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Quiz about Basic Tabletop RPG Knowledge
Quiz about Basic Tabletop RPG Knowledge

Basic Table-top RPG Knowledge Trivia Quiz


This is a quiz testing your knowledge on basic TTRPG mechanics, and a smidgen about TTRPG etiquette. It comes from someone who has been running tables for years and years. Enjoy!
This is a renovated/adopted version of an old quiz by author JohnGuilt

A multiple-choice quiz by cavalier87. Estimated time: 3 mins.
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Author
cavalier87
Time
3 mins
Type
Multiple Choice
Quiz #
100,863
Updated
Nov 03 26
# Qns
10
Difficulty
Tough
Avg Score
5 / 10
Plays
15
Last 3 plays: miner8265 (3/10), lethisen250582 (10/10), blackavar72 (6/10).
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Question 1 of 10
1. Let's say your Dungeon Master is getting set to run "The Curse of Strahd". As a player, you want to create an evil character. Which of the following outlines the best way you should go about doing that? Hint


Question 2 of 10
2. You are in the middle of a session. It is someone else's turn. They are telling the Dungeon Master they want to make an attack against an enemy. You have a clear head on the situation and think they should attack a different enemy. Which of the following should you do? Hint


Question 3 of 10
3. Your Dungeon Master makes a ruling at the game that you disagree with. Which of the following is the best way to go about handling it? Hint


Question 4 of 10
4. Who was the first mortal to fill the position of Magister in the "Forgotten Realms"? Hint


Question 5 of 10
5. Keeping with the Magister theme, what is the most number of times the office of Magister has changed hands in a single day? Hint


Question 6 of 10
6. In "Curse of Strahd", what is the maximum amount of Dark Gifts one can obtain? Hint


Question 7 of 10
7. In "Dread Ring", it is technically possible for players to meander about in Thay whenever they want. However, they will almost certainly be killed unless they go to Thay when? Hint


Question 8 of 10
8. Is it possible for one single player to defeat Orcus in "Castle Never"? Assume that standard rules are used, with no "homebrew"


Question 9 of 10
9. Which of the following is not a Prestige Class from the Third Edition of "Dungeons and Dragons"? Hint


Question 10 of 10
10. Can a Ranger in medium armor fight as if he had the Ambidexterity and Two Weapon Fighting feats?



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Most Recent Scores
Nov 03 2026 : miner8265: 3/10
Nov 03 2026 : lethisen250582: 10/10
Nov 03 2026 : blackavar72: 6/10
Nov 03 2026 : burnsbaron: 6/10
Nov 03 2026 : krajack99: 7/10
Nov 03 2026 : bernie73: 3/10
Nov 03 2026 : javelpaul143: 7/10
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Nov 03 2026 : mjgrimsey: 4/10

Quiz Answer Key and Fun Facts
1. Let's say your Dungeon Master is getting set to run "The Curse of Strahd". As a player, you want to create an evil character. Which of the following outlines the best way you should go about doing that?

Answer: Communicate and discuss your preference with fellow players and your DM

In theory, anything has the possibility of working at a table. However, it can also just as possibly be a bad fit that could negatively impact the game. In these cases, open communication is the best solvent. By talking to your DM about your idea, you can both set some parameters and establish expectations for how best to include your preference. This preparation ahead of time can prevent any negativity arising in the middle of the session.

You might think "surprising" your peers with an evil character bent on opposing them makes for a narratively fun idea. With long time friends who are proveably into that sort of thing, it could very maybe work. But otherwise, this will often just lead to conflict and a bit of drama at the table. PvP in a tabletop setting can work, but it often has to be well established ahead of time. This goes back to using communication to talk these things out with a group in advance.
2. You are in the middle of a session. It is someone else's turn. They are telling the Dungeon Master they want to make an attack against an enemy. You have a clear head on the situation and think they should attack a different enemy. Which of the following should you do?

Answer: Silently let them finish their turn, then gently make a suggestion towards them during your turn

While hyper optimized groups of players can and do exist, TTRPGs do not innately ask players to engage with the game like they are the Navy S.E.A.L.S. Players, especially newer ones, will want to engage with the world on their terms. Sometimes, this will culminate with how they roleplay. But, sometimes, they may not be the most cold blooded killers in the world and may "wing it" through combat encounters. That is completely and utterly okay.

It is also entirely okay, as a human being, to disagree with your fellow players' choice. That is within your right. But, as a fellow member of the table, it is not your right to dominate said table. The best way to go about handling this situation is to wait for your turn, then a simple "Hey Mike, if I may make a suggestion: why don't you attack the troll over here instead of the one you attacked last time?" will perfectly suffice.

This way, you have the best chance possible to satisfy both the need to exist appropriately in a social setting and the need to express your own personal desire of trying to convince your friend to do something you want them to do.
3. Your Dungeon Master makes a ruling at the game that you disagree with. Which of the following is the best way to go about handling it?

Answer: Politely inform them that you believe they have made a mistake

DMs, much like the players, are human beings. They will sometimes make an operational mistake. D&D and other TTRPGs have thousands upon thousands of rules, and a lot of them are extremely intricate. Moreover, "house rules" or, modifications made by the DM to official content, do exist. It may be possible that the DM knowingly made a ruling that would defy "ordinary" gameplay, because of a house rule they instilled into their game.

In any case, a simple "Hey Andrew, can I get a quick clarification on that ruling? I think there's a chance you may be mistaken" will perfectly suffice. It gives the DM the ability to, stress free, either change their ruling out of recognition of their mistake, or calmly explain that they didn't make a mistake at all.
4. Who was the first mortal to fill the position of Magister in the "Forgotten Realms"?

Answer: Azuth

Azuth, Lord of Spells was indeed the first Magister. He trapped the god Savras in his staff and then later, under the guidance of Mystra ascended to divinity himself. He now serves as the god of spells and human wizards.
5. Keeping with the Magister theme, what is the most number of times the office of Magister has changed hands in a single day?

Answer: 14

That happened on the infamous "Night of Fourteen Magisters". After that night, Mystra decided that all future Magisters would gain special magical and physical immunities. (Including complete immunity from all spells and physical attacks for a short period of time directly after ascending to the office.)
6. In "Curse of Strahd", what is the maximum amount of Dark Gifts one can obtain?

Answer: There is no maximum

Every time you "die", you instead receive a Dark Gift and respawn. If you die a hundred times, you'll get a hundred Dark Gifts. If you die a thousand, you'll have one thousand. There is no limit to this punishing, taxing mechanic whatsoever. This is done to best reflect one of Barovia's most well known traits- death is not an escape from Strahd's realm.
7. In "Dread Ring", it is technically possible for players to meander about in Thay whenever they want. However, they will almost certainly be killed unless they go to Thay when?

Answer: At night

At night, much of the sturdy, stiff security patrolling the interior of the city is gone. The players can easily take a portal into an alleyway to infiltrate the city and reach Valindra's Tower.
8. Is it possible for one single player to defeat Orcus in "Castle Never"? Assume that standard rules are used, with no "homebrew"

Answer: No

In theory, any table could opt to scrap the mechanic which makes this impossible. However, if you use RAW (Rules As Written), it is impossible for a single character, no matter how mighty, to slay Orcus in a one-on-one. The reason for this is, Orcus has a maneuver where he will frequently draw upon the power of rifts he creates inside the castle. He will draw so much power that it is literally impossible to even hurt him.

The intended way to deal with his rifts is to have a second player enter them one by one, kill the demons inside, then close them. Doing this makes Orcus vulnerable again. However, if players do this in a way where nobody is left behind to actually fight Orcus, he will close the rifts manually and seal anyone who entered them inside, then flee the scene.

If a single player is fighting Orcus, they are checkmated. They cannot harm him without closing his rifts. But the moment they enter a rift to close it, the fight essentially immediately ends.
9. Which of the following is not a Prestige Class from the Third Edition of "Dungeons and Dragons"?

Answer: Divine Consort

The Purple Dragon Knight and Archmage are classes listed in the "Forgotten Realms" campaign setting book. Arcane Archer is an Elf-only prestige class. Although Divine Disciples, Defenders, Crusaders, etc., exist, there is, no such class as the Divine Consort in the published body of official Third Edition rules and sourcebooks.
10. Can a Ranger in medium armor fight as if he had the Ambidexterity and Two Weapon Fighting feats?

Answer: No

A tricky question, I know. A Ranger can fight as if he had those feats if he is wearing light or no armor. Medium and heavy armor restricts motion too much for this ability - however a player actually having taken these feats will not be restricted like that.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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