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Quiz about Quest for Glory 3 PC  Wizards Way
Quiz about Quest for Glory 3 PC  Wizards Way

"Quest for Glory 3" (PC) - Wizard's Way Quiz


Having graduated from the Wizards' Institute of Technocery in "Quest for Glory 2", Magic-Users are now bonafide Wizards, but life as a qualified Sorcerer may be more difficult than you imagined.

A multiple-choice quiz by Headrock. Estimated time: 5 mins.
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Author
Headrock
Time
5 mins
Type
Multiple Choice
Quiz #
306,355
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
178
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Question 1 of 10
1. You'll be starting the game with a selection of 11 different spells. You can increase this to 12 spells right away, by simply using one of the items in your inventory. Which spell will be learned thusly? Hint


Question 2 of 10
2. How many times will you be required to use the first spell you receive in "Quest for Glory 3"? Hint


Question 3 of 10
3. Where is the only place to practice magic in the city of Tarna? Hint


Question 4 of 10
4. While it is possible to kill some monsters by blasting them with spells even before entering combat, you may have to use your combat spellcasting quite often in this game. On the combat interface, you have five different buttons to press for spellcasting. Which of these buttons will cast the "Razzle Dazzle" spell? Hint


Question 5 of 10
5. Kreesha will help you construct a Magical Staff, if you bring her Magical Wood. The only place to get such material is at the Heart of the World. But which gift must you bring to the Heart of the World to make it grow a nice magical branch for you? Hint


Question 6 of 10
6. Once a Magical Staff has been constructed, you can summon the staff to you at any given time. What is the benefit you get while holding the staff? Hint


Question 7 of 10
7. How many Mana Points does it cost to cast the "Lightning Ball" spell?

Answer: (A number)
Question 8 of 10
8. The most interesting challenge for the Wizard would be a magical duel at the Leopardman Village. You will need to defeat the Village Shaman by retorting correctly to his spells. Some of the retorts are obvious, but one in particular can be very baffling: When the Shaman summons a black snake to attack you, what is the proper response? Hint


Question 9 of 10
9. Like most other "Quest for Glory" games, you will have to acquire Dispel Potions if you want to finish the game. This usually involves a complex side-quest to acquire all of the necessary ingredients. But while Fighters and Thieves can only acquire two Dispel Potions in this game, how many potions can the Wizard buy once the Apothecary has prepared them?

Answer: (A Single-Digit Number)
Question 10 of 10
10. To defeat the Demon Wizard at the end of the game, you will have to use the Magical Staff. How do you use the staff to destroy the Demon Wizard? Hint



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Quiz Answer Key and Fun Facts
1. You'll be starting the game with a selection of 11 different spells. You can increase this to 12 spells right away, by simply using one of the items in your inventory. Which spell will be learned thusly?

Answer: Juggling Lights

Juggling lights is almost utterly useless. It costs a lot of Mana points to cast, and its effect is negligible - it will serve as a source of light, in dark areas. There are much more useful spells to learn in Tarna though.

All three other choices (Reversal, Force Bolt and Detect Magic) are spells that you have already learned in previous "Quest for Glory" games. If you haven't imported your character from an earlier game, you will have all 11 spells anyway, but will not be exceptionally good at casting any of them until you can practice properly.
2. How many times will you be required to use the first spell you receive in "Quest for Glory 3"?

Answer: Once

Juggling Lights will only be useful in one specific instance. You will need it to overcome a magical darkness that will be cast upon you by a rival sorcerer. Still, some spells are even more useless in "Quest for Glory 3", such as the "Detect Magic" spell, which doesn't need to be used at all!
3. Where is the only place to practice magic in the city of Tarna?

Answer: Kreesha's House

Kreesha is a Magic-Using Liontaur; in fact she is the only one. Liontaurs do not practice magic, and they have forbidden its use anywhere within city limits. However, Kreesha was given permission to practice in her own house, and that is the only place where you can cast magic within the city without being arrested. Do NOT break the rules, or your game might end!
4. While it is possible to kill some monsters by blasting them with spells even before entering combat, you may have to use your combat spellcasting quite often in this game. On the combat interface, you have five different buttons to press for spellcasting. Which of these buttons will cast the "Razzle Dazzle" spell?

Answer: Top Right Button (keypad 9)

Dazzle is an excellent spell to cast when combat begins - it will stun your opponent for a short period of time, allowing you to begin pummeling him with powerful attack spells. Don't waste your time with "Force Bolt", as it costs more Mana and does less damage as the wicked "Flame Dart" spell.

Theoretically, it should also stun your enemy for a short while, but the combat system is a little screwy and it's hard to tell whether Force Bolt really works that way or not.
5. Kreesha will help you construct a Magical Staff, if you bring her Magical Wood. The only place to get such material is at the Heart of the World. But which gift must you bring to the Heart of the World to make it grow a nice magical branch for you?

Answer: A Blue Orchid

After being told to bring one, you can locate the Blue Orchid simply by wandering around the jungle for a while. It'll be hanging quite high in the branches, but you're a Wizard, so I probably don't need to tell you how to get it down from there.
6. Once a Magical Staff has been constructed, you can summon the staff to you at any given time. What is the benefit you get while holding the staff?

Answer: You can cast unlimited spells

At the cost of a meager 5 Mana Points (the same cost as a single "Flame Dart" spell), the Staff allows you to cast any spells you want without wasting any more Mana! If a monster ever attacks you in the wilderness, summon the staff and start blasting spells at it. You will only have to pay those initial 5 Mana Points. Moreover, any spell cast while holding the staff will be more potent than it usually is, so all your ranged attack spells will be much more deadly and may easily kill your opponent before he even gets to you!

However, after casting the staff, if you move at all it will immediately disappear, and you would have to re-summon it. The staff will also disappear once you enter into combat.

Also don't count on the staff to be a tool for practice - you will not gain proficiency with spellcasting while using the staff. Too bad!
7. How many Mana Points does it cost to cast the "Lightning Ball" spell?

Answer: 10

Lightning Ball is the new combat spell, which you will receive from Johari if you're smart enough to bug her about magic. It is twice as expensive to cast as "Flame Dart", and supposedly does more damage (it's hard to say). If you have a magical staff though, then mana costs shouldn't be an issue, and you should cast Lightning Ball at enemies before they can get to combat range. In combat, however, it would be prudent to stick to Flame Dart, which appears to have better results.

Still, in the next "Quest for Glory" game, Lightning Ball will be much more useful, so make sure to talk to Johari about it!
8. The most interesting challenge for the Wizard would be a magical duel at the Leopardman Village. You will need to defeat the Village Shaman by retorting correctly to his spells. Some of the retorts are obvious, but one in particular can be very baffling: When the Shaman summons a black snake to attack you, what is the proper response?

Answer: Razzle Dazzle

The snake is nothing but an illusion! By casting Razzle Dazzle, you will momentarily distract the Shaman and cause his illusion to dissipate. Other retorts in this magical duel are much simpler - for instance when the Shaman opens a hole underneath your feet, you should cast "Levitate" to stay up, and so on. Oh, and of course, your first move in the duel should obviously be to summon your Magic Staff! This will prevent you from running out of Mana during the duel.
9. Like most other "Quest for Glory" games, you will have to acquire Dispel Potions if you want to finish the game. This usually involves a complex side-quest to acquire all of the necessary ingredients. But while Fighters and Thieves can only acquire two Dispel Potions in this game, how many potions can the Wizard buy once the Apothecary has prepared them?

Answer: 3

Only one potion is required to finish the game (to dispel the Leopardman Prisoner at the Simbani Village), but at the appropriate time, Dispel Potions can be used to save someone from Demonic Possession, and thus avoid combat with a powerful demon. Wizards will have two such chances, and so can use up to two extra potions.
10. To defeat the Demon Wizard at the end of the game, you will have to use the Magical Staff. How do you use the staff to destroy the Demon Wizard?

Answer: Blow it up

The staff contains a lot of magical energy. When creating the staff, you cast all your spells on it except the "Trigger" spell. Kreesha warned you not to use that spell because it would release all the staff's energy all at once. Therefore, when the Demon Wizard grabs the staff away from you (to stop you from casting your "pesky" spells at him), your only option is to trigger the staff and blow it up along with the Demon.

But fear not - in the next "Quest for Glory" game, you will get the chance to acquire a MUCH more powerful staff.
Source: Author Headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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