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Quiz about Quest for Glory 3 PC  Tough Cookie
Quiz about Quest for Glory 3 PC  Tough Cookie

"Quest for Glory 3" (PC) - Tough Cookie Quiz


Following the plot is the most important part of "Quest for Glory 3". After all, it's an adventure game! But what happens where, how, and why? That's what you'll need to know to complete this third, difficult quiz.

A multiple-choice quiz by Headrock. Estimated time: 5 mins.
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  9. Quest for Glory III: Wages of War

Author
Headrock
Time
5 mins
Type
Multiple Choice
Quiz #
306,138
Updated
Dec 03 21
# Qns
15
Difficulty
Average
Avg Score
10 / 15
Plays
153
- -
Question 1 of 15
1. You travel with Rakeesh to Tarna by way of a magical portal. Who creates this portal? Hint


Question 2 of 15
2. War is brewing in Tarna. Who are the two belligerent groups? Hint


Question 3 of 15
3. What does it mean to be declared "without honor" in the city of Tarna? Hint


Question 4 of 15
4. Tarna is inclined to go to war, to protect its Leopardman allies. The hot-headed Liontaur King sitting on the throne of Tarna is the strongest supporter for the war to be found in the city.


Question 5 of 15
5. How does the only survivor from the peace mission find his ultimate death? Hint


Question 6 of 15
6. What is frowned upon in the Simbani village? Hint


Question 7 of 15
7. There's a small wooden cage behind the Laibon's hut in the Simbani village. But it is no simple cage... What is the special property of this cage? Hint


Question 8 of 15
8. The prisoner at the Simbani Village is really a _____?

Answer: (One word, five letters)
Question 9 of 15
9. Which of these items is NOT one of the gifts you must give the prisoner before opening the cage? Hint


Question 10 of 15
10. There are two items to acquire at the Heart of the World. One requires that you bring along a waterskin full of special water. The other item can be acquired for free, assuming you know what to ask for.

What is that second item (the one that can be acquired for free)?
Hint


Question 11 of 15
11. What is the name of the Leopard Woman who will lead you to the Leopardman Village? Hint


Question 12 of 15
12. At the peace conference, the Leopardman Chieftain will become possessed and kill the Laibon of the Simbani. But then, who kills the Leopardman? Hint


Question 13 of 15
13. You'll be led to the ruined city by a small friend, across the waterfall. At this point, you'll invariably be assaulted by a Demon Worm, which cannot be defeated in direct combat.


Question 14 of 15
14. The prophecy states that five friends will stand against the demons at the last battle. And true enough, your friends will arrive through a magical gate to help you. However, one of them, a convicted thief, will back out in cowardice. Who will take his spot?

Answer: (One word, there's a nature reserve in Peru that bears this name)
Question 15 of 15
15. Finally, you will reach the cause of all troubles in the land of Tarna - a massive portal into the netherworld, through which Demons are coming into this world. You will have to face the Demon commanding this gate. What is the nature of this foul demon? Hint



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Quiz Answer Key and Fun Facts
1. You travel with Rakeesh to Tarna by way of a magical portal. Who creates this portal?

Answer: Kreesha

Kreesha summons Rakeesh back home to help save the kingdom from war. Rakeesh is your good friend, and he has seen first hand your capabilities for utmost heroism. He enlists your willing help, as he is injured and cannot fight this battle on his own.
2. War is brewing in Tarna. Who are the two belligerent groups?

Answer: The Simbani and the Leopardmen

The Simbani are in possession of the Leopardmen's Drum of Magic, while the leopards are in possession of the Simbani's Spear of Death. These two diametrically opposed tribes are now in direct contention, and war will soon break out if you and Rakeesh cannot find a way to reconcile these matters.
3. What does it mean to be declared "without honor" in the city of Tarna?

Answer: No one will talk to you

You'll meet a character who suffers this fate, and it's much worse than it sounds. Not only are people prohibited from speaking to you, but they must not even acknowledge your existence. You can't buy food, you can't get a place to sleep, and the loneliness will eventually drive you mad unless you can find a way to leave the city.

Unfortunately, with the rumors of war spreading about, there are no trade convoys coming through and thus no real way to leave...
4. Tarna is inclined to go to war, to protect its Leopardman allies. The hot-headed Liontaur King sitting on the throne of Tarna is the strongest supporter for the war to be found in the city.

Answer: False

Another half-truth there - the king is hot-headed and much in favour of the war, but Tarna is allied with the Simbani, not the Leopardmen. In fact, a mission sent by Tarna to find the Leopardmen village and conduct negotiations has all but disappeared, and the only report (from a maddened old diplomat who survived the ordeal) indicates that they were ambushed by Leopardmen in the deep jungle.
5. How does the only survivor from the peace mission find his ultimate death?

Answer: His body is found at the riverside, dead for unknown reasons

The peace mission was apparently assaulted by demons, not by Leopardmen. The demons did something very nasty to the survivor, and his last few days are not very pleasant - all blurry and terrified. You'll get one chance to converse with him, and it's a pretty disheartening conversation. It's likely that he was better off dying than living on in constant agony as he did...
6. What is frowned upon in the Simbani village?

Answer: Magic

The Simbani are a semi-nomadic tribe of cattle herders. They move their village with the seasons, going where the cattle have the most food to graze upon. This naturally puts them in direct conflict with the Leopardmen, who sometimes prey on their cattle, when the village is erected near the Jungle in the dry season.

Leopardmen are devout magic-users, and use magic to transform into their leopard form (normally, they are just humans). The Simbani abhor all magic, although they may come to appreciate it if you show them some beneficial uses for the magical arts.
7. There's a small wooden cage behind the Laibon's hut in the Simbani village. But it is no simple cage... What is the special property of this cage?

Answer: It prevents the use of magic

The previous question should've tipped you off about this. The primary enemies of the Simbani are the magic-using Leopardmen, so it's only natural that the Simbani would have some sort of weapon against magic. The question arises though - how can the cage perform its magic-cancelling feat if it was not itself constructed magically? Well, the Simbani never made much sense anyway.
8. The prisoner at the Simbani Village is really a _____?

Answer: Woman

Once you've acquired the Dispel Potions, it'll trigger an event where the Simbani capture a Leopardman and place him in the special cage. Give the prisoner a Dispel Potion, and the leopard soon transforms back into a beautiful woman. Oh dear, this will surely stir things up in the village!
9. Which of these items is NOT one of the gifts you must give the prisoner before opening the cage?

Answer: A Fine Robe

To get the Leopard Woman to trust you, you will have to give her three gifts, and then set her free. Don't worry; she won't harm you once she's out. In fact, she may even come to help you in your mission to bring peace to both tribes.

All of these items can be bought at the Bazaar in Tarna. There are many other items to purchase there. Fighters and Paladins still need to buy the Fine Robe, but it's not one of the gifts you give to the Leopard Woman.
10. There are two items to acquire at the Heart of the World. One requires that you bring along a waterskin full of special water. The other item can be acquired for free, assuming you know what to ask for. What is that second item (the one that can be acquired for free)?

Answer: A Gem

The Gem of the Guardians is required as an offering to Sekhmet, the sphinx-like goddess in the temple in Tarna City. You can ask the Guardians for it, but only if you've been to the temple once before. They will give you five gems - but you must take ONLY ONE.

By the way, Wizards can acquire a third item at the Heart of the World, one which they will need in order to augment their magical powers...
11. What is the name of the Leopard Woman who will lead you to the Leopardman Village?

Answer: Johari

Johari is fierce and beautiful. It'll take a while to convince her that you mean only to bring peace. Until you can convince her so, she will not take you to her village. If you've acquired the Drum of Magic, that would be the most convincing item in your inventory, hint hint.
12. At the peace conference, the Leopardman Chieftain will become possessed and kill the Laibon of the Simbani. But then, who kills the Leopardman?

Answer: Yesufu

The two combined deaths are enough to start a war, and after this incident you will no longer be able to enter neither Tarna nor the Simbani Village. Therefore, make sure you buy everything you think you may need, before going out to seek Johari in the jungle.

Fighters and Paladins should by this point donate a large amount of money to the Drummer Boy at the southern end of the Bazaar - this will raise their Honor and Paladin scores considerably, and there's really no more use for money beyond this point anyway.
13. You'll be led to the ruined city by a small friend, across the waterfall. At this point, you'll invariably be assaulted by a Demon Worm, which cannot be defeated in direct combat.

Answer: False

Yup, the only flaw in that sentence is that the Demon Worm is definitely not the toughest opponent in the game - you'll be facing a much tougher opponent in the ruined city: yourself! The Demon Worm is child's play in comparison, because unlike your mirror image, it CAN be defeated in direct combat.

Demon worms are relatively common in the eastern part of the map, so you might want to avoid that area until you're strong enough to tackle one (or stealth enough to avoid it...). Their most powerful advantage is that they burrow underground, so you can't throw daggers at them as they approach, nor cast spells to weaken them before combat ensues.
14. The prophecy states that five friends will stand against the demons at the last battle. And true enough, your friends will arrive through a magical gate to help you. However, one of them, a convicted thief, will back out in cowardice. Who will take his spot?

Answer: Manu

Manu the Intelligent Monkey, whom you've saved from a hunter's trap in the jungle, will gather up his nerve and stand at your side for the final fight.

The five combatants will have to face a terrible battle - fighting against doppelgangers of themselves, creatures of darkness that are like inverse mirrors of their nature. This is extra tricky, because every time you hit your opponent, you will also suffer damage. So how is it possible to win the fight? Just wait and see.
15. Finally, you will reach the cause of all troubles in the land of Tarna - a massive portal into the netherworld, through which Demons are coming into this world. You will have to face the Demon commanding this gate. What is the nature of this foul demon?

Answer: Demon Wizard

The Demon Wizard is a cunning and absolutely evil creature. He's the one who stole the Spear of Death from the Simbani, and the Drum of Magic from the Leopardmen, and switched them around to start a war. Demons thrive upon the death of the living, and so a war would've made them infinitely stronger! Fortunately, you can end this once and for all, by closing the portal and banishing the Demon Wizard along with it. Or can you?
Source: Author Headrock

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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