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Quiz about Competitive Pokemon History ArceusNormal
Quiz about Competitive Pokemon History ArceusNormal

Competitive Pokemon History: Arceus-Normal Quiz


Renowned as the Extreme Killer, the formal God of Pokemon casts its judgment upon the quiz takers here at FunTrivia! Kneel before it as you partake in this competitive history quiz, generations 4-7!

A multiple-choice quiz by cavalier87. Estimated time: 6 mins.
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Author
cavalier87
Time
6 mins
Type
Multiple Choice
Quiz #
402,502
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
76
- -
Question 1 of 10
1. Arceus-Normal didn't get the nickname "Extreme Killer" from nothing. What is the Extreme Killer's main sweeping tool, that it has used to deadly effect from the fourth generation all the way through the seventh? Hint


Question 2 of 10
2. Like all Arceus formes, Arceus' six stats all held the same value. What value was this? Hint


Question 3 of 10
3. Though it faded away to obscurity in later generations, the "Bandceus" set Arceus-Normal could run in the fourth or fifth generation let it be a pristine revenge killer that could hit very hard off the bat. What item did this set make use of to allow for this? Hint


Question 4 of 10
4. Sadly, up until the fifth generation, Arceus-Normal's power was actually slightly curbed a bit by generation four mechanics that hampered it somewhat. What aspect of Arceus was being held back here? Hint


Question 5 of 10
5. As the formal God of Pokémon, Arceus naturally acquired quite the bullseye on its back in competitive play. This led to players tired of getting easily smitten by it to get creative and look for counters, or, Pokémon who can reliably switch into it and win. Did Arceus-Normal have any counters in the fourth generation?


Question 6 of 10
6. While Arceus-Normal could theoretically run just about any set due to its gargantuan movepool, a lot of these sets' value is deterred by one competitive rule that gives them high opportunity cost. What stipulation is this? Hint


Question 7 of 10
7. A "Bulky" Extreme Killer set saw the light of day in the sixth generation, a set that invested more into Arceus-Normal's bulk while keeping it as a great offensive threat. This set actually hard-countered a prominent new Fairy type threat to the Uber meta that would otherwise give teams headaches. What threat did this set intend to counter? Hint


Question 8 of 10
8. While Shadow Claw was generally the best coverage move, Arceus also had a nasty option for coverage gifted to it. As Giratina's signature move, this option was risky but had high payoff if the player knew how to make good use of it. What unique option did Arceus get to hit Ghost types super effectively? Hint


Question 9 of 10
9. In the seventh generation, Arceus-Normal got an interesting option in Normalium-Z. It could either be used to do some serious damage, or could be paired with Refresh to stave off would-be counters. What does a Normalium-Z Refresh do? Hint


Question 10 of 10
10. Unfortunately, the seventh generation also put Terrains on the map. One Terrain in particular was so antithetical to Arceus-Normal, that it basically made the "Extreme" Killer set impossible while it was around. What Terrain crippled Arceus-Normal in such a way? Hint



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Quiz Answer Key and Fun Facts
1. Arceus-Normal didn't get the nickname "Extreme Killer" from nothing. What is the Extreme Killer's main sweeping tool, that it has used to deadly effect from the fourth generation all the way through the seventh?

Answer: Extremespeed

Extremespeed is a +2 priority move with a 100 base power that has no drawbacks, save for its meager eight power points. Coming off of Arceus-Normal's decent 120 base Attack, this is the most straightforward, deadly physical sweeper in the fourth generation bar absolutely none.
2. Like all Arceus formes, Arceus' six stats all held the same value. What value was this?

Answer: 120

Having a Base 120 in everything means all of Arceus' stats are good. They aren't amazing by any stretch, but with proper investment, it can hit very hard, take hits very well, and/or be quite fast due to its above average Speed stat.
3. Though it faded away to obscurity in later generations, the "Bandceus" set Arceus-Normal could run in the fourth or fifth generation let it be a pristine revenge killer that could hit very hard off the bat. What item did this set make use of to allow for this?

Answer: Choice Band

Running a Choice Scarf on a Pokémon with a renowned priority move would be silly, simply put. Choice Band was the item of choice, hence the name "Bandceus". At a free +1, Arceus could immediately exert pressure on the opposing team right off the bat. Additionally, even if, say, Rayquaza managed to boost with Dragon Dance a few times, if it clicked any move other than its own Extremespeed, which failed to OHKO Arceus, Arceus would just OHKO it first with Extremespeed. Thus, it was not only a good wallbreaker and potential sweeper, it was also a great revenge killer as well.
4. Sadly, up until the fifth generation, Arceus-Normal's power was actually slightly curbed a bit by generation four mechanics that hampered it somewhat. What aspect of Arceus was being held back here?

Answer: Its stats

Because Arceus could only be acquired at level 100 in the fourth generation games, it could not actually specialize its Effort Values, or, EVs, like every other Pokémon could. It is impossible to gain EVs via battling once a Pokémon can no longer gain experience points in fourth generation games and earlier. Thus, the only way Arceus can get EVs is through the use of in-game vitamins.

Unfortunately, in-game vitamins can only grant a Pokémon 100 EVs, not the maximum 252 that a stat can possibly have for EVs.

This unfortunately meant that Arceus wasn't hitting quite as hard as it would be able to in future generations, when Pokémon at level 100 could start acquiring EVs via battling in single player battles.
5. As the formal God of Pokémon, Arceus naturally acquired quite the bullseye on its back in competitive play. This led to players tired of getting easily smitten by it to get creative and look for counters, or, Pokémon who can reliably switch into it and win. Did Arceus-Normal have any counters in the fourth generation?

Answer: Yes

Most Pokémon in general tend to have counters, so this was not really an indictment on anything particularly negative that Arceus-Normal possessed. Lugia was so absurdly bulky that it could eat hits from Arceus like nothing, phase away any boosts it may have acquired, or just use Toxic and spam recovery options until Arceus had been stalled out. Giratina-Altered could more or less achieve this as well, though it could also minimize Arceus' offensive presence with a timely Will-o-Wisp. Origin forme wasn't quite as reliable due to its lack of recovery, but it could counter Arceus-Normal at least once for sure.
6. While Arceus-Normal could theoretically run just about any set due to its gargantuan movepool, a lot of these sets' value is deterred by one competitive rule that gives them high opportunity cost. What stipulation is this?

Answer: Species Clause

The Species Clause makes it so that no trainer can have more than one Pokémon with the same National Pokedex number. Sure, Arceus could run any number of sets, but it's worth questioning whether, say, a Wall, a dual screens setter or an entry hazard setter role could be run better by something else, so Arceus can try for something a little more unique.
7. A "Bulky" Extreme Killer set saw the light of day in the sixth generation, a set that invested more into Arceus-Normal's bulk while keeping it as a great offensive threat. This set actually hard-countered a prominent new Fairy type threat to the Uber meta that would otherwise give teams headaches. What threat did this set intend to counter?

Answer: Mega Diancie

A Xerneas with Focus Blast could ward off a hasty Arceus switch in, so that Pokémon couldn't quite be countered. Mega Diancie, however, has no such coverage option, and it lacks the power to break down a Bulky Extreme Killer set. This Arceus set can boost with Swords Dance to kingdom come against Mega Diancie, then delete its team when at +6 without struggling.
8. While Shadow Claw was generally the best coverage move, Arceus also had a nasty option for coverage gifted to it. As Giratina's signature move, this option was risky but had high payoff if the player knew how to make good use of it. What unique option did Arceus get to hit Ghost types super effectively?

Answer: Shadow Force

Shaadow Force is a two-turn charge move where the user vanishes off the battlefield on turn one, then strikes hard on turn two. Its 120 base power meant it could destroy Ghost and Psychic types that were unaware Arceus-Normal had such a move, thus immediately forcing the likes of Lugia and both Giratina formes to switch right back out if they attempted to counter it. Arceus-Normal's high Speed meant it was debatably a better user of this move than Giratina-O itself, as it could vanish off the field and avoid taking a hit completely if faster than its opponent.
9. In the seventh generation, Arceus-Normal got an interesting option in Normalium-Z. It could either be used to do some serious damage, or could be paired with Refresh to stave off would-be counters. What does a Normalium-Z Refresh do?

Answer: Heals the user to full and removes status

This was a nice new toy for the Extreme Killer, who could afford to take a couple hits, use Normalium-Z Refresh to heal back to full, then could commence a sweep. This allowed it to circumvent Giratina formes that lacked Roar or Dragon Tail completely, as it could take a few hits from either, ignore their Will-o-Wisps, then take them down with excessively boosted Shadow Claw or Shadow Force.
10. Unfortunately, the seventh generation also put Terrains on the map. One Terrain in particular was so antithetical to Arceus-Normal, that it basically made the "Extreme" Killer set impossible while it was around. What Terrain crippled Arceus-Normal in such a way?

Answer: Psychic Terrain

Tapu Lele, while fortunately a very rare sight in Ubers, could cut off Arceus completely by essentially rendering 90% of the meta immune to Extremespeed via Psychic Terrain. As Psychic Terrain protects grounded Pokémon from priority moves, this was a huge problem.

It was problematic enough to the point where having an allied Tapu Koko was a good idea, largely so it could replace Psychic Terrain with the far less crippling Electric Terrain. Tapu Koko's good matchup against Skarmory, Yveltal and the Giratina formes to an extent was also quite convenient for Arceus-Normal.
Source: Author cavalier87

This quiz was reviewed by FunTrivia editor kyleisalive before going online.
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