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Quiz about Dungeons and Dragons Spells
Quiz about Dungeons and Dragons Spells

Dungeons and Dragons Spells Trivia Quiz


Dungeons and Dragons wouldn't be nearly as fun a game without magic. In this quiz, I'll go over a number of fifth edition Dungeons and Dragons spells, ranging from simple cantrips to powerful ninth-level spells.

A multiple-choice quiz by rose1729. Estimated time: 6 mins.
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Author
rose1729
Time
6 mins
Type
Multiple Choice
Quiz #
399,352
Updated
Dec 03 21
# Qns
10
Difficulty
Tough
Avg Score
6 / 10
Plays
536
Last 3 plays: Guest 192 (7/10), Guest 203 (8/10), Guest 64 (3/10).
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Question 1 of 10
1. Many cantrips refer to fire or flames in their names, but they can have wildly varying effects. Which of these cantrips does not damage a target? Hint


Question 2 of 10
2. Which of these is the name of a first-level spell that can be used to incapacitate a target? Hint


Question 3 of 10
3. This second-level spell is a favorite of the character Merle in The Adventure Zone. Available to clerics, paladins, and bards, it can prevent a target from lying. Hint


Question 4 of 10
4. Fireball, a third-level spell, is perhaps the most iconic Dungeons and Dragons spell. It is generally restricted to wizards and sorcerers, but certain feats and subclasses allow other characters to learn it. Which of these subclasses can learn Fireball at fifth level? Hint


Question 5 of 10
5. At seventh level, many characters are able to learn the fourth-level spell Polymorph, which allows the caster to transform a target, either willing or unwilling, into another type of creature, with some restrictions. Which of these forms could a seventh level wizard turn into using Polymorph? Hint


Question 6 of 10
6. Reincarnate and Raise Dead are both fifth-level spells that can bring a dead character back to life. What is the most crucial difference between these spells? Hint


Question 7 of 10
7. The sixth-level spell Disintegrate is a powerful damage spell that does a massive amount of force damage. Additionally, what happens to a character killed by Disintegrate? Hint


Question 8 of 10
8. Many characters of D&D lore now have spells named after them. Who is the namesake of the seventh-level "Magnificent Mansion" spell? Hint


Question 9 of 10
9. Eighth-level spells can be very powerful, allowing characters to significantly weaken their enemies or strengthen their allies. Which of these eighth-level spells should you probably not cast on an enemy? Hint


Question 10 of 10
10. Wish, a ninth-level spell, is perhaps the most powerful spell in the game, allowing the caster to do just about anything, as long as the DM agrees. However, under most circumstances, casting Wish immediately significantly weakens the caster. In which case does this NOT occur? Hint



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Quiz Answer Key and Fun Facts
1. Many cantrips refer to fire or flames in their names, but they can have wildly varying effects. Which of these cantrips does not damage a target?

Answer: Control Flames

Control Flames is a fire-related cantrip, but (at least when used as intended) it does no damage and has few combat applications. Instead, it allows the caster to affect an already existing fire in a number of fun ways, such as increasing its brightness, changing its color, or forming it into simple shapes.
2. Which of these is the name of a first-level spell that can be used to incapacitate a target?

Answer: Tasha's Hideous Laughter

Tasha's Hideous Laughter is a first-level bard and wizard spell. On a failed save, a target begins to perceive everything around them as hilariously funny and drops to the ground laughing, effectively incapacitating them.
3. This second-level spell is a favorite of the character Merle in The Adventure Zone. Available to clerics, paladins, and bards, it can prevent a target from lying.

Answer: Zone of Truth

Zone of Truth allows the caster to designate a given area as a "zone of truth" where all creatures are prevented from deliberately lying if they do not pass a charisma saving throw. While this spell is very useful in interrogations, it has its limits. It cannot prevent the targets from making vague or misleading statements or from just refusing to speak at all, and as soon as a target leaves the zone, they are free to lie as much as they want.

In this question, I mention The Adventure Zone, which is a comedic D&D podcast, because I most strongly associate this spell with the character of Merle Highchurch, their dwarf cleric, who absolutely adores this spell and casts it frequently even when it's not particularly useful. Since the podcast plays fast and loose with the rules, the often has exaggerated effects, such as making NPCs suddenly blurt out secrets, but since Merle's player doesn't seem to fully understand any of his other spells, it doesn't really hurt the game balance.
4. Fireball, a third-level spell, is perhaps the most iconic Dungeons and Dragons spell. It is generally restricted to wizards and sorcerers, but certain feats and subclasses allow other characters to learn it. Which of these subclasses can learn Fireball at fifth level?

Answer: Fiend pact warlocks

Fireball is on the expanded spell list for fiend pact warlocks, allowing them to learn it when they reach fifth level and can learn third-level spells. Incidentally, all three other options can learn Fireball, but they must wait until higher levels. Eldritch knights have access to all evocation spells, but since they primarily belong to the martial fighter class, they do not learn third-level spells until 13th level. Similarly, monks belonging to the Way of Four Elements can learn the Flames of the Phoenix elemental discipline at 11th level, which lets them cast Fireball using ki points. Finally, bards get a feature called Magical Secrets, which allow them to learn any spell in the game, but lore bards do not receive this feature until sixth level (and all other bards get it even later).
5. At seventh level, many characters are able to learn the fourth-level spell Polymorph, which allows the caster to transform a target, either willing or unwilling, into another type of creature, with some restrictions. Which of these forms could a seventh level wizard turn into using Polymorph?

Answer: Triceratops

Polymorph can only turn creatures into beasts whose challenge rating is less than or equal to the creature's level. While imps and air elementals have low enough challenge ratings, they are fiends and elementals respectively, not beasts. (The young red dragon, which is a CR 10 dragon, fails on both counts.) Dinosaurs, however, are considered beasts, so at seventh level, a wizard could Polymorph into a CR 5 triceratops. (At eighth level, transforming into a T-Rex would also be an option.)
6. Reincarnate and Raise Dead are both fifth-level spells that can bring a dead character back to life. What is the most crucial difference between these spells?

Answer: Raise Dead revives the character's original body, while Reincarnate restores their soul to a new healthy body.

Raise Dead is a cleric, paladin, and bard spell that returns a creature to life, closing all mortal wounds on their body (assuming that their corpse is missing no essential body parts). In contrast, Reincarnate is a druid spell, which forms a new adult body of a randomly chosen race and calls for the dead creature's soul to inhabit that new body. Both spells require a free and willing soul and can only be performed on a creature who's been dead for at most ten days, and Reincarnate is actually more expensive.
7. The sixth-level spell Disintegrate is a powerful damage spell that does a massive amount of force damage. Additionally, what happens to a character killed by Disintegrate?

Answer: They turn into a pile of dust.

When Disintegrate reduces a target to zero hit points, the target dies instantly and turns into a pile of fine gray dust, along with any non-magical items they are carrying. (Magic items do remain intact.) Because the body is destroyed, the character cannot be resurrected by normal means but can be resurrected using True Resurrection or Wish.

The zombie effect listed actually belongs to a different spell, the seventh-level Finger of Death. Finger of Death also does a lot of damage and also instantly kills a target when it reduces them to zero hit points, but with Finger of Death, the character becomes a zombie permanently controlled by the caster.
8. Many characters of D&D lore now have spells named after them. Who is the namesake of the seventh-level "Magnificent Mansion" spell?

Answer: Mordenkainen

Mordenkainen was a wizard played by Gary Gygax in an early Greyhawk campaign. Since then, he has become one of the most iconic D&D characters. In 5e, he's the namesake of the supplemental book Mordenkainen's Tome of Foes, as well as the spells Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Mordenkainen's Faithful Hound, and Mordenkainen's Private Sanctum.
9. Eighth-level spells can be very powerful, allowing characters to significantly weaken their enemies or strengthen their allies. Which of these eighth-level spells should you probably not cast on an enemy?

Answer: Mind Blank

Mind Blank is a very powerful spell, but it's probably a better idea to cast it on yourself or one of your party members, since it has a lot of really strong benefits for the target. Mind Blank renders its target immune to psychic damage, as well as making them immune to any sort of divination or mind reading effects, even those caused by the Wish spell.

On the other hand, the other three spells listed are all powerful offensive spells when cast on an enemy who fails a saving throw. Feeblemind reduces a target's intelligence and charisma scores to 1, Maze traps a target in a labyrinthine demiplane, and Dominate Monster allows the spell caster to control the target's actions for a time.
10. Wish, a ninth-level spell, is perhaps the most powerful spell in the game, allowing the caster to do just about anything, as long as the DM agrees. However, under most circumstances, casting Wish immediately significantly weakens the caster. In which case does this NOT occur?

Answer: When Wish is used to replicate a lower level spell

Casters can use Wish to replicate any spell of 8th level or lower without suffering any consequences. All other uses, including those explicitly listed in the spell description, have immediate negative consequences for the caster. As mentioned in the question, casting Wish weakens a caster, as their strength drops to 3 until they have 2d4 days of complete rest. Additionally, until their next long rest, they take necrotic damage any time they cast a spell, and there is a 33% chance they can never cast Wish again.
Source: Author rose1729

This quiz was reviewed by FunTrivia editor WesleyCrusher before going online.
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