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1.
What did the acronym "MUD" originally stand for? |
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2.
One of the earliest muds is called DikuMUD. The DikuMUD family is extensive and hundreds of games have been derived from it. What language are most Diku-derived muds written in? |
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3.
After Diku, there came Merc, from which many of Diku's derivatives spring from. Which of these was one of the original coders for Merc? |
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4.
One popular Diku-derivative descended from Merc is known as SMAUG. What does the term SMAUG stand for? |
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5.
Another popular codebase derived from Merc is called GodWars. What is the primary goal of a GodWars mud? |
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6.
Aside from the extensive Diku family, there are also a number of LPMuds in existance. What is the primary difference between an LPMud and a Diku-derivative? |
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7.
Another type of mud, very different from Diku-based muds, is called MUSH, primarily focused on roleplaying and social interation. What does MUSH stand for? |
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8.
According to Richard Bartle, there are four types of personalities mud players exhibit. Which of these is not one of those types? |
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9.
As well as text-based games, a number of graphical muds also have come into existence. Which of the following is not considered a graphical mud? |
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10.
Lastly, returning where it all began. The first mud was created in 1979, by Roy Trubshaw and Richard Bartle. The computers of what university was this game run on? |
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