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Quiz about Competitive Pokemon History  Swampert
Quiz about Competitive Pokemon History  Swampert

Competitive Pokemon History - Swampert Quiz


Stalwart swamp monster or strong, speedy swamp monster? Swampert's variety left marks on the competitive scene. Let's see if you can avoid being bogged down by this competitive history quiz! From gens 3-7.

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
400,743
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
69
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Question 1 of 10
1. Swampert was an absolute defensive staple in third generation standard play. Swampert's actual impact, however, was so large that it was not quantifiable. Its existence caused many offensive Pokemon to randomly start running one otherwise useless move with the sole purpose of making sure Swampert couldn't invalidate them. What move was this? Hint


Question 2 of 10
2. While Swampert was mostly known as a bulky wall, capable of defensively handling many of the game's best offensive threats, it too could take up the mantle of generating momentum itself, and with a fairly bizarre set at that. What set was this? Hint


Question 3 of 10
3. Like its fellow starters, Swampert gained the favor of an ability in its debut generation. What ability was this? Hint


Question 4 of 10
4. Swampert was a fine wall, but it fell behind a little bit in the fourth generation, when its one lacking trait for a wall really became quite an ugly, exploitable weakness. What one trait was this? Hint


Question 5 of 10
5. Swampert ended up attracting the presence of a counter in the fourth generation. As a counter is defined as a Pokemon who can reliably switch in and win, which of the following could do this to Swampert? Hint


Question 6 of 10
6. Swampert, patiently awaiting its goodie from the Dream World, was unfortunately saddled with an abysmally useless ability, and left disappointed. What ability was this? Hint


Question 7 of 10
7. Swampert meddled around with physical and specially based attacking sets, whether they be offensive or defensive, since its inception. However, one of these attacking types runs off of a much higher stat than the other. Swampert would more frequently use special attacks, but was its Special Attack stat actually higher than its Attack stat?


Question 8 of 10
8. It's big, it's bad, and it's buff! Swampert got itself a nice Mega Evolution in the sixth generation, which also came with a nice ability to perfectly patch up one of its deficiencies. What ability was this? Hint


Question 9 of 10
9. Unlike most rain sweepers, Mega Swampert actually did have a nifty boosting move that it could even generate momentum on, dealing direct damage when used. What move was this? Hint


Question 10 of 10
10. Mega Swampert's viability, as well as that of rain teams in general, was boosted even further from a far more reliable rain setter in Pelipper, who got access to Drizzle in this generation. However, the seventh generation was a double-edged sword for rain teams Mega Swampert liked being on in standard play, introducing a brand new offensive check which could blow past Mega Swampert under rain, and greatly threaten its team in general. Who was this threat? Hint



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Quiz Answer Key and Fun Facts
1. Swampert was an absolute defensive staple in third generation standard play. Swampert's actual impact, however, was so large that it was not quantifiable. Its existence caused many offensive Pokemon to randomly start running one otherwise useless move with the sole purpose of making sure Swampert couldn't invalidate them. What move was this?

Answer: Hidden Power Grass

Electric types normally run Hidden Power Ice, as to best strike out at Grass, Ground and Dragon types who resist their STAB. As a Water/Ground type, Swampert is only neutral to HP Ice while being immune to Electric, meaning HP Ice is not enough for Electric types to fend it off. HP Grass is inferior to HP Ice at doing anything other than beat Swampert, but the existence of Swampert got just about any Electric not named Zapdos to start running HP Grass, lest they be hard countered. Even non-Electrics who Swampert could handle, like Tyranitar or Salamence, might be packing HP Grass specifically with Swampert in mind.
2. While Swampert was mostly known as a bulky wall, capable of defensively handling many of the game's best offensive threats, it too could take up the mantle of generating momentum itself, and with a fairly bizarre set at that. What set was this?

Answer: Substitute + Salac Berry boosting set

Swampert's immunity to Tyranitar's sand lets the set shine, preventing a stray T-Tar switch in from causing Swampert to instantly faint once at 1 HP. Swampert's access to Endeavor of all things means Tyranitar becomes a premiere partner for the set. The idea is that Swampert should use Substitute until it reaches 1 HP. From there, Endeavor will bring anything that isn't a Ghost type to 1 HP, where T-Tar's sand would then immediately KO the target if they weren't a Rock, Steel or Ground type. Salac Berry would enable Swampert to outspeed anything which hadn't boosted their own Speed, and if Swampert remained behind a Substitute while being able to boost, it would be impossible to stop this set from KOing at least one Pokemon, and preventing it from KOing two required intervention from Arceus, or maybe Rayquaza to stop the sand or something. What's more, Swampert wasn't exactly countered by Gengar; Torrent-boosted Hydro Pumps would pack one hell of a punch, and Swampert would be able to outspeed Gengar and Ghostly friends after a Salac Berry boost to dish out this pain.
3. Like its fellow starters, Swampert gained the favor of an ability in its debut generation. What ability was this?

Answer: Torrent

Torrent was a pretty okay ability for Swampert. Its sweeping set certainly enjoyed smacking things around with Torrent-boosted Hydro Pumps, and even its defensive sets could make an admirable last stand with Torrent-boosted Surfs, as a last-ditch effort to check something not resistant to Water. All told, Swampert certainly could have received a worse ability.
4. Swampert was a fine wall, but it fell behind a little bit in the fourth generation, when its one lacking trait for a wall really became quite an ugly, exploitable weakness. What one trait was this?

Answer: Reliable recovery

If Swampert had Recover, it could've put Skarmory to shame for being an amazing physical wall. Sadly, it did not. It either had to resort to the unwieldy Rest + Sleep Talk, or go without recovery entirely, either severely constraining its utility and making it one dimensional, or very susceptible to getting overwhelmed trying to do its job. Thus, Swampert fell many notches down in the fourth generation, though it was definitely still viable for the tier.
5. Swampert ended up attracting the presence of a counter in the fourth generation. As a counter is defined as a Pokemon who can reliably switch in and win, which of the following could do this to Swampert?

Answer: Gyarados

The thing to note is, despite Swampert's 4x weakness to Grass, if wielding a Rindo Berry and remaining in good health, it can survive a single Grass move pretty reliably. If it catches a Grass type with Ice Beam as it switches in, it could use Rindo Berry to tank a hit and then generally remove them with the second Ice Beam. While gimmicky, this was an effective countermeasure at stopping opponents from freely exploiting Swampert's massive weakness to Grass.

However, Swampert had nothing in its repertoire that would allow it to defeat Gyarados. Gyarados could switch in on whatever Swampert threw out, Taunt it to prevent it from fazing with Roar, then endlessly boost against it with Dragon Dance, to threaten a game-ending sweep. Thus, Pokemon like Zapdos became near-mandatory partners to defend against this.
6. Swampert, patiently awaiting its goodie from the Dream World, was unfortunately saddled with an abysmally useless ability, and left disappointed. What ability was this?

Answer: Damp

Damp prevents the usage of sacrificial damaging moves, which is pretty much just Explosion and Self-Destruct. If you were playing single player, about to farm Electrodes and Voltorbs searching for either a shiny one or one which you could mold onto a competitive team, perhaps Damp would help you ensure the Electrode or Voltrob couldn't KO themselves with Self-Destruct and ruin your efforts. On the competitive scene, however, this ability was not consistently helpful. Worse yet, the fifth generation introduced new mechanics to Explosion and Self-Destruct, making the moves themselves a lot less threatening and, by association, less profitable and less common.

Therefore, Torrent was still the preferred ability.
7. Swampert meddled around with physical and specially based attacking sets, whether they be offensive or defensive, since its inception. However, one of these attacking types runs off of a much higher stat than the other. Swampert would more frequently use special attacks, but was its Special Attack stat actually higher than its Attack stat?

Answer: No

Swampert's Attack stat is is 110, while its Special Attack is a much lesser 85. However, many of Swampert's special attacks, namely Scald and Ice Beam, offered more utility than its physical ones, and as a defensive Pokemon, utility is generally preferred over raw power, thus giving them the nod. Clearly, on more offensively oriented sets, Swampert's physical moves would be featured.

However, Swampert is definitely better with its defensive sets, which explains why its specially offensive moves tended to see more use.
8. It's big, it's bad, and it's buff! Swampert got itself a nice Mega Evolution in the sixth generation, which also came with a nice ability to perfectly patch up one of its deficiencies. What ability was this?

Answer: Swift Swim

Swift Swim doubles the user's Speed when it is raining on the battlefield. Combined with the fact that rain sweepers tend to be specially offensive, and Mega Swampert's physically offensive talents off its nice Base 150 Attack stat would be unique and heavily valued, as it returned to standard play prominence once again. Swift Swim was great for patching up its abysmal Base 70 Speed, and the fact that its Waterfalls would be getting further boosted by rain meant that it would always be hitting anything that didn't resist Water quite hard.
9. Unlike most rain sweepers, Mega Swampert actually did have a nifty boosting move that it could even generate momentum on, dealing direct damage when used. What move was this?

Answer: Power-Up Punch

Power-Up Punch, while an incredibly weak base 40 power, has a 100% chance to grant the user a +1 to Attack upon being used. It also happened to hit Ferrothorn super effectively, which could make switching it in a dicey affair. This was how Mega Swampert could overcome physical walls, like Skarmory or Slowbro, when in the rain; boost against them, then hammer them with strong attacks. Phazing was risky for Skarmory to do, as it ran the risk of accidentally bringing in Politoed or another specially offensive teammate, like Moltres or Kingdra, who would beat the absolute daylights out of the metal bird, forcing it out when at low HP, so that Mega Swampert could come back in and try to boost again later. Thus, Mega Swampert was a key component for rain teams trying to overcome stall teams.
10. Mega Swampert's viability, as well as that of rain teams in general, was boosted even further from a far more reliable rain setter in Pelipper, who got access to Drizzle in this generation. However, the seventh generation was a double-edged sword for rain teams Mega Swampert liked being on in standard play, introducing a brand new offensive check which could blow past Mega Swampert under rain, and greatly threaten its team in general. Who was this threat?

Answer: Ash-Greninja

Ash-Greninja's rain boosted Water Shuriken did a minimum of 75% damage to Mega Swampert. This was a huge problem, as Mega Swampert had absolutely no way to heal itself, and taking damage while it boosted with Power-Up Punch was inevitable, as the move didn't boost its Attack by enough to let Mega Swampert at least avoid chip damage as it boosted.

Ferrothorn was already a great contributor on rain builds, but the existence of Ash-Greninja meant keeping it healthy was absolutely mandatory, so that it could reliably switch in to Water Shuriken and then defeat Ash-Greninja. As Ferrothorn was commonly used as rain's entry hazard setter, this could present some problems, as it would be hard pressed to simultaneously stay healthy enough to defeat Ash-Greninja and consistently keep entry hazards up. This was often a problem for Mega Swampert rain teams, as Ash-Greninja became an offensive standard play staple in the seventh generation.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor eburge before going online.
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