FREE! Click here to Join FunTrivia. Thousands of games, quizzes, and lots more!
XCOM Quizzes, Trivia and Puzzles
XCOM Quizzes, Trivia

XCOM Trivia

XCOM Trivia Quizzes

  1. Home
  2. »
  3. Quizzes
  4. »
  5. Video Game Trivia
  6. »
  7. Video Games T-Z

Fun Trivia
2 XCOM quizzes and 20 XCOM trivia questions.
1.
  "XCOM: Enemy Unknown" [1]    
Multiple Choice
 10 Qns
Aliens have invaded Earth, and are terrorizing humanity. It's time to take control of the Extraterrestrial Combat Unit (XCOM), and save the planet from the alien menace. "XCOM: Enemy Unknown" is for the Xbox 360, PS3, PC, OS X, and iOS devices.
Average, 10 Qns, qrayx, Oct 13 17
Average
qrayx
Oct 13 17
156 plays
2.
  "XCOM: Enemy Unknown" [2]    
Multiple Choice
 10 Qns
"XCOM: Enemy Unknown" is excellent for replayability, adding in new challenge modifiers. I thought I'd try a second quiz with new questions. "XCOM: Enemy Unknown" is for the Xbox 360, PS3, PC, OS X, and iOS devices.
Average, 10 Qns, qrayx, Oct 13 17
Average
qrayx
Oct 13 17
173 plays

XCOM Trivia Questions

1. What is the name of the group that funds the XCOM project?

From Quiz
"XCOM: Enemy Unknown" [2]

Answer: The Council

The Council is a group of 16 nations that co-fund the XCOM project. They provide monthly funding, and can offer special missions to the player, often with high rewards. If panic in a member nation becomes too large, that nation will leave the council, and will stop its funding of the project. The game ends if eight countries leave the Council. The Council nations include: Argentina, Australia, Brazil, Canada, China, Egypt, France, Germany, India, Japan, Mexico, Nigeria, Russia, South Africa, the United Kingdom, and the United States of America.

2. In the tutorial mission at the beginning of the game, which type of alien is the first one you ever fight?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Sectoid

The tutorial mission takes place in Germany, and is meant to show new players the basic controls and tactics of the game. Every move is scripted, and the outcome is unavoidable. The first alien the player sees is a Sectoid Commander in a cutscene, but the only aliens actually fought in the mission are Sectoids (regular). Three of the four soldiers sent into the tutorial mission do not survive.

3. Which soldier class can use the Holo-Targeting ability to make enemies easier to hit for other soldiers?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Heavy

When a Heavy soldier reaches Corporal, they can learn either Bullte Swarm, or Holo-Targeting. Holo-Targeting will make an alien easier to hit for all other soldiers that turn, even if the Heavy missed. This is good for helping newer soldiers make hits and gain XP, and can be excellent when used against a large enemy, to make sure all other soldiers hit it.

4. Which weapon type can only be used by Assault class soldiers?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Shotguns

All soldiers can use Assault Rifles, and assault rifle type weapons. When a soldier is promoted to Squaddie (first promotion), they earn their soldier class, and can gain new abilities. Assault class soldiers are the only soldiers that can use shotgun type weapons. Assault soldiers start off with the Run and Gun ability, which lets them dash and shoot in a single turn. Assault soldiers also get bonuses to armor and weapon damage, making them scary front-line soldiers.

5. What item allows soldiers to stun and capture aliens for interrogation?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Arc Thrower

Early on in the game, Dr. Vahlen will start asking you to capture live alien specimens for interrogation. Once the Arc Thrower is researched, built, and an Alien Containment facility is constructed, Soldiers can take the Arc Thrower into battle as their item. The lower the health an alien has, the better the chance of it being stunned when an Arc Thrower is used on it. Each Arc Thrower comes with two charges per mission, and Soldiers have to be very close to their target to use it. Arc Throwers can be upgraded so they work better on aliens with more health, and to capture enemy drones, and to repair friendly S.H.I.V.s. The Alien Grenade is just like the regular grenade, but deals more damage. The Mind Shield is an item that your soldiers can wear to make them more resistant to enemy psionic attacks. Combat Stims give the user a plethora of bonuses for a short time on the battlefield. It comes with two charges per mission.

6. How can you increase XCOM's monthly income?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Launching satellites

Having a satellite over a country has quite a few bonuses. Each country will give the XCOM project more money every month, if they have a satellite over them. Satellites also prevent alien abductions from occurring in the country that they're watching, and can detect UFOs that you can send you interceptors after. You can also earn money by completing certain missions, and selling stored items on the Grey Market.

7. When a soldier achieves the rank of Sergeant, what do they unlock?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Nickname

Soldiers start off at the rank of Rookie, and are able to use assault rifle type weapons and have one item slot. When they get their first promotion to become a Squaddie, they earn their soldier class (Assault, Support, Heavy, or Sniper). Two promotions later, when a soldier reaches Sergeant, they unlock their nickname slot. All soldiers are given a nickname initially, but like everything else, you can customize it. The Psionic class is a sub-class that any soldier can get. Once you have the Psionic Labs facility, you can test up to three soldiers at a time to potentially unlock their latent psi abilities.

8. Which aliens can poison your soldiers?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Thin Men

Thin Men are particularly nasty aliens. They look like tall, thin, sick men in suits with yellow eyes. They have low health and are easy to kill, but they usually come in groups. They also have a poison attack that will poison any soldiers caught in its radius. They will release a cloud of poisonous gas when killed, making close range kills far more dangerous. Poisoned soldiers will lose one HP every turn until they are cured or it wears off. Chryssalids can also poison your soldiers.

9. Which continent can grant you the We Have Ways bonus, making alien autopsies and interrogations instant?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: South America

Each continent has a special bonus associated with it. The bonuses can be unlocked by placing a satellite over every Council nation in it, or by placing XCOM headquarters there. South America has only two Council nations, Argentina and Brazil, making it the easiest bonus to acquire. We Have Ways makes all interrogations and autopsies instant, which can be a big help in saving time if you're willing to hold off performing any until you have the bonus. The continental bonuses are (In-game descriptions): North America - Air and Space: "All aircraft and aircraft weapons cost 50% less to purchase, build and maintain." South America - We have Ways: "Autopsies and Interrogations are completed instantly." Europe - Expert Knowledge: "Laboratories and Workshops cost 50% less to build and maintain" Africa - All In: "Monthly XCOM funding increased by 30%." Asia - Future Combat: "All projects in the Foundry and Officer Training School cost 50% less."

10. Which soldier class can carry multiple medikits onto the battlefield, and can use medikits to revive downed soldiers?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Support

When a Support Class soldier reaches the rank of Sergeant, one of the possible new abilities is the Field Medic ability. Field Medic allows the soldier to use the medikits three times during a mission instead of just once. Support soldiers can also revive soldiers with medikits, make midikits heal more HP, and move around the battlefield quickly using the Sprinter ability.

11. Which aliens can turn humans into zombies?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Chryssalids

Chryssalids are terrifying purple aliens made of teeth and claws. They only have melee abilities, but they move quickly and do large amounts of damage. They can poison your soldiers, and have a high chance of critical hits, which will sometimes instantly kill your units. Worse, if a human dies after being attacked by a Chryssalid, it will come back as a zombie. Zombies are slow and have low health, but if they are not killed in three turns, they will become Chryssalid Hatchlings, which are just as bad as regular Chryssalids. Chryssalids appear frequently during terror missions, in which there are plenty of human civilians that they will hunt down and kill to make zombies.

12. Which aliens use melee attacks?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Chryssalids

Chryssalids are some of the most terrifying aliens to encounter. They are large purple aliens that run around on four spikes, and have sharp claws and teeth. They can move far, and have incredibly strong melee attacks. Their attacks can induce poison, which will damage soldiers over multiple turns. Finally, if a Chryssalid kills a human, whether it is a soldier or a civilian, it will implant it with an embryo, which will turn the human into a zombie the next turn. If the zombie is not killed fast enough, the Chryssalid hatchling implanted in it will emerge. Sectoids use Plasma Pistols, Floaters use Light Plasma Rifles, and Mutons use either Light Plasma Rifles or Plasma Rifles. Muton Berserkers and zombies use melee attacks.

13. Which soldier class can use the Lightning Reflexes ability to be guaranteed to dodge a reaction shot?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Assault

One of the earliest abilities that the Assault class gets access to is the Lightning Reflexes ability. Lightning Reflexes guarantees that the first reaction shot made against that soldier every turn is a miss. This is excellent for Assault soldiers, who are usually closest to the aliens, and likely to draw their eye. Moving an Assault soldier with Lightning Reflexes first can make an alien in Overwatch waste its reaction shot, making the field safer for other soldiers to move.

14. When you have a more substantial base, and enough resources and engineers, you can build a S.H.I.V. to take the place of one of your soldiers on the battlefield. What does "S.H.I.V." stand for?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Super Heavy Infantry Vehicle

S.H.I.V.s are robotic soldiers that you can send onto the battlefield instead of one of your human soldiers. They have good armor, and can be built instead of recruited, but they cannot gain experience, do not rank up, and have fewer abilities than human soldiers. They cannot take cover, either. S.H.I.V.s are excellent for scouting and drawing attention away from your human soldiers. S.H.I.V.s can be upgraded to have laser cannons, and later come in different varieties. The Hover S.H.I.V. can move great distances and fly, and the Alloy S.H.I.V. can take even more punishment than a regular S.H.I.V., and can act as low cover for your human soldiers.

15. What is the highest rank a soldier can achieve?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Colonel

The list of ranks in order is: Rookie Squaddie Corporal Sergeant Lieutenant Captain Major Colonel Soldiers rank up by getting experience, usually by killing aliens. You also need a soldier to reach certain ranks before certain upgrades in the Officer Training School become available for purchase. When you have at least on Major, you can purchase the New Guy upgrade, which automatically upgrades all current and future Rookies to Squaddie. When you have a Colonel, you can purchase Don't Die On Me, which makes it more likely that a soldier will be critically wounded rather than killed. Critically wounded soldiers can be stabilized with a Medikit (or fully revived by a Support soldier). Also, critically wounded soldiers will survive the mission if the it is completed before they bleed out. They player character has the rank of Commander.

16. Which soldier class can use the Squadsight ability to see what other soldiers see, to target enemies?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Sniper

Snipers can be one of two varieties in "XCOM: Enemy Unknown", depending on which ability they are given when they reach the rank of Corporal. Initially, Snipers cannot move and shoot on the same turn. With the Snap Shot ability, that restriction is removed, and they can be relatively close-range snipers. The alternative is the Squadsight ability, which lets the Sniper see and shoot what their allies see, making them excellent long-range fire support.

17. Which aliens are the highest ranking aliens?

From Quiz "XCOM: Enemy Unknown" [2]

Answer: Ethereals

The aliens that rule over all the other aliens are the Ethereals. The Ethereals are some of the most difficult enemies in the game (explosives work best against them), and the final chamber in the final mission is filled with Ethereals and one Uber Ethereal. The Ethereals were searching the galaxy for a species that was strong in mind and in body. The other alien species that XCOM fought were the Ethereals' failed attempts. Humans, though, with their potential for psionic abilities, were exactly what the Ethereals were looking for. The Ethereals wanted to conquer Earth and enslave the human race for their own purposes, but the XCOM project stopped them.

18. Which aliens can mind control your soldiers?

From Quiz "XCOM: Enemy Unknown" [1]

Answer: Ethereals and Sectoid Commanders

Mind Control is one of the strongest abilities in "XCOM: Enemy Unknown". Sectoid Commanders, Ethereals, and later, your own Psionic Soldiers, have access to Mind Control. Mind Controlled units remain under the influence for four turns. If one of your soldiers is mind controlled, you may have to fight, and even kill them. The alternative is to kill the alien that used Mind Control, which will give you back control of your soldier. The Sectoid Commanders look like slightly larger Sectoids, but come with more health and an array of psionic abilities. The most advanced aliens seen in the game are the Ethereals, which also seem to be the leaders of the alien coalition. They look frail and weak, but they actually have incredibly strong shields and psionic attacks. They can reflect attacks from normal weapons, sometimes, making them even more difficult to kill. Explosives (grenades and rockets) are excellent at damaging Ethereals.

This is category 22751
play trivia = Top 5% Rated Quiz, take trivia quiz Top 10% Rated Quiz, test trivia quiz Top 20% Rated Quiz, popular trivia A Well Rated Quiz
new quizzes = added recently, editor pick = Editor's Pick editor = FunTrivia Editor gold = Gold Member

Teachers / educators: FunTrivia welcomes the use of our website and quizzes in the classroom as a teaching aid or for preparing and testing students. See our education section. Our quizzes are printable and may be used as question sheets by k-12 teachers, parents, and home schoolers.

 ·  All questions, answers, and quiz content on this website is copyright FunTrivia, Inc and may not be reproduced without permission. Any images from TV shows and movies are copyright their studios, and are being used under "fair use" for commentary and education.