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The Evolution of MUDs

Crafted by Trivia Architect kirlin

Fun Trivia : Quizzes : Role Playing Games : The Evolution of MUDs
"This quiz deals in the wide variety of online text games that have evolved from the world of muds."


1. What did the acronym "MUD" originally stand for?
    Multi-User Dimension
    Multiple-Use Domain
    Multi-User Domain
    Multi-User Dungeon


2. One of the earliest muds is called DikuMUD. The DikuMUD family is extensive and hundreds of games have been derived from it. What language are most Diku-derived muds written in?
    C++
    Visual Basic
    Java
    C


3. After Diku, there came Merc, from which many of Diku's derivatives spring from. Which of these was one of the original coders for Merc?
    SaGe
    KaVir
    Hatchet
    Thoric


4. One popular Diku-derivative descended from Merc is known as SMAUG. What does the term SMAUG stand for?
    Server Massive Adventure Unified Game
    Simulated Multi-User Adventure Game
    Simulated Medieval Adventure multi-User Game
    Simultaneous Multiple Action User Genre


5. Another popular codebase derived from Merc is called GodWars. What is the primary goal of a GodWars mud?
    Role-playing
    Chatting
    Hack-and-Slash
    Player-killing


6. Aside from the extensive Diku family, there are also a number of LPMuds in existance. What is the primary difference between an LPMud and a Diku-derivative?
    There is no major difference.
    It is primarily sci-fi based.
    It has a separate driver and mudlib.
    It is available free of charge.


7. Another type of mud, very different from Diku-based muds, is called MUSH, primarily focused on roleplaying and social interation. What does MUSH stand for?
    Multi-User Situational Humor
    Multi-User Simulated Hotel
    Multi-User Shared Hallucination
    Multi-User Simultaneous Hierarchy


8. According to Richard Bartle, there are four types of personalities mud players exhibit. Which of these is not one of those types?
    Munchkins
    Explorers
    Killers
    Socializers


9. As well as text-based games, a number of graphical muds also have come into existence. Which of the following is not considered a graphical mud?
    Everquest
    Asheron's Call
    Ultima Online
    Utopia


10. Lastly, returning where it all began. The first mud was created in 1979, by Roy Trubshaw and Richard Bartle. The computers of what university was this game run on?
    Oxford
    Harvard
    Essex
    Berkeley


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