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Quiz about Quest for Glory 3 PC  Easy as Pie
Quiz about Quest for Glory 3 PC  Easy as Pie

"Quest for Glory 3" (PC) - Easy as Pie Quiz


Welcome to Tarna, and the third episode of the "Quest for Glory" series, "Wages of War". This first quiz offers some simple questions about the lay of the land and the basic things to do in the kingdom. No knowledge of previous games required!

A multiple-choice quiz by Headrock. Estimated time: 5 mins.
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  9. Quest for Glory III: Wages of War

Author
Headrock
Time
5 mins
Type
Multiple Choice
Quiz #
306,098
Updated
Dec 03 21
# Qns
15
Difficulty
Average
Avg Score
10 / 15
Plays
248
- -
Question 1 of 15
1. Our Hero, now Son of the Sultan and living in the Palace of Shapeir, is called away to save the world once more. The Hero is going to the land of Tarna, home of his friend Rakeesh. What geographical region in our real world does Tarna most closely resemble? Hint


Question 2 of 15
2. Down at the lower end of the city, by the river, is a large bazaar. The merchants here sell many different items, and you'll probably have to barter a lot because there's much you need to buy, and the prices are quite steep! However, what common amenity, which appeared in previous "Quest for Glory" games, is missing from Tarna city? Hint


Question 3 of 15
3. The currency of Tarna is the Gold Royal. Therefore, it only makes sense that the smaller, copper coinage would be called a Copper ____? Hint


Question 4 of 15
4. Who currently rules Tarna? Hint


Question 5 of 15
5. Where is the Temple of Sekhmet? Hint


Question 6 of 15
6. East of the city lies the village of the Simbani. To what race do the Simbani belong? Hint


Question 7 of 15
7. What was stolen from the Simbani people? Hint


Question 8 of 15
8. Which oversized arthropod practically infests the Savannah? Hint


Question 9 of 15
9. In game time, how long does it take to get from Tarna to the Simbani village, in a straight line, assuming you don't stop anywhere on the way? Hint


Question 10 of 15
10. While you can sleep in the wilderness, that is certainly not a very safe thing to do. Fortunately, there are safe places you can go to sleep, if nighttime is upon you and you're far away from friendly settlements. Which of these places is NOT a safe place to sleep? Hint


Question 11 of 15
11. What is the toughest monster you'll meet in the Savannah? Hint


Question 12 of 15
12. The Simbani Village offers some ways to practice your skills. There are three different training areas here. Which of these is NOT one of the available training areas in the village? Hint


Question 13 of 15
13. There are neither Vigor Pills nor Vigor Potions in this game! But there's another item that will replenish your entire Stamina score - which of these is it? Hint


Question 14 of 15
14. How many caverns are there at the top of the Great Tree?

Answer: (Single-digit number)
Question 15 of 15
15. What lies at the very eastern edge of the map? Hint



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Quiz Answer Key and Fun Facts
1. Our Hero, now Son of the Sultan and living in the Palace of Shapeir, is called away to save the world once more. The Hero is going to the land of Tarna, home of his friend Rakeesh. What geographical region in our real world does Tarna most closely resemble?

Answer: East Africa

Rakeesh the Liontaur (half man, half lion) is the former king of Tarna, and an honorable warrior. He has been called back to help resolve a coming war in his land, and you will accompany him to Tarna. The name Tarna is used both for this kingdom, and for the city that is its hub.

The city itself is mostly reminiscent of ancient Egypt, and is itself a sort of pyramid. You'll find the no-doors atmosphere quite pleasant though. The city is entirely safe!

The Land is much less safe - half of it is a Savannah, and relatively empty. The other half is a jungle, and relatively dangerous. You'll be all over Tarna by the time you finish this game.
2. Down at the lower end of the city, by the river, is a large bazaar. The merchants here sell many different items, and you'll probably have to barter a lot because there's much you need to buy, and the prices are quite steep! However, what common amenity, which appeared in previous "Quest for Glory" games, is missing from Tarna city?

Answer: All of these

Aside from the loads of stuff they sell at the Bazaar, Tarna is good for very little in the way of amenities. There's an Apothecary who'll sell you pills (for an arm and a leg), and of course you can eat and sleep at the inn... But there are crucial plot points in Tarna though, so you'll need to visit it many times during the game.

Tarna is the only city in the "Quest for Glory" series that does not have an Adventurers' Guild. However, the Simbani Village will work as a substitute. As well as their absence in Tarna, a Thieves' Guild did not exist in the previous game, and a Magic Shop does not exist in the next game of the series. All five games have some sort of Apothecary though. Where else would you buy your healing materials?
3. The currency of Tarna is the Gold Royal. Therefore, it only makes sense that the smaller, copper coinage would be called a Copper ____?

Answer: Common

Royals and Commons, get it?

A Royal is worth 100 Commons. The Royal is a very, very lucrative coin, mainly because everything in Tarna costs heaps of them, and there aren't many Royals to be had, neither!

Fortunately, you're unlikely to need too much money, unless you're absolutely awful at combat and need to buy lots of pills. Combat itself is pretty much the only reliable ways to get Royals, and will provide a small inflow. Thieves will be hard-pressed for cash though - there's virtually nothing good to steal... Fortunately, combat isn't hardly as tough (nor as challenging) as in the other Quest for Glory games.
4. Who currently rules Tarna?

Answer: Rajah

Rajah is Rakeesh's younger brother. He took the throne when Rakeesh abdicated so he could go defeat an ancient demon, many years ago. Rajah is hot-headed and arrogant, and seems very keen to go to war. He also has little respect for his brother Rakeesh, who chose the way of the Paladin over the throne of Tarna.

However, Rajah is a just king, and you need not be too afraid of him. But do show him respect, even if he doesn't deserve it.
5. Where is the Temple of Sekhmet?

Answer: At the top of the city

The Liontaurs make up the majority population of the city of Tarna. It is their home, and the humans have only recently begun to settle there in earnest. At the very top of the pyramid-shaped city, with steep stairs leading up to it, is the Temple of Sekhmet. This is where the Liontaurs worship their great sphinx-like goddess. Humans are forbidden to enter, although you definitely should give it a go!

Just below the temple are the doorways into the Council Chambers and the Throne Room. Do not enter unless you've been summoned!
6. East of the city lies the village of the Simbani. To what race do the Simbani belong?

Answer: Human

Simbani are similar to some tribes that still exist in Africa today, like the Masai in Kenya. They speak a sort of Swahili, grow herds of cattle, and move their village with the seasons. And naturally, they're very-lightly dressed. But they are not like the cattle they drive - they are fierce warriors ready to defend their tribe. Gaining their trust may be difficult, unless you are a pretty fierce warrior yourself. Still, you'll be treated as an honored guest in the village, and will even have your own hut next to the Chief's.

The village is like an alternative to the trusty Adventurers' Guild - you can train a lot of skills here, if you're patient enough. Fighters will want to spend a lot of time doing that, because they need to win a tough contest later on. Magic Users had better find something else to do - Magic is not welcome in the Simbani Village!
7. What was stolen from the Simbani people?

Answer: The Spear of Death

Have you been paying any attention to the plot at all? The Spear of Death is the main macguffin in "Quest for Glory 3". It is the symbol of power of the Simbani people. It disappeared from the Simbani village. Then, a lone Simbani warrior came back one day, dying of wounds and holding the Drum of Magic, which is the symbol of power of their sworn enemies, the Leopardmen. So now, each tribe holds a valued relic of the other tribe, and they will soon go to war over this. Most wars start out like that, unfortunately.

Getting the Spear of Death back to the Simbani is your main goal for the greater part of the game. Of course, you will never be able to acquire the Spear of Death unless you get the Drum of Magic first... War is complicated.
8. Which oversized arthropod practically infests the Savannah?

Answer: Giant Ant

Giant Ants are ferocious. Well, not really, they're actually one of the weakest creatures to fight in this game, so you needn't worry too much about them. There are plenty of things to fight in the wilderness, ranging from Croc-men to Winged Cobras. Some are actually tough to defeat, so watch your step out there, and don't go into the jungle unless you have to, or feel like you're ready for it!
9. In game time, how long does it take to get from Tarna to the Simbani village, in a straight line, assuming you don't stop anywhere on the way?

Answer: About a day

The journey takes about a day, from dawn to dusk. There isn't much to do in between, except get attacked by monsters. Still, there are a couple of places you'll want to visit in the Savannah. They should be easily spotted on the travel map.
10. While you can sleep in the wilderness, that is certainly not a very safe thing to do. Fortunately, there are safe places you can go to sleep, if nighttime is upon you and you're far away from friendly settlements. Which of these places is NOT a safe place to sleep?

Answer: At the Ring of Rocks

You can sleep at the Simbani village of course, and the pool and tree are both excellent places to sleep when far from home. Don't count on sleeping at the Ring of Rocks though, as the game doesn't even give you that option.

Erana's Pool of Peace is a magical place, created by the faerie-mage Erana. You've probably already visited her special place in Spielburg Valley (in "Quest for Glory 1"). Erana's nowhere to be found though. But the magic still lasts. The pool is a very safe place to sleep, even though there's a cheetah resting on a rock just across from you. Nothing will attack you here, and the best part is that the water itself is also enchanted. Have a sip and see what it does!

The great tree is even more magical, if at all possible.
11. What is the toughest monster you'll meet in the Savannah?

Answer: Dinosaur

The first three games in the "Quest for Glory" series all feature different animals belonging to the Saurus family. They're not as big as real dinosaurs, but they can be quite vicious. The Simbani people call Dinosaurs the "Running Death" - they'll come charging at you. They can take a serious beating, and can dish out a lot of damage.

By the way, Crocs are pretty weak, and Ape-man are kind of tough but only appear in the later parts of the game. Rabid Badgers, fortunately, do not exist in "Quest for Glory 3".
12. The Simbani Village offers some ways to practice your skills. There are three different training areas here. Which of these is NOT one of the available training areas in the village?

Answer: Obstacle Course - train Vitality

Each of the classes in the game will benefit from at least one training device here, so the village really serves as quite a potent alternative to an Adventurers' Guild.

Still, if you're a Fighter you will need to do most of your training in the wilderness (to gain Strength and Vitality), Magic-Users can't train in Magic within the village perimeter, and Thieves have lots of other skills to train anyway.
13. There are neither Vigor Pills nor Vigor Potions in this game! But there's another item that will replenish your entire Stamina score - which of these is it?

Answer: Water from the Pool of Peace

The best thing about the Pool of Peace is definitely the water. It will replenish your entire Stamina reserves with a single gulp. This is a good reason to buy lots of waterskins back in Tarna - you can fill them with this water, and carry them around as a substitute for Vigor Pills.
14. How many caverns are there at the top of the Great Tree?

Answer: 2

You can't miss the Great Tree (also known as the "Heart of the World"), as it literally sticks out of the landscape. There are a couple of things you need to acquire here, and even then you can always come back here for a safe (and very replenishing) place to sleep.
15. What lies at the very eastern edge of the map?

Answer: Ancient Ruins

The Ancient Ruins (also called the "Lost City" several times in the game) is an evil place, and you will have to find a way to travel there at the very end of the game. All evil in the land emanates from this dark place in the depth of the jungle. If you want to find help in getting there, you'd better start legging it back and forth near the waterfall area until you find a friend.
Source: Author Headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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