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Quiz about Root Board Game  Token Matching
Quiz about Root Board Game  Token Matching

Root (Board Game) - Token Matching Quiz


In the board game "Root," some factions have token components (round cardboard bits). Can you remember which token is used by which faction? Knowledge of the base game and the expansions up to "the Homeland Expansion" will be required.

A matching quiz by qrayx. Estimated time: 3 mins.
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Author
qrayx
Time
3 mins
Type
Match Quiz
Quiz #
425,906
Updated
Nov 02 26
# Qns
10
Difficulty
New Game
Plays
5
Last 3 plays: Guest 86 (0/10), Emma-Jane (10/10), briarwoodrose (10/10).
(a) Drag-and-drop from the right to the left, or (b) click on a right side answer box and then on a left side box to move it.
QuestionsChoices
1. Acclaim  
  Woodland Alliance
2. Assembly  
  Keepers in Iron
3. Enclave  
  Marquise de Cat
4. Mob  
  Underground Duchy
5. Plot  
  Riverfolk Company
6. Relic  
  Twilight Council
7. Sympathy  
  Knaves of the Deepwood
8. Trade Post  
  Corvid Conspiracy
9. Tunnel  
  Lilypad Diaspora
10. Wood  
  Lord of the Hundreds





Select each answer

1. Acclaim
2. Assembly
3. Enclave
4. Mob
5. Plot
6. Relic
7. Sympathy
8. Trade Post
9. Tunnel
10. Wood

Most Recent Scores
Today : Guest 86: 0/10
Today : Emma-Jane: 10/10
Nov 02 2026 : briarwoodrose: 10/10
Nov 02 2026 : DizWiz: 10/10
Nov 02 2026 : samak: 10/10

Quiz Answer Key and Fun Facts
1. Acclaim

Answer: Knaves of the Deepwood

Acclaim is placed by some actions and some battles that the Knaves take. Taking certain actions with a captain in a clearing with an acclaim token can boost the effect, but mostly they are used to generate points (1 point for every two tokens on the board at the end of their turn).
2. Assembly

Answer: Twilight Council

Assembly tokens are double-sided, with a closed side and a governing side. The Twilight Council generates points by having governing assemblies in clearings with other player's tokens or buildings. To help with this, the Twilight Council will add their warriors to any defenders in a clearing with an assembly token.

But maybe this help will be less appreciated when the Council's governing assemblies prevent those buildings and tokens from doing anything (including crafting).
3. Enclave

Answer: Lilypad Diaspora

The enclaves represent the Lilypad Diaspora trying to reintegrate with the Woodland. The tokens are double-sided, with a peaceful side and a militant side. The peaceful side adds the frog suit to the clearing's original suit, and can help with card draw and victory point generation.

The militant side covers the original suit with the frog suit, and helps to recruit warriors and initiate battles.
4. Mob

Answer: Lord of the Hundreds

Mob tokens remove enemy cardboard pieces in their clearings (tokens and buildings), but not warriors. This is one of the few ways buildings and tokens can be removed without having to battle down all the warriors protecting them first. Mob tokens also remove Ruins pieces, opening those hidden building slots, which used to only be available to the Vagabond.
5. Plot

Answer: Corvid Conspiracy

The Corvids have four different kinds of plot tokens: extort. snare, raid, and bomb, which they place face-down. On a subsequent turn, if the Corvids have a warrior in the clearing with the plot, they can flip it up, and then score points equal to the total number of face-up plots, as well as gain the effect. The Corvids can generate a lot of points very fast if left unchecked.
6. Relic

Answer: Keepers in Iron

The Keepers in Iron play a convoluted game of moving relic tokens from the forests into clearings, then moving the relics to a clearing with a matching waystation, and then removing the relic to the Keepers' player board to score the printed value of points on the token.

When the game starts, the Keepers can see what kind of relics are in each forest, but don't know their values until they've been moved into clearings (Delved).

The Keepers can recover multiple relics with one action, and get bonus points for every set of three different relics they recover. Opponents need to keep an eye on them because the Keepers can score points very suddenly.
7. Sympathy

Answer: Woodland Alliance

Sympathy tokens trigger Outrage whenever an opponent moves warriors into their clearings, or when one is removed from the board. Outrage forces that opponent to discard a card matching the clearing's suit to the Supporters stack (and if they can't, they have to reveal their hand and give the top card of the draw deck to the Supporters stack).

A sympathy token in a clearing is required at the start of Birdsong for the Woodland Alliance player to place a base, so other players can limit that option by strategically removing sympathy tokens.
8. Trade Post

Answer: Riverfolk Company

Placing a trade post is one way for the Riverfolk Company to gain victory points, and when a player has pieces in a clearing with a trade post, it increases how many services they can purchase from the Riverfolk Company.

Interestingly, the Riverfolk Company uses the open slots on their player board as crafting pieces (not the trade posts themselves), and removed trade post tokens are not returned to the Company's player board. So once a trade post is placed, that crafting component will be available for the rest of the game.
9. Tunnel

Answer: Underground Duchy

Any clearing with a tunnel token is adjacent to the Burrow, the Duchy's special clearing. The Duchy can spend a card to place a new tunnel token and show up almost anywhere with an army to disrupt other players' plans. Interestingly, clearings with tunnel tokens are not adjacent to each other; only the Burrow.
10. Wood

Answer: Marquise de Cat

Wood tokens are placed at sawmills at the beginning of each Marquise turn, and are spent to place new buildings. A wood token must be able to trace a line of ruled clearings from its location to the new building location, and this rule is the only time in "Root" that a chain of ruled clearings is needed.
Source: Author qrayx

This quiz was reviewed by FunTrivia editor Bruyere before going online.
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