.P. Burt Reynolds

Reply #233. Sep 07 18, 12:00 AM
brm50diboll star


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Over a decade ago, I was really into playing "The Sims 2" on my personal computer. Haven't really kept up with the Sims franchise since (I know they're on Sims 4 now), but I thought I would share a few things about what I liked about that game. All the Sims games start out with the base game, then expansion packs come out which add extra dimensions to the game. I did not get all the expansion packs for the Sims 2, but I got several: University, Open For Business, and Seasons. The expansion packs also brought supernatural Sims with them, so I had ghosts, aliens, sentient robots, zombies, vampires, and PlantSims in the game I had.

Open For Business had several things in it I want to discuss: you could earn badges for various crafts that you could use to make things that you could sell. The Gold Badge in particular often allowed you to make things with special properties. The Gold Badge in Robotics allowed you to build Servos, which were sentient robots that could do many of the things that regular Sims could do, including earn badges and eventually make more Servos. I had gotten to the point in my game where most of the Sim families I played with, whether original, created by me, or bred from previous generations of Sims, had a Servo with them.

What I have to say here is pretty long, so I'm going to break it up into more than one post.

Reply #234. Sep 24 18, 9:04 PM

brm50diboll star


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The Gold Badge in Flower Arrangement allowed Sims to make snapdragons. Snapdragons would emit a mist every few seconds. Most of the time, the mist emitted by the snapdragons would be pink, and any Sim within a certain distance of the snapdragons would have most of its "need meters" improved. In fact, by filling a Sim House with snapdragons and other special objects, I could keep all the Sims in that house completely maxed out on all their need meters 24 hours a day. They never had to eat, sleep, use the bathroom, and their moods were always perfect even if they worked very tedious and difficult tasks 24 hours a day with no rest. You could do that with cheat codes as well, but I preferred to avoid cheat codes and play the game "honestly".

But I noticed on rare occasions some snapdragons would emit a green mist, not a pink mist. The green mist did the exact opposite of what the pink mist did, it drained Sims' need meters. In fact, a few seconds of exposure to the green mist could drain their energy meter all the way to zero and kill them, but I never let that happen. I liked my Sims. I wanted them all to be happy. Snapdragons were either good (pink) or bad (green). They did not change back and forth. In a Sims inventory, there was no way of telling the good from the bad. They were all mixed together under the same icon. Only actually observing the particular snapdragons would allow you to tell if it was pink or green. The vast majority were pink. But I discovered through trial and error that a Sim was more likely to produce a bad (green) snapdragon if it was *unhappy* when it made the snapdragon. Now if the Sim was too unhappy, it would refuse to do any work. I found that Servos were a bit more tolerant of prolonged unhappiness than ordinary Sims. It turned out that it wasn't just snapdragons that had good and bad versions. A number of Sims-created products came in good and evil versions, and the evil versions were more likely (though not guaranteed) if the Sim that made it was unhappy. There was the good Jack-in-the-box that entertained child Sims, and the evil one that scared them. There was the good Octopus water sprinkler that Sims could play in outdoors in the Summer, and the evil Squid water sprinkler that terrified them, and so on. But the Inventory would not distinguish between the good and bad forms of any of these. I needed a reliable way to sort them out.

Since I wanted my Sims to be happy, but I saw some use for the "evil versions", I decided to limit the damage by creating one and only one Servo that I put on a lot by itself with lots of craft stations (this special Servo had Gold badges in everything) and intentionally put a number of bad snapdragons in one part of the lot and a few good snapdragons on the opposite side of the lot. I wanted my Special Servo to have a bad mood so that it would make mostly evil versions of the various items, but the mood had to be very carefully regulated with the use of the snapdragons. If it got too low, the Servo would "go crazy" and that was a difficult problem to fix (without cheat codes) involving calling a repairman and wasting a lot of game time. On the other hand, if the mood got too high, the Servo would make mostly good versions, which wasn't what I wanted because I had lots of good versions from all the other Sims on all the other lots. Everywhere else, if a Sim accidentally made a bad version, which was rare, I would transfer it to my special lot immediately rather than let it get mixed up in the inventories. But on my special lot, it was reversed. I saved all the evil versions in the inventory of my designated unhappy Servo, and when that Servo would occasionally produce a good version, I would destroy that good version and try again. Eventually I got enough evil versions of various items that I could sell a few of them off to my other Sims' to be placed in designated "evil rooms" on the other Sims lots. Normally I would keep my Sims out of the "evil rooms", but they were there in case I might want to use them for special purposes some day later. I'm a pretty big control freak when I play the Sims, so I rarely let them use "free will", but I could keep the "evil rooms" locked up to prevent access to them when I wanted to experiment with "free will" on my Sims. Those experiments generally went badly. Unattended Sims in "free will" mode did stupid things that caused problems like start fires. Even highly educated, highly trained, with "perfect personalities", and very, very comfortable Sims still did stupid things when in "free will" mode.

Overall, my Sims neighborhoods were extremely happy, skilled, and well-adjusted. I had bred out problems after 3 or 4 generations and now had almost nothing but "perfect" Sims in permanent Platinum moods who kept eternally young by periodically drinking the magic youth formula they could get from accumulating achievement points. It was a Sims Paradise. But I still had that one "special" unhappy Servo on the lot by himself making evil versions of things that had the utility of (in carefully controlled ways) "fine-tuning" needs and moods which I needed during the educational process of my younger, not fully trained Sims.

And what is my point of all this? Well, I was thinking (because thinking is what I do) that, for the most part, great achievements in art, science, literature, engineering and most human endeavors actually are not done by happy people. They are done by driven people with something to prove to themselves and/or others. So many famous authors and artists have been alcoholics, for example. Happy people tend to "rest on their laurels". So the cost of creating my Sims 2 Paradise was one very unhappy robot that I intentionally kept that way. I should probably give him a break every now and then, if I could only find where I put that disc I need to restart the old game.

Reply #235. Sep 24 18, 9:58 PM

Skyflyerjen
Oh, I never allowed free will in The Sims. Like you said, they get out of control and can’t be trusted! I loved getting a Golden Badge for gardening so you could talk to plants you were growing. That made them happy and yielded wonderful crops. After a while, I learned you can make different kinds of juice to boost certain things (like making lemonade cooled Sims down, energy boost, etc.). I also learned the hard way about accidentally turning your Sim into a PlantSim!
I never got to play Open For Business, but my sister did, and she said the snapdragons were tricky indeed. She spread them around her shop to keep customers happy.


Reply #236. Sep 25 18, 11:53 AM
brm50diboll star


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I put good snapdragons in all the community lots. The Sims all had pleasant shopping experiences. I experimented to some extent with all the supernatural Sims. Obviously, I made Servos all the time, but vampires were pretty interesting as well. I only had one zombie, but she was a very happy zombie, with a max level job and lots of friends (and three roommates.) Had a few ghosts. Didn't breed aliens, but played a bit with the aliens in Strangetown. Created a few PlantSims. Not as interesting as vampires. I could send vampires to college, but not PlantSims.

Reply #237. Sep 25 18, 12:47 PM

Skyflyerjen
Okay, I want to play The Sims 2 now! I miss it!

Reply #238. Sep 27 18, 10:43 AM
brm50diboll star


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One of the interesting things you could do was modify the personalities of your Child and Teenage Sims by having the Parents talk to their Child Sims in a particular way (provided they had a good relationship with their child, which mine always did.) There were five personality "dimensions", with personality points from 0-10 in each dimension. Sims that were "created" always had 25 personality points (exactly half), but how those points were distributed was random. They may have 0 in one dimension and 10 in another, but the total was always 25. But Sims that were born, not created, had personalities that were similar to, but with some random variation of, the "average" of their parents' personality points, and frequently more than 25 total points. If a parent had more personality points in a particular dimension than their child, by talking to their child in a particular way, they could "bring up" their child's points over time to match their level, but not exceed it. The reverse (bringing the child's personality points down from a parent who was low in a particular dimension) also could be done.

The other way of altering a Sims' personality (other than using cheat codes, which I avoided) was very drastic, but I employed it a couple of times: using the Grim Reaper. One of the magic devices Sims could get by reaching max level in a particular job was a phone for the Grim Reaper. As you as you had the tombstone or urn for a deceased Sim (ghost), you could call the Grim Reaper and ask to resurrect the deceased Sim on your lot. The Grim Reaper would request money (simoleons) and, if you were interested in getting a "good" resurrection, you would be well advised to pay the Grim Reaper the maximum allowable amount, because, if you shorted him, unfortunate things would happen.

There was a slight random variation to this, but basically, if you paid the Grim Reaper approximately less than one-fourth the max amount, the Grim Reaper would take your money, but not perform the resurrection. If you paid the Reaper between one-fourth and one-half the max, the Grim Reaper would resurrect your Sim as a zombie, with only 3 personality points. Once a Sim was a zombie, they could not be unzombiefied, even with cheat codes (unlike vampires which could be reversed with cheat codes.) I read there were "hacks" available on the internet which could unzombiefy, but I didn't trust getting hacks to my game. I'm still sorry about my one zombie, I couldn't fix her. If you paid between one-half and three-quarters, the Reaper would resurrect your Sim looking as they were before death, but with all personality points "reversed". I used this to help my poor zombie with only 3 personality points. I had her killed, then resurrected her again with the Grim Reaper phone and paid the Reaper just enough to get her personality points reversed. Now she had 47 personality points instead of 3. A bit drastic, but it helped my zombie Sim, even though she was still stuck as a zombie. And if you paid the Reaper more than three-quarters the max (preferable the whole max, just to be safe), your Sim would be resurrected just as they were before death. That approach would not unzombiefy a Sim that was already a zombie, unfortunately.

The less drastic parental method for adjusting personalities was very beneficial, especially over several generations. Using selective breeding and parental personality modification, by the fourth generation of my bred Sims, they all had "perfect" personalities with all 50 personality points. But even with perfect personalities, maximum education, maximum craft badges, and all needs and wants at maximum level, they *still* did stupid things when in free will mode. The Sim equivalent of "original sin", in my opinion. It argued strongly against the Skinnerian interpretation of behavior.

Reply #239. Sep 27 18, 11:25 AM

scorpion1960 star


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I was a fan of LOST. Skipping an episode was not an option. I am giving the new series Manifest a look. The first episode has caught my interest. Did anyone watch 'Under the Dome'?

Reply #240. Sep 28 18, 1:06 AM


469 replies. On page 12 of 24 pages. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
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