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Quiz about Competitive Pokemon History  Medicham
Quiz about Competitive Pokemon History  Medicham

Competitive Pokemon History - Medicham Quiz


Looks do in fact deceive- Medicham is one of the hardest-hitting Pokemon in franchise history. Is that enough of an impression where you know of its competitive history? Let's find out! (For gens 3-7.)

A multiple-choice quiz by cavalier87. Estimated time: 5 mins.
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Author
cavalier87
Time
5 mins
Type
Multiple Choice
Quiz #
400,458
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
78
- -
Question 1 of 10
1. In its debut generation, Medicham is one of the deadliest Pokemon in standard play. However, you might not pick up on that just by looking at its stats, which are all around quite mediocre. What's Medicham's highest stat? Hint


Question 2 of 10
2. Upon first glance, it is understandable for the average player to wonder why anyone would ever use Medicham in standard play based on its poor stats. Upon looking at its ability, however, the debate ends there- Medicham is undoubtedly a force to be reckoned with in third generation standard play. What was Medicham's ability? Hint


Question 3 of 10
3. In spite of Medicham's status as an elite wallbreaker, it did not receive enough usage to natively be OU in the third generation. It was clearly far too powerful to be allowed in UU play, and would end up on the banned list. Medicham was strong in standard play, but it had a number of crippling issues holding it back from dominating the whole meta. Which of the following was one of them? Hint


Question 4 of 10
4. The fourth generation introduced a new, helpful move that somewhat mitigated Medicham's weakness to offensive teams. What was this move? Hint


Question 5 of 10
5. Medicham dropped to NU in the fourth generation. It generally terrorized defensive playstyles in the tier, as it was next to impossible to actually switch in to. The only thing that could switch in to Medicham ended up being the first counter it would experience of its competitive career. As a counter is a Pokemon who can reliably switch in and defeat the target, which Pokemon fit the bill against Medicham in fourth generation NU? Hint


Question 6 of 10
6. While the Medicham meta seemed to stagnate at one point during the fourth generation, around the midpoint of the generation's timeline, it was discovered that Medicham paired beautifully with one Pokemon in fourth generation NU. What Pokemon was this? Hint


Question 7 of 10
7. Medicham was granted a horrifically useless hidden ability in the fifth generation. What ability was this? Hint


Question 8 of 10
8. Medicham was granted a Mega Evolution in the sixth generation. What ability did its Mega Evolution have? Hint


Question 9 of 10
9. Mega Medicham's terrible stats predictably get upgraded whenever one chooses to Mega Evolve it. What was Mega Medicham's highest stat? Hint


Question 10 of 10
10. What usage based tier would Mega Medicham end up in during the seventh generation? Hint



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Quiz Answer Key and Fun Facts
1. In its debut generation, Medicham is one of the deadliest Pokemon in standard play. However, you might not pick up on that just by looking at its stats, which are all around quite mediocre. What's Medicham's highest stat?

Answer: 80 in Speed

A base 80 Speed is thoroughly mediocre for an offensive Pokemon. It would be just enough to outspeed most walls, but not enough to outspeed most other offensive Pokemon.

Believe it or not, Medicham's next highest stats are its defenses! Yet, in spite of that, they are very low base 75s. Mixed with an auspicious defensive typing and measle 60 HP, and Medicham cannot take hits well at all.

A mere base 60 for Attack and Special Attack makes Medicham look impotent at first. Fortunately, it had the tools to easily mitigate this shortcoming, and to be an elite wallbreaker.
2. Upon first glance, it is understandable for the average player to wonder why anyone would ever use Medicham in standard play based on its poor stats. Upon looking at its ability, however, the debate ends there- Medicham is undoubtedly a force to be reckoned with in third generation standard play. What was Medicham's ability?

Answer: Pure Power

Pure Power doubles the user's Attack automatically upon entering battle. Because of this, Medicham's Attack stat is actually very high despite a poor base 60. Combined with access to High Jump Kick, and Medicham will easily punch huge holes into anything that doesn't resist it and have a lot of bulk.
3. In spite of Medicham's status as an elite wallbreaker, it did not receive enough usage to natively be OU in the third generation. It was clearly far too powerful to be allowed in UU play, and would end up on the banned list. Medicham was strong in standard play, but it had a number of crippling issues holding it back from dominating the whole meta. Which of the following was one of them?

Answer: It was too prediction reliant

Medicham actually had an amazing movepool. High Jump Kick did tons of damage, Shadow Ball covered Ghost and Psychic types which resisted it, Rock Slide covered Flying types, and Medicham had one moveslot to spare for options such as Bulk Up, Fake Out, Substitute, and even gimmicky choices like Reversal or Recover.

Medicham was most definitely not passive. Its base 80 Speed was lacking, but did not hold it back so much that it couldn't do a fine job of being a wallbreaker.

Naturally, with low speed, poor defenses, and a massive susceptibility to common offensive teams, Medicham players really, really need to put their prediction caps on when sending out Medicham. Worse yet, if the opponent correctly predicts High Jump Kick, and either sends out a Ghost type or uses Protect, Medicham will lose half its health and essentially become left for dead, thanks to its poor bulk and speed. This was amplified even further if the player wanted to put a Choice Band on to Medicham, to raise its power to obscene heights, but raise the need to predict correctly even more.

Medicham was thus the ultimate risk/reward Pokemon. There were more consistent wallbreakers who, while not as powerful as Medicham, did not punish the trainer anywhere near as much for predicting incorrectly. Examples include Metagross, Salamence, Machamp, Snorlax, and more.
4. The fourth generation introduced a new, helpful move that somewhat mitigated Medicham's weakness to offensive teams. What was this move?

Answer: Bullet Punch

A priority move was just what the doctor ordered for Medicham, letting it mitigate its poor speed and strike an opponent first. Sadly, the fact that it did not get STAB did mean it wasn't exactly OHKOing things left and right. Still, if the target didn't resist it, it would do pretty reasonable damage.
5. Medicham dropped to NU in the fourth generation. It generally terrorized defensive playstyles in the tier, as it was next to impossible to actually switch in to. The only thing that could switch in to Medicham ended up being the first counter it would experience of its competitive career. As a counter is a Pokemon who can reliably switch in and defeat the target, which Pokemon fit the bill against Medicham in fourth generation NU?

Answer: Hypno

Hypno was the only viable, legal Pokemon in all of NU who can boast that it isn't 2HKOed by anything Medicham can throw at it, even off a Choice Band set. Because Medicham was so threatening, Hypno users commonly ran Shadow Ball solely to hit Medicham for a clean OHKO with.

Charizard was the king of the tier, but it would be a mere lamb to the slaughter should Medicham have Rock Slide equipped. If Stealth Rock was on the field, Charizard would lose even if it got a free switch in otherwise. It could defeat Rock Slide-less Medicham one-on-one from full health, but this is not 'countering' Medicham, this is 'checking' Medicham, and not even particularly consistently at that.

Slowbro can sponge Medicham's attacks, with the exception of Thunder Punch, which easily 2HKOes it, or OHKOes it if it switches in to a resisted move of Medicham's
6. While the Medicham meta seemed to stagnate at one point during the fourth generation, around the midpoint of the generation's timeline, it was discovered that Medicham paired beautifully with one Pokemon in fourth generation NU. What Pokemon was this?

Answer: Skuntank

Skuntank covered Medicham's weaknesses to bulky Psychics and Ghost types. In particular, Skuntank hard countered Hypno, easily switching in to Shadow Ball or some other move, and removing it assuredly by Pursuit trapping it. Skuntank could do this to Ghosts and Psychics in general, opening up the opponent's team to getting destroyed by Medicham's High Jump Kicks.

In general, the discovery of this partnership was key to developing Medicham's meta down the road; pairing it with a Pursuit trapper was a delightfully evil pairing, assuring that Medicham had as little defensive counterplay as possible.
7. Medicham was granted a horrifically useless hidden ability in the fifth generation. What ability was this?

Answer: Telepathy

Telepathy does... literally nothing in singles. Medicham is a poor choice for doubles play, and there, it would be rendered utterly worthless without Pure Power for an ability. With Telepathy, Medicham would become arguably the worst fully evolved Pokemon in the game. With Pure Power, its firepower exceeds that of even Groudon and Rayquaza. No brainer, really.
8. Medicham was granted a Mega Evolution in the sixth generation. What ability did its Mega Evolution have?

Answer: Pure Power

If it ain't broke, don't fix it. If Mega Medicham had been given just about any other ability, it would have become laughably inferior to its base forme due to the titanic loss of power - this is not exactly what Nintendo had in mind when creating Mega Evolutions in the first place.
9. Mega Medicham's terrible stats predictably get upgraded whenever one chooses to Mega Evolve it. What was Mega Medicham's highest stat?

Answer: 100 in Attack and Speed

Finally, a stat build befitting for a standard play wallbreaker? Kind of... 100 Attack is really bad, but as we know, Pure Power renders that a non problem. 100 in Speed is acceptable, and lets Mega Medicham do a reasonable job keeping up with offensive teams, as well as easily outspeeding walls in the tier.
10. What usage based tier would Mega Medicham end up in during the seventh generation?

Answer: OverUsed (standard play)

Mega Medicham ended the generation off firmly and unquestionably viable and deadly in standard play. Having the highest Attack stat in the tier with a good movepool makes it so it's not hard to see why. It wasn't the best Pokemon in the entire tier, as it still did have issues with common offensive teams, and there were walls it could struggle to break, like Skarmory, Zapdos, Mew and Mega Slowbro, but it was a force to be reckoned with and respected by players and teambuilds everywhere.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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